
JadedDemiGod |

So i've finally decided to run rise of the rune lords,and i've poked around on here for a while and i finally got a chance to do some reading. I have decided i would like to do some running around before burnt offerings... though i was wondering if anyone had some suggestionsd as to where i should go or what modules i might think of running. (I'll admit i like the crown of the kobold king)

Haladir |

I found that having the PCs come together as an adventuring party by virtue of being the people who rise to the occasion of the goblin attack is a great way to achieve in-game party cohesion.
If you're looking to run something before the events of the Swallowtail Festival, you could do brief solo encounters with each PC that's related to how the PC came to Sandpoint for the festival.
I totally redesigned Erylium as a cleric.
ERYLIUM CR 5
CE Female Quasit Cleric 3
Tiny outsider (demon)
Init +6; Senses DV 60 ft, Perception +7
DEFENSE
AC 16, touch 14, flat-foot 14
(+2 natural, +2 Dex, +2 size)
hp 46 (3d10 + 3d8 + 6); fast healing 2
Fort +4, Ref +6, Will +7
DR 5/cold iron or good
Immune: electricity, poison
Resist: acid 10, cold 10, fire 10,
OFFENSE
Speed 20 ft.; fly 50’ (perfect)
Melee 2 claws +10 (1d3 plus poison); bite +10 (1d4)
Special: Size tiny: must enter opponent’s square to engage in melee (subject to AOO)
Spell-like abilities (CL6):
at will: detect good, detect magic, invisibility
6/day: Vision of Madness, Copycat
1/day: cause fear (30-ft radius; DC 11)
1/week: commune
STATISTICS
Str 8, Dex 14, Con 13, Int 11, Wis 16, Cha 15
BAB +5; CMB +2; CMD 19
Feats: Improved Initiative, Weapon Finesse, Combat Casting
Skills: Bluff +1, Fly +23, Intimidate +11, Knowledge (planes) +9, Perception +12, Stealth +19
Languages: Abyssal, Aklo, Common, Thassilonian
SQ: change shape (to bat or centipede)
Gear: silver unholy symbol of Lamashtu (25 gp), amulet of undead command
SPECIAL ABILITIES
Spells:
0-level: bleed, guidance, resistance, virtue
1-level: bane (DC 14), command (DC 14), lesser confusion (DC 14), sanctuary
2-level: touch of idiocy (DC 15), shatter, desecrate
Cleric Domains: Madness, Trickery
Channel Negative Energy (Su): Heals Undead or harms living creatures in 30’ radius; 2d6 hp. (Will save DC 13 for ½)
Copycat (Sp): As mirror image, but one image only. Lasts 3 rounds. 6/ day.
Evil Aura: Erylium has a strong aura of evil.
Poison (Ex): Claw-Injury; save Fort DC 13; frequency 1/ round for 6 rounds; effect 1d2 Dex; cure 2 consecutive saves
Vision of Madness (Sp): Melee touch attack, target has -1 to attack rolls & saving throws & +1 to skill checks. Lasts 3 rounds. 6/day.
TACTICS
Round 1: On the round the PCs enter the room, Erylium flies into a rage shouting, “How dare you enter The Mother’s sanctum!” As a standard action, she turns invisible. As a move action, she flies over the runewell, pricks her finger, and allows a drop of blood to drip into the well. This causes a naked sinspawn to rise from the runewell, attacking on the following round.
Round 2: As a move action, she creates a second sinspawn, and casts indirect spells. It is with the second sinspawn created that the glow of the runewell diminishes noticeably.
On subsequent rounds: the quasit flies about the room using her spells.
Morale: If reduced to 10 hp or less, she becomes invisible and flees, biding her time to seek revenge on the party.
(Note on gear: I gave her a custom item called the amulet of undead command that grants an evil cleric the Command Undead feat, as I also put six normal skeletons in the Cathedral of Wrath. Here's my write-up of the item.
Good luck!