The GM says: Whatever you do...don't roll a 1!!


Gamer Life General Discussion

Scarab Sages

This is a thread to recount past misdeeds, which really should have been either 1) heroic or 2) keeping in line with a character ability...

I'll start - Rogue....Acrobatics check to bypass the trap/flagstone T-junction that I couldn't disarm - the rest of the group succeeded - I rolled a 1 - Scythe trap full in the chest - OUCH 2 HP remaining!!

Next...

Liberty's Edge

Also rogue...

Line of electricity from huge creature (never identified it, but guessing either a dragon or something similar), would have made the save on a -2... Roll a 1. Due to temporary boon had a reroll, another 1, dropped to under 20hp. Attempt to tumble past creature to get flank, knowing I'd probably need 12+ to get by and another 1. Eat the op attack and go limp, later saved by DM fiat.


Barbarian vs. Medusa
DC 15 Fort save or be petrified, good thing my in rage Fort save was 14.

Finally gets through the waves of blind, grappling servants and rolled a 1.


I believe I was about a lvl 10 ranger.

Fighting outnumbered, and almost completely unarmed (Hitting my enemies in melee with arrows, since I was ranged, and didn't have Imp. Unarmed Strike) because our GM had made us leave our weapons earlier. My Fighter friend goes down, and I stand there, alone, in the middle of three enemies, at about 25 HP, as I shout to our fragile wizard:

"Throw a fireball at me. I'll manage!"

I had would fail the save on a 1, so i was pretty confident - both that I'd make the save, and let my Evasion save me, and also that he wouldn't roll high enough damage to take me out - the maximum damage he had rolled was 24.

So I throw my reflexsave, and as the die leaves my hand, the dramatic music stops, and it lands directly on a 1... Not only did I blow myself up, but my fighter friend, who apparently had survived, also went down -.- Our wizard made it through, though, and had us ressurected afterwards.


Playing a Barbarian in 3.5. Phantasmal killer. Got a 4 on the Will save, which was OK because my will save was crap. I only needed a 2 to pass the fort save.

So that was the first time anyone in our adventuring group had ever seen anyone actually DIE to a Phantasmal Killer.


I was running an introductory little one shot for one of my best friends back during our college days. He'd never played before, expressed an interest and asked me to teach him.

So we busted open ye olde 3.0 player's handbook and spent an hour going over the races and classes. In the end, we roll up a halfling rogue for him and I throw together a fighter npc partner for him, basically to function as training wheels.

My friend does a great job sneaking through a cave complex and dispatching various kobolds found within. In the end though, was a burly lizardfolk that a botched move silently check woke up.

Cue combat and the lizardfolk gets the upper hand quickly. This is when the training wheels/fighter grapples the lizardfolk and cries out for the halfling to finish the scaled jerk off.

My friend decides to throw the dagger at the lizardfolk and pegs a 1 on the attack roll.
Since the lizardfolk was grappled, I asked him to roll another attack roll to see if he'd hit his companion.
He pegs a natural 20. I ask him to roll again to confirm the crit. He rolls an 18. He then rolled max damage and outright slew his companion via thrown dagger-to-the-jugular.


We had somebody in our group who was really good at rolling whatever is needed to let things go down south.

One time, he declared that he (wannabe-knight) wanted to enter the tavern in the very same second as someone else (werebear-warrior) declared that he wanted to go out.
Both PCs were only a few steps away from the door, which could be opened in either direction, and both players wanted to go first, so they had to roll initiative to see who'd get to open the door first.

They both rolled 13, had the same modifier and dex mod, so they pushed simultaneously. Neither of them wanting to back down, they had to roll strength to see who would push away the other.
The bear rolled a 22 or something, wannabe-knight rolled like a 5.
GM being nice allowed him to make reflex ST, which of course was a natural 1.

Result: wannabe-knight was sent flying, by a door to his face, off the veranda and into the drinking trough.

Other times, when the GM wanted to randomly determine if anyone was hit by some effect, he told him "Well, give me a number from 1 to 20. Thanks. And now, with a d20, roll anything but that number."
And of course, most of the times, he rolled exactly the number he gave.


I have a player in my campaign who habitually rolls low. She even has a little coffin-like box she uses to put her dice in time-out when they don't cooperate. There are usually one or two d20s in there at any given time.

She has forbidden me to say anything to her involving numbers before she rolls.

If I say "don't roll a 1", she'll roll it. If I say "Roll at least a 15", she'll roll a 14. It's spooky how often it happens. She has gotten angry enough at me to throw her dice.

All I'm allowed to say is "roll a d20".

She still manages to roll too low, but at least she can't blame me.


Ah, last encounter a low roll taught our cleric why he shouldn't beat small children. Because he's somewhat of an ass, he jaunted off to the Astral plane leaving his party trapped in the center of an undead filled city. Objective gravity, infinite duration spells, no natural healing etc. He assumed he would have leveled like the rest of us and simply made his way back to the material plane, though he ended up being 30 experience short. Ha!

Anyway, on his travels he came across an abandoned city and magical child left there playing with her dolls. Still needing to find a way out he decided to take the child along with him. His character soon became annoyed and thought to simply beat her into unconsciousness. Fully buffed up in every cleric spell he knew, started the surprise round and did an amazing 4 damage! (rolled a 1) Just enough to stagger the poor thing. She beats his 19 initiative with her 20 and uses hold person the passes out. Now they are trapped, floating in the endless void.

Scarab Sages

Alwaysafk wrote:


Anyway, on his travels he came across an abandoned city and magical child left there playing with her dolls.

That by itself would have been enough to make me turn around.

Of course, I wouldn't have left the party in the first place but... :p


Our overmunchkined high level warcraft party fights a group of baddies - I kill the death knight who then explodes for some 50+ damage (a little more scratch for my character). I have to make a Fortitude saving throw (a little bit over +20 then) against massive damage. Of course I roll 1 and die.

Similar happened to a monk character in 3.0 campaign - he was hit with disintegrate and had to roll anything but one to succeed. He didn't. In response party wizard cast flesh to stone against the enemy caster. Who rolled natural 20 on his save. Fortunately our wizard had second flesh to stone prepared. There were no second natural 20 on the opponent's part.


I'm dotting this thread.

Nothing too epic, but was attacking a beholderish monster and rolled a one. I was using poison arrows so needed to make a saving throw. Another 1. Con damage. Later in almost the same encounter, will save or sleep, 1. The campaign is on the cusp of 1's are pia and 1's are death. Next level 1's will be real trouble.


This isn't me, but one of my players. The worst swing of luck I've ever seen.
Party scaled a cliff to launch an attack on some wyverns that have be harassing them for several levels. They'd even killed an NPC Cleric friend, and now the party finally felt ready to strike back. They saw the head wyvern leave and decided to raid.
After climbing up they get into a fight with 2 wyverns. Hardly anybody scratches them except the Barbarian who takes them out and charges and solos the third one that joins in.
Woohoo.
Boss comes back, flying just shy of the ledge, but near enough to swing at.
Barbarian charges. '1'
She's near edge so I have her roll save. '1' so she falls.
Catch edge. '1'
Land w/ Jump to reduce damage. '1'
It's a long fall, so she's pretty hurt.
Party finally gets its act together and kills the wyvern, still flying.
In one round. Before Barbarian had a chance to go. It falls.
Roll to evade. '1'
Barbarian went from full h.p. to nearly dead, squashed under a wyvern.

Can't recall seeing three '1' in a row, before or since, much less 5. Some of the players were jumping around in a frenzy at the unlikeliness.
Good times.
:)

Sovereign Court

Had the GM last Saturday telling folks "just don't roll a 1". He was over the 50% mark for having a 1 come up when he would say that. And I fell victim to it once (but it was a twofer).

My wizard got engulfed by an air elemental whirlwind attack. I needed a 2 or better to make my save. GM says "don't roll a 1". I roll a 1 and get tossed around like a rag doll. Since I had overland flight cast on myself, I try to fly out the following round, but the power of his previous statement must have still been in effect ... rolled a 1 again. More rag doll action.


My group tends to not listen well when I give negative commands such as "Don't provoke the sleeping dragon", "Don't underestimate the illithid cabal", "Don't roll a 1", etc etc

I have since, at least with regard to dice rolls, resorted to saying "Roll a Not-1". I recall another time when the aforementioned player was attempting to have his dwarven barbarian hop over a 5 foot gap between rooves. The DC was low, his strength was high, so I instructed him to roll a Not-1.

I don't know if he's ever been angrier at me as a DM than when his dwarf found himself in a jumbled heap between those two buildings.

The ridiculously hilarious image in my head, though, means it was worth it.


One that my friends still laugh about.

Battle cleric, Strenght and Luck Domain, Level 14.

We were in an old abandonned pyramid in a desert-setting, and there were several really deadly traps done by our sometimes too evil DM.

There was a rope to climb up to upper level. So the party sent me first with Air Walk so I could look what was on the upper level. I go up and got surrounded by creepy monsters.

So everyone in alarm just jump on the rope to climb up. Fatal error that the DM was waiting for: A huge cube of marble where the rope was tied just dropped from the roof straigth down to where the players were climbing.

No problem, did I thought. "I quickly bash that marble cube away from the hole so it don't fall on them". Fine, roll strenght.
Our party works with a "Hero Points" system that give an aditional D10 on the roll.
Roll... 1...
NO PROBLEM: Luck Reroll!
17! + 9 from D10, + extraamazing strenght from Strength Surge. With an epic show of strength that nearly failed, I push something that must weight about 7tons.
And that was the WIN.

Right after the fight... I haven't been able to bash a wooden door... I think my cleric still crying about this one at night, too much for the heroism.

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