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A "true" high level game would involve politics and alliances on a world wide or even inter-planar level to forge an alliance against said lich.
Instead it is like a level 10 plot and to make it work everything that is different between level 10 and level 20 is simply disallowed.
This attitude, which is fairly widespread on this forum, disturbs me. It's basically saying "You're having fun wrong!" Not everyone gets off on politics and alliances and turning the game into a UN simulator. Some people want to just kick in the door to the dungeon and then proceed to kick some ass. And frankly, if all post-10th level gameplay should involve that, then why bother increasing the power of 11+ level characters?
If you ever find yourself saying "Any 'true' ___ game involves ____" and actually meaning it, then congratulations, you're become that condescending guy. And nobody should ever want to be that guy.
One of the great things about this hobby is that, by it's very nature, a large variety of playstyles is not only allowed, but encouraged. I'll never be comfortable with someone saying that a certain playstyle is wrong. It may not be for you, and it may not be for me, but if there is someone out there who enjoys it, who are we to tell him that he's having BADWRONGFUN?

Malignor |

We were promised a high level game. Instead we got a game where we can't effectively use ANY of the iconic abilities common to high level play. We ARE having fun so far, but it doesn't FEEL like it's high level as a result of all the restrictions (of which there will no doubt be more).
How would you feel in this situation?
This sounds eerily familiar to two "epic" games I've been in.
The first one, the DM arbitrarily made every commoner epic, and engineered organizations specifically to counter our abilities, even though nobody knew us from adam (I mean Beholder Police? gimme a break.)
The second one wasn't epic per se, but we were each given DM fiat powers, like I got the arm of my god which let me do crazy things and also let me never die. My buddy got this homebrewed circle magic which effectively gave him the power to (given a few minutes) destroy planets or summon lots and lots of creatures at once, or things like mass-chain-repeat-maximized-empowered-disintegrate. The funny thing is, the DM gave all his badguys nigh infinite saving throws and truckloads of immunities, then nerfed their damage... resulting in a game of us only being able to buff or do HP damage, while the enemy nickel and dimed us. It was pretty lame.

DeathQuaker RPG Superstar 2015 Top 8 |

For some reason, this makes me think of the time the 16th level party I was running was facing a bunch of iron golems. Most of them were spellcasters of some kind, and while they were hurting pretty bad by the end, they managed to drop most of them, with only one iron golem left, who they blocked off in one direction with a wall of stone/iron/force/something hard. The iron golem used a back exit, ran around upstairs, and proceeded to charge them from another stairway that hadn't been blocked off.
The 16th level arcane archer resolved the problem with grease. Spell resistance doesn't apply, so it works on golems. Applied it to the stairs, golem made a poor save, slipped and fell down the stairs, where finishing it off was made much easier.
The moral of this story is, is often high level characters don't make it to high level and survive bad fights because they have win button spells (of which there are actually no such things--because the theorycrafting that "proves" they are win button spells fail to take into account a vast and wide array of very reasonable circumstances that will not make them work the way they are supposed to). High level PCs make it to high level and survive because they can be creative with whatever resources they have at their disposal. (I also liked the time the Eldritch Knight turned the high priest of the god of dark magic into a sheep with baleful polymorph).
ANYWAY -- part of high level combat is you're going to encounter obstacles where everything isn't going to work ideally. I think maybe the GM went a little overboard but not much, and certainly not with the design of the lich's tower.
The one thing I would allow in the described situation is allow the spellcasters to rewrite their spell lists to choose spells that apply to a broader area of situations. And RD, were I you, I'd ask your GM if you can do just that, because if half your spells truly are going to be useless through the whole scenario, I think it is fair to let you rejigger your list.

Shifty |

Everybody's got a tv a radio, or internet nowadays. That's the mass market part I was talking about. Magic is not mass-market in Pathfinder.
Oh really? Everybody you say?
Or do you just mean 'Most people in the Western World' - which is actually the world's significant minority.
So yeah it sticks.
On the other hand Joe The Commoner has McJagger the Bard who tells the tales in the local Inn, and McJagger is probably telling tales of... oh thats right, exploits of level 20 god-men.

CunningMongoose |

Oh really? Everybody you say?
Or do you just mean 'Most people in the Western World' - which is actually the world's significant minority.
So yeah it sticks.
On the other hand Joe The Commoner has McJagger the Bard who tells the tales in the local Inn, and McJagger is probably telling tales of... oh thats right, exploits of level 20 god-men.
Oh, right. Forgot about the third world countries. Sure, the average african worker knows all about Paris Hilton. Right.
As for bards, again, yes. One song relating a deed, maybe a story or two. Most of it would be pure fiction with the correct fact dropped here and there. You really think Joe the commonner could anwser the lich's questions after that?
If you want to run your game as if every commoner should have access to reliable information about 20th level characters, do it your way. But please, don't try to push this background choice as if it was an integral part of the leveling system.

CunningMongoose |

CunningMongoose wrote:But please, don't try to push this background choice as if it was an integral part of the leveling system.Ahhh see now whos being Shifty?
At least I don't try misrepresent people positions to try close an argument.
Sorry man if I misinterpred you. My bad. I really got the feeling it's what you were trying to do.

gbonehead Owner - House of Books and Games LLC |

The moral of this story is, is often high level characters don't make it to high level and survive bad fights because they have win button spells (of which there are actually no such things--because the theorycrafting that "proves" they are win button spells fail to take into account a vast and wide array of very reasonable circumstances that will not make them work the way they are supposed to). High level PCs make it to high level and survive because they can be creative with whatever resources they have at their disposal.
I think that's part of the issue here. One of the tables I'm at (as you're probably well aware) is playing at an obscenely high level ... but they started out at level 6, and worked their way up over 5+ years (real world time; in the game it's only been something like a year).
I really don't like doing "one shot" uber-high-level stuff because it is very different than organically growing a character, and it invariably feels phony to me. If someone has to play through every level from 1-20 they're going to end up with a very different character than someone who is just creating a level 20 character whole cloth ... and the higher the level the worse it is - it's easier to "three level dip this" and "two level dip that" when you don't have to actually suffer the pain of doing it.

Liam Warner |
My thoughts on the matter . . .
1) From the information we've been given (could be wrong) it sounds like all the summoning problems are new and so the characters wouldn't have been designed with them in mind.
2) I agree it seems like more information should have been researched before kicking down the door. Divinitions don't work and its a 3000 year old lich? Okay get a bard in here and lets see what the tales have to say about how he was beaten last time? The higher the level, in a well run game the more defenses and preparations an intelligent enemy will have. Remember every attack you survive gives your more information on what you need to change to make stopping it easier in the future. Ask yourself would this stop a party with a rogue/fighter focus and if not then yes ask the GM why. Self-repairing castles are pretty much standard for my characters above a certain level and after a certain point wealth stops being hard to get. Hmmmm adamantium is useful . . . ensalve a clan of dwarves and put them to work in the plane of earth mining it for you, if while they're doing this they pick up mithril, good, precious gms etc well thats a bonus.
3) Considering the party just jumped in and tried taking out an ancient lich on his home ground from the sound of it I wouldn't be so quick to say the DM is cheating you. Maybe after you deal with the lich you'll be going somewhere with lots of low level mooks to fight afterall you are only there for possible information and there's more adventures to come.
4) With the regards to teleporting in but not out it makes sense to me. I rule this mountain kingdom and know I have enemies. I can try to make it so they can't get in and have them sneak in through some loophole I missed or I can make it easy to get in to everything bar my personal sanctum and virtually impossible to get out. Which means once they've identified themself as an enemy I've got them where I can hammer them without an easy escape. On a side note this massive roach motel barrier sounds like something that could well have been in the history books did anyone make some kind of knowledge history roll?
5) With the regards to knowing the players first off as said above the defenses might merely be something he's developed over millenia of surviving hero attacks as an effective defense. If it was specifically aimed at the party mind blank doesn't do any good when the bards are signing of how you found the ancient mirror of garash and defeated the lothly serpent by turning it to stone. Personally I'm more inclined to the "this is what worked for the past 1,250 years) approach but the group was selected because it was well known. The lich is not a third world country and if the parties heard about him then he's heard about them even if he wasn't expecting them to pay a visit.