Improved Two-Weapon Shenanigans.


Rules Questions


Is it possible to use Improved two-weapon fighting and improved two-weapon feint to make an attack with a shield, forgo the attack, and Keep the AC of the shield? Without Improved shield bash.

Also, can I make my off-hand weapon become my main hand weapon for the second strike?

What I have is a ninja 10/ranger 1, who is pretty much pulling most of the party's weight between it and the summoner's Eidolon. So I'm playing meat shield (a shield with a nasty weapon, sun blade + sneak attack= mean), damage dealer, trapfinder, and overall voice of reason.


Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Blue Star wrote:

Is it possible to use Improved two-weapon fighting and improved two-weapon feint to make an attack with a shield, forgo the attack, and Keep the AC of the shield? Without Improved shield bash.

Also, can I make my off-hand weapon become my main hand weapon for the second strike?

Assuming I'm understanding the parameters correctly: If you are using your shield as your primary weapon, then no and no.

You declare that you are two-weapon fighting at the start of your action, which is also when you declare which weapon is considered primary and which is off-hand. Improved Two-Weapon Feint uses your first attack with your primary weapon to make a Bluff check; if successful, the opponent is denied their Dex until the end of your turn.

You used your shield to make an "attack," which means you lose the AC benefit unless you have Improved Shield Bash. You cannot switch which weapon is considered primary and which is considered Off-hand until your next turn.

However, you could technically use the feat with your shield as an off-hand weapon and not attack with it, keeping the AC while giving up your first primary weapon attack. This is similar to the Improved Feint feat (feint as a move action), except you can attack more than once after reaching +11 BAB; granted, you take a big penalty on your attack rolls (BAB -7/-12, -2 two-weapon fighting and -5/-10 for the iteratives).


Why would I be taking such colossal penalties? My offhand is a light weapon. The other option I have is to use improved unarmed strike, throw a kick, sacrifice it to the feint, and make the remainder attacks with kicks/ sun blade.


Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Blue Star wrote:
Why would I be taking such colossal penalties? My offhand is a light weapon. The other option I have is to use improved unarmed strike, throw a kick, sacrifice it to the feint, and make the remainder attacks with kicks/ sun blade.

Shorthand for BAB + penalties.

Primary attacks: -2/-7/-12
Off-hand attacks: -2/-7

If your BAB is +11, that's +9/+4/-1 primary and +9/+4 off-hand before any other modifiers. The feat requires you to sacrifice your highest iterative attack with you primary weapon to make a feint and you are not attacking with your off-hand shield in the scenario I posted; you feint and then attack with your remaining primary iteratives at +4/-1.

If you have Improved Unarmed Strike already, then two-weapon fighting with a weapon and kicks while using a shield is perfectly fine by RAW.


Dragonchess Player wrote:
Blue Star wrote:
Why would I be taking such colossal penalties? My offhand is a light weapon. The other option I have is to use improved unarmed strike, throw a kick, sacrifice it to the feint, and make the remainder attacks with kicks/ sun blade.

Shorthand for BAB + penalties.

Primary attacks: -2/-7/-12
Off-hand attacks: -2/-7

If your BAB is +11, that's +9/+4/-1 primary and +9/+4 off-hand before any other modifiers. The feat requires you to sacrifice your highest iterative attack with you primary weapon to make a feint and you are not attacking with your off-hand shield in the scenario I posted; you feint and then attack with your remaining primary iteratives at +4/-1.

If you have Improved Unarmed Strike already, then two-weapon fighting with a weapon and kicks while using a shield is perfectly fine by RAW.

You mean the standard penalties? Don't include those for iterative attacks, they are automatically calculated, and including them brings confusion. You add the ones for two-weapon fighting, because they are something not everyone has, but iterative attacks are something everyone gets.


Bump for more opinions/ideas/etc.

Silver Crusade

You don't need improved unarmed strike to feint with a kick, feinting does not provoke an attack of opportunity. Its an unarmed special attack, not a normal attack which would provoke. You'll miss out on the 2 iterative attacks if you don't want to provoke, but you don't have to spend a feat if you just want to ding their DEX.


The way I understand it: I use two-weapon fighting and improved unarmed strike to throw a kick (I want improved unarmed strike for other feats, being a ninja is awesome) I forgo the kick to feint, I then swing twice, and kick once more, minimum.


Blue Star wrote:
The way I understand it: I use two-weapon fighting and improved unarmed strike to throw a kick (I want improved unarmed strike for other feats, being a ninja is awesome) I forgo the kick to feint, I then swing twice, and kick once more, minimum.

That sounds about right. You'd take the 2WF penalties on all your attacks and your swings would be your off hand.

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