Making More Interesting Magic Items


Homebrew and House Rules


Triple-M I, so to speak.

I thought I'd start up a little nifty project; it's nothing more or less than making magic items that are -interesting-, not just jumbled together.

The goal and guidelines are pretty simple. Make magic items that -matter-. That a player won't toss away in two levels, but are fairly balanced.

I'll try to make a post a day here. I'd love if people could join in or comment, but please, only put in one item a day at most. That way we won't have dozens put in.

Every few days (Probably once or twice a week), I'll take the best of the batch- the ones you guys seem to like, and that I find interesting- and post them up somewhere. Maybe on a wikispace, maybe somewhere else, haven't decided quite yet. I'll put the names of people who made'em up, too.

Finally, a quick disclaimer- These are freebies, yada yada, no taking and selling or claiming as your own, etc., etc, people may take to use in their own games.

Template? Example? First item? Right here.

Gaze-bound Staff:

This wooden stave is capped with silver. Impaled along the top is a single eyeball, which glows whenever the staff's Arcane Sight power is activated.
Effect: In addition to being a +1 Quarterstaff, the staff grants powers of divination and necromancy.
Three times a day the wielder may direct the eye to grant him or her Arcane Sight for five minutes.
As a standard action, the wielder may make a touch attack to deal 1d6 negative energy damage to a target. Undead that would be healed by this effect instead make a DC 12 will save to avoid being Dazed for 1 round.
If the Staff is a bonded object, then the owner may manipulate the eye as thought it were an Arcane Eye for up to five minutes a day. These minutes do not need to be consecutive, but are used in minute-long increments.

Appropriate level: 7th. Purchase price: 10,000~. Caster level: 8. Aura of Moderate Divination and Necromancy.
Advised characters: Wizard, Sorcerer, creepy gnomes.

Just like that. Rough estimates, for level and cash; we're not looking to be perfect, just interesting and fun! >:D Perfect takes too long, after all. ;3

Shadow Lodge

This one I submitted for the last RPG Superstar. It didn't win, obviously, but it is still one of my all time favorites.

Desna's Sudden Access

:
DESNA’S SUDDEN ACCESS: Aura strong transmutation CL 10th Slot none Price 175,000 Weight 1 lb.
Appearing as a tarnished bronze doorknob, this item is capable of creating a 3x6 foot door. When the user holds the knob on any flat, solid surface that is at least 4x7 square feet and speaks the command word, the door is created along with the frame.
The door and the frame are made of wood, and it is hinged in bronze in the middle enabling it to swing both ways. The door goes to 1 foot of depth and has a knob on both sides, but lacks a locking mechanism. If the door is grown onto a surface thicker than 1 foot, it still only grows to 1 foot of depth. As such, the door can only be opened towards the user.
In addition, the door can be dismissed in the same way it is created. The door can only be created and dismissed each once per day. Also, the door will not work on any magical surface or any surface that has been magically treated.
CONSTRUCTION: Craft Wondrous Item, passwall; Cost 90,000 gp

You have an friend in me. Provided work doesn't get in the way (stupid jobs), I will also try to post on here regularly.


Awesome, Sphen. >:3 I like it; good way to get through dungeons, though a GM might have to be careful about handing it out.

Remember, this is for items that are to 'replace' the standard "+2 sword" and "Staff of Fire" that'd be sold in a couple levels and so on, so that's a great example for higher-level stuff >:3

Here's a weapon from me, good for middle levels (around 11ish)

Blade of Torn Lightning:

Lightning occasionally trickles down the blade, scorching any scabbard it's placed in. A shining sapphire adorns the hilt, and the steel seems rough and unpolished.

Effect: In addition to being a +2 Shocking Burst Longsword, the Blade of Torn Lightning has several special abilities.
Firstly, it grants Electric Resistance 15.
Anytime electrical damage of at least 20 (after resistance) is taken by the wielder adds a charge to the blade; this is the only way to recharge the weapon. It may carry a maximum of three charges.
One charge can be used to create a Lightning Bolt, as the spell at caster level 5. This requires a full-round action to perform.
Three charges can be spent to cast Chain Lightning at caster level 11; however, the wielder must be the first target, and may not make a reflex save. His Electrical resistance applies, but the blade does not gain a charge from this ability.

Appropriate level: 11th. Purchase price: 40,000~. Caster level: 11. Aura of Moderate Evocation.
Advised Characters: Crazy swordsmen, barbarians, follower of a storm god.

I'll try to put up a new one tomorrow. >:3

Shadow Lodge

Bane

:
BANE: Aura strong Conjuration CL 18th Slot none Price 200,630 gp Weight 5 lbs
An extremely plain looking +2 longsword with a plain gray blade and brown leather wrappings along an unardorned metal pommel. This blade belies its simple appearance with the multiple enchantments placed upon it. Defying explanation, it has had the bane enchantment placed upon three times. At dawn of each day, the wielder of Bane may choose the target of one of these bane enchantments, while the other two are changed randomly. This process is repeated each day as the sun rises.
CONSTRUCTION: Craft Magic Arms and Armor; summon monster ix; Cost 100,315 gp

The Exchange

Horseman's Torc and Bridle: Aura weak conjuration, CL 6th, Slot: Bracelet or neck, Price 3000 gp, Weight 3 lbs.

The Horseman's Torc is a copper torc with a pattern of clouds graven into it: the matching bridle has bit-plates and studs also of copper decorated with cloud shapes, though the bit itself is of plain steel.
The wearer of the torc can throw the bridle to the ground (a free action) to cause a riding horse to appear (as per the spell mount) wearing the bridle as well as a saddle and all necessary tack. The horse can serve for up to six hours a day, but unlike the spell from which the item is derived, the duration need not be continuous. The rider can remove either the torc (as a move action) or the bridle (as a full-round action) to cause the horse to disappear, conserving all remaining time for that day.

Construction: Craft Wondrous Item, mount; Cost 1500 gp

Obviously this isn't a big flashy item, but it's a decent utility device for all those times when the PCs say, "If only we could catch up... if only our horses weren't back at the entrance... hey, the guards are all on foot..." et cetera. The flexibility of the torc slot gives it a little more lifespan. A heavier-duty version that conjured a warhorse or a phantom steed could easily be devised if the PCs like the vanilla version but are starting to find it to be underpowered.

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