Baldwin the Merciful's - CoT Campaign (Inactive)

Game Master baldwin the merciful

This is Council of Thieves AP. Westcrown, City of Twilight, once was the center of Aroden's faith, but now it symbolizes despair. By day, the city remains a vibrant center of trade; but, by night only those with a death wish venture out.


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Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Been there...

Blessing of Furball, how many you got... we might have to do this 4 times.

But, remember the plan... put out the damn fire. You're going off script. Put out the fire (or neutralize it's effects) and Mother has forces that can assist.

And, I showed you what Chaotic Good (up your alley) dude can help.


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

The size of the blast could easily affect the mother or her minions.

Pi$$!ng her off is possible.
Maybe avoid the morrowfall.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Fine. I'll summon.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Protect the Cleric!


F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16

YAY!


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Can you take a move action, then ready a standard action?


Evil GM

Good question, I don't think so but a table top game I'm in permits it. It may be a houserule with that DM.

I know there is this rule:

Start/Complete Full-Round Action

The "start full-round action" standard action lets you start undertaking a full-round action, which you can complete in the following round by using another standard action. You can't use this action to start or complete a full attack, charge, run, or withdraw.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

I'm talking about the official "Ready". I just don't want to get screwed by some difference in interpretation.

If readying is a standard action, then I'm thinking you can take a move action that round as well.

The ready action lets you prepare to take an action later, after your turn is over but before your next one has begun. Readying is a standard action. It does not provoke an attack of opportunity (though the action that you ready might do so).

Readying an Action: You can ready a standard action, a move action, a swift action, or a free action. To do so, specify the action you will take and the conditions under which you will take it. Then, anytime before your next action, you may take the readied action in response to that condition. The action occurs just before the action that triggers it. If the triggered action is part of another character's activities, you interrupt the other character. Assuming he is still capable of doing so, he continues his actions once you complete your readied action. Your initiative result changes. For the rest of the encounter, your initiative result is the count on which you took the readied action, and you act immediately ahead of the character whose action triggered your readied action.

You can take a 5-foot step as part of your readied action, but only if you don't otherwise move any distance during the round.


Evil GM

We don't do official ready actions...the reshuffling of initiative order would be a potential hazard in this PBP game and create more DM work. There's enough stuff to track already. That's why I let character "hold" their actions.


Evil GM

Time to call it a night. I'm sure I will be busy tomorrow coming off the vacation.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

So, how do I ready an action to distract a spellcaster?

Distracting Spellcasters: You can ready an attack against a spellcaster with the trigger “if she starts casting a spell.” If you damage the spellcaster, she may lose the spell she was trying to cast (as determined by her Spellcraft check result).

I think they mean Concentration, above. Not Spellcraft.

If you take damage while trying to cast a spell, you must make a concentration check with a DC equal to 10 + the damage taken + the level of the spell you're casting. If you fail the check, you lose the spell without effect. The interrupting event strikes during spellcasting if it comes between the time you started and the time you complete a spell (for a spell with a casting time of 1 full round or more) or if it comes in response to your casting the spell (such as an attack of opportunity provoked by the spell or a contingent attack, such as a readied action).


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Took me a while to make that post since I was checking the map. Basically I cast Wind Wall so it cuts through the bonfire and desttoys it, channeling the smoke away and then gesture at the giant facing Daniel so the charmed giant will attack it.


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

You may have told your charmed buddy to kill me by accident.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

My BOYFRIEND knows exactly what to do to make me happy. Daniel is no threat, you are small. The other giants are threats.


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

Hope they both hit.
Don't think that did the trick though.

Really no enemies have broken our line yet.
So the Halfling is the only real threat to us directly.
Everything else is going for the bug.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

How do you guys do potions? Move to grab and drink or move to grab, move to drink?


Evil GM
Gerard Nisroc wrote:

So, how do I ready an action to distract a spellcaster?

Distracting Spellcasters: You can ready an attack against a spellcaster with the trigger “if she starts casting a spell.” If you damage the spellcaster, she may lose the spell she was trying to cast (as determined by her Spellcraft check result).

I think they mean Concentration, above. Not Spellcraft.

If you take damage while trying to cast a spell, you must make a concentration check with a DC equal to 10 + the damage taken + the level of the spell you're casting. If you fail the check, you lose the spell without effect. The interrupting event strikes during spellcasting if it comes between the time you started and the time you complete a spell (for a spell with a casting time of 1 full round or more) or if it comes in response to your casting the spell (such as an attack of opportunity provoked by the spell or a contingent attack, such as a readied action).

Readied actions simply create more DM work than I care to take on for myself given all that I have to track.

When I first agreed to DM this game, I did not have a long list of DM rules as it was my first PBP game. The group was looking for GM and I agreed to do it. I believe the no ready action came up early in the game where it was discussed; unfortunately, for the newer members you were not part of that discussion. I probably should have created a running list for this game but I didn't. I do have that rule clearly enumerated in my other PbP game that run.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

I'm starting to see why there was no rogue and all we do is buff and attack.

Gerard's whole tactic was to engage the caster... and neutralize him (if not kill him)... so, now he's within range of the caster with nothing.

Assuming he's not dead... is grabbing and drinking a potion a Move action?


Female :D Check out my fetching opercles!

Remember his poisoned weapon? A blue whinnis might still win-'is.


F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16

I'm going to help my sister today(until evening). :) If I'm not here, feel free to have me cast a spell of mass groping in the halfling's area. I.E. Black Tentacles.


Evil GM
Gerard Nisroc wrote:

I'm starting to see why there was no rogue and all we do is buff and attack.

Gerard's whole tactic was to engage the caster... and neutralize him (if not kill him)... so, now he's within range of the caster with nothing.

Assuming he's not dead... is grabbing and drinking a potion a Move action?

Grabbing is move action, drinking is standard action.


Evil GM
Euphemia di Nereis wrote:
I'm going to help my sister today(until evening). :) If I'm not here, feel free to have me cast a spell of mass groping in the halfling's area. I.E. Black Tentacles.

ok


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Off to a wedding... spotty.


Evil GM

Have fun.


Evil GM

I had trouble logging back in today.


Evil GM

Site crashed on me again.


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

Been crashing a fair bit.

Did I hit my giant?


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal
Gerard Nisroc wrote:

I'm starting to see why there was no rogue and all we do is buff and attack.

Gerard's whole tactic was to engage the caster... and neutralize him (if not kill him)... so, now he's within range of the caster with nothing.

Assuming he's not dead... is grabbing and drinking a potion a Move action?

Wanna rebuild?

Gerard's fluff would TOTALLY support being a Lore Wardenx/Monk1/Duelist.

A MASSIVE AC and crane style would make you a hulluva rapier wielder and damage would be pretty sweet.

Skills would still be good.

Same char flavor, and I would probably make it easier to fit with our Buff/Attack style of play.

Just a suggestion (plus I LOVE building chars so any excuse)


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Had some problems for about an hour. Just went for a walk.


Evil GM

Daniel both of your attacks will hit but that won't be until the 2nd round, we just concluded RD 1.


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

Ok.

I am in court today. Posting will be slow for me.


Evil GM

Heading out for ice cream.


Evil GM

Time to call it an evening.


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

See you tomorrow


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

I will write up my action. Giant buddy keeps smashing.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Hi, would the Ray be deflected by the Wind Wall? Please consider it. Treat the Halfling like we treat Gerard.

Core FAQ
Rays as Weapons <<< linkified

Link won't work, cut & paste won't work... It's 1am, been trying for a while, need to be up by 5.

The ray should be deflected unless there is some other house rule.


Evil GM

Really you need mellow out and stop with the passive aggressive insults. I don't spend hours scouring the FAQs for loopholes. A simple here are the facts and the designers comments to consider will suffice. Besides the link does not say they are treated as arrows or bolts, which are the only weapons specifically mentioned in the spell for automatic misses. At most it is a 30% miss chance which is specifically mentioned for any other normal range weapon. Although a spell is hardly normal especially when considering other larger projectiles are not influenced.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

I'm sorry about the tone.

I just thought if he had to roll an attack, he'd be affected. If you're ruling he's not, I'll deal with it.

I'm typically not a rules lawyer. But I find myself acting like one. Two reasons. For the character to be effective, he has to find/create specific one off situations to bring his competencies to bear.

Second, difficulty is set to "high" so, yes I am unabashedly looking to scrape what advantage I can.

I'd hate to do it, but if you'd prefer I can bow out if I'm being too disruptive.


F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16

Or you can, you know, just calm down a bit.


F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16

What I mean to say is, you panic a bit early. A lot of what happens in a game is chance. I'm used to harder games than this irl, and much more hostile players (to one another)...
Your character isn't on his own, either. We'll get to him, one way or another. :)
Have some faith in your team.


Evil GM

Nobody is asking anyone to bow out.

This isn't exactly a difficult situation when you dissect it into its core elements. The opposition has a numbers advantage but I certainly have not used that advantage against the group or the NPCs, nor did I put both leaders in close proximity to one another. The majority of the foe need to roll quite high to hit most party members with their first attack, and their second attack is nearly worthless. It was foreshadowed by the bandits you interrogated that they didn't think invisibility would work. Heck, I didn't even make you roll fly check, or reflex save for loosing items held while unsuspected being caught in the windwall.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

I agree about the flipping out is happening too early especially in my case. Think on how I was getting upset about the bug getting stabbed a lot and thought the ground troops would quickly be sweeping in on us, but now that the Black Tentacles/Wind Wall/Ice Storm spells have gone off, we have broken their charge and line of sight and can now regroup. We haven't taken nearly as much damage as we did with from the Cloudkill as we did before.

So yes, I believe we can get through this, concentrate on a certain area and we can punch through.

So perhaps Euphemia can heal the bug? Or does she have something else in mind?


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Thanks for the miss chance and the roll!

Back to back meetings, trying to look at map and post.


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

I find it funny that the guy who has died twice has no issue with getting his a$$ handed to him ;)

Let's all remember this is a GAME.
Passion is good but let's not argue.
I am not a rules lawyer but I am a power gamer (mostly to compensate for the dumb decisions I make in combat)
I DO look for advantages in the rules, but ultimately let's remember this game is being run by a guy who puts in 5 fold MORE work than we do between maps, narrative, Running NPCs etc.
No DM, no game.
He was not comfortable with a Pally using MOONLIGHT STALKER even though it was totally RAW. Fine. His game. I'd rather have a happy game.

If playing a rogue is crippling, I suggest retraining him to be a dex fighter. Adapt to the game. Keep pushing the game to adapt to you and we get to the stage where you are offering to bow out.
Not necessary.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

So tactics?

Honor is for chumps. Sorry Daniel, we need to pig pile the leaders.

Orsin could drop a Black Tentacles to grabby more troops or Wall of Fire to block the foot soldiers

Cloudkill at their back ranks would be an excellent payback and he can cancel it when it gets to close to us.

Andrea's Azata should be coming in soon and can provide healing for us or can lightning bolt the troops or put out the second bonfire.

Might be a good time for Andrea to drop Blessing of Fervor or try to Sunbeam the leaders and try for a blind.


Evil GM

I'm logging off.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

We'd have to cluster a bit... You, Orsin and I for the blessing. Use Orsin (message) to coordinate.

@Baldwin - I apologize in advance, but AoE might get hectic with blacklight/flying (3D emenation). 2-3 rounds down the road.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

You might want to start stabbing the Halfing since no doubt he will start casting next round.

If I move down a bit, I could get the main fighters like Daniel,The Giant, THE BUG! and I think Orsin.


F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16

I apologize for not being around to banter on tactics. However, I read Andrea's pms and have a decent cerebral cortex on me, so I just take the most rational action.

I need LoS to the halfling to polymorph him.
Or to Stiglor to hex. I might posit an Ash Storm and make an escape if the bug goes down again.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Waiting to see if I get the requested Silence from Orsin.

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