| Lanse |
(Reposted from Gamer Connection, with addendums!)
Hello forum goers and such. I am interested in running a campaign set in my own homebrew world for folks looking for PbP to play in. I feel like I'm not familiar enough with the Inner Sea/Golarion to be comfortable there, but in my own lands I can put my best foot forward. So here are some things you should probably know to gauge your own interest:
-Point Buy will be 25 points. I generally preferred rolled stats gauged a little higher, and also I'd like to be less afraid to pull punches in combats I run.
-Campaign starts at 3rd Level
-All Races and Classes are Available (all of them)
-Max Gold for Starting Equipment, and one magic item that can be up to the value of a +1 Magic Weapon. That is, you can have a +1 weapon, or something lesser in value, but you can not 'split' the amount.
I'm not gonna lie, I have played in some PBeMs, but haven't done much running of PbPs. That said, I have done a fair amount of table top running, and this is campaign I have done before so the material is well set up. I feel pretty comfortable going into a PbP and hope it'll go well for all involved.
I kind of have a Wiki here
It has the overview I wrote up for the campaign. Characters can be from anywhere in the world, but past Endaerinn requires extensive questioning and such, so. I also have my own pantheon, save for the establish gods of a particular race- Corellon, Moradin, Gruumsh, etc.
Anyway, if there's questions or interest ask/post away!
Goblins Eighty-Five
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Tell ya what, I'm trying to run a PbP game, and no one is biting, so I'll throw in my hat as interested to yours. I love playing witches, and the Changeling race, so there ya go! What do you need from me?
Gellius Frispin
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Here is Darius again from the other thread.
Hey, folks. Sorry, been swamped with work/sleep for the past few days, and since things were moving slow checking the thread hasn't been the highest priority. As an FYI, I am still recruiting, but I'm reposting this thread over in recruitment, like I should have done. New to the boards, and I must have just skimmed right over that thread. So, if you're interested, just post up over there as well.Although, I might as well add in an addendum over here- the initial part of the campaign does take place on land. There is a hook after the initial run that can take the campaign underwater, but characters should be able to survive on land. We can work things out as needed. Anyhow, just look for the thread in recruitment, as I will probably stop checking this version of it.
And thanks to those that offered advice! ;)
I am hoping for Darius to be a "fish out of water" for a bit and then possible excel once the campaign hits the water.
I have been doing up his background and will probably change his favored class to Bard. He wasn't to keen on being made a knight and set off on a land based quest - but rarely does one get to choose his destiny.
| Brambleman |
Reposting from the other thread.
Im actualy looking at making a elven Pearl diver using the Internal Alchemist's Breath ability.
N Medium humanoid (elf)
Init +6; Senses Perception +7, low-light vision
Defense
AC 12, touch 12, flat-footed 10 (+2 Dex, +1 Wis)
hp 21 (3d8+5)
Fort +6, Ref +7, Will +3 (Elven Immunities, +2 vs enchantment)
Offense
Speed 30 ft.
Melee Unarmed +3 (1d6+2)
Flurry +2/+2 (1d6+2)
Ranged +4 thrown dagger (1d4+2)
Extracts:
1st level 3/day
Special Attacks
Sneak Attack 1d6
Stunning Fist 1/day DC:12
Discoveries:
Improved Initiative
Statistics
Str 15, Dex 15, Con 12, Int 16, Wis 13, Cha 12
Base Atk +1; CMB +3; CMD 15
Feats: Improved Unarmed Strike, Combat Expertise, Improved Feint, Improved Initiative, Dragon Style, Brew Potion
Skills: Appraise +7, Acrobatics +9, Bluff +8, Craft(Alchemy) +7, Disable Device +6, Knowledge(Arcana) +7, Knowledge (nature) +7, Knowledge (religion) +7, Perception +7, Profession(sailor) +5, Sense Motive +5, Spellcraft +7, Stealth +6, Swim +13, Use Magic Device +5 Racial +2 Perception, +4 Swim;
Languages: Common, Elven, Aquan, Draconic, XXXX
SQ: Breath Mastery, Spirit of the Waters, Elven Immunities, Keen Senses, Favored Class: Alchemist
Combat Gear (105g), Handy Haversack or +1 Trident
Other Gear
Formula Book:
1- Touch of the Sea, Disguise Self, Enlarge Person, Shield, Cure light Wounds, See Alignment, Deathwatch
As you can see, the build is complicated, MAD as hell, and Not all that focused on any combat niche.
I had intended to try and reach a stragegy that would be useful in or out of water, so, i think no bombs. But i dont know if dragon style is gonna be the answer. Thoughts anyone?
| Lanse |
I would like to join but I cannot open the wiki you have. Is there another way to get the info?
http://www.obsidianportal.com/campaign/a-noble-problem/wikis/main-page As it is a more direct link to the proper page. I need to work on the main page. If that link doesn't work I could email it out if you feel like sending me an email adress or some such thing.
Brambleman, personally I'd lose the monk level. I don't think you're gonna get that much out of it, but if you feel like you can make it work, then it's cool. I'm certainly not about to restrict it- about the only thing I'm not allowing is evil characters.
Otherwise, I'm just seeing what I can drum up. One or two more players would be ideal, so we'll see what happens. If you haven't posted a concept feel free to do so, and ask away with questions if you need answers before making a concept. The wiki has some good baseline information, but I have more that I just haven't had time to put down on the page.
| Brambleman |
@Lanse I think youre right on that. But to kepp the broad range of class skills, I decided to swap it for a rogue level
N Medium humanoid (elf)
Init +6; Senses Perception +0, low-light vision
Defense
AC 16, touch 12, flat-footed 14 (+2 Dex, +3 Armor, +1 enhancement)
hp 21 (3d8+5)
Fort +4, Ref +7, Will +1 (Elven Immunities, +2 vs enchantment)
Offense
Speed 30 ft.
Melee trident +3 (1d8+2)
Ranged thrown dagger +3 (1d4+2)
Extracts:
1st level 3/day
Special Attacks
Sneak Attack 2d6
Discoveries:
Improved Initiative
Statistics
Str 14, Dex 15, Con 12, Int 16, Wis 13, Cha 14
Base Atk +1; CMB +3; CMD 15
Feats: Brew Potion, Combat Expertise, Improved Initiative, Improved Feint, Sea Legs
Skills: Acrobatics +10, Appraise +7, Climb +8, Craft(Alchemy) +7, Bluff +8, Diplomacy +8, Escape Artist +6, Knowledge(local) +7, Knowledge(nature) +7, Profession(Sailor) +5, Perception +9, Sense Motive +5, Slight of Hand +6, Stealth +6, Survival +5, Swim +14, Use Magic Device +6; Racial +2 Perception, +4 Swim;
Languages: Common, Elven, Aquan, Draconic, Gnome
SQ: Breath Mastery, Spirit of the Waters, Elven Immunities, Keen Senses, Favored Class: Alchemist
Combat Gear +1 leaf Armor, trident, Barbed vest, dagger x4, potion of Cure light, alchemist's fire x2, acid flask x4
Other Gear wrist sheath, Periscope, 50ft string, 5 fishhooks, alchemist's kindness x2, portable lab, waterproof bag x2, Swim fins, 17 gold
Formula Book:
1- Touch of the Sea, Disguise Self, Enlarge Person, Shield, Cure light Wounds, See Alignment, Deathwatch
ill look to setting up an alias and an obsidian account soon. Need a name first
| Silverbones |
http://paizo.com/people/Silverbones#newPost
There ya go matey! Silverbones, a human witch ready to curse and hex just about anyone.
| Lanse |
Just in case this is still going, reposting Ashfeather with background.
Just popping in to note I'm keeping track of the thread and such. We lack a few things, like an full arcane caster (witches are good, but not quite heavy hitters), and a healer. Push comes to shove, I don't mind providing an NPC healer, but I want to see if that doesn't have to be the case.
But, while I'm here, I'm not sure what to make of these mounted characters. If this campaign is switching between land and water, half the time these characters will have their mount, and the other half they'll lose it. So, bear that in mind. I'm not disallowing anything, mind you- just helping better consider your options.
| Lanse |
Working on Divine Caster...I just re-read original post...you have your own pantheon. Is there a place i can see this?
Thanks
At this point, I don't have it all written down in an easily transferable form, so I would suggest describing the kind of deity you'd like to go with and I can give you the appropriate one and basic info. The racial gods are standard- Corellon for Elves, Moradin for Dwarves, Ehlohna for Halflings, Garl Glittergold, etc. Other deities are different.