Please check my Level 8 Eidolon


Rules Questions


Just hit level 8, and here's where things start getting more complicated on the Eidolon front. I'd love a sanity check on my build.

First, some pictures:

Pictures of Mr. Snuggles (work in progress)

Secondly, the theory:
The eidolon build is designed to match the miniature I've used. Obviously, my desired build helped me create the mini, but at the end of the day the look of the miniature determines the evolutions. Also, I'm not trying to optimize the build.

For those curious about the miniature itself:

Body: Games Workshop Tyrant Guard, with Tyrant guard legs. The mini's head has been snipped off.

Head: Games Workshop Carnifex head (the one with the giant tongue, naturally)

Arms: Games Workshop Carnifex Crushing Claws

Back Armor: Games Workshop Carnifex Spine Carapace

Wings: Games Workshop Manticore Wings

Now, the stat block:

Ygothusan Tstac-Ygoigu (Mister Snuggles)
Large Quadruped Eidolon

Evolution Pool (11 points)
Limbs - Legs (free)
Limbs - Legs (free)
Bite (free)
Large (4 points)
Flight - Wings (2 points)
Limbs - Arms (2 points)
Tentacle (1 point)
Pincers (1 point)
Mount (1 point)

Feats
Dodge, Iron Will, Power Attack

Ability Scores
Strength: 25 (14 base, +3 for level, +8 large size)
Dexterity: 15 (14 Base, +3 for level, -2 large size)
Constitution: 18 (13 base, +1 level 5 ability increase, +4 large size)
Intelligence: 7 (7 base)
Wisdom: 10 (10 base)
Charisma: 11 (11 base)

Defenses
Defenses assume Mage Armor is cast.

HP: 61 (61.5) (10hp 1st HD, 5.5 hp each additional HD, +24 hp for con, 6HD total)
GM granted max HP for 1st HD despite the eidolon not being a PC

AC: 26 (10 base, +2 natural armor for quadruped, +2 dexterity, +1 dodge, -1 size, +6 natural armor for level 8 eidolon, +2 natural armor for large size, +4 armor for Mage Armor)
Touch AC: 12
Flat-footed AC: 23

Fort Save: +9 (+5 Base, +4 con)
Reflex Save: +7 (+5 Base, +2 dex)
Will Save: +4 (or +8) (+2 base, +2 Iron Will, +4 vs Enchantments)

CMD: 26 (10 base, +6 BAB, +2 Dex, +7 Str, +1 Size)

Attacks
All attacks assume Greater Magic Fang is cast.

Bite: +13 to hit, 1d8+8 damage (Power Attack: +11/1d8+12)
Pincers (2): +8 to hit, 1d8+4 damage (Power Attack: +6/1d8+8)
Tentacle: +8 to hit, 1d6+4 damage (Power Attack: +6/1d6+8)

CMB: +14 (or +16) (+6 BAB, +7 Strength, +1 Size, +2 Grapple - pincers)

Secondary attacks are -5 to hit, 1/2 Strength Bonus to damage.

Magic Items
None

Movement
Ground Speed: 40'
Flight Speed: 40', Average Maneuverability

Skills
24 ranks total

Acrobatics +9 (4 ranks, 2 dex, 3 class skill)
Climb +11 (1 rank, 7 str, 3 class skill)
Disable Device +6 (1 rank, 2 dex, 3 class skill)
Fly +9 (6 ranks, 2 dex, 3 class skill, -2 large)
Knowledge Planes +4 (3 ranks, -2 int, 3 class skill)
Perception +9 (6 ranks, 3 class skill)
Stealth +3 (2 ranks, 2 dex, 3 class skill, -4 large)
Swim +11 (1 rank, 7 str, 3 class skill)


I don't generally like bumping my own posts, under the assumption that if it was worth replying to, it would have gotten replies the first time around, but maybe it flew off the front page too quickly...

So, I'll bump this the one time and see if anyone out there can see if I made any horrid newbie mistakes or other screwups with the build here.

Thanks!


Marshall Jansen wrote:

I don't generally like bumping my own posts, under the assumption that if it was worth replying to, it would have gotten replies the first time around, but maybe it flew off the front page too quickly...

So, I'll bump this the one time and see if anyone out there can see if I made any horrid newbie mistakes or other screwups with the build here.

Thanks!

I can't do it right now, but I will plug it into herolabs to see if anything comes up.


wraithstrike wrote:
Marshall Jansen wrote:

I don't generally like bumping my own posts, under the assumption that if it was worth replying to, it would have gotten replies the first time around, but maybe it flew off the front page too quickly...

So, I'll bump this the one time and see if anyone out there can see if I made any horrid newbie mistakes or other screwups with the build here.

Thanks!

I can't do it right now, but I will plug it into herolabs to see if anything comes up.

That was my plan too, and I totally forgot. You'll probably get to it before me, though.

Dark Archive

I ran it through Herolab and here is what I get.

The skills and Hp are the only thing that look off. I think you added a lot of the skills as class skills. I do not see anywhere in the rules what skills are class skills for the Eidolon. And you gave him max hp at first level where by rules he should only get 5, but you may have houseruled something different.

YGOTHUSAN TSTAC-YGOIGU (MISTER SNUGGLES) CR 6
Male Quadruped
Large Outsider
Init +2; Senses Darkvision (60 feet); Perception +9
--------------------
DEFENSE
--------------------
AC 22, touch 12, flat-footed 19 (+2 Dex, -1 size, +10 natural, +1 dodge)
hp 54 (+24)
Fort +9, Ref +7, Will +4
--------------------
OFFENSE
--------------------
Spd 40 ft., Flight (40 feet, Average)
Melee Bite (Bite) +12 (1d8+7/20/x2) and
Pincer x2 (Pincers) +7 x2 (1d8+3/20/x2) and
Tentacle (Tentacle) +7 (1d6+3/20/x2) and
Unarmed Strike +12/+7 (1d4+7/20/x2)
Space 10 ft.; Reach 5 ft.
--------------------
STATISTICS
--------------------
Str 25, Dex 15, Con 18, Int 7, Wis 10, Cha 11
Base Atk +6; CMB +14; CMD 27 (31 vs. Trip)
Feats Dodge, Iron Will, Power Attack -2/+4
Skills Acrobatics +6, Climb +8, Disable Device +1, Fly +9, Knowledge (Planes) +4, Perception +9, Stealth +3, Swim +8
Languages Common
SQ Devotion +4 (Ex), Evasion (Ex), Hero Points (1), Mount (Ex)

--------------------
SPECIAL ABILITIES
--------------------
Darkvision (60 feet) You can see in the dark (black and white vision only).
Devotion +4 (Ex) +4 Morale bonus on Will Saves vs. Enchantments.
Evasion (Ex) No damage on successful reflex save.
Flight (40 feet, Average) You can fly!
Mount (Ex) The Eidolon can serve as a combat-trained mount.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.

Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.


bigkilla wrote:

I ran it through Herolab and here is what I get.

The skills and Hp are the only thing that look off. I think you added a lot of the skills as class skills. I do not see anywhere in the rules what skills are class skills for the Eidolon. And you gave him max hp at first level where by rules he should only get 5, but you may have houseruled something different.

Max HP at 1st level was a GM house rule.

Eidolons have the following Class skills:
Bluff (Cha), Craft (Int), Knowledge (planes) (Int), Perception (Wis), Sense Motive (Wis), and Stealth (Dex). Eidolons with a Fly speed get Fly (Dex) as a class skill.

In addition, you can choose 4 skills to be class skills at 1st level. I chose: Acrobatics, Climb, Swim, and Disable Device.

Herolab is giving me +1 CMD, and I'm not sure where it is coming from.

Everything else seems to match up!

Thanks!


Pathfinder Adventure, Rulebook Subscriber

+1 CMD is from large size I do believe


Marshall Jansen wrote:
bigkilla wrote:

I ran it through Herolab and here is what I get.

The skills and Hp are the only thing that look off. I think you added a lot of the skills as class skills. I do not see anywhere in the rules what skills are class skills for the Eidolon. And you gave him max hp at first level where by rules he should only get 5, but you may have houseruled something different.

Max HP at 1st level was a GM house rule.

Eidolons have the following Class skills:
Bluff (Cha), Craft (Int), Knowledge (planes) (Int), Perception (Wis), Sense Motive (Wis), and Stealth (Dex). Eidolons with a Fly speed get Fly (Dex) as a class skill.

In addition, you can choose 4 skills to be class skills at 1st level. I chose: Acrobatics, Climb, Swim, and Disable Device.

Herolab is giving me +1 CMD, and I'm not sure where it is coming from.

Everything else seems to match up!

Thanks!

Do you mean Herolab is giving you a 27 CMD? The 26 you listed looks right to me.

also..

AWESOME mini! you should post a link in the minis forum. Nice work. :)


Without commenting directly on the mechanics, I just wanted to say nice kitbash. Very impressive. Though if I remember my Tyranid model sizes right, you'll probably need to upgrade it to huge at some point.

Dark Archive

Marshall Jansen wrote:
bigkilla wrote:

I ran it through Herolab and here is what I get.

The skills and Hp are the only thing that look off. I think you added a lot of the skills as class skills. I do not see anywhere in the rules what skills are class skills for the Eidolon. And you gave him max hp at first level where by rules he should only get 5, but you may have houseruled something different.

Max HP at 1st level was a GM house rule.

Eidolons have the following Class skills:
Bluff (Cha), Craft (Int), Knowledge (planes) (Int), Perception (Wis), Sense Motive (Wis), and Stealth (Dex). Eidolons with a Fly speed get Fly (Dex) as a class skill.

In addition, you can choose 4 skills to be class skills at 1st level. I chose: Acrobatics, Climb, Swim, and Disable Device.

Herolab is giving me +1 CMD, and I'm not sure where it is coming from.

Everything else seems to match up!

Thanks!

It looks spot on to me then.


Bobson wrote:
wraithstrike wrote:
Marshall Jansen wrote:

I don't generally like bumping my own posts, under the assumption that if it was worth replying to, it would have gotten replies the first time around, but maybe it flew off the front page too quickly...

So, I'll bump this the one time and see if anyone out there can see if I made any horrid newbie mistakes or other screwups with the build here.

Thanks!

I can't do it right now, but I will plug it into herolabs to see if anything comes up.
That was my plan too, and I totally forgot. You'll probably get to it before me, though.

I forgot also. When I did remember herolab was not playing nice. I am back home now so I will do it now if nobody else has done it.


Eacaraxe wrote:
Without commenting directly on the mechanics, I just wanted to say nice kitbash. Very impressive. Though if I remember my Tyranid model sizes right, you'll probably need to upgrade it to huge at some point.

Thanks, Eacaraxe. The model as built fits (barely) on a standard 2" circular base. The head and wings overlap the base a bit, so it's big for a 'Large' model. When I am high enough level to get Huge, I should just need to rebase it and not worry about bulking it up though.

I'll need to but my butt on it tonight to get it based and the painting finished, since we play Friday.

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