
lordzack |

I'm wondering why exactly were hexes decided to be 12 miles in size? The size for hexes in many D&D and related products, are 5 miles. That's also the size I generally use for mapping.
I made a thread a while ago about editing the exprtion rules to use 5 mile hexes, but I'm wonderng if using 5 mile hexes would somehow break the kingdom building rules.

Manx Serimus |

I have suggested for the game I play in that each existing hex be subdivided into 7 smaller hexes for the purposes of building a kingdom.
Stating that the only function possible to get from an area of 374 sq miles is one single farm is stretching it. A lot. (If one line is 12 miles long).
Most medieval farms were more in the order of a mile or two in area.

ChrisO |
1 person marked this as a favorite. |

I have suggested for the game I play in that each existing hex be subdivided into 7 smaller hexes for the purposes of building a kingdom.
Stating that the only function possible to get from an area of 374 sq miles is one single farm is stretching it. A lot. (If one line is 12 miles long).
Most medieval farms were more in the order of a mile or two in area.
FYI-- It's been mentioned elsewhere, but it isn't one farm, it's a hex dedicated to farming, which would include many farms and farmland in that hex, as well as whatever else would be needed for such. Unless you wish to think of it as one farm and subdivide, you need not do so, just assume that the hex contains a bunch of farms and the people to work them. :)