
loimprevisto |

Play-by-Post is different from tabletop gaming. You run into issues of communication, pacing, and differing posting rates in addition to all of the traditional problems that can crop up. I'm creating this game to get some experience at GMing online and to practice my writing. This will not be a traditional campaign. I found a published 3rd edition adventure that I would like to try translating to Pathfinder/Golarion and running online; if it goes well I may run another adventure but everyone should be prepared for this to be a one-off.
The oft-beleaguered city has dealt with its share of monsters, bandits, cultists, evil wizards, and other ne'er-do-wells with the aid of the local regiment. This is a permanent force of about 50 men under the command of Lieutenant Shella Alaton with another 100 militia members who can be raised on short notice. Sometimes a threat emerges that the military is ill-equipped to deal with- luckily, the town has its heroes as well...
- Hero of Brindin's Ford
You are a hero who has risen to Brindin's Ford's defense at least once, you have some degree of fame within the community and are always welcome in town. You receive +2 to diplomacy checks with Brindin's Ford proper and the surrounding area, and +2 to knowledge (local) checks. You also receive 10gp per week while in town, as if you had made 20 on a profession (hero) check. This represents the generosity and patronage of the local residents- you never have to pay for a room or meal and often receive gifts from those who recognize you. I hate tracking silver pieces and other small purchases!
In addition to creating a character you need to write a short description of your acts of heroism that saved Brindin's Ford in the past. It doesn't need to be particularly elaborate, just a paragraph or two to give me a taste of your writing style and your character's personality.
I prefer to use the 3E rules for degrees of cover and concealment.
Combat maneuvers do not provoke attacks of opportunity unless they are unsuccessful. If you take the appropriate feat then failed attempts do not provoke an AoO.
I use passive skill checks- I will give you results as if you were taking a 10 for things like perception, stealth (modified by normal movement speed), and sense motive unless you post a roll with your action. I only call for rolls in particularly dramatic moments or when taking a 10 is not possible. I don't like Perception check DCs as written and consider the default +1/10' to be a guideline. The actual modifier will depend on the circumstances and what is being observed.
Any takers?

Wareagle |

Bricker Longfellow
Rogue 3/Cleric 2 Lawful or True Neutral
“A sunny day full of carpentry and a stout ale in the evenings is all a Halfling ever needs my boy.” is what Pappy Longfellow always said. I never subscribed to my father’s philosophy on life but I never told him that. I was his apprentice until the age of 19 when a gnomish pressure canner explosion took him and my Mammy Longfellow away from me. After cleaning pieces of beet and Halfling from all over the kitchen, I took over the family business after his passing and became the carpenter of the little hamlet a few miles south of Draklafel. It would have been a rewarding life for any typical Halfling, but I was always dreaming of the road. I was almost ready to except my fate of driving nails for a living until one night, while dreaming, Desna came to me. He told me that he did not breathe life into me to be a carpenter. I was to be an adventurer. I was to see and experience all that I could in the short life we Halflings enjoy. "The road shall be your church and the jingle of coin will be my gospel and when your days are done you will sit at my side and oh the tales you will have to tell.” Upon my awakening from this most vivid dream I found my pack ready for travel at my bedside along with a beautiful walking staff to help me along the way. So I loaded my pipe, donned my back pack, and struck out on the road without a word to anyone. I have been traipsing every since making my way from town to town and pocket to pocket praising the Halfling god every night before sleep.
He is very laid back with a strong love for gold and fancy Rocks. He likes excitement but is not one to risk his life unless gold is involved. He would not think himself as a Hero by any manner but would do just about anything for the right pay. He has good intentions but unlike most Rogues he is not skilled in getting himself out of trouble. He acts on what he thinks and makes his own decisions and does what he personality believes is right witch very often leads to trouble, but so far he's been able to live through each of his mistakes. An important thing in his mind is repaying what he owes...he always returns a favor.
Norlannan "Tigersoul"
Ranger 5 Chaotic good
My name is Norlannan. I appear to be your average run of the male elf, but as always with most stories like this, that's not true. I start off my tale with a little insight about my appearance, both seen and unseen. At glance you'd notice I stand 5ft and weigh a mere 89 pounds. I have white hair and dark green eyes. First I must tell you about my unseen appearance. Underneath my clothes and armor there lies an elven body that houses many emotional scars of both love and war.
If you have ever had the chance to meet me and possibly become an acquaintance then you would notice that I always wear a piece of cloth around my neck, always. Underneath this cloth is the only physical scar on my body. For those who have the privilege of becoming one of my few friends you will find out the story about this scar of mine.... But then again, this tale would be incomplete without it.
It all started when I was a young adult, I was spending the day sparring with my master as I did a lot back then. My master, Altalis, was a great man. He taught me how to do almost everything I can do today. He was a big influence on my life and if given the choice I would have spent the rest of my childhood with him learning everything he was willing to teach me. Well on this day a strange new elf appeared in town.
The elven village I lived in, Trangoul, was populated by 140 or so elves but we all could pretty much tell when a new face arrived. He seemed a bit suspicious but the fact was he was new in town and most new comers are looked upon with some caution. Well later that day a scout came rushing into town right to the Hall of Council. Almost as soon as the door slammed shut behind him did a huge barrage of arrows come flying into town. My master and I ran for cover towards his house, about halfway there we noticed a huge group of orcs were rushing from that side of town. We both immediately ducked between the 2 nearest buildings and hid.
I noticed that these orcs had surrounded the village in a huge ring and had all charged into town after the arrows ceased. Most of the men who took up arms were shot up with arrows, those who chose to try and flee were killed by the orcs. After a small battle the orcs were victorious and rounded up all the bodies and brought them to the center of town where that suspicious elf was waiting.
I told Altalis that I was going to sneak up closer to see what was happening. I crept up to a small ditch and covered myself up with some of the surrounding terrain. I noticed that this elf was going through the victims one by one and with a small dagger was cutting the back of their necks. He went through all the slain elves and the women and children who couldn't fight were then brought to him, he did the same thing to them. After doing so he ordered an orc to execute the elf that was just cut. After a couple dozen more elves were killed, an orc came rushing into the center carrying an elf with him. He was talking about how he found the elf hiding in an alley. I thought to myself "Oh no! Altalis!".
I started to crawl closer and closer until I could see the elves face. It was Altalis. I had to do something, I had to save him. I quickly and quietly rushed back to Altalis' house and went into his small armory room that he had. I searched around frantic looking for something very special... then I found them, Altalis' rapiers. I took them out of their case and rushed back to the ditch as quick as I could without making noise.
As I got closer I could see the strange elf cutting the back of Altalis' neck, I decided to ditch silence for speed and started running with all my might, I saw one of the orcs closest to him raise his axe, with a loud yell I screamed out "ALTALIS!!". With that, every eye in the village was on me, I had both rapiers clenched tight in my hands. A couple orcs rushed me and cornered me, I slashed and stabbed at them connecting with a few of them, but I was no match for these beasts.
One grabbed 1 of the rapiers while another pummeled me to the ground. They tied me up and brought me over to the mysterious elf. He took his dagger, which glowed of blue, and cut into my neck. I did not scream, no way was I going to let these monsters have the pleasure of hearing my pain. My eyes began to water a bit but I did not cry. I looked over at Altalis, he was in bad shape, barely able to keep his eyes open. I looked around for the other elves, but they were nowhere around. I feared they had finished them all off.
I noticed that strange elf was standing there eyeing me and Altalis. He began to walk towards us. As he approached he unsheathed his glowing dagger. I knew what he was going to do with that dagger, we were both done for. Then my ear started to tingle. I heard something. I heard footsteps. They were footsteps alright but they were to light to be orcish feet.
Just then I heard something else... HWSHHHHH! I dropped to the ground and laid flat. Out of the forest came an arrow, a single arrow. It landed in the ground just 3 feet in front of me and about 5 feet in front of this strange elf. The strange elf looked at the arrow sticking out of the ground, looked up, closed his eyes, then fear overcame his face. "RUUUUUN" he screamed in orcish.
Just then arrows started raining down from the sky. They were landing everywhere, some making their way into orcs and others hitting just ground. I closed my eyes as the arrows kept coming. The thought of getting struck was the only thing racing threw my mind. After I heard them stop a smile came across my face. I opened my eyes and looked over at Altalis to make sure he was ok. As I looked over I saw him kneeling down, looking straight up. As he fell to the ground I saw that 3 arrows had made their mark, right in his skull.
My body tensed, I was about to cry when a group of elves appeared. They checked the bodies of the dead. One of them came up to me and untied me. He had white hair and dark green eyes. He stood me up and wrapped my neck in cloth to stop the bleeding. I looked at Altalis, then at the elf who untied me. I asked him "Who are you? Why have you come?", and in orcish he replied "Don't ask questions that have answers you are not prepared for.". He looked up and walked away.
The group of elves walked into the forest, slowly disappearing from sight. I wanted to cry, there was nothing else I could do. I had to mourn for those which died, but crying was not the answer. I walked around town, looking for somebody, anybody. I looked everywhere, finding only fallen elves with arrows littering their bodies. As I found the dead bodies I looked at their necks to see the terrible marks that mad elf left, they were numbers.
As I examined the bodies I noticed that they all had already slain by the orcs before the other elves came. I started remembering the numbers, keeping in mind the highest number I've seen. I was at number 136 when I noticed I couldn't find any number higher. I wondered what these numbers meant. I returned to Altalis' body and pay him my respect before leaving.
I started to walk away and something gleaming caught my eye. It was a blade, laying in the ground. I went over to pick it up, it was one of Altalis' rapiers. I picked it up and searched for the second, I noticed the handle, it was over by Altalis' body. I bent over to grab it and as I did I noticed the mark on the back of Altalis' neck... 137. I froze. Quickly I rushed to the nearest house. I searched the house for a mirror, I found one. I smashed the mirror and held a broke part to the back of my neck. As I looked in the mirror I read the number... "138". I now knew what these numbers meant. Altalis was the 137th elf to die in this town, I was to be number 138. I was to be the last to die but now I am the only to live.
I took the rapiers, what little gold I managed to find, some food and water, and left that city. I left with no intention of ever returning. I learned a great lesson that day, trust nobody. Even though those elves saved my life, they had to take the one that was closest to me. The memory of that day still pains me, I lost everything I had that day, but in return I was offered the greatest advantage any warrior could ever have, nothing to lose.
He thinks very few as his friends and spends almost all his time alone with his bow. He has a strong hate for all other elves due to his past life experiences he fights off evil for the sole purpose of making the world a better place for all. He has learned that for every ally a fighter has he has that much more of a burden to hold. He is very secretive of everything especially his past or anything regarding himself. He does what is right for the whole when none are looking [integrity]. The thing he holds most dear is his rapier. He is gifted with one the greatest advantage a fighter could ever have, nothing to lose.
Bricker is my preferred but would like you input on witch would be better fit.

loimprevisto |

Dotting for interest
Thinking about a fighter that is one of the 50 men in force of the fort, Polearm Master archetype
As a 5th level fighter (and PC), you would be one of the most capable warriors in the garrison- at least one of the sergeants with significant leadership responsibility. I *think* I can play with the adventure as written to make this work but be prepared for some drama. Also, if you are familiar with the Cheliax setting, give me a sentence or two about how your character feels about devils, the church of Asmodeus, and the current political situation.

wheelmanforhire |

Jerris joind the church of (TBD) as an acolyte and continued to work and serve the community while gaining more and more responsibility in the church. By the time Jerris reached third level he was being asked to travel with the town's heroes to aid them with healing. Jerris never really considered himself a hero like the others, but he certainly pulled his weight as the healer and at times battle cleric.
Jerris's most memorable moment was when he and the heroes rescued local miners who had been taken captive by a Celaxian usurper bent on finding a lost portal near the deepest mine shaft. The threats included fighting and out smarting the Chelaxian's ogre, orcs and goblin minions. At the battles climactic moments, Jerris held his own against swarms of undead that poured from the portal, while his heroic allies destroyed the gate and defeated the Chelaxian.

loimprevisto |

@Wareagle: Either one would work, but as a reminder
In addition to creating a character you need to write a short description of your acts of heroism that saved Brindin's Ford in the past.
Bricker would probably fit better. The "man with nothing to lose" doesn't give a GM many hooks (except for revenge), if you really wanted to play him I'd need a good reason that he was staying around Brindin's Ford and why he got involved in the Hero business in the first place.
For the halfling,
He likes excitement but is not one to risk his life unless gold is involved...I'd also need a back story for his heroism, although it's certainly possible that a reward was involved. Also,
Desna came to me. He told me that
...Desna is a she :) You can read more about her in The Skinsaw Murders adventure path (if you have it), or in the wiki.
Oh, and if you read this within the editing window, would you mind putting your stories behind a {spoiler} tag? That's quite a block of text...

loimprevisto |

Considering putting forward an arcanist for this. How would you view the create item feats? For example, if the character has Scribe Scroll and the necessary spells, can he start with those scrolls at half book price? Probably should ask the same regarding alchemical items, wondrous items, etc.
I allow up to an additional +25% WBL for players who take item creation feats. In this case that's a total of 13,125gp (3,123 of which must be spent on disposables).

Simon Hayes |

As a 5th level fighter (and PC), you would be one of the most capable warriors in the garrison- at least one of the sergeants with significant leadership responsibility. I *think* I can play with the adventure as written to make this work but be prepared for some drama. Also, if you are familiar with the Cheliax setting, give me a sentence or two about how your character feels about devils, the church of Asmodeus, and the current political situation.
I'll gladly take all the Drama you can throw me.
Cheliax is the Golarion piece I know the most. I was thinking about a Lawful Good/Neutral PC. He is a soldier, he obeys orders and thinks that his life's duty is the protection of small people. As long as the hellknights and house of thrune keep people safe and play by the rules that's fine, whatever the rules are. Harassment and prevarication are not tollerated (I know, it sounds like paladin).If this can work in the adventure I'll put down a crunch in 24 hrs. If the lawful thing is going to be an hinder for the story I will think something else.

loimprevisto |

Putting together a ranger for your consideration (2 versions, one 25pt half-elf, one 15pt half-celestial) and wandering what monsters predominate in the region?
This adventure is mostly urban, FYI. If you're considering the local area for your choices of favored enemy, there is occasional trouble with the slaves in the mines so human wouldn't be a bad choice. Other options include Vermin (there are some truly monstrous varieties of insect in the foothills), and fey or elementals since the region is still somewhat wild.
Jerris joind the church of (TBD)
Asmodeus is the easiest choice being the national religion of Cheliax. If that is not to your taste, there is a temple to Abadar in town as well as a forge that serves as a shrine to Gorum and is manned by travelling priests. Worship of Erastil is still popular and widely tolerated, probably moreso than any god in Cheliax aside from Asmodeus. Milani is a god of liberation, hope, and uprisings. She was the chief patron of the opposition during Cheliax's conversion to devil worship, and rumor has it that rebel priests still travel the empire, rallying the outlying territories and helping them resist the infernal takeover.

loimprevisto |

JTBS, which races have a +1 ECL?
Oops!
My bad, that was a result of too many house rules in my home games... pathfinder does not use ECLs or LAs. I would allow a lycanthrope using the Curse of the Moon rules with a reduced point buy, for example, or other races that might catch your interest but are more powerful than the core options.
Summary: if you're not interested in something weird just use a 25 point buy. Other races will use a reduced point buy on a case-by-case basis.

wheelmanforhire |

Here is my character so far (no equpment purchased yet)
Name: Jerris Kronel
Race: Human
Class: Cleric (of Sarenrae) 5th
Alignment: NG
STR 12; DEX 10; CON 11; INT 12; WIS 18; CHA 16
(used 25 point buy, +2 human statu bonus to CHA, +1 4th lvl stat bonus to CHA)
Feats (3@5th +1 human)
1 Extra Channel
2 Improved Channel
3 Weapon Focus (Scimitar)
4 Brew Potion
Skills (+1 Human, +1 Int, 2/level = 4x5th level = 20 skill points)
Appraise(C) +1
Bluff +3
Climb +1
Diplomacy (2Ranks) +8
Disguise +3
Heal (C) (4Ranks) +11
Intimidate +3
Knowledge (Geography) (2Ranks) +3
Knowledge (Local) (4Ranks) +5
Knowledge (Religon) (C) (4Ranks) +8
Linguistics (C) (1Rank) +5
Perception (C) +4
Sense Motive (C) (2Ranks) +9
Spellcraft (C) (1Rank) +5
Survival +4
Swim +1
Languages (1 for human, +1 Int mod, +1 rank in linguistics)
1 Common
2 Celestial
3 Elven
Abilites
Simple Wpn Prof
Light & Med Armor Prof
Shild Prof (except tower)
Prof with Scimitar
Aura (Ex) (Good)
Spells (DC 10+spell level +4Wis mod)
Channel Energy (3d6; DC 17+2 for Imprv. Chan.; 7+2 (extra channel)/day)
Domains: Good, Healing
-Good domain spells: 1-Prot Evil; 2-Align Weapon; 3-Magic Circle vs Evil
-Good domain powers: Touch of Good +2 bonus 7/day
-Heal domain spells: 1-CLW; 2-CMW; 3-CSW
-Heal domain powers: Rebuge Death (1d4+3, 7/day)
3 Domain slots
Orrisons
Spontaneous Casting
Can't cast Evil spells

funnymouth |

im interested! love the build options and house rules.
zizzafalithax, kobold dracinic sorcerer (copper)
Ziz's birth was a source of great controversy for his tribe, argued to be a blessing and a curse. it began on a night of great celebration for the small kobold tribe in the remote peaks of the Aspodell Mountains. the tribes patron, a youthful but savage red dragon, had slain a copper dragon that contested his territory for many months. they danced and laughed, drank and cheered, told the tale of the battle countless times, and posed with the corpse of the once proud copper dragon. that night a small scarred egg the elders thought would surly die, hatched.
the festivities went silent upon the news of what the brood-mother had discovered: a small copper skinned kobold. such an event is terribly rare, so rare in fact, that the elders were unsure if it had ever happened before. normally the birth of a kobold with signs of dragon blood was considered a great boon, but never had they seen a metallic. was he the spirit of the slain dragon? would he seek revenge? would he bring bounty or wrath? they argued late in to the night about the meaning of this omen and the fate of the whelp, beneath the shadow of the great metallic carcass. some called for his death, others argued that as a dragonborn he was sacred, no matter his origin. in the end it was decided that he should be spared and exiled; they dared not kill him, for he was sacred and doing so could bring disfavor from the gods, they dared not keep him for he could bring ruin to the tribe, and anger their master. the small, frail kobold was given the name of their fallen nemesis, Zizzafalithax, to honor his death and appease the dead gods spirit. young Zizzafalithax was whisked away, hidden in a remote cavern and fed until he was strong enough to brave the slopes alone.
after his departure from his tribes homeland Ziz wandered far and wide, living the brutal life of the drifter with whimsy joy. as he grew, so too did the spark of the dragon within him. magic surged through his being, permeating him, and it became his single greatest tool in his struggle for survival. even sorcerers must eat, however, and the smell of roast mutton brought him to Brindin's Ford. he became a common sight to merchants coming and going, lurking outside the city walls. before long he had befriended a number of humans with whom he conversed regularly, exchanging jokes and stories. all was well for Ziz, chatting by day and performing pranks on the wicked and small acts of kindness to those in need during the night, as the tales of the town dictated. during the biannual festivals Ziz kept a wide berth from the town, knowing that the halflings distrusted him. he would watch the celebrations from afar, savoring the sights and sounds of happy people. on one such night the revelry was particularly ruckus and a raiding party went unnoticed by the city guard. within moments the raiders had penetrated the outer defenses and started a blaze blocking the main thoroughfares, trapping much of the halfling caravan and preventing the city from retaliating. Ziz rushed from his hiding hole to the aid of the terrified halflings. he killed many of the brigands in his initial magical assault then turned his attention to the town, fighting the flames and rescuing citizens well in to the morning. he had thwarted the attack, saved many lives, and prevented the town from being burned to the ground by the time all was said and done. Brindin's Ford was grateful for the bravery and quick action of the poor kobold, who had risked his life to help them. the following night Ziz celebrated with the town, instead of watching from afar.
note: as an alternative class i would be open to "zen archer" if party balance is an issue.

Wareagle |

Working out Bricker 5th level stats here is what I have as a vaugue Idea of how he will look.
Stats
Str 10 (+0), Dex 18 (+4), Con 10 (+0), Int 14 (+2), Wis 16 (+3), Cha 10 (+0)
Traits
Deft Dodger +1 Reflex
Indomitable Will +1 Will
Feats
Dodge
Mobility
Deft Hands
Rogue Talent
Finesse Rogue
Domains
Luck
Liberation
Skills
Rogue
Acrobatics, Disable Device, Disguise, Escape Artist, Knowledge (local), Perception, Sleight of Hand, Stealth, Appraise, Sense motive.

wheelmanforhire |

Revised Jerris
Race: Human (Male, 5'10, 180lbs, 28, Blonde hair, brown eyes)
Class: Cleric (of Sarenrae) 5th
Alignment: NG
STR 12; DEX 10; CON 11; INT 12; WIS 18; CHA 16
(used 25 point buy, +2 human statu bonus to CHA, +1 4th lvl stat bonus to CHA)
hp ??
Init +0
AC 21, touch 11, flat 21 (+2 shield, +6 armor, +2 ench, +1 deflection)
BAB +3, CMB 4, CMD 14
Fort +4, Ref +1, Will +8
Scmitar +4 1d6+2 (+1STR,+1 ench) 18-20x2
Feats (3@5th +1 human)
1 Extra Channel
2 Improved Channel
3 Turn Undead
4 Brew Potion
Skills (+1 Human, +1 Int, 2/level = 4x5th level = 20 skill points)
Appraise(C) +1
Bluff +3
Climb +1
Diplomacy (2Ranks, +2 DM bonus) +10
Disguise +3
Heal (C) (4Ranks) +11
Intimidate +3
Knowledge (Geography) (2Ranks) +3
Knowledge (Local) (4Ranks +2 DM bonus) +7
Knowledge (Religon) (C) (4Ranks) +8
Linguistics (C) (1Rank) +5
Perception (C) +4
Sense Motive (C) (2Ranks) +9
Spellcraft (C) (1Rank) +5
Survival +4
Swim +1
Languages (1 for human, +1 Int mod, +1 rank in linguistics)
1 Common
2 Celestial
3 Elven
Light load 43 Lift over head 130
Medium Load 86 Lift off ground 260
Heavy Load 130 Drag or push 650
Abilites
Simple Wpn Prof
Light & Med Armor Prof
Shild Prof (except tower)
Prof with Scimitar
Aura (Ex) (Good)
Spells (DC 10+spell level +4Wis mod)
Channel Energy (3d6; DC 17+2 for Imprv. Chan.; 7+2 (extra channel)/day)
Domains: Good, Healing
-Good domain spells: 1-Prot Evil; 2-Align Weapon; 3-Magic Circle vs Evil
-Good domain powers: Touch of Good +2 bonus 7/day
-Heal domain spells: 1-CLW; 2-CMW; 3-CSW
-Heal domain powers: Rebuge Death (1d4+3, 7/day)
3 Domain slots
Orrisons
Spontaneous Casting
Can't cast Evil spells
Equipment
5,150gp +2 Mithral Chainmail (20 lbs, -2 armor chk pen, 30ft move, +6 armor bonus, +2 enhance) (150 base, +1000 Mithreal/mwk, +4000 +2 bonus
257gp Darkwood (5 lbs, +2 Armor bonus)
2,000gp +1 Ring of Protection (+1 deflection)
2,315gp +1 Scimitar (4 lbs)
2gp backpack (2 lbs)
1gp 1 lamp (1 lbs) & 9 flasks of oil (9 lbs)
55gp Masterwork artisan's tools (5 lbs)
25gp Holy symbol (silver) (1 lbs)
5gp Cleric vestments (6 lbs)
total weight: 53
9,839 spent on non-disposables
Disposables
750gp Cure Serious Wounds
750gp Cure Serious Wounds
750gp Cure Serious Wounds
750gp Cure Serious Wounds
50gp Cure Light Wounds
50gp Cure Light Wounds
3,100 gp spent on disposables
12,939gp spent in total leaving 216gp cash on hand
spells
known DC Level Spells/day Bonus spells
all 14 0 4 0
all 15 1 3+1 1
all 16 2 2+1 1
all 17 3 1+1 1
*updated: swaped Weapon Focus (Scimitar) for Turn Undead

loimprevisto |

@wheelmanforhire: Sarenrae should work fine- her worshipers are rare in Cheliax, but always welcome.
@All: I should have been more clear about item creation feats. The bonus wealth must be spent on things that you could craft. If you have brew potion then you start with significantly more potions than normal, for example...
@funnymouth: I like Ziz! I'm not particularly worried about party balance for a one-off game. I'm fine with the PRD rules for kobold characters as posted here. We'll go with whichever players catch my eye and let the chips fall where they may. I can always scale the adventure a bit if party choices are too sub-optimal.
@wareagle: Were you planning on applying a template of some sort to Bricker? If you are building him as a straight halfling you get to use a 25 point buy...
@GeraintElberion: FYI, I'm fine with a 15 point half-celestial.
@All (again): I won't be pulling any punches from this module, and while I don't expect a TPK there may be a death or two. It might behoove you to toss around ideas for a second character...

Zadarra the Amazing |

Not done by any means, but here he is. He's an Archer bard, basically snipping with his shortbow from distance and using his magic and his voice to good effect when needed.
Zadarra the Amazing is a bard of small stature and large reputation (locally anyway) He first came to town with the seasonal migration, his stay coincided with the great vermin plague. Zadarra joined up with some other locals and together they found the source of the vermin plague and stopped it once and for all. Zadarra then traveled with his fellow heroes who ahd formed an adventuring groupo, The Spears of The Way. Together they fought bandits, elementals, fey, and many strange creatures, though they always returned to Brindin's Ford for rest, relaxation, and to sell treasure. After the last adventure, the group disbanded, with some going into business for themselves and others retiring. Zadarra can be found these days, in any tavern about town where the ale is flowing and the room is full.

loimprevisto |

No deadline set yet. I will give everyone a bit of time to finalize their character concepts and get in the submissions. Monday is the latest that recruitment will stay open, although I may close things early if a perfect party jumps out at me from the submissions. I am aiming for 5 players.
I have the current submissions as:
Rolukk Earbiter has expressed interest
Kratzee has expressed interest
GeraintElberion has expressed interest in submitting a ranger
Wareagle is submitting Bricker Longfellow, a halfling rogue/bard
Wheelmanforhire is submitting Jerris, a cleric of Sarenrae
Simon Hayes is submitting a polearm master
markofbane has expressed interest in submitting an arcanist
MundinIronHand is submitting a Zadarra the Amazing, a halfling bard
funnymouth is submitting zizzafalithax, a kobold sorcerer
...please let me know if I overlooked someone or got something wrong.

Aleste |

Right, meet GeraintElberion's Half-Elf Ranger: Aleste.
He's a dogged man of the mountains hunter/ranger/trapper/monster-killer who keeps his own counsel, often enough, but acts with swift and brutal determination when needs be.
He protected Brindin's Ford when strange spirits in a twisting network of mountain caverns drove monsters out of the mountain to attack the town: first he helped to slay the monsters, then delved into the mountain to root out the cause of the unrest.
I did what needed doin', no more. Should be that any man'd do the same and many in Brindin's Ford would if they had my strong arm and hard head.

loimprevisto |

@Aleste: If I assume that you spent your 4th level attribute adjustment in the most optimal manner (bought a 15 with points, raised it to 16) then you have only spent 24 points. Feel free to add +1 to a mental attribute. Also, what is Paueliel? Where can I find more info about that material? I assume the bow is composite (+4) rather than just composite (+0) for the better range, but I don't see it on your character sheet...

Elesandira |

This is my second ranger, I'll play whichever fits the campaign better but I've never played a half-celestial before.
Elesandira is brave, noble, kind and just. She seeks to protect and aid but also indulges herself in the wild hunt with her animal companion, stalking prey through sky and across land.
She came to Brindin's Ford fortuitously at a time when strange flying beasts that roosted in the mountain's high perches were attacking the town, manipulated by the cruel intellect of a twisted fey druid.
Elesandira took the battle to the beasts and slew the fey-thing in single combat above the town as the people looked on.
Brindin's Ford is my kind of town: high, clear skies, glorious mountains, good-hunting and a fine swim of folk to meet when I'm down for a perch.

funnymouth |

@funnymouth: I like Ziz! I'm not particularly worried about party balance for a one-off game. I'm fine with the PRD rules for kobold characters as posted here. We'll go with whichever players catch my eye and let the chips fall where they may. I can always scale the adventure a bit if party choices are too sub-optimal.
excellent! i enjoy Ziz as he is. ill get cracking on the build ASAP, as well as think through a backup char in the event of death.

HolmesandWatson |

Alviss Haftbreaker is a fifth level paladin. Specifically, a dwarven Warrior of the Holy Light (APG). As with any of his alignment and archetype, Alviss lives for furthering the cause of law and good, in addition to those of his deity, Torag, and of his faction, The Ninth Batallion.
Origin/Heroics
The Pathfinder Society has asked the Ninth to take up the search and Alviss will be heading that effort soon. Instructed to avoid the more populous Chelaxian cities, he has been moving about the countryside and visiting small communities. Constantly struggling to follow his orders but pursue his committment to his vows, he has taken to escorting small bands of travellers and on three ocassions he has vanquished highwaymen in the area of Brindin's Ford.
He has refused the weekly gold offered him by the town and, if forced to take it, donates it to some charitable cause that he deems genuine and fitting for his alignment.
Partial Build
Alviss Haftbreaker
Dwarf
5th Level Paladin Warrior of the Holy Light
LG
STR 15, DEX 13, CON 13, INT 10, WIS 9, CHA 17
Does not include +2 STR, +2 WIS, -2 CHA racial adjustments
Favored Class - Paladin (1 HP per level)
Feats (3)
Power Attack
Cleave
Weapon Focus (Battle Axe)
Skills (10)
2 Diplomacy
1 Handle Animal
2 Heal
1 Knowledge - Nobility
2 Knowledge - Religion
2 Sense Motive
Traits (2)
Race - Tunnel Fighter
?
Languages (2)
Common, Dwarven
Will complete build shortly.
Thanks!

Dantes Goldforge |

Here's the offering for markofbane, a dwarven wizard (abjurer).
His background
After years of wandering, working odd jobs and travelling on when it suited him, Dantes ended up in Brindin’s Ford. The small town appealed to him: small, relatively quiet with hard working folks that tended to mind their own business.
Dantes mostly went unnoticed by the town folk until that fateful day several summers ago. A pack of trolls had descended upon the town, herded by an evil priest. Dantes didn’t set out to be a hero, but he found he couldn’t just leave the town to its own devices. The priest seemed impervious to the militia’s arrows and was using magic to confound their efforts to burn the trolls. Dantes told the archers to hold their volley a moment. After a quick casting by the dwarf, the evil cleric had a perplexed look on his face, followed quickly by shock as arrows ended his life, his protective ward dispelled. Shortly thereafter, one of the trolls, partially aflame from one of the guardsmen’s attack, ran into a barn. The dry summer had made the hay quite dry and the barn was quickly engulfed in flames. Without a thought, Dantes charged in. He threw two stable boys from the upper hay door and they magically floated safely to the ground. A third he carried out, protected from the blaze by Dantes’s spell. For several minutes, Dantes helped the guards finish off the trolls, judiciously using fire spells to finish them off.
From that day, the townspeople looked at Dantes differently, and he found he liked the change. On several occasions since, Dantes has helped the guard with particular menaces, but each time he harbors a fear that he won’t live up to their expectations of heroism, and each time he surprises himself with his courage and ability.

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Small humanoid (halfling)
Init +4; Senses Perception +17
DEFENSE
AC 20, touch 15, flat-footed 16
(armor +4, Dex +4, size +1, shield +1)
hp 44 (5d8+4)
Fort +4, Ref +10, Will +8 (+4 vs fear)
OFFENSE
Spd 20 ft.
Melee: +1 shortsword +9 (1d4+1, 19-20/x2) or
dagger +8 (1d3, 19-20/x2)
Ranged light crossbow +8 (1d6, 19-20/x2) or
thrown dagger +8 (1d3, 19-20/x2) or
splash weapon +8 touch (varies)
Space 5 ft.; Reach 5 ft.
Special Attacks sneak attack +2d6, Rogue talent Finesse Rogue and Surprise attack, trap sense, Uncanny dodge.
STATISTICS
Str 10 (+0), Dex 18 (+4), Con 11 (+0), Int 14 (+2), Wis 16 (+3), Cha 12 (+1)
Base Atk +3; CMB +3; CMD 17
Feats Dodge, Mobility, Deft hands.
Skills Acrobatics +13, Disable Device +15, Disguise +8, Escape Artist +11, Knowledge (local) +9, Perception +17 (+19 finding traps), Sleight of Hand +13, Stealth +15, Appraise +11, Sense motive +12.
Languages Common, Halfling, Dwarven, Elven
SQ trap finding +2 Channel positive energy, Luck and Liberation domain, Evasion Trap sense.
Traits
Deft Dodger +1 Reflex
Indomitable Will +1 Will
Gear Lens of Detection, +1 Shortsword, Dagger (4), +1 Studded Leather Armor, buckler, flask of acid (2), sunrod (2), potions of Invisibility (3), Potions of cure mod (2), Potions of cure light (5), Potions of Identify (5), light crossbow and 10 bolts, backpack, belt pouch, mwk thieves’ tools, silk rope (50 ft.), grappling hook, bedroll, flint and steel, rations (10), waterskin, 941gp.

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Lummel "foot down" Karson |

Here is the Polearm Master.
Still missing the 3rd level feat. I was thinking something like Gang up, or maybe a teamwork feat, that make sense for a soldier who fight alongside with other polearm fighters.
I'll leave it blank for now, if I get picked up I'm open on the choice depending on the rest of the group

HolmesandWatson |

Alviss Haftbreaker
Stats
Paladin 5 Warrior of the Holy Light
LG medium humanoid (Dwarf)
Init +1; Senses Perception +2 unusual stonework (racial)
DEFENSE
AC 23, Touch 11, Flat Footed 22
(10 +9 Full Plate +1(+1 magic) +2 Hv Steel Shield +1 Dex)
Special Defense
+4 CMD vs Bull rush or trip
+4 Dodge against giant subtype (racial)
HP ? +5 (Con) +5 (Favored Class)
Fort +6, Reflex +2, Will +6
OFFENSE
Speed 20 ft
Melee +1 Battle Axe +8(1d8+3) x3
Masterwork War Hammer +8 (1d8+2) x3
Throwing Axe +7 (1d6+2) x2
Heavy Crossbow(masterwork quarrels) +6 (1d10) 19-20 x2
Special Attacks
+1 vs. orc and goblin subtypes
STATISTICS
Str 15, Dex 13, Con 14, Int 10, Wis 15, Cha 15 (racially adjusted)
Base Attack +5, CMB 7 (5+2), CMD 18 (10+5+2+1)
Feats
Power Attack, Cleave, Weapon Focus (Battle Axe)
Skills (Skill Ranks + Class Bonus + Ability = X+
Diplomacy 2+3+2 = 7
Handle Animal 2+3+1 = 6
Heal 2+3+2 = 7
Knowledge Nobility +1+3 = 4
Knowledge Religion +2+3 = 5
Sense Motive +2+3+2 = 7
Languages - Common, Dwarven
Darkvision - 60'
SQ - +2 saves against poison, spells and spell-like abilities
Traits
Tunnel Expert
Guardian of Forge
Armor Expert (if either one above isn't allowed)
Gear
+1 Full Plate, Heavy Steel Shield, +1 Battle Axe, 5 Throwing Axe, Warhammer, Heavy Crossbow w/50 masterwork bolts, Backpack, crowbar, 2 flasks, Flint & steel, 2 oil, 2 Belt pouch, 7 days trail rations, water skin, Silver Holy symbol, bedroll, combat pony, military saddle and saddlebags.
Disposables - Potions: Bulls Strength, Eagles Splendor, Shield Other, Zone of Truth, 2 Cure Moderate Wounds, 2 Cure Light Wounds
Had to fit this in around my son's birthday party today. Will detail weights and gold if selected.
Will also specify Paladin abilities.
Origins/Heroics
He has been instructed to keep a low profile and curb his paladin tendencies to avoid jeapordizing the upcoming mission. So he has avoided populous cities and moved about the countryside, visiting small towns and villages.
His vows force him to recognize the lawful authority of the Chelaxian government, though he abhors its evilness. Riding his combat pony, he has taken to escorting small bands and lonely travelers. It is a way to deal with the conflicting emotions warring inside him: his duties to his alignment, his class, his god (Torag) and his faction.
He has all but singlehandedly defeated three groups of highwaymen attempting to waylay travelers to Brindin's Ford. He has refused any compensation for his efforts, and if forced to accept the weekly payment, he will donate it to some local cause he believes to be genuine and worthy.
Corrections welcome. This will be my first Play by post. I am on a computer all day Monday through Friday and regularly access via Nook Color on weekends.

loimprevisto |

@All: I'm currently traveling and have been running into a few hitches, my responses may be a bit delayed...
@HolmesandWatson: Alviss looks good on a quick read. Just to make sure I understand his perspective as a paladin, he'd be OK with taking an order from the mouth of a fiend if that devil was a lawfully appointed agent of the Cheliax government? Atonements will be difficult to come across in the hinderlands and staying true to the paladin's code of conduct in Cheliax could be difficult, if you're trying not to raise any waves.
@Zadara: The concept is fine, the halfling angle seems to have interested more people than I had expected it would. It would be interesting if we ended up with an entire party of halflings running amok through the adventure ;)
@Lummel: Looks good! 3 polearms?! I guess he has his own shelf at the armory :) I'm glad you picked the militia veteran trait, fits him perfectly. Lack of social skills and CHA dump might be an issue, but there's only so much you can do with the d20 system. I'm a fan of the tactician archetype because the skill limitations always get in the way when I build a fighter. I'll probably let profession (soldier) fill in for social checks directly related to your role as a garrison soldier. Also, if you get picked for the game, I'll let you choose a feat that will be part of the standard training for the soldiers posted in town.

Simon Hayes |

@Lummel: Looks good! 3 polearms?! I guess he has his own shelf at the armory :) I'm glad you picked the militia veteran trait, fits him perfectly. Lack of social skills and CHA dump might be an issue, but there's only so much you can do with the d20 system. I'm a fan of the tactician archetype because the skill limitations always get in the way when I build a fighter. I'll probably let profession (soldier) fill in for social checks directly related to your role as a garrison soldier. Also, if you get picked for the game, I'll let you choose a feat that will be part of the standard training for the soldiers posted in town.
Yeah, Polearms are specialized weapons: reach, brace, disarm etc. I thought an outpost garrisons would be prepared for different kind of menaces: horsemen, big animals, pests in huge numbers...
The dump of cha was due to the fact that I had a 24 point build and missing 1 point to raise Int :). I'm thinking at him as a hardened person, good, but not too much social. Good but rough like a dwarf.I took Militia Veteran (Survival) because I thought 1 skill point in Soldier was enough (since fighters don't get much of them), If you say Profession (Soldier) would be used for roleplaying and not only for earn money I'd be glad to switch to Militia Veteran (Soldier).

Zadarra the Amazing |

Some more information on Zadarra's background.
Zadarra can be found frequenting just about any tavern in town, though he has his favorite haunt. As long as the drinks and coins are flowing, Zadarra can be found singing for the masses. Late to bed and late to rise, when not performing, Zadarra spends much time in the markets, enjoying the city life. His favorite time though, is when his fellow halflings flood the town. He has many old friends and a large family, at leats a few of which are usually among the the migrants. However, Zadarra, like many before him, is easily afflicted with wanderlust and the call of adventure can only be held off for so long. After all, what better way to learn new songs and stories!
Zadarra is a happy rascal of a halfling. He prefers comic songs and stories, occasionally mixing in epic tales of bravery. When perfeorming his goal is to liven up the crowd, fill his coing purse, and perhaps catch the eye of a cute lass. Though good natured, Zadarra has no thoughts of srttling down and many adventures have begun with him escaping an angry father, or husband! Even in the face of danger, Zadarra is likely to crack a joke, right before sending an arrow into a an orc's face.

loimprevisto |

Would tieflings (and if possible, using options from Bastards of Eberus) and drow noble be 15 or 25 point buys with this game?
I have an idea for a spooky witch or sorcerer with a dramatic flair and big ego. I.e., he's in the heroing business for power and fame.
Tieflings are a little strong compared to the core races, but I'd still call them a 25 point buy for this game. Please keep in mind that RPing a tiefling in Cheliax can be... interesting. If you go for tiefling, make sure you tell me a bit about the fiendish parent and your character's life in the empire. I'm not familiar with Bastards of Eberus, is it the same as the stuff quoted here? Drow noble would be a 15 point buy, but you would have to really wow me with a good story. The drow are hated and despised like few other creatures in Golarion, give me a really good background for how he/she came to be living on the surface and gained a reputation for heroism such that you are not shot on sight.
@Lummel: I *love* profession skills. They will certainly have RP applications.

W Canepa |

loimprevisto: Yeah, that looks like the information. I'd prefer to play the tiefling for the flavor and challenges, and will get it posted in the next day or two. The drow would've been a male, therefore poised for sacrifice and rescued by adventurers from Cheliax and then brought up there, as a mascot of sort; I'd also spend a chunk of my wealth on a hat of diguise. Being a creature without any home/culture, he's a Cheliaxian loyalist and loves his community, going so far as to crop his ears and acquire a hat of disguise to better be one of his adopted family.
As a tiefling, I'd go with Daemon, and the +2 Int and eat cinders/ash, if two traits are allowed from the list. The story would be that he was the bastard son of someone important, and tolerated at best, often bullied, but developed a knack for magic and insisted on proving himself to his community. Acting as occasional healer and oracle, he'd not earned any real respect until he saved the town from a dire threat (manticore, dragon, something else nasty and winged) by making it fall asleep so the guard could cut it down (slumber hex). He'd disguise himself frequently.
Just preliminary ideas.