Crow

Ashfeather's page

3 posts. Alias of Pixel Cube.


Race

Tengu

Classes/Levels

Ninja 3

About Ashfeather

Ashfeather comes from a small island lost in the Golarion seas, home of his race of birdlike creatures, the Tengus. This community decided to remain hidden from the rest of the world for many years, so the Tengus learned to base their survival on cunning and deception. Ashfeather learned the arts of infiltration and swordplay, of dirty fighting and escapism. Then, the oracles of the island decided that a few chosen had to leave and travel throughout the Ocean, learning as much as they could about the rest of the world. Ashfeather was among them. A Tengu prophecy talks about a new coming of age for the race, but the signals and the omens had to be osserved carefully and from distance. Ashfeather left the island to the great continents, offering his abilities to everyone who asked, searching for the right signals of the Tengu prophecy. After working as a mercenary and pirate, his journey brought him to Egorian. Perhaps in the big city he will find what he's looking for.

LN Tengu Ninja
Init +9; Senses Perception +9, Low-light vision
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Defense
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AC 18, touch 15, flat-footed 13 (+3 armor, +5 Dex)
hp 20 (3d8+3)
Fort +1, Ref +8, Will +2
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Offense
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Speed 30 ft
Melee +1 elven curve blade +8 (1d10+3/18-20)
Melee bite -2 (1d3/x2)
Melee kusarigama -1/-1 (1d6+1/1d3/x2)
Ranged shuriken +7 (1d2+1/x2)
Special Sneak attack 2d6, Ki pool 1, Smokebomb
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Statistics
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Str 12, Dex 20, Con 10, Int 14 Wis 12, Cha 11
Base Attack +2; CMB +3, CMD 18
SpecialRacial Skill bonuses, Weapon Familiarity (swords), Natural Attack, No trace +1, Poison Use
Feats Improved Initiative, Weapon Finesse (elven curved blade)
Skills Acrobatics +11, Bluff +6, Climb +7, Disable Device +11, Disguise +6, Escape Artist +11, Linguistics +6, Perception +9, Sense Motive +7, Sleigh of Hands +11, Stealth +13
Combat Gear masterwork studded leather, shuriken (10), +1 elven curved blade, kusarigama
Other Gear acid flask, caltrops, thieves's tools, traveler's outfit, 8 gp