Cyra Aurelia
Elf Alchemist (Internal / Vivisectionist) 3
CG Medium humanoid (elf)
Init +6; Senses Perception +9, low-light vision
Defense
AC 16, touch 12, flat-footed 14 (+2 Dex, +3 Armor, +1 enhancement)
hp 22 (3d8+6)
Fort +5, Ref +6, Will +2 (Elven Immunities, +2 vs enchantment)
Offense
Speed 30 ft.
Melee trident +4 (1d8+2)
net +4
Ranged thrown dagger +4 (1d4+2)
net +4
Extracts:
1st level 4/day
Special Attacks
Sneak Attack 2d6
Discoveries:
Spontaneous Healing (15)
Statistics
Str 14, Dex 15, Con 12, Int 16, Wis 13, Cha 14
Base Atk +2; CMB +4; CMD 16
Feats: Brew Potion, Net Adept, Improved Initiative;
Skills: Acrobatics +5, Craft(Alchemy) +7, Bluff +4, Knowledge(arcana) +7, Knowledge(local) +4, Knowledge(nature) +7, Perception +9, Slight of Hand +6, Spellcraft +7, Stealth +4, Survival +5, Swim +9, Use Magic Device +6; Racial +2 Perception, +4 Swim;
Languages: Common, Elven, Aquan, Draconic, Gnome
SQ: Breath Mastery, Spirit of the Waters, Elven Immunities, Keen Senses, Poison Use, Poison/Disease Resistance +2, Favored Class: Alchemist
Combat Gear +1 leaf Armor, trident, net, Barbed vest, dagger x4, potion of Cure light, alchemist's fire x2, acid flask x2
Other Gear spring loaded wrist sheath, Periscope, 50ft string, 5 fishhooks, alchemist's kindness x2, portable lab, waterproof bag x2, Swim fins, backpack 11 gold
Formula Book:
1- Touch of the Sea, Disguise Self, Enlarge Person, Shield, Cure light Wounds, See Alignment, Deathwatch, Jump