
Douglas Muir 406 |
No: a CoF generates six Wall of Force spells. And it's canon that WoF spells do not stop teleportation or dim door: "Breath weapons and spells cannot pass through a wall of force in either direction, although dimension door, teleport, and similar effects can bypass the barrier."
Yes: A CoF generates an enclosed space, not just a single flat wall. Teleportation can go "around" a single Wall of Force, but not through it. By way of analogy, it's canon that a WoF will stop ethereal creatures from passing through the wall itself, but that they can simply go around it through a wall or floor. However, they'd be stymied by a Cube of Force. So, similarly, teleportation effects would be blocked.
No: That's a weak analogy, because teleportation works through the Astral Plane, not the ethereal plane.
Yes: But force effects work fine on the Astral Plane. And a Wall of Force blocks force effects! So obviously the Wall can in some sense extend into the Astral Plane.
No: A foolish consistency is the hobgoblin of little minds. And anyway, a teleportation effect is not a force effect.
-- This is actually going to come up IMC in a little while, because I have a villain with a Cube of Force and a PC with Dimension Door. So: is there an official ruling on this?
many thanks,
Doug M.

![]() |

This one.
No: a CoF generates six Wall of Force spells. And it's canon that WoF spells do not stop teleportation or dim door: "Breath weapons and spells cannot pass through a wall of force in either direction, although dimension door, teleport, and similar effects can bypass the barrier."
The official ruling is written in the Wall of Force spell.
Not that you need one. As the GM (Unless it is PFS) you can bend the rules. Just make sure to bend them the same way for everyone or you just piss people off.

Remco Sommeling |

The ethereal plane is an exception, travel to and from planes do not require you to breach any physical barriers including wall of force or the like, an opponent could know the flaws in the cube though and anticipate that tactic. Perhaps a dimensional lock or hitting the casters with dimensional anchor first.

![]() |

A cube of force has its special rules and you should use the Wall of force as a reference only if the special rules say nothing.
So:
you teleporting guys are living matter?
- face 3 keep them out (Keeps out living matter)
they are non living matter (constructs, undead, other)?
- face 2 keep them out (Keeps out nonliving matter)
any situation:
- face 4 keep them out (Keeps out magic)
- face 5 keep them out (Keeps out all things)
Teleportation don't bypass the cube ability to keep out things. When you re-enter "normal space" you are denied access to the cube space if you fall in the warded list.
The ethereal plane is an exception, travel to and from planes do not require you to breach any physical barriers including wall of force or the like, an opponent could know the flaws in the cube though and anticipate that tactic. Perhaps a dimensional lock or hitting the casters with dimensional anchor first.
Teleportation use of the astral plane (and dimension door use of the ethereal plane) to move was a 1rst and 2nd edition rule. I think it was already removed in 3.0.
For sure it don't exist in Pathfinder.Teleportation is instant transportation with no rule specified use of any plane to "move".

![]() |

... serves me right for assuming it's actually similar in effect to a wall of force :P
I'm not sure the 'prevents living matter from entering' setting would work since when you teleport you don't actually go through the sides of the cube*... the prevents magic side certainly would prevent teleport though.
* It's debatable, I see your point also... I just think it could go either way.

Ecaterina Ducaird |

Teleportation effects are blocked by items that block astral travel, not ethereal travel.
Last I checked, force effects extend to the ethereal, not the astal. Think of a teleport in terms of 'Plane shift to Astral plane, teleport there, then planeshift back' and I think your getting closer to the mark on the 'magical mechanics' of it.
Given that you are already within the boundaries of the cube when you portal back in from the astral, I'd say that you might have a hard time arguing that it's blocking you because you already are within it's bounds. You've already bypassed it by the time you come back to the Prime.
Or... you know... for simplicity, and if your going to draw analogies and it's an enclosed space look at the windowless cell version of forcecage, not wall of force.
Forcecage (even PF version) explicitly states that teleports let you out. If you have a completely airtight set of walls of force, and it can be bypassed by a teleport effect, it kinda nulls and voids a lot of arguments.

Egoish |

I'd rule you can, the only reason for that is the cube of force rules themselves. Though the sides block living matter or magic etc that sounds like line off effect and teleportation spells don't need line of effect, if you tried to cast a spell from outside into the cube eg fireball it fails or if you tried to throw a stone in it would bounce, does the teleport effect actually pass through the wall, once again i don't think so as it has no line of effect, you disappear and reappear without moving through the space inbetween, the magic doesn't move you through it either.
On a side note it i had a ten foot by ten foot square surrounded on each side by an antimagic field could you teleport into the square in the middle through the field or do the fields block teleportation?
I'd say you can teleport in as dim door does not need line of effect. Plus if you can't its a little lame, i prefer to say yes rather than no.