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![Belkar Bitterleaf](http://cdn.paizo.com/image/avatar/Avatar_Belkar.jpg)
How would I incorporate M-16s, AK-47s, and miniguns into my campaign?
Just kidding. Don't answer that.
Here is my question though. I was looking at the advanced firearms in Ultimate Combat. Specifically the rifle. Are rifles one shot then reload or do they have some type of ammo storage like a the clip of modern day guns.
What I want to do is incorprate rifles like you saw in the old west movies. Guy fires his rifle, pulls the lever that surrounds the trigger to reload the weapon and fires again. I believe the common capacity for such rifles were 7 rounds.
Would it be unreasonable to add such a weapon to my campaign? I have discussed this with a few of my players and we figure take craft gunsmithing and create the weapon from scratch. Any ideas on how the mechanics of that would work?
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This pdf from Game Room Creations has great rules for more modern firearms.
The rifle similar to what you are discribing is the Winchester 94. Which is included in the rules. I am not sure if that help or not.
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![Belkar Bitterleaf](http://cdn.paizo.com/image/avatar/Avatar_Belkar.jpg)
This pdf from Game Room Creations has great rules for more modern firearms.
The rifle similar to what you are discribing is the Winchester 94. Which is included in the rules. I am not sure if that help or not.
Which rules is it in? The PDF you linked to or somewhere else?
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posternutbag |
A Winchester model 1866 was a repeating rifle chambered (initially) in .44 caliber. This was done so that the rounds used in .44 cal revolvers were compatible with rounds from that rifle.
So, you could take the rifle and make it a 6 or 7 shot capacity and keep the 1d10 damage, or you could drop the damage to 1d8, to reflect the smaller cartridge.
The rifle in UC, if it is modeled after anything at all, is probably modeled after the Springfield model 1865, which was chambered in .58 cal, I think. This would have been a single shot, breech loader, which means you load a single cartridge into the breech (back end of the barrel), fire that round, remove the cartridge and reload. A MUCH more efficient system than muzzle loaders (all of the early firearms in UC reflect muzzle loaders).
So, it seems like Pathfinder is using the "larger caliber equals greater damage" school of thought.
A musket does 1d12, it fired a .6 to .7 cal ball of lead.
A pistol (flintlock) does 1d8 would have fired a .45 to .52 cal ball of lead.
A Rifle (single shot, breech loading) does 1d10 chambered in .58
A revolver does 1d8, and chambered in .45 or .44.
A Winchester (level action repeating rifle) is chambered in .44 cal, and so should do 1d8, but have rifle range.
There are those who would disagree with this method, but honestly, when you start getting too specific, ballistics and bullet tissue damage become quite complicated, and even specialists debate how, precisely, a bullet kills.
Honestly, the above damage tables, and the associated assumptions, are fine for a game.
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Bruunwald |
![Gibbering Mouther](http://cdn.paizo.com/image/avatar/Plot-scared.jpg)
For even more ideas, reference, etc., the original D20 Modern SRD is still available.
I have used it, and comparable rules in the d20 CoC book, to adapt things like this to 3.5 D&D. I have no reason to think that it would not work in PF.
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![Jester](http://cdn.paizo.com/image/avatar/carnival3.jpg)
Hey look I found a modern path srd site.
If you find any mechanical issues with the site please let us (the d20pfsrd.com crew) know. We're not 100% finished with it yet and need to make sure contact information is more prominent.
If you have issues with the game rules, please contact Game Room Creations. We'll be making links to them more obvious as well.
If/when GRC releases updates and/or supplements we'll be adding those as well.