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A suit of somewhat rubbery-feeling human skin that, when worn, polymorphs the wearer into the likeness of that human, when they were alive. The dragon was able to insert a claw and slowly wiggle into it, reducing in size and transforming as it went, although the process took a few minutes. Changing one's size with this item modifies attributes as per Table 2-2 on Bestiary 296, so that a Huge Ancient Black Dragon would lose 16 pts. of Strength, 8 pts. of Con and 5 pts. of Natural Armor (as well as use of it's natural weaponry and wings), but gain +4 Dexterity while in human guise. The skin can be removed as a full round action without damaging it.

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Ohh. That's a good one Lincoln. Maybe expand that one to it being a fertilizer, so any crop is grown in a day. This could be useful to adventurers running the kingdom building rules.
While I agree that that is a more practical magical item, players will be even less enthusiastic about finding enchanted goose manure than they would be about finding my magic potatoes. ;)

Earl of Essex0 |

A fifty foot deep hole in a dimly lit back room that is covered by a locked grate, there is a sphere of annihilation at the bottom. The dragon uses this as garbage disposal and restroom.
A cargo ship filled with barrels of rum, the ship is too big to have fit through the cave enterance.
A portal to the land beyond the fourth wall where people play games with dice about fighting dragons.

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* A few 'perfect statues' scattered about. These are remnants from the time before the dragon took this lair away from the gorgons that formerly inhabited it; a few of them scattered around the lair entrance tend to also cause enemies to misinterpret the dragon's capabilities and load up on useless spells.

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An enormous glass tank, easily fifty feet or more to a side. The top of the cube is open, and the cube is filled with water. The glass is enchanted to be as hard as adamantium. Through the glass, aquatic creatures are visible in the water alongside various other oddities. This cube was the dragon's aquarium, and he spent countless hours observing the creatures within.
The creatures themselves can be anything you want-- sharks, octopi, or water elementals might be good choices. Perhaps they are imprisoned merfolk or sauhagin, though in this case the top of the tank must be locked with a grate. They should be of a CR that would pose no threat to the dragon itself, but there should be enough of them in there that the PCs would have a fight on their hands if they found themselves in the tank. If the creatures are unlikely to escape on their own (can't breathe air, INT 2, etc.) then the top of the tank may be left open. Perhaps the water's surface is decorated with floating baubles-- wooden statues of waterfowl, figureheads of sailing ships propped up in small rowboats, and perhaps even a full-sized ship complete with mast and sails that the dragon stole from pirates.
Also in the tank are several decorations, including masses of coral, a boat anchor, and the skeletons of previous adventurers whom the dragon fed to his pets-- either after killing them, or to watch his pets finish them off. If the dragon managed to gain the upper hand on the PCs during the fight, he may throw the PCs in this tank instead of finishing them off himself, or he may simply threaten to while parleying. These skeletons may also be animated, pacing the bottom of the tank or playing with the creatures. Lacedons are another good choice if the dragon is well-versed in necromancy.
Finally, at the bottom of the tank, there is an open treasure chest full of gold coins and gemstones. This, plus any magic items on the (undead?) bodies of previous victims, should motivate the PCs to give serious thought to diving into the tank and dealing with the creatures within in order to claim the treasure.

MrSin |

Has anyone said ninja kobalds yet?
Maybe we failed a perception check?
Anyways, a closet full of radiant magical items. On closer inspection its discovered a few of these are cursed, if not all of them! Apparently the dragon collected this junk to be placed around the place as traps. Better double check any gear you already picked up...

waiph |

Had a GM once that gave us a cursed Talasman of the Sphere that had a Sphere of Annihilation keyed to it. It halved the bonus to controle the sphere, and the sphere was always moving toward the Talasman which always reappeared with the player that picked it up.
Every now and again, we'd be in one place too long and stuff would start vanishing and we had to run. it was a slow death, 5ft per round eternally plodding along in an infinite march toward us. And the talisman disappear before it hit the sphere whenever the threw it. we had some fun with that thing tho, leading it into all kinds of places.

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What, this thread has been idle for months? Unacceptable!
A collection of glass chambers, each large enough to hold a person, resting on brass bases and filled with a clear (slightly greenish) liquid.
In the first, is a human skeleton, completely intact.
In the second is the musculature of a human male, also intact and looking as fresh as the day it was removed.
In the third, a human skin flutters in some unseen current, slowly coiling about itself.
In the fourth, an assortment of organs, including lungs, kidneys, liver and stomach / intestines, nestle among each other. As you watch, the lungs seem to expand, and then contract, rhythmically. (Wow, that's the hardest word to spell, ever...)
In the fifth, a human heart floats, surrounded by a floating mass of blood vessels, like the branches of a trunk-less tree. The heart is still beating...
In the sixth and final chamber, a human brain floats above a dangling nest of jellyfish like tentacles that represent the complete nervous system of a person. Floating in front of the brain, attached by optic nerves, float a pair of eyeballs.
Whoever this unlucky sod is, he's still alive, preserved by the magic of the tanks. If any of them are opened or damaged, or moved more than 100 ft. from the others, that part of him dies, and, within minutes or hours, depending on which systems he's lost, the parts of him within the other tanks die as well (the rest of him can survive longest without his skeleton or skin). He's a member of a human culture that fell centuries ago, and has been in this state for millennia.
He is, of course, barking mad, and attempts to communicate him (which anyone can do by physically touching the tank that contains his brain and activating the magic of the tank, which would require a UMD check) will quickly reveal this fact.
It would take magic on the level of limited wish (probably multiple limited wishes), or greater (a full wish or miracle), to attempt to put him back together.
And it would probably be a terrible idea, since the GM only knows what sort of person he was...

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A golden boat anchor attached to a large loop of golden chain. An Appraise check reveals that it is actually a normal boat anchor that the dragon had gold-plated and wore as a necklace.
Several large gems that radiate magic. The dragon had a habit of casting Magic Aura on interesting-looking gemstones, to make his hoard seem all the more valuable to those versed in the arcane, as well as to deceive thieves and treasure-hunters.
A large set of shelves, stacked full of bottles of various-colored liquids. Many of these bottles are potions and alchemical items, but some are just colored water in fancy bottles. A few are poisons. Behind the shelves are a light source (either an opening in the cave, luminescent fungi, or perhaps a magic item) so that the light shines through the colored bottles. Depending on your group, the light source may be the real treasure here, or perhaps they want to try and identify each bottle.
A lich's phylactery. Its exact form, whether or not it's a valuable item on its own, and whether or not the PCs have encountered a lich yet (or will) is up to the GM.

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A chest containing a suit of incredibly fine and tough chainmail and a longsword made of a golden-colored mithril alloy. Whoever wears this stuff begins to slowly become influenced by the ancient Azlanti Magus warlord who once wore it. More freakily, the (long dead) Azlanti Magus, in the ancient past, is influenced by the present day wearer...
A man sized 'lava lamp' that was a gift from a visiting Efreet ambassador from the City of Brass. The heat-resistant brass 'oil lamp' remains cool to the touch, on the outside, but contains glowing molten gold that never cools, and when the top is opened, coils of liquid gold, glowing with a ruddy light, twist and dance in the glass upper chamber, like eels in water, onto to descend into the lower chamber again when the vents are dialed shut.
Six dragon skins, arranged by size, each molted from the owner of this cave, as he progressed through his growth stages, arranged neatly on special wooden frames that take the place of skeletal supports, and with interior padding to 'flesh out' the missing musculature, so that they look somewhat like taxidermically preserved dragons ranging from Small to Huge size. Just before the smallest skin, is a chest containing the preserved remains of the egg that the dragon hatched from.

MrSin |

Alternatively, the book is named "Eye of the Dragon" and instills great kung-fu Prowess! The reader is taught Dragon Style! But not unarmed combat.
It serves not other purpose than looking good and making you look good. Even dragon's have style!

Daanu |

Depending on the dragon's attitude and general unlikeability... (is that even a thing?) I would go for the following
1- A huge marble statue of the dragon himself, don't forget to add a little cage containing the charred remains of the master sculptors who made it for him.
2- A collection of nicely posed adventurers still holding on to their +1 dragon bane weaponry. Apparently you still need skill to kill a dragon even with the proper tools... who knew?
3- A book casually mentioning where the dragon has stashed his phylactery.. (oooh dragon liches)
4- Fancy Dragon shaped and sized chainmail. No reason for him to actually wear it but it looks impressive!

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A solid adamantine book titled "Translations of Bay." Each page is a Exploding Rune written in a different language.
A dowry chest, filled with exotic spices and a dazzling gem that seems to emit a light unique to itself.
A lockbox with an extremely ornate and complex lock, if the adventurers figure out how to open the box they discover that the true reward was the journey that has brought them this far (there is nothing inside).
A leather bound tome that smells of a warm summer sunset. The inset bones give the partial title, the last part lost to all but time: "Bestiary: Volume 1 of ..."
A Will Save
A portal to the demiplane where the REST of the hoard is located.

Deadalready |

A golden cat statue of fortune that allows the owner to reroll a save once per day but forces everyone else (including allies) to roll twice and take the worst number.
A golden harp made from two scimitars joined at the handles. It plays with painfully sharp high notes but when strummed with a perform check, sends semi visible daggers of pure sonic as ranged attacks.
A colossal sized falchion made of black steel, it's handle is encrusted with the actual skeletons of legendary fantastic animals. It stands magically flaming, eternally giving off light in the darkness.
A perfectly spherical crystal globe with a tiny living planet floating inside, upon inspection it's possible to even see little the humanoid inhabitants tending their own tiny animals .
A normal sized ceramic bowl of infinite food summoning. As long as unique dish can be named, the bowl will magically create that meal at an average level of taste.
The belt of sexual attraction, the genitals of men are increased one size while the same happens to a female's bust.
The hood of darkness, looking like an ordinary hood it's effects are only noticed when it is lifted over a person's head, features are shaded in unnatural darkness and even a person's voice is impossible to discern. No matter what attempts are used to see into the hood (from the outside), a person's features are never visible... quite annoying really.
Horn of devastating words. Once per day the horn can be directed at an unfortunate victim, the victim is blasted by a greatly amplified voice forcing them to will save vs the speaker's diplomacy roll or be stunned 1d4 rounds and permanently deaf until cured.
Boastful blade of the Assassin. Adding another 2d6 to a rogue's attack the blade will continually whisper quip boastful remarks, even when a rogue is attempting to sneak.
The frustrating lemon, all attempts to unravel this fruit and get at the inside are met with vain as it continually regenerates it's skin. While it's possible peel off huge spirals of zest, cutting the lemon results in the magic being permanently lost.

Count Coltello |

A box the party can't open. It doesn't radiate magic nor does it look fancy, it just can't be open. No matter what happens don't let them ever open the box, let them try, let them bring it across the entire campaign world, never let anyone open the box. It will slowly drive them mad.
Stealing this lol I have a player that loves to try to screw with my head out of game... payback lol
Might have box rattle when shaken for added curiousity but what would break.DC.be and why not just pop it upended with a halfling.(sized) Titan mauler warhammer

revaar |
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A scroll with a fully mapped out battle plan to destroy a neighboring kingdom.
A Decanter of Endless Liquid, functions as a Decanter of Endless water, but with a command word the user can change the water to any liquid, from whisky to liquid nitrogen.
The fabled Cloak of Flatulence. Guess what it does.
The Mirror or Reality: A magic mirror that has a continuous scrying effect, but can only seem to tune into the young nobility of a far off kingdom. They lead meaningless and vapid lives, but after watching the mirror for for half an hour, the viewer must make a DC 30 will save or become addicted.
The Head of Vecna. It is fabled that if a person cuts off their own head and affixes the head of Vecna to the stump, they will be granted with vast necromantic power. Thus far, no one has survived the affixing process.

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A large metal and leather leafed spellbook sized for a dragon's use. Each page made from flattened armor of former trespassers. The book is prominently displayed amongst its treasures and radiates magic.
This book is filled with a random assortment of spells subtly tweaked for a range of zero or target self. The summoning monster spells do not obligate the summoned to obey, Charm leaves the caster extremely gullible, Fireball/Chain Lightning etc leaves the caster at the epicenter of blast, Buffs cripple (PCs get no saving throw as they wanted the buff) etc.
This was the dragon's last word and vengeance.

Daelen |

A library, of the most rare and expensive books in the world. We're talking all 1st editions, not to mention copies of things like a Book of Infinite Spells, an Unending Tome, all three Books of the Damned, the Codex of the Infinite Planes, the Chronicle of the Righteous... all trapped and locked away in glass cases and stored in a maze of a library. The dragon himself (or herself) is more than happy to let adventurers INTO the library, but of course this kind of knowledge is not allowed back OUT.

MiniGM |

An entire cavern filled with potatoes, the cavern itself is covered with runes of preservation of some sort.
In the corner is are small golem and a still. One golem is continually peeling potatoes while the other is continually making hooch. Once every month the golems stop their tasks and bottle the hooch, and pack it in crates to be shipped to town.

Inlaa |

One time I made an item called the...
INCREDIBLE ROD!
Yes, the exclamation mark was part of the name.
The INCREDIBLE ROD! was a very finicky but very useful magical item. It had five qualities - INCREDIBLE![b] laws, so to speak - that ruled how it could be used:
[b]1) The INCREDIBLE ROD!'s INCREDIBLE! powers are activated by yelling out its command word: INCREDIBLE! Upon the word being yelled out it expands to its full length of ten feet. One caveat: NPCs having a discussion with PCs need only murmur the word "incredible" to activate the INCREDIBLE ROD! Many backpacks, pockets, and groins were broken as a result of this slight error in the INCREDIBLE ROD!'s design. Oh, so was a villain's skull.
2) The INCREDIBLE ROD! is absolutely indestructible.
3) The INCREDIBLE ROD! is extremely malleable. While it always retaining the same tube-like shape it can be bent to form any number of complex patterns, whether that be a 'U', a straight line, a knot (like tying a shoe), and so forth.
4) The INCREDIBLE ROD! can expand to be up to ten feet long or shrunk down to ten inches short.
5) The INCREDIBLE ROD!, once deactivated by the super secret command word (you guessed it - it's also INCREDIBLE!), is utterly immovable and will not budge no matter how much physics demands it should. Unless, of course, physics says something INCREDIBLE!
It's a good magic item. Any proper dragon would have this item in their hoard.

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A shrine to whichever deity you think the dragon might have worshiped, and a pulpit where the dragon or one of his minions might have preached to a congregation. In the podium, a stack of letters from various people suggests that the dragon had had theosophical discussion with several figures. A Knowledge (Local) check reveals that at least some of the people these letters are from were once paragons of their community before a sudden change of heart turned them to evil.
A life-size statue of a shaitan, constructed of brass and marble.
Hundreds of exquisitely woven tapestries, depicting elaborate scenes. Some are scenes of conquest, depicting dragons toppling civilizations. Others are landscapes of Abbadon, populated by hordes of fiends and horrible sights. One is a vanity portrait of the dragon itself.
A morbidly obese elf woman in a cage, surrounded by bones and a half-consumed pig. The woman is under a geas/quest effect to not leave until she has eaten all the meat in her cage. The dragon periodically throws more livestock in with her, and is curious to see how big its "pet" will grow before it dies of overfeeding. She has been in the cage for decades, and can no longer walk under her own power.

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Ooh hey, this thread lurches up from the boneyard!
An entire chamber filled with taxidermied examples of various half-dragon creatures, mostly animals and vermin (but a couple of humanoids as well), including a few extra-large terrarium type habitats containing live specimens of things like half-dragon giant centipedes and half-dragon wolves and a half-dragon giant squid...

PodTrooper |
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Best idea I saw, was inspired from a comic.
The party entered the dragon's lair to find.... nothing!
The dragon explained how idiotic it would be to just have tons of treasure laying around.
His hoard was invested!
Had his money working FOR him.
In real estate and business ventures, growing at a large percentage annually.
Could be..in human form, he was highly regarded in the surrounding kingdoms and supported by monarchs and government as a beneficial entrepreneur, job creator and tax-payer. Maybe even with a noble title!
PCs could have a problem if such a highly placed, politically-connected dragon only need drop a request to some rulers to make the PCs lives' a nightmare.

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Cursed items of several various types and an enchanted spell of Major Creation that makes Gold & Platinum Coins that last only several minutes once taken outside of the hoard before vanishing into thin air.
:D due to the heroes finding a False Hoard in the area with an illusionary Dragon created via Major Image Trap [use like the Deck, so it reacts an functions as if the real thing] Likely Triggered with Detect Good Or Lawful Depending on the Dragon, also an alarm spell to alert which false hoard in the area was triggered/found
Staff of Scorching Ray (1 Charge)
Curse: Daily Fortitude save or lose 1 point of Constitution
Holy Ghost Touch Long Sword +1
Curse: Daily Will Save or Lose 1 point of Wisdom
Cloak Of Shadows (+5 Bonus to Stealth Checks)
Curse: PC gains a large prominent Tattoo on his/her back of the unholy symbol of Norgorber. (Very bad in public Bath places)
Circlet Of Great Wisdom +4
Curse: Opposite Alignment Change
[Very bad to have a cleric that once channeled Positive Energy Switch to Negative Energy]

Liegence |
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The MacGuffin for a quest proposed three or four quests down the line...
I need you to help me find X or all is lost!
You mean this ole thing we find in that Dragon's hoard? We thought it was worthless ... It just has been sitting in our Handysack. Ok well here it is, you paying in coins or gems?
Extra hilarity if they forgot they even had it until after they scavage the dungeon where plot giver thought it might be and came up goose eggs.

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R-R-R-R-R-RESPAWN!
Several oil paintings of obviously superior quality, that would be worth quite a bit of gold... if the subject matter weren't so distasteful. Urgathoan pornography, explicit depictions of vivisection, blasphemy against all the good-aligned gods, and so forth. (If you've ever read "Mr. Pickman's Model", there's good ideas to be had.) Finding a buyer who's willing to take them off your hands (and doesn't call for being vanquished himself) might be a quest in and of itself.
A plain-looking commoner locked in an adamantine cell with a masterwork lock, who has no memory of his/her own identity or how long he/she has been here. Who is this person really? Why did the dragon kidnap them? Why did it think regular iron bars wouldn't be enough?
Tombstones. A full graveyard's worth of tombstones. The dragon steals the tombstones of the enemies it vanquishes, so that the world might forget them. One of these stones is ornately carved with a holy symbol, and acts as an altar. To which god, and what does it do if prayed at/damaged?

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A collection of humanoid statues, all frozen in tableaus of some horrific death. A fancier of all things daemonic, the dragon would kidnap humans and subject them to various forms of gruesome demise (immolation, immersion in acid, drowning, being devoured by insects, etc.) and then, just as they are about to die, petrify them. (Sometimes he would have to repeat a particular 'tableau' a dozen or more times to get it just right. He was a bit of a perfectionist.) Each is arranged on a base that includes some words in abyssal, which, if properly translated, give the name of a daemon who oversees that particular form of demise (although not a *true* name).
It's possible that, properly timed, some of these people *might* be saved from their death, as they were generally petrified within seconds of death (and sometimes seconds *before* it happened).
The means of petrification remains unclear, which might be a hint that encounters with cockatrices or a medusa lie in your future...

WiskersVonThorBugger |
So this is my first post, and I legitimately made this account just because I love this thread so much.
Here goes
I. A magical or ceremonial dagger, about 19.5 inches (49.5 cm) in total length, with its blade a single piece of sea glass, twisted like a corkscrew. The glass, which is slightly asymmetrical, tapers as the corkscrew continues downwards, coming to a point. The hilt, which is made of black coral carved with streamlined abstract shapes, is shaped somewhat like the crook of a cane, with the short part of the “u” forming a pommel. It is a deal smaller than the blade, and attaches by way of a half-tang and a clasp or cap. A short stem extends from the hilt and adheres it to the blade’s in line cross-guard (both of which are made of a copper/meteoric iron mix.)
a. Depending on how attentive the dragon is to their loot, and whether or not the dagger is magical, the blade may have shattered, the tang may have been bent or the stem broken (and so the blade and hilt separated), and/or the iron/copper may have oxidized (rust = red-brown, verdigris = green).
b. It has no sheath; instead, it has a black coral pole/stand, which holds the dagger up from inside the corkscrew blade.
c. Also, if you’re looking for magical dagger effects, consider checking out the Indonesian Kris. It’s the original inspiration for this knife, and is associated as having a great deal of magical import.
II. A Library, or section thereof, containing items like;
a. Whale bones and teeth etched with stories; ancient scene-by-scene narratives, abstract whorls as guiding texts in systems of spirituality, moon-phase markers, creation myths and a great many other things.
b. A great codex, about 5’6” tall, and about 6 inches thick, pages multiple planks of stiff reed or grass bound together at the top. Elvish characters run like columns along each plank; they’re meant to be read vertically.
i. Does not have to be Elvish
ii. The planks are bamboo, but I don’t know if that’s present in your world, which I why I said reed or grass
iii. Yes this is based off the picture from the Wikipedia section on what a modern codex is.
c. Books
i. A small but thick book, little less than 6 inches by 4 inches, bound in well-worn leather, with exceptionally sturdy snakeskin running the length of the spine. The sowing of the book, whose pages are very thin, light, and smooth paper, is still attached to the leather; the snakeskin is purely an aesthetic binding.
ii. A book jacket made of copper, bronze, gold, silver, steel, and a piece of impossibly thin obsidian, all of which converge counterclockwise to form a blended, slightly depressed circle in the center of the book. In the center of said depression is a disc, maybe a few centimeters thick, of almost pure black marble, carved with simple curves and soft rectangles. An abstract depiction of a face, human or otherwise, sits at the center of the disc.
1. The “simple curves and soft rectangles” is an attempt to “show” formlines.
2. While the contents of the book is ultimately up to you, my original thought was that it would contain a good deal of spiritual and material information/theory on gender, sexuality, sexual reproduction, biology, etc.
Misc. Magic Effect Idea:
I. The Dragon has placed a passive spell or enchantment over all his items. Similar to Persephone’s pomegranate seeds, if a character steals, loots, consumes, etc., and item within the hoard, they are drawn/bound to return to the dragon/his home for a set amount of time each year, depending on the value of the item. The dragon has control over who (or what item) is/are affected by the spell, but if one kills the dragon, all the items in the dragons hoard are permanently imbued with the effect.
a. Whether or not the effect can be discovered with detect magic is up to you
b. Value can be sentimental and/or monetary
That's all the energy I've got in me for this right now, but more to come! (hopefully)