Glorious Victory!!!


Gamer Life General Discussion


I was playing last night and there was an archer up in a tree (on a little platform) doing significant damage to us. Our limited range attackers had hurt her a bit, but I got tired of it. My incredibly brave and heroic bard, leaped across the river. Marched right up under the tree and attempted to trip her, so she fell out of the tree. Our evil DM had already rolled 6 19's to save vs every spell I had cast all evening so I gave up on magicking.

I got the trip and the DM had me make a STR check to see if my trip pulled her off the platform. I rolled a 3, she rolled a 2 and she tumbles 10 feet to the ground...and dies. I guess she landed on her head.

Obviously we would have killed her that round anyway, but I didn't know that. But it was glorious!

Share your ridiculous victories.

EDIT: Sorry wrong section for the post. Mia Culpa

Sczarni

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I was playing a battle oracle with the clouded vision curse.

Our party was entering a very dark and scary cave, and I can only see 30 feet, but I'm the only one with darkvision and we're sure there's something in here so we don't use light.

All of a sudden, a white dragon shows up and it's clear that we need to run or die. My Oracle decided to spend a round attacking the dragon to give my allies a chance to run. (He had a very valhalla attitude)

Now we were playing with a houserule that if you confirm a natural 20 with another 20, you confirm again and it's instant death to whatever you're fighting. You see where this is going?

I cut the things head off in one stroke, then spent like an hour trying to find my fleeing party.

I think we went up 2 levels with that encounter.


This was 3.5, not Pathfinder, but a few years back we had to cross this rope and wood bridge over a massively deep chasm. To our dismay, there was an evil knight in the middle of the bridge waiting to kill anyone trying to cross. Instead of fighting it, as I'm sure the DM intended, I decided to try sundering the ropes holding our side of the bridge up, dumping the knight into the chasm and bringing instant victory. Of course, I broke the bridge we were supposed to be crossing, so our arcane spellcaster (I forget if we had a wizard or a sorcerer) had to cast Fly to get us across, and was not amused. At least we didn't have to go through the planned boss battle.


Vuvu wrote:

Obviously we would have killed her that round anyway, but I didn't know that. But it was glorious!

Share your ridiculous victories.

One from Greyhawk D&D3.0. We were traveling up a chain of dwarven mountain kingdoms (the names escape me) when we entered a kingdom on the brink of war with its neighbor over a gold mine (dwarves take these things seriously). In order to allow us passage (we could be spies, after all!!), the dwarf king tells us to run an errand, namely kill a bunch of frost giants terrorizing a border (which would free up troops for the upcoming war, natch). We're all 10th-1lth level, though our GM is stingy with loot/gold/magic so we're a bit underpowered. I'm playing a Cleric9/Paladin2 (Pelor).

So we go in an beat up the big bad giants. We get back to the dwarf king, who is happy enough that he goes on a big 'name your reward' speech. I wait my turn and calmly ask for the rights to the gold mine.

<throne room goes silent but for the rustling of beards from jaws dropping>

I go on to explain that I will take said deed and go to the next dwarven kingdom, and use it to negotiate an end to the war. They will cede a portion of the mining profits back to the first kingdom. No war, no dead dwarves, gold for everybody, and everybody's pride is salved.

Game master calls for a Diplomacy check (big surprise, right?)...well, I'm CHA 18, maxed out Diplomacy with Skill Focus...and I roll a natural 20.

Diplomacy FTW.

The negotiations with the other kingdom went smoothly, though the two kingdoms did agree to maintain a shrine to Pelor at the mine, as well as a substantial tithe to the church of Pelor (via my character - though the campaign ended a few sessions later so I never actually saw any money...).

Another, more devious story from Ars Magica. We were just starting a covenant, which all it had going for it was a decent magical aura (magi in Ars Magica value these things). We had a crumbling fortress, rocky fields, and a collection of ne'er-do-well servants. Standard starting covenant, really.

Anyway, we get entangled in the local faerie games, to the point where instead of JUDGING these competitions, we end up setting the conditions for victory instead. So the first year we're doing this, our GM decides that since I was the one that 'changed the rules' in the first place (LONG story), I got to set the conditions this year.

My answer: "Whomever builds the tallest pile of stones shall be the victor this year. You have 24 hours."

Faeries scatter across the district in a frenzy of rock-gathering. At the end, the dark court's substantial pile of rocks is barely higher. They win.

My response to the GM. "Well, that should put paid to the problem of rocks in our fields."

His reply. "You bastard." ^_^


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Pathfinder Rulebook Subscriber

Two sessions ago our group was fighting off two vampires and a horde of undead after finishing off the big baddie. Our bard found herself cut off from us with only her wits and level 0 spells to protect her from the the vampire menace. So what does she do? She uses gnome magic: dancing lights to make a cage around the undead bastard then bluffs to convince it into thinking its trapped. The vampire, somehow, failed the spellcraft check and ends up giving her loot and promise to leave and never return.

Shadow Lodge

I have a glorious failure, Vampire had an item we needed, we had made a 'deal,' we get the vampire something he wanted he gave us the item. we decided to try to bluff our way in, the cleric 'party face' rolled a 1, the vampire rolled a 20.

Darksmokepuncher wrote:

I was playing a battle oracle with the clouded vision curse.

Our party was entering a very dark and scary cave, and I can only see 30 feet, but I'm the only one with darkvision and we're sure there's something in here so we don't use light.

All of a sudden, a white dragon shows up and it's clear that we need to run or die. My Oracle decided to spend a round attacking the dragon to give my allies a chance to run. (He had a very valhalla attitude)

Now we were playing with a houserule that if you confirm a natural 20 with another 20, you confirm again and it's instant death to whatever you're fighting. You see where this is going?

I cut the things head off in one stroke, then spent like an hour trying to find my fleeing party.

I think we went up 2 levels with that encounter.

I have a theory on where you got your character sheet from

Silver Crusade

My barbarian passed an Intelligence check repeatedly where casters were failing, saving the party from drowning in a room filling with water.


Pathfinder Rulebook Subscriber

Another one!
Our DM loves Duelists, he loves characters that rely more on skill than brute force to get the job done. And they make fantastic characters.

We were once tasked with clearing out a thieves' guild base that was being fortified by its old ruler, a shadowdancer/rogue. As we were clearing through the stages we came across one of my now favorite characters, San Diego. A gnome duelist who talks entirely in third person. He had set himself up in the room that was the single way point between the bottom and top halves of the fortress, where anyone that wanted to move up or down would have to go through. After the shadowdancer went insane he had stayed in this room to protect his underlings on the top half from the shadowdancer's shadow. For a week straight. By jumping between pillars and using his ghost touched rapier.

Anyway, he tells us that he doesn't believe we are powerful enough to make a difference and may just make the shadowdancer more dangerous. If we wish to know the location of our quarry we would have to land a single hit on him in 1v1 combat. Our leader, the ranger, accepted and entered the duel. What we didn't know is that the bastard had a high enough AC that it would take a 20 to hit, and Parry if we did! So what does our Ranger do? He rolls a 20. Twice.

Like. A. Boss.

Sczarni

Skerek wrote:


I have a theory on where you got your character sheet from

I don't understand the reference. I read Goblins, but I'm not sure I understand what you're getting at. I made up this concept internally.


made my party fight a hydra in the middle of the ocean. its body was under water with its heads pocking out the party was on a bout. should have been a hard fight at last one player wiped out the page with all the nots for the bout and yelled "ramming speed"..... if you have never seen what 12d8 looks like,well needless to say it makes sort work of hydras


Our party (consisting of all lvl2 Sorcerer (me), Paladin and Rogue) was tasked with retrieving a relic of a Fey Court we've encountered; the hide of a creature called a Wichen. We're told to head west through the forest, but a voice in the forest guides us south, and eventually we come across a small mound in a clearing. We see a cave-like entrance dug into the side, draped in cobwebs.

Our first approach is rather obvious; our rogue sneaks forward and gets to within 10 feet of the entrance, spotting a blue-skinned gnome with goat horns waiting within the entrance. Our rogue keeps sneaking around and the gnome-creature spots him. Panicking a bit, I cast invisibility on the rogue to stop him being attacked. At this point, the gnome-creature goes back inside the cave... we assume he's summoning minions.

The DM asks us to roll initiative. We roll well, so we move first to assume combat positions outside the cave entrance. A second or two later, we're approached by two of these blue gnome-creatures, accompanied by blue-specked spiders the size of St. Bernard dogs. One of the gnome-things asks hoarsely, "You here for hide?"

Thinking what the hell, I say "No, we're just visiting." 26 on Bluff, success!. This seems to pacify them a bit, and the same creature asks "You have food?" We give them some bread, which we were told earlier fey creatures love. While they're eating that, one of them asks "Sharari sent you?" I attempt to bluff again, replying "Yes, yes, Sharari sent us". I roll a 15, the DM looks pleased, and the creature growls "Sharari not mention you coming!". They all start approaching us threateningly, so we all throw more bread at them, which distracts them.

After calming the things with baked goods, I say "Well, we've come to collect the hide for Sharari, so if you could hand it over..." Bluff check, only 11, I think I'm screwed, until one of the creatures moves back into the cave, and returns a moment later with what seems to be a large, green, six-legged badger hide. The paladin takes it, and rolls it up and into his pack. We think we're home free... especially when one of the gnome-things says "Well, we leave you now..."

As we turn to leave, it says "One more question... you think we wouldn't know you, holy man??" staring at the paladin (who incidentally has had his sword out the whole encounter, ready to kill). We're about to enter combat, when I ask to make one final bluff check... "He's not a holy man, he's just disguised as one!" I roll a 23, and the creatures believe it. Even with the DM looking up bluff modifiers for 'the lie is unlikely to be true' it works. As a last-ditch attempt, the gnome-thing attacks the paladin with Smite Good, but rolls a 1 and misses. They take this as proof of my word, so we get to go.

At this point everyone at the table is in hysterics, except the DM who says "take a break while I figure out what to do, since this has buggered my whole campaign" :P I'm still impressed my level 2 sorcerer managed to lie his way out of a combat situation... of course, we came back later to kill them off, which they were even more confused at. Good times...

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