| gkazman |
What exactly can I ink onto the flesh of a willing creature using the inscribe magic tattoo feat, there's a mention to following rules for magic item creation as if they were wondrous items, am I to read this as "You can draw Wondrous items onto peoples flesh?"
In this case, could I scribe a +1 tattoo of Heavy Fortification, onto the bracer slot of a creature, then they put on +5 bracer, and effectively gain +5 to AC, and fortification as well?
Can I "scribe" dusts onto people as well for them to use? I.E. dust of tracelessness, ect.
What about something like, instant fortress... would this um, "spring" from a creature and then create the effect?
Thank you in advance for your help!
| Mort the Cleverly Named |
They use the rules for wondrous items for pricing, but you cannot scribe into slots. Note the line "Magical tattoos are treated as slotless items for pricing purposes." I mean, I guess you could scribe into a slot anyway, but you would be paying more for a penalty.
Also, like custom magic items, everything is "by GM decision." Do you think a one-off dust tattoo is reasonable? If so, allow it. If not, don't. Same goes for armor bonus, or anything else (although, obviously, with the price increase for slotlessness).
| gkazman |
They use the rules for wondrous items for pricing, but you cannot scribe into slots. Note the line "Magical tattoos are treated as slotless items for pricing purposes." I mean, I guess you could scribe into a slot anyway, but you would be paying more for a penalty.
Also, like custom magic items, everything is "by GM decision." Do you think a one-off dust tattoo is reasonable? If so, allow it. If not, don't. Same goes for armor bonus, or anything else (although, obviously, with the price increase for slotlessness).
Wait, the rules I'm reading state specifically that they are scribed into slots, and specifically not "slotless"
Here's what I'm working with:
http://www.d20pfsrd.com/feats/item-creation-feats/inscribe-magical-tattoo-i tem-creation
what am I missing with the "slotless" comment, other than just effecting their pricing.
EDIT: I should note im trying to understand this feat as much as possible before I take it so that I can produce as little confusion and chaos as possible
| Mort the Cleverly Named |
Sorry, I didn't read your question as carefully as I should. Anyway, the tattoo slots are like an entire different set of item slots, not interacting with the normal ones in any way. So, kinda slotted, kinda slotless.
The second section is the same, though. The only "official" magical tattoos as far as I know are three from Inner Sea Magic. Any others are custom items, priced as if totally slotless. In your example, you would indeed get +5 AC and Heavy Fortification. Much like if you wore a suit of +1 Heavy Fortification Leather Armor, then cast "Mage Armor" on yourself. The highest bonus (whether mage armor or a +5 armor tattoo) would be the only one that counted, but the other effects would still be active.
If you want to allow such a thing, fine. If not, also fine. Though people already do this sort of thing all the time, with a permanent "magic fang" on their fists and an Amulet of Mighty Fists full of elemental damage enhancements or something.
| gkazman |
Sorry, I didn't read your question as carefully as I should. Anyway, the tattoo slots are like an entire different set of item slots, not interacting with the normal ones in any way. So, kinda slotted, kinda slotless.
The second section is the same, though. The only "official" magical tattoos as far as I know are three from Inner Sea Magic. Any others are custom items, priced as if totally slotless. In your example, you would indeed get +5 AC and Heavy Fortification. Much like if you wore a suit of +1 Heavy Fortification Leather Armor, then cast "Mage Armor" on yourself. The highest bonus (whether mage armor or a +5 armor tattoo) would be the only one that counted, but the other effects would still be active.
If you want to allow such a thing, fine. If not, also fine. Though people already do this sort of thing all the time, with a permanent "magic fang" on their fists and an Amulet of Mighty Fists full of elemental damage enhancements or something.
No prob, I'm still wrapping my mind around it!
Would it make sense to simply take the costs and requirements from the wondrous items list (following the restrictions for what can't be scribed onto slot wise) and just allow something like an instant fortress to be scribed onto say the body (killer tattoo) take up the body slot, need the activation whatnot ect. costs so on and so forth.
| Mort the Cleverly Named |
Would it make sense to simply take the costs and requirements from the wondrous items list (following the restrictions for what can't be scribed onto slot wise) and just allow something like an instant fortress to be scribed onto say the body (killer tattoo) take up the body slot, need the activation whatnot ect. costs so on and so forth.
I don't see a good reason not to. You are paying more for an item that you cannot sell, and that can be destroyed by some acid or a sharp knife. It might come in handy if you are ever captured, but you won't feel so clever when you wake up to find that your enemies have burned off half your skin because "detect magic" spoiled the surprise.
| gkazman |
gkazman wrote:Would it make sense to simply take the costs and requirements from the wondrous items list (following the restrictions for what can't be scribed onto slot wise) and just allow something like an instant fortress to be scribed onto say the body (killer tattoo) take up the body slot, need the activation whatnot ect. costs so on and so forth.I don't see a good reason not to. You are paying more for an item that you cannot sell, and that can be destroyed by some acid or a sharp knife. It might come in handy if you are ever captured, but you won't feel so clever when you wake up to find that your enemies have burned off half your skin because "detect magic" spoiled the surprise.
Haha true! It's not full-proof, but it could make for some interesting role play, and a neat char concept, fully tatoo'd up
Diego Rossi
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Just to point it up: your bracers of armor/tattoo of armor combo will not work:
Alternatively, bracers of armor can be enchanted with armor special abilities. See Table: Armor Special Qualities for a list of abilities. Special abilities usually count as additional bonuses for determining the market value of an item, but do not improve AC. Bracers of armor cannot have a modified bonus (armor bonus plus armor special ability bonus equivalents) higher than +8. Bracers of armor must have at least a +1 armor bonus to grant an armor special ability. Bracers of armor cannot have any armor special abilities that add a flat gp amount to their cost. Bracers of armor and ordinary armor do not stack. If a creature receives a larger armor bonus from another source, the bracers of armor cease functioning and do not grant their armor bonus or their armor special abilities. If the bracers of armor grant a larger armor bonus, the other source of armor ceases functioning.
So:
a) the tattoo need to give at least a +1 to AC before you can add the fortification;b) if the bracers give a larger level of armor the tattoo don't work
c) if the tattoo give a higher level of AC the bracers don't work.
d) if they give the same level of AC why you should have them?