
Vinja89 |
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Hey yall, let me add some background on this, a character concept i have always wanted to try is a fighter who specializes in daggers. now most people have said play a rogue but im just not a fan of sneak attack, i prefer more in your face characters.
Anywho after being let down that daggers are not in the close weapon group (otherwise brawler fighter definately would have worked fine for my concept) i decided to try my hand at making my own archetype for it, it probably sucks as its my first creation but before bringing it to my DM i was hoping some of you could critique it for me? im not trying to make something broken, just take an underrated weapon and make it viable for fighter characters.
Dagger Fighter (Fighter Archetype)
Weapon and armor Profiency
A dagger fighter does not gain proficency in heavy armor, shields, or martial weapons
skills
A dagger fighter gains 4 +int mod skills a level
add acrobatics (dex), perception (wis), stealth (dex), sleight of hand (dex) to the skill list
Dirty fighter
Starting at 2nd level, a dagger fighter gains a +2 bonus on dirty trick manuevers. this bonus increases by +2 for every four levels beyond 2nd. this replaces bravery
Dagger Defense
Starting at 3rd level, a dagger fighter learns how to use a dagger for defense as well as offense. whenever he is wielding a dagger in his main hand and his offhand is empty, or holding a second dagger, he gains a +1 shield bonus to AC. Every four levels thereafter (7th, 11th, 15th, and 19th), these bonuses increase by +1 each time to a maximum of +5 AC. This replaces armor training 1
Dagger training
At 5th level, weapon training only works with Daggers. At 5th level, The dagger fighter's weapon training bonus with daggers improves by +1 on attack rolls and +2 on damage rolls for every four levels beyond 5th (to a maximum of +4 on attack rolls and +8 on damage rolls at 17th level).
Uncanny dodge
at 7th level a dagger fighter gains uncanny dodge as a barbarian. this replaces armor training 2
Dirty critical
at 9th level, whenever a dagger fighter confirms a critical hit with daggers, he may make a dirty trick combat manuever as an immediate action without provoking an attack fo oppurtunity. this replaces weapon training 2
Improved uncanny dodge
At 11th level a dagger fighter gains improved uncanny dodge as a barbarian. This replaces armor training 3
Dagger style
At 13th level a dagger fighter can choose to master one of two styles of dagger fighting, a precision based style which doubles the threat range, or a powerful style which adds one to the critical modifier. This choice is permanent and cannot be changed. This replaces weapon training 3
Parrying Stance
At 15th level the dagger fighter masters the art of parrying a single enemy's attacks. he gains a +2 dodge bonus to ac against the last enemy he attacked. This replaces armor training 4
Riposte
At 17th level the dagger fighter can make a single attack against any enemy who attacks him and misses within range. This replaces weapon training 4
Dagger mastery
At 20th level a dagger fighter must choose a dagger for weapon mastery
some of the abilities do seem rather powerful but that's why i limited it to daggers and not other knife type weapons, i could definately see dagger style being broken with a kukri. and i did take alot of the mechanics from other fighter archetypes so hopefully it doesnt come across as broken.
Anywho id love to hear some feedback guys, thanks alot in advance.

Vinja89 |

Hmm. There are better balancemonkeys on these boards than myself. But this looks pretty good to me. At the least, if it needs tweaking, it's details, not big stuff. Well done.
thank you very much, i really appreciate you giving your thoughts on it. also i was thinking of replacing the first level bonus feat with evasion as a rogue, being able to be used with medium armor at 7th level. not sure on that though.

Vinja89 |

Do NOT give Evasion at first level. No one should be able to 1-level dip in a d10/full BAB class and get Evasion as well. In fact, I wouldn't give this class evasion at all. Evasion + uncanny dodge, plus all the normal Fighter stuff, just seems like too much to me.
all right thanks, i was really mulling it over and felt it might need a little more boost in the reflex department, but on the other hand most characters who would be interested in this archetype would have a decent dex score anyway. this is why outside influence is a good thing, thanks again!