Dain's King Maker Chronicles Discussion


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Female Aasimar Druid 7 (Noble)
Kolgrym Barringald wrote:

I've got concerns regarding your second law, Alaric; I'm thinking the term "violence" should be formally defined, lest you have Goodwyfe and her cronies complaining about the half-orc's smell ''violently'' assaulting their sensibilities.

Additionally, here are a couple of ideas from Kolgrym's perspective:
1) How about prohibiting the use of magics to animate or control the dead?
2) Perhaps something that requires all dead to be disposed of as dictated by their faith (if that faith is known and acceptable to the community)? All others would be interred in a community graveyard to be managed by the priests of Pharasma (led by myself or an NPC) to both limit the possibility of undead generating spontaneously, as well as reduce any instances of grave robbing or body snatching.

I like your ideas, Kolgrym. We should definitely consider those.


Female Aasimar Druid 7 (Noble)
Gideon Samus Shaw wrote:

Hey guys/gals. I've been trolling, but I wanted to check in and say Hi.

If anyone is up for sharing a quick synopsis of what I've missed? I see you swapped out some players.

Hi, Gid! :)

We concluded Book 1 with the death of the Stag Lord and his bandits and we have taken control of his Fortress and lands (in the South). We are currently building the township and have named it Saravale. Alaric is Baron of the land (Lord Winter) and we have made Oleg a Mayor and he has set up his land as his own town with an allegiance to us. Two clerics, Hermia and Khrovin, have come and gone (on their own personal quests), and we now have a new priest, a Dwarven Cleric of Pharasma, by the name of Kolgrym. Alaric has found himself a ward (through a rescue we made at the Temple of Iomedae), a young silver wyrmling, Anuk-Su Seti (who prefers to take on the form of a young girl, 5 or 6 years of age), and she has her own guard, the silver kobolds who revere Apsu, headed up by a Paladin by name of Sylvath. We have been tasked to ensure her safety as her dragon blood seems somehow pivotal for these hybrid experiments conducted by the Osirions and it seems the Ustalavians are seeking to gain the information and the girl as well.

Smendor and Gan (the samurai from Tian Xia) both left Oleg's (much earlier in the piece) on their respective personal quests. The other adventurer party under the leadership of Lencher were all killed. Not by us but by the Osirion lot and their hybrid creatures (in Book 1).

We have started Book 2 and have come across other Osirions who have developed a way of creating hybrid creatures. The current Osirion, Amun, is a djinn from the Plane of Air and is aligned with "The Shadowed One" and he has eluded us for the time being (after we fought him and his jackal-headed creatures). During this time we have found undead, aberrations, an air elemental and hybrid creatures. We even came across a werebear who fooled us in the form of a drover by the name of Held but he is now dead, too.

We are about to head out to Oleg's to check on things plus search for this Amun character. He had bred some jackal creatures as companions and changed their form using the Anumi fruit to create an "Anumus". We fought them in a secret cave on the Western Lane, a few hours from the ex-Stag Lord's fortress, and managed to kill them all.

We have in our possession a magic rug we found in the Osirion's cave and have discovered it is some link/gateway to the Plane of Air. As yet we have not solved the patterns which will open said portal but we will be working on it.

We have also acquired a number of rather dangerous potions and elixirs (and catalogued them) from the Osirion and we have some rather interesting characters settled in our new town and we are working at writing up a Charter and having some definitive laws in place and correctly zoning our blocks and districts.

We still have our barbarian sorc, Kae, and we are currently NPCing our cavalier/paladin Bronwyn as he hasn't been able to post.

Our group has formed a Council and we are basically the 'nobles' of our land. And, Ariarh's griffon, Dior, is now the size of a golden retriever. :)


male Tiefling Gestalt staff magus/weapon adept monk 5

I've not read the the kingmaker stuff because I want to play it.

Are you guys still doing the Skype battle thing?

If you guys don't mind me posting mostly during the day I may be able to play again. I could play Gideon, but I actually had a better idea for a kingmaker campaign.

Basically he's an arcane builder (mage build). Magic Item creator who goes into the Pathfinder Savant PRC to get some fun spells in his book. In time I want to get Animate Objects and combine that with Permanency for lesser constructs. Not till higher level of course, but still.

Anyway, just throwing it out there. Thoughts?


Male Half-Elf Invulnerable Rager 2/Crossblooded Envenomed+Draconic Sorcerer 1/ Trapper Ranger 1/Rage-Vivisectionist 2/Dragon Disciple 1

Seems like alaric is going the crafting rout, but a co-op crafter and animator shouldn't be redundant, but what do I know, I'm just a barbarian. ;]


male Tiefling Gestalt staff magus/weapon adept monk 5
Ka'etil Malas'rae wrote:
Seems like alaric is going the crafting rout, but a co-op crafter and animator shouldn't be redundant, but what do I know, I'm just a barbarian. ;]

Alarac is a sorcerer. Having a mage around to make his scrolls could be useful. ;-)


Ka'etil Malas'rae wrote:

Murder by definition is the illegal act. Killing ins self defense is not murder, and can be separated from the rest of the sentence. BTW, how do we feel about dueling? Will that be illegal, at least to the death?

i like noting punishments to be meted out by the council.

Brett is in complete agreement with dueling - provided both parties agree to the option without being coerced.

Brett will note that he believes that the government is getting a little too "tight" for his taste - but when it comes to duels, and matters of honor, the government should not get in the way of people dealing with such things on their own. Besides; some religions, faiths, and cultures (even good one's) allow and can often insist on dueling to the death as a legal way to settle differences. It would be unfair of the council to step on the toes of private citizens. This is supposed to be a "free land" so, if both parties agree, he says "Why not?"

However, Brett agrees that some people may find dueling to the death to be somewhat "over the top" - and will (grudgingly) add the following ammendment to duels: Unless required to be formal code - all duels must be settled via "Code Duello" which Brett defines as follows from his study and experience with his time with Duke Esserian:

Aldori Dueling Codes of Counduct:

A morally acceptable duel would start with the challenger issuing a traditional, public, personal grievance, based on an insult, directly to the single person who offended the challenger.

The challenged person had the choice of a public apology or other restitution, or choosing the weapons for the duel (magic could be either allowed or not - but generally parties in magical duels were required to provide restitution to all damaged property in said duel).

The challenger would then propose a place for the "field of honor". The challenged man had to either accept the site or propose an alternative. The location had to be a place where the opponents could duel without being arrested. It was common for the constables to set aside such places and times and spread the information, so "honest people can avoid unpatrolled places."

At the field of honor, each side would bring a doctor and "Seconds". The Seconds would try to reconcile the parties by acting as go-betweens to attempt to settle the dispute with an apology or restitution. If reconciliation succeeded, all parties considered the dispute to be honorably settled, and went home.

Each side would have at least one Second; three was the traditional number.

If one party failed to appear, he was accounted a coward. The appearing party would win by default. The seconds and sometimes the doctor would bear witness of the cowardice.

The two parties would start on opposite sides of a square sixty feet wide. Usually the square was marked at the corners with dropped handkerchiefs.

Leaving the square before the conclusion of the duel was accounted cowardice.

The opponents agreed to duel to an agreed condition - such as "first blood", though typically a duel lasted until either one party was physically unable to fight or the physician called a halt. While explicit duels to the death were rare, many duels ended in death of one or both combatants because of the wounds sustained.

When the condition was achieved, the matter was considered settled with the winner proving his point and the loser keeping his reputation for courage.

Brett rarely dabbles in matters of law - but the point of dueling for honor has been one he has studied as a Sword Scion to the Duke. Hence, his request that it be considered at this time.


Ariarh Kane wrote:
Ka'etil Malas'rae wrote:

Murder by definition is the illegal act. Killing ins self defense is not murder, and can be separated from the rest of the sentence. BTW, how do we feel about dueling? Will that be illegal, at least to the death?

i like noting punishments to be meted out by the council.

Aye, I realise this but if a creature/person is wanting to twist and blur the line between one and the other, they are more likely to do what they want and save their bacon. I am just trying to be exact in these laws because with any laws, if you are not thorough they can come back later to bite you on the arse.

"Mmmmm.... bacon....uhhhnhnn."


male Tiefling Gestalt staff magus/weapon adept monk 5

WIth just a little reskinning I could actually make Gideon into the mage. His actions previous weren't too far off the mage mark. Perhaps when he went away for training made him what he is.


Gideon Samus Shaw wrote:

Hey guys/gals. I've been trolling, but I wanted to check in and say Hi.

If anyone is up for sharing a quick synopsis of what I've missed? I see you swapped out some players.

Hello Gideon, glad to see you!

Well, as we recently finished book 1, I typed up a brief synopsis for the players and will email you a copy.

Don't worry too much, as you no doubt guessed, my version of the books is not exactly "cannon". So, if you read the synopsis, it won't comprimise anything from the actual core stuff, if you are interested in playing a "standard" kingmaker game.


male Tiefling Gestalt staff magus/weapon adept monk 5
Dain GM wrote:
Gideon Samus Shaw wrote:

Hey guys/gals. I've been trolling, but I wanted to check in and say Hi.

If anyone is up for sharing a quick synopsis of what I've missed? I see you swapped out some players.

Hello Gideon, glad to see you!

Well, as we recently finished book 1, I typed up a brief synopsis for the players and will email you a copy.

Don't worry too much, as you no doubt guessed, my version of the books is not exactly "cannon". So, if you read the synopsis, it won't comprimise anything from the actual core stuff, if you are interested in playing a "standard" kingmaker game.

Groovy. I prefer a creative DM over one who is always By the book.


male Tiefling Gestalt staff magus/weapon adept monk 5

Of course, Gideon "the Jedi" is fun too. ;-)


Gideon Samus Shaw wrote:
WIth just a little reskinning I could actually make Gideon into the mage. His actions previous weren't too far off the mage mark. Perhaps when he went away for training made him what he is.

Actually - where the game is right now your character would have a great chance to join in.

My intention is to create a secondary board to this site for combat and more agressive battles and such. This could allow players who like Skype/MapTools battles to meet once a week (or something like that) and post "hard-core" in an evening to resolve a battle.

It would also allow players with a more restricted time schedule to work on posts "in the town" - deailng with issues such as social RP, or the dynamics of "in-town" campaign stuff. Things that don't need to be as hectic and frequent.

So, if you wanted to create this character, you could have him post in the game as frequently as you liked - interact with the NPC's in the town - and the PC's in the town - and at the end of the day, you could post as much as you are free too.

My intention for battle is try to make it run at the same time as social RP... So, on the story board (as it were) you could be social RPing with Ariarh, for example, while on the "battle board" Kae and Kolgrym could be fighting a dragon or something.

Anyway, that is my plan, I'm just working the logicistics for it now.

Meantime, toss up a forth level guy - same rules as before (28 point buy, 3 traits - one must be from your country of origin) and we can go from there. Let me know if you need a copy of the charcter sheet again. Just toss your guy up on the Recruitment thread.

Look forward to seeing him soon, and I'm happy to see you're enjoying reading the story.

:)


male Tiefling Gestalt staff magus/weapon adept monk 5

I've built a shell already. I should have him finished by tomorrow.


Female Aasimar Druid 7 (Noble)
Gideon Samus Shaw wrote:

I've not read the the kingmaker stuff because I want to play it.

Are you guys still doing the Skype battle thing?

If you guys don't mind me posting mostly during the day I may be able to play again. I could play Gideon, but I actually had a better idea for a kingmaker campaign.

Basically he's an arcane builder (mage build). Magic Item creator who goes into the Pathfinder Savant PRC to get some fun spells in his book. In time I want to get Animate Objects and combine that with Permanency for lesser constructs. Not till higher level of course, but still.

Anyway, just throwing it out there. Thoughts?

Yes, we do Skype battles but we combine them with PbP battles, as well.

I'm good with you coming back and posting, Gid. Mage is fine by me.


Gideon Samus Shaw wrote:
I've built a shell already. I should have him finished by tomorrow.

Cool, soon as I look it over, I can begin to work in a way to move you into the story and we should be able to slide you in by the end of the week at the latest (depending on how the trip to Oleg's go - possibly sooner).


F Elf Spellbinder Conjuration (teleport) Wiz 1
Dain GM wrote:
Gideon Samus Shaw wrote:
I've built a shell already. I should have him finished by tomorrow.
Cool, soon as I look it over, I can begin to work in a way to move you into the story and we should be able to slide you in by the end of the week at the latest (depending on how the trip to Oleg's go - possibly sooner).

This is Gideon's Mage shell.

No worries or rush. I'll be ready when you are.


Female Aasimar Druid 7 (Noble)

Kae, Ariarh would be very hesitant to sell any of the potions or elixirs to Grishnak. She does not trust him and any of those items, though could get us good coin, she would rather deal/sell to someone like Oleg over Grishnak. And, she would rather Grishnak not know what we had in our possession, just in case he had an idea to steal them and profit from them.

Ariarh would advise Kae to be discerning with the information he discloses to Grishnak. Reconnect with the half-orc black-marketer but do not trust him and be watchful.


Female Aasimar Druid 7 (Noble)

Are we bringing along any of the NPCs on our trip to Oleg's?


Ariarh Kane wrote:
Are we bringing along any of the NPCs on our trip to Oleg's?

Brett thinks that would probably be a really, really good idea...


Female Aasimar Druid 7 (Noble)

So, who we going to hire to make this trip with us? Kae, Brett, Kolgrym, do you gentlemen have anyone in mind from the NPCs?


It is probably a good idea to choose who you would like to go with you - and what you would like take with you. People may come with you, or they may not. This will depend on several things in game...

So, for example, Kae is taking some extra weapons - though he may have some other things he wants to bring with him on the journey he has not yet decided on.

Brett has several things on his agenda, too. For now, Brett is on his own. He'll meet you with his gear and/or personel when you're ready to go.


Male Half-Elf Invulnerable Rager 2/Crossblooded Envenomed+Draconic Sorcerer 1/ Trapper Ranger 1/Rage-Vivisectionist 2/Dragon Disciple 1

no idea who to ask, but we got henry less exensive.
suggesting we taks the Seti with guarding the lootzorz


Ka'etil Malas'rae wrote:

no idea who to ask, but we got henry less exensive.

suggesting we taks the Seti with guarding the lootzorz

Best thing to do in both cases is to ask them in game. Then, we'll go from there...


Female Aasimar Druid 7 (Noble)

Kae, any thoughts on the laws we're penning? Want any included? I just want to make sure we cover all the things everyone in the Council is most concerned about.


Ariarh Kane wrote:
Kae, any thoughts on the laws we're penning? Want any included? I just want to make sure we cover all the things everyone in the Council is most concerned about.

Brett likes the idea of an "open market" with free business pracices for all!

He also thinks the dueling ammendment should be in there somewhere.

He will be posting a full lists of suggestions soon, though...


Female Aasimar Druid 7 (Noble)

I wonder if Ariarh should pay Patty Ironhorse a visit and have a card reading and a rune reading before her group leaves for Oleg's. Nothing like a bit of spiritual guidance ...

For our new and returned players, Patricia Ironhorse is a minor Priestess of Shelyn (3rd level Cleric). Her husband is Henry (Hank) Ironhorse (2/1 Ranger Rogue) and her two children are, Sarah (1st level Alchemist) and Christopher (Chris) (a 1st level Fighter).


Male to kill the six fingered man Duelist/20 years

Alaric would be vehemently opposed to any dueling to the death or for purposes of settling disputes. We don't want people taking the law into their own hands because then we are just setting up a society where the strongest fighters always win. The government should handle disputes fairly and with decorum.

Now that being said he would not be opposed to dueling for sport. Again, he will not put his name to any document that allows dueling to the death but duels to first blood and such he would not be opposed to in an organized setting like an arena where medical aid is standing by.


imimrtl wrote:

Alaric would be vehemently opposed to any dueling to the death or for purposes of settling disputes. We don't want people taking the law into their own hands because then we are just setting up a society where the strongest fighters always win. The government should handle disputes fairly and with decorum.

Now that being said he would not be opposed to dueling for sport. Again, he will not put his name to any document that allows dueling to the death but duels to first blood and such he would not be opposed to in an organized setting like an arena where medical aid is standing by.

Brett shall point out that -

Firstly, wizards rarely lose to fighters - especially in a wizards duel.

Secondly, a grieved person does NOT have to accept the duel, they only look like a coward if they don't.

Third, a grieved person - having accepted the duel, has the right to name weapons. IF a fighter challenges me, I can say "Sure, I accept - the weapon of choice is magic!" and then, too bad.

Finally, not all the duel's are to the death, some are conditional.

But, Brett has made his case, and if the council disagrees with him - well, that's okay, too.


Male Half-Elf Invulnerable Rager 2/Crossblooded Envenomed+Draconic Sorcerer 1/ Trapper Ranger 1/Rage-Vivisectionist 2/Dragon Disciple 1

Being concerned with security, Kae wants to make sure the council has the right to do things like zoning, so we can avoid having a black market pop up in the middle of a nice residential area... again.

With theft, and property damage, restitution should be paid, and there should be some sort of punishment, in addition associated with it, either jail time or a lashing or something.

There needs to be some sort of agreement for a duel, and witnesses to such, Kae has no real opinion regarding duels to the death, for or against, although in agreeing to a duel, not to the death, there may need to be something about killing someone being murder.

Law against binding Fiends too.


F Elf Spellbinder Conjuration (teleport) Wiz 1
Ka'etil Malas'rae wrote:

Being concerned with security, Kae wants to make sure the council has the right to do things like zoning, so we can avoid having a black market pop up in the middle of a nice residential area... again.

With theft, and property damage, restitution should be paid, and there should be some sort of punishment, in addition associated with it, either jail time or a lashing or something.

There needs to be some sort of agreement for a duel, and witnesses to such, Kae has no real opinion regarding duels to the death, for or against, although in agreeing to a duel, not to the death, there may need to be something about killing someone being murder.

Law against binding Fiends too.

But binding fiends is useful. ;-)


Ka'etil Malas'rae wrote:

Being concerned with security, Kae wants to make sure the council has the right to do things like zoning, so we can avoid having a black market pop up in the middle of a nice residential area... again.

With theft, and property damage, restitution should be paid, and there should be some sort of punishment, in addition associated with it, either jail time or a lashing or something.

There needs to be some sort of agreement for a duel, and witnesses to such, Kae has no real opinion regarding duels to the death, for or against, although in agreeing to a duel, not to the death, there may need to be something about killing someone being murder.

Law against binding Fiends too.

Recall, also three things - according to Aldorian Dueling laws, all duels have witnesses, in the form of "Seconds". These people have the formal responsibility of trying to talk you out of the duel, or stop it - but once it is conducted, they at least are acting as witnesses to prevent it from being misconstrued as murder - further, each party typically needs at LEAST two witnesses.

Second - aren't fiends evil? And this is a neutral good town? Is there provision that allows a creature filled with pure malevolence to be loose in a town? Never mind the morality of "slaving" a fiend - they are not like regular sentient beings - their existence is generally evil. There may be some exceptions, but it can be very tricky business.

Third - these are, of course, suggestions. It's a million to one that the GM of any game would use, or make, suggestions that could comprimise the ease which the heroes succeed - a million to one shot, indeed!

:)


Male Half-Elf Invulnerable Rager 2/Crossblooded Envenomed+Draconic Sorcerer 1/ Trapper Ranger 1/Rage-Vivisectionist 2/Dragon Disciple 1

Ka'etil has an irrational and passionate hatred for Fiend-summoners. the one from the end of Book 1 got gored, while lying there helpless, and then had his entire body electrocuted and burned to dust then had the dust scattered into the swamp. Kae's not a fan, but it'd be fun if you try to summon them, may get an ear-full and threatened with claws, but it's just in character, and on principle.


Ka'etil Malas'rae wrote:
Ka'etil has an irrational and passionate hatred for Fiend-summoners. the one from the end of Book 1 got gored, while lying there helpless, and then had his entire body electrocuted and burned to dust then had the dust scattered into the swamp. Kae's not a fan, but it'd be fun if you try to summon them, may get an ear-full and threatened with claws, but it's just in character, and on principle.

Awesome! I'm dumb - I thought you meant

"There should be a law that prevent someone from binding fiends - This is terrible! Fiends should have just as much of a right to walk down the street without any binding - same as any other race in this world!"


FYI - TO ALL

A second "board/thread" will go up Sunday night - I wish all of you to join it, but you don't have to use it, unless you want.

This thread will be for the instances when a "flash battle" occurs, and the people who want to play can play. That way, instead of taking up two or three pages with hundeds of posts via combat on the main boards - this thread will be dedicated only to massive dice rolls and battle maps.

Esentially, it will keep the clutter of the story board. And if you can make it to a "flash battle" - you're golden. If you can't make it that night, that's okay, too.

More on that either tonight or tomorrow.


Female Aasimar Druid 7 (Noble)

How tall is Shaezon? I don't think I can see it on the profile page anywhere.

And, fiends (and fiend summoners) can live happily OUTside of Saravale (far, far away).


F Elf Spellbinder Conjuration (teleport) Wiz 1
Ariarh Kane wrote:

How tall is Shaezon? I don't think I can see it on the profile page anywhere.

And, fiends (and fiend summoners) can live happily OUTside of Saravale (far, far away).

Oh I Hadn't decided. How about 5'8''

Also, DPS, good call on the Pseudodragon. He's going to be quite entertaining.


Female Aasimar Druid 7 (Noble)

Okay, 5'8". For some reason I imagined him much taller. ;)

I'm liking your pseudodragon so far. Interesting little character.

p.s. I don't know if you recall but Ariarh is 5'9".


F Elf Spellbinder Conjuration (teleport) Wiz 1
Ariarh Kane wrote:

Okay, 5'8". For some reason I imagined him much taller. ;)

I'm liking your pseudodragon so far. Interesting little character.

p.s. I don't know if you recall but Ariarh is 5'9".

How about 5'10 then? ;-)


Male Half-Elf Invulnerable Rager 2/Crossblooded Envenomed+Draconic Sorcerer 1/ Trapper Ranger 1/Rage-Vivisectionist 2/Dragon Disciple 1
Dain GM wrote:
Ka'etil Malas'rae wrote:
Ka'etil has an irrational and passionate hatred for Fiend-summoners. the one from the end of Book 1 got gored, while lying there helpless, and then had his entire body electrocuted and burned to dust then had the dust scattered into the swamp. Kae's not a fan, but it'd be fun if you try to summon them, may get an ear-full and threatened with claws, but it's just in character, and on principle.

Awesome! I'm dumb - I thought you meant

"There should be a law that prevent someone from binding fiends - This is terrible! Fiends should have just as much of a right to walk down the street without any binding - same as any other race in this world!"

Lol, I'll have to make a fiend advocate some time who is a staunch opponent of planar binding


Female Aasimar Druid 7 (Noble)
Shaezon Silverfall wrote:
Ariarh Kane wrote:

Okay, 5'8". For some reason I imagined him much taller. ;)

I'm liking your pseudodragon so far. Interesting little character.

p.s. I don't know if you recall but Ariarh is 5'9".

How about 5'10 then? ;-)

I'm liking 5'10" much more. ;)


Female Aasimar Druid 7 (Noble)
Ka'etil Malas'rae wrote:
Dain GM wrote:
Ka'etil Malas'rae wrote:
Ka'etil has an irrational and passionate hatred for Fiend-summoners. the one from the end of Book 1 got gored, while lying there helpless, and then had his entire body electrocuted and burned to dust then had the dust scattered into the swamp. Kae's not a fan, but it'd be fun if you try to summon them, may get an ear-full and threatened with claws, but it's just in character, and on principle.

Awesome! I'm dumb - I thought you meant

"There should be a law that prevent someone from binding fiends - This is terrible! Fiends should have just as much of a right to walk down the street without any binding - same as any other race in this world!"

Lol, I'll have to make a fiend advocate some time who is a staunch opponent of planar binding

I swear the two of you goad each other on. Ha! ;)


Male Half-Elf Invulnerable Rager 2/Crossblooded Envenomed+Draconic Sorcerer 1/ Trapper Ranger 1/Rage-Vivisectionist 2/Dragon Disciple 1

what, it's fun!

Also, RE Shaizon and Ry:
5'9", 5'10" and Kae towering in at 6'9". lol, yinz is little.

and speaking of flavor not affecting mechanics, Kae uses GhoseSounds and Prestidigitation all the time, either having him add more voice, coming from everywhere or just playing music, pretty often, and prestiditites a LOT, sometimes making harmless sparks or embers, or aromas, like just now on the other board. =]


Female Aasimar Druid 7 (Noble)

Next time Ry is tired of walking she's going to hop on Kae's back and have him carry her home. I mean there is a whole foot in height difference and she only weighs 121 lbs. ;)


Male Half-Elf Invulnerable Rager 2/Crossblooded Envenomed+Draconic Sorcerer 1/ Trapper Ranger 1/Rage-Vivisectionist 2/Dragon Disciple 1

And once Alaric gets a chance to make my boots kae'll run fast as a horse.


Female Aasimar Druid 7 (Noble)

Our very tall, half-elf barbarian will be a formidable force. ;)


F Elf Spellbinder Conjuration (teleport) Wiz 1

Preping a long post. Didn't have a chance to finish this morning. Will catch up and list when I get home.


Ahoy!

For those of you who are interested in combat - short, sweet, and rough - I have taken the libery to create a new page for "one night stands" of quests.

If a few players want to meet up on a Tuesday for some fun hack-and-slash, slay the dragon, save the princess thing - the following link is for them. It is not dedicated to social RP - per se - but rather will be filled mainly with dice rolls and descriptions of combat.

This way, a player who can't attend a rough and dirty fight can still continue in the town or surrounding major quest without having to read through fifty or sixty posts trying to figure out what is going on!

This allows the main page (Dain's King Maker Chronicles) to be devoted to more social RP and less intense posting - and the secondary page is devoted for some down and dirty fun stuff.

So, for example, if Kae was bored tonight, and wanted to go out and see if he could slaughter some ghouls in the massive swampy crater - he could tap me on Skype, and we could travel down there - fight it out - and he could come back to the rest of you guys at the end of the evening, in game.

This would give Kae the chance to have a bit of fun, and prevent you all from being bored at reading a bunch of numbers - provided you could neither maker it, or wanted to go.

That said - the following is the link. If you wouldn't mind "tapping in" and adding it, that would be awesome! Thank you very much, and I look forward to some fun tonight....

Here's the link to the site -

Combat Thread


Male commoner 1

there seems to be some disagreement about what to do with the items, as they are very expensive, and now account for a respectable amount of "Coin" that is potentially useless to us unless we can sell it off to someone somewhere, especially as we just lost a crap-ton of actual coin to the erant Bron and Khro.

SO solutions, post em?
1) Sell stuff to Grishnak and keep tabs on where they go.
2) Destroy the stuff we can't use and take the losses.

3) . . . ?


F Elf Spellbinder Conjuration (teleport) Wiz 1
waiph wrote:

there seems to be some disagreement about what to do with the items, as they are very expensive, and now account for a respectable amount of "Coin" that is potentially useless to us unless we can sell it off to someone somewhere, especially as we just lost a crap-ton of actual coin to the erant Bron and Khro.

SO solutions, post em?
1) Sell stuff to Grishnak and keep tabs on where they go.
2) Destroy the stuff we can't use and take the losses.

3) . . . ?

I'm merely an advisor, but some of them seem to have uses, even if they are perhaps, non-traditional. For instance releasing the elementals into an enemy encampment. ;-) Gotta think about the rest.


Male commoner 1

I'm actuallt considering becoming a dhampire werbear if nobody wants to sell the goods. Dain, does the blood make you a natural or afflicted lycanthrope?

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