Homebrew Campaign Recruitment


Recruitment


(Reposted from Gamer Connection, with addendums!)

Hello forum goers and such. I am interested in running a campaign set in my own homebrew world for folks looking for PbP to play in. I feel like I'm not familiar enough with the Inner Sea/Golarion to be comfortable there, but in my own lands I can put my best foot forward. So here are some things you should probably know to gauge your own interest:

-Point Buy will be 25 points. I generally preferred rolled stats gauged a little higher, and also I'd like to be less afraid to pull punches in combats I run.
-Campaign starts at 3rd Level
-All Races and Classes are Available (all of them)
-Max Gold for Starting Equipment, and one magic item that can be up to the value of a +1 Magic Weapon. That is, you can have a +1 weapon, or something lesser in value, but you can not 'split' the amount.

I'm not gonna lie, I have played in some PBeMs, but haven't done much running of PbPs. That said, I have done a fair amount of table top running, and this is campaign I have done before so the material is well set up. I feel pretty comfortable going into a PbP and hope it'll go well for all involved.

I kind of have a Wiki here

It has the overview I wrote up for the campaign. Characters can be from anywhere in the world, but past Endaerinn requires extensive questioning and such, so. I also have my own pantheon, save for the establish gods of a particular race- Corellon, Moradin, Gruumsh, etc.

Anyway, if there's questions or interest ask/post away!

Dark Archive

Tell ya what, I'm trying to run a PbP game, and no one is biting, so I'll throw in my hat as interested to yours. I love playing witches, and the Changeling race, so there ya go! What do you need from me?

Lantern Lodge

Here is Darius again from the other thread.

Quote:


Hey, folks. Sorry, been swamped with work/sleep for the past few days, and since things were moving slow checking the thread hasn't been the highest priority. As an FYI, I am still recruiting, but I'm reposting this thread over in recruitment, like I should have done. New to the boards, and I must have just skimmed right over that thread. So, if you're interested, just post up over there as well.

Although, I might as well add in an addendum over here- the initial part of the campaign does take place on land. There is a hook after the initial run that can take the campaign underwater, but characters should be able to survive on land. We can work things out as needed. Anyhow, just look for the thread in recruitment, as I will probably stop checking this version of it.

And thanks to those that offered advice! ;)

I am hoping for Darius to be a "fish out of water" for a bit and then possible excel once the campaign hits the water.

I have been doing up his background and will probably change his favored class to Bard. He wasn't to keen on being made a knight and set off on a land based quest - but rarely does one get to choose his destiny.


Reposting from the other thread.

Im actualy looking at making a elven Pearl diver using the Internal Alchemist's Breath ability.

Current Build status::
CG Elf Alchemist (Internal / Vivisectionist) 2/ Martial Artist 1
N Medium humanoid (elf)
Init +6; Senses Perception +7, low-light vision
Defense
AC 12, touch 12, flat-footed 10 (+2 Dex, +1 Wis)
hp 21 (3d8+5)
Fort +6, Ref +7, Will +3 (Elven Immunities, +2 vs enchantment)
Offense
Speed 30 ft.
Melee Unarmed +3 (1d6+2)
Flurry +2/+2 (1d6+2)
Ranged +4 thrown dagger (1d4+2)
Extracts:
1st level 3/day
Special Attacks
Sneak Attack 1d6
Stunning Fist 1/day DC:12
Discoveries:
Improved Initiative
Statistics
Str 15, Dex 15, Con 12, Int 16, Wis 13, Cha 12
Base Atk +1; CMB +3; CMD 15
Feats: Improved Unarmed Strike, Combat Expertise, Improved Feint, Improved Initiative, Dragon Style, Brew Potion
Skills: Appraise +7, Acrobatics +9, Bluff +8, Craft(Alchemy) +7, Disable Device +6, Knowledge(Arcana) +7, Knowledge (nature) +7, Knowledge (religion) +7, Perception +7, Profession(sailor) +5, Sense Motive +5, Spellcraft +7, Stealth +6, Swim +13, Use Magic Device +5 Racial +2 Perception, +4 Swim;
Languages: Common, Elven, Aquan, Draconic, XXXX
SQ: Breath Mastery, Spirit of the Waters, Elven Immunities, Keen Senses, Favored Class: Alchemist
Combat Gear (105g), Handy Haversack or +1 Trident
Other Gear

Formula Book:
1- Touch of the Sea, Disguise Self, Enlarge Person, Shield, Cure light Wounds, See Alignment, Deathwatch


As you can see, the build is complicated, MAD as hell, and Not all that focused on any combat niche.

I had intended to try and reach a stragegy that would be useful in or out of water, so, i think no bombs. But i dont know if dragon style is gonna be the answer. Thoughts anyone?


A thought just occured to me. An Aquatic blooded Ifrit Sorcerer would be Hilarious.


Tengu Ninja coming right by.


Pixel Cube wrote:
Tengu Ninja coming right by.

Here it is. Background coming soon.


I would like to join but I cannot open the wiki you have. Is there another way to get the info?


Shanosuke wrote:
I would like to join but I cannot open the wiki you have. Is there another way to get the info?

http://www.obsidianportal.com/campaign/a-noble-problem/wikis/main-page As it is a more direct link to the proper page. I need to work on the main page. If that link doesn't work I could email it out if you feel like sending me an email adress or some such thing.

Brambleman, personally I'd lose the monk level. I don't think you're gonna get that much out of it, but if you feel like you can make it work, then it's cool. I'm certainly not about to restrict it- about the only thing I'm not allowing is evil characters.

Otherwise, I'm just seeing what I can drum up. One or two more players would be ideal, so we'll see what happens. If you haven't posted a concept feel free to do so, and ask away with questions if you need answers before making a concept. The wiki has some good baseline information, but I have more that I just haven't had time to put down on the page.


I'm interested, Its late tho I'll think more and post later


@Lanse I think youre right on that. But to kepp the broad range of class skills, I decided to swap it for a rogue level

new build:
CG Elf Alchemist (Internal / Vivisectionist) 2, Pirate 1
N Medium humanoid (elf)
Init +6; Senses Perception +0, low-light vision
Defense
AC 16, touch 12, flat-footed 14 (+2 Dex, +3 Armor, +1 enhancement)
hp 21 (3d8+5)
Fort +4, Ref +7, Will +1 (Elven Immunities, +2 vs enchantment)
Offense
Speed 30 ft.
Melee trident +3 (1d8+2)
Ranged thrown dagger +3 (1d4+2)
Extracts:
1st level 3/day
Special Attacks
Sneak Attack 2d6
Discoveries:
Improved Initiative
Statistics
Str 14, Dex 15, Con 12, Int 16, Wis 13, Cha 14
Base Atk +1; CMB +3; CMD 15
Feats: Brew Potion, Combat Expertise, Improved Initiative, Improved Feint, Sea Legs
Skills: Acrobatics +10, Appraise +7, Climb +8, Craft(Alchemy) +7, Bluff +8, Diplomacy +8, Escape Artist +6, Knowledge(local) +7, Knowledge(nature) +7, Profession(Sailor) +5, Perception +9, Sense Motive +5, Slight of Hand +6, Stealth +6, Survival +5, Swim +14, Use Magic Device +6; Racial +2 Perception, +4 Swim;
Languages: Common, Elven, Aquan, Draconic, Gnome
SQ: Breath Mastery, Spirit of the Waters, Elven Immunities, Keen Senses, Favored Class: Alchemist
Combat Gear +1 leaf Armor, trident, Barbed vest, dagger x4, potion of Cure light, alchemist's fire x2, acid flask x4
Other Gear wrist sheath, Periscope, 50ft string, 5 fishhooks, alchemist's kindness x2, portable lab, waterproof bag x2, Swim fins, 17 gold

Formula Book:
1- Touch of the Sea, Disguise Self, Enlarge Person, Shield, Cure light Wounds, See Alignment, Deathwatch

ill look to setting up an alias and an obsidian account soon. Need a name first


http://paizo.com/people/Silverbones#newPost

There ya go matey! Silverbones, a human witch ready to curse and hex just about anyone.


How are we determining hit points?

Working on a gnome Mounted Fury Barbarian (Hide behind the little guy on the pony)


One Gnome Mounted Fury Barbarian :)


Just in case this is still going, reposting Ashfeather with background.


Ashfeather wrote:
Just in case this is still going, reposting Ashfeather with background.

Just popping in to note I'm keeping track of the thread and such. We lack a few things, like an full arcane caster (witches are good, but not quite heavy hitters), and a healer. Push comes to shove, I don't mind providing an NPC healer, but I want to see if that doesn't have to be the case.

But, while I'm here, I'm not sure what to make of these mounted characters. If this campaign is switching between land and water, half the time these characters will have their mount, and the other half they'll lose it. So, bear that in mind. I'm not disallowing anything, mind you- just helping better consider your options.

Lantern Lodge

Don't worry about Darius he hates riding. But needs to get around so it is a necessary evil for him.

Do you wish for us to post characters over at OP? If so my screen name there is Lost Gamer - please send an invite.


One elven pseudo-rogue.


I can switch to Arcane or Healer if we need 1. I'm not married to MIbbi, I just thought he be different. The wonders of herolab, character creation streamlined (will look into creating a healer)


I'd like to join if i can got a tiefling wizard i wanna try


My concept would be a monk Tetoi archetype. Human of course.


Working on Divine Caster...I just re-read original post...you have your own pantheon. Is there a place i can see this?
Thanks


MibbiWicket wrote:

Working on Divine Caster...I just re-read original post...you have your own pantheon. Is there a place i can see this?

Thanks

At this point, I don't have it all written down in an easily transferable form, so I would suggest describing the kind of deity you'd like to go with and I can give you the appropriate one and basic info. The racial gods are standard- Corellon for Elves, Moradin for Dwarves, Ehlohna for Halflings, Garl Glittergold, etc. Other deities are different.


I'd love to join if there is still room.Also,is creating a custom race using the Advanced Race Guide alright?


In light of how there is already a ninja. Dropping the rogue level to be less of a skill monkey and more of an alchemist. Incidently, being underwater compleatly negates bombs, as thrown weapons of any type cannot be used underwater.


I'll bow out of this one,actually.


I'm going to throw my hat in, I love homebrewed campaigns. Thinking about going Gunslinger.


always wondered if a gun could fire underwater.

Sczarni

OK Finished Divine Caster Stats
Undine Cleric of Water and Growth
Current God is Gorzeh (Nature, Sea and Weather) - Let me know what that changes to

Will do up a story for him Soon


by the by, are you using traits?

Sczarni

Brambleman wrote:
by the by, are you using traits?

Good Question I used them out of habit in herolabs. I can Adjust mikil and take them out if we are not


Brambleman wrote:
always wondered if a gun could fire underwater.

Dry-load powder horn. 'Nuff said.


What happened to this thread anyways?

Sczarni

not sure...Converted to a cleric because we needed divine...Hope this goes


ill second that.

Lantern Lodge

Three weeks and nothing from the GM - guess we should call this one dead.

That bites how will I every get to play my merfolk in full plate!?!

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