DMPCs


Gamer Life General Discussion

Shadow Lodge

Blueluck wrote:
3.5 Loyalist wrote:
DMpcs, as you call them, can really aid the story and keep the players interested. As a dm you do have to stay interested in them, but it can make the world more real.
I disagree vehemently. I think that letting the GM have a PC is one of the worst things you can do to a game.

DMPCs, like anything else, can be bad if handled wrong. They can also be good for the game.

In my first campaign, I included a Miniatures Handbook Healer as the fourth character. She was pure support, an extra source of healing. The only time she ever stepped on the parties' toes was against undead, where her Heals were the strongest offense available.

Another benefit was I had a constant character to speak through when the party wanted nudges in the right direction. She never made decisions, only gave advice.

Can DMPCs take over the campaign? Certainly. Is this the fault of the NPC? No. It's the fault of the DM misusing them.


Someone else beat you by about an hour.

Shadow Lodge

I've been driving across New Mexico for the last three.

RPG Superstar 2008 Top 32

mplindustries wrote:

Someone else beat you by about an hour.

Use that thread. This one is locked.

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