
Maeljw |
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So I did a search for it but didn't see anything and was curious if anyone had tried converting Commander Shepard and company. My plan for my current campaign is to use them as a skyship crew (friendly rivals and allies of the characters). I had some thought on the different characters and how to convert them (and most importantly have their "trademark" powers show up).
For example:
Tali: Maybe a summoner with the eidolon as her attack orb (maybe just a few levels and the rest in a skill heavy class?)
Mordin: A rogue maybe? Lots of skills to represent his skills (and dont forget Perform:Sing people!!) and his time in the Salarian Special Tasks Group.
Samara: I'm not sure what's in the psionics book, but I was thinking maybe using the vampiric touch spell to help represent her "reave" ability. Used at range it would fit the bill perfectly. Probably would need some fighter (or Samurai as she describes the Justicars to Shepard in the game) levels as well.
Grunt: Ogre or maybe a hill giant to represent the Krogan? Lots and lots of fighters levels?
Shepard: Probably the hardest to do since theres so many ways to play him, good or evil? D-bag or niceguy? Six different classes to go with as well. For my game I'll probably use the default soldier Shepard but feel free to play around and give me ideas.
Garrus: I'm thinking ranged fighter to represent his skill with the sniper rifle, maybe a few rogue levels for skill set.
Kasumi: Rogue or Ninja... either fits her.
Legion: One of the clockwork constructs from Bestiary 3?
I know I haven't named them all, but just some initial thoughts.

hogarth |

For example:
Tali: Maybe a summoner with the eidolon as her attack orb (maybe just a few levels and the rest in a skill heavy class?)
Maybe a ranger with an animal companion?
Mordin: A rogue maybe? Lots of skills to represent his skills (and dont forget Perform:Sing people!!) and his time in the Salarian Special Tasks Group.
Definitely an alchemist, IMO.
Samara: I'm not sure what's in the psionics book, but I was thinking maybe using the vampiric touch spell to help represent her "reave" ability. Used at range it would fit the bill perfectly. Probably would need some fighter (or Samurai as she describes the Justicars to Shepard in the game) levels as well.
Psychic warrior from the 3rd party psionics book would be a good fit.
Grunt: Ogre or maybe a hill giant to represent the Krogan? Lots and lots of fighters levels?
Fighter and/or barbarian.
Garrus: I'm thinking ranged fighter to represent his skill with the sniper rifle, maybe a few rogue levels for skill set.
Ranger would probably fit.
Legion: One of the clockwork constructs from Bestiary 3?
Maybe the Sniper rogue archetype?

Gilfalas |

Shepard: Probably the hardest to do since theres so many ways to play him, good or evil? D-bag or niceguy? Six different classes to go with as well. For my game I'll probably use the default soldier Shepard but feel free to play around and give me ideas.
Sheperd should definatey be a command oriented Cavalier of some kind if your going to go with 'soldier shep', preferably one that trades out eh mount. The one commonality from all versions of shep is their ability to inspire their team and be an amazing leader.

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I'd go Ninja all the way with Thane. Jeck would demand some Psionics Unleashed usage.
The Advanced Race playtest document could be useful for a quick-and-dirty conversion of ME's races, though you'd need to make some new options for the dextro-amino acid races. Personally, I'd just hand-wave that bit if you're introducing these races to a fantasy world and keep only the Quarians' need for whatever would be the fantasy equivalent of their exosuits.
Maybe they were originally from a sealed portion of some underground ecosystem? Or they're refugees from the moon?

Maeljw |

Ok here's my first attempt...
Name: Garrus Vakarian
Gunslinger 12
Quote: "Can you come back in a little while? I'm in the middle of some calibrations."
Str: 14
Dex: 24
Con: 18
Int: 10
Wis: 16
Cha: 10
HP 137
Saves: +12 fort, +15 reflex, +7 will
BAB: +12
Melee: +14/+9/+4
Ranged: +19/+14/+9
With Rifle and Cartridges: +22/+17/+12
Damage: 1D10+11, 19-20 x4 +3d8
CMB: +14
Grit: 3
Skills: +17 Acrobatics (they do seem to get over all those boxes without issue), +15 Perception, +15 Stealth, +13 Intimidate, +11 Survival, +11 Sense Motive, +10 Heal, +7 Bluff (several others at +4 or +5, those are the main ones)
Feats: Anatomist, Armor (light), Clustered Shots, Deadly Aim (-4, +8), Exotic Weapon Proficiency (Firearms), Far Shot, Gunsmithing, Impact Critical Shot, Improved Critical (Rifles), Point Blank Shot, Precise Shot, Quick Draw, Rapid Reload (Rifle), Weapon Focus (Rifle), Martial & Simple Weapon Proficiency
Gear: +1 Thundering Rifle, +2 Greatsword, 50 +2 Metal Cartridges, 50 Masterwork Metal Cartridges, +2 Leather Armor, Belt of Physical Might Dex & Con +4 (added above), Bracers of Archery, Far Reaching Sight, Goggles Of Night, Handy Haversack, 5 Potions of Good Hope, 5 Potions of Heroism.
I went with Garrus first as he seemed pretty straightforward. The Impact Critical Shot is to replicate the Concussive Shot from the game. I also built to twelve as that is tops for PFS but feel free to use and add a few levels as you see fit. Also, my math may be off on some of the stats, if it is let me know and I'll edit.