TarkXT |
I don't think it's common sense at all. I have killed someone using a suggestion spell, and I still don't think it's a directly offensive effect because it doesn't have to be. They were very extenuating circumstances and I couldn't have accomplished anything glibness wouldn't have. You could suggest to have someone run away because you will hurt them, for example. I don't think that's offensive because you could do such a thing with diplomacy, and it's not an offensive effect, except perhaps in a bazaar.
Then you are not applying it. The bluff score does not force a creature to act a certain way. Suggestion forces a creature through strength of magic to act a certain way. The difference is choice. That's common sense. If you are forcing me to do something without being granted a choice that's an attack. You are inflicting a status effect on me. There's no debating that.
Madcap Storm King |
Madcap Storm King wrote:I don't think it's common sense at all. I have killed someone using a suggestion spell, and I still don't think it's a directly offensive effect because it doesn't have to be. They were very extenuating circumstances and I couldn't have accomplished anything glibness wouldn't have. You could suggest to have someone run away because you will hurt them, for example. I don't think that's offensive because you could do such a thing with diplomacy, and it's not an offensive effect, except perhaps in a bazaar.Then you are not applying it. The bluff score does not force a creature to act a certain way. Suggestion forces a creature through strength of magic to act a certain way. The difference is choice. That's common sense. If you are forcing me to do something without being granted a choice that's an attack. You are inflicting a status effect on me. There's no debating that.
It depends on the suggestion. While you ultimately have to accomplish the task, it's up to you how you do it unless it's ultra-specific. The main thing I'm getting at here is that it doesn't say they have to go do it immediately. In fact, it gives them an hour per level to decide. I get what you're getting at, but I don't think forcing someone to do something they want to do already, for example, or suggesting a new course of action that is not necessarily self destructive constitutes an attack and should break invis. An attack is something that harms a person, and some things that provide penalties could be considered attacks. I don't believe this effect harms a person. It's sort of like darkness, for example. It can be disadvantageous, sure, but it doesn't hurt anyone with damage or give them a penalty.
In terms of skills, diplomacy does force you to act in a certain, if roundabout, way. Not for PCs, but for NPCs. In addtion, have someone not act on a bluff phrased properly at a table after they beleive it. Nothing gets the hackles stirred up like someone not doing something reasonable that they beleive as truth that needs to be done right now.
wraithstrike |
As an example:
Bluff:That liquid over there is acid you should go swim in it.
Even if you believe it is water you are under no compulsion to go swim it, and you may just decide to walk away.
suggestion spell:That liquid over there is acid you should go swim in it.
The spell compels you to go swim in it. The two are definitely not the same since the spells forces you into a specific action that may be harmful. It is an attack on the mind in the sense that it can control you where as bluff can not. <--In short the spell is form of magical mind control.
suggestion: You influence the actions of the target creature by suggesting a course of activity (limited to a sentence or two). The suggestion must be worded in such a manner as to make the activity sound reasonable. Asking the creature to do some obviously harmful act automatically negates the effect of the spell.
The short version according to the PRD---> Suggestion: Compels subject to follow stated course of action.
The above is why bluff is not an attack. It can't make you do anything. It exerts no force over you in any manner. It justs hands out bad information. Suggestion can force you to act on bad information.
wraithstrike |
TarkXT wrote:It depends on the suggestion. While you ultimately have to accomplish the task, it's up to you how you do it unless it's ultra-specific. The main thing I'm getting at here is that it doesn't say they have to go do it immediately. In fact, it gives them an hour per level to decide. I get what you're getting at, but I don't think forcing someone to do something they want to do already, for example, or suggesting a new course of action that is not necessarily self destructive constitutes an attack and should break invis. An attack is something that harms a person, and some things that provide penalties could be considered attacks. I don't believe this effect harms a person. It's sort of like darkness, for example. It can be disadvantageous, sure, but it doesn't hurt anyone with damage or give them a penalty.Madcap Storm King wrote:I don't think it's common sense at all. I have killed someone using a suggestion spell, and I still don't think it's a directly offensive effect because it doesn't have to be. They were very extenuating circumstances and I couldn't have accomplished anything glibness wouldn't have. You could suggest to have someone run away because you will hurt them, for example. I don't think that's offensive because you could do such a thing with diplomacy, and it's not an offensive effect, except perhaps in a bazaar.Then you are not applying it. The bluff score does not force a creature to act a certain way. Suggestion forces a creature through strength of magic to act a certain way. The difference is choice. That's common sense. If you are forcing me to do something without being granted a choice that's an attack. You are inflicting a status effect on me. There's no debating that.
The spell does not give you an hour to decide. Once you fail the will save you will go about completing the task. The time limit on the spell is how long the victim has before the task is completed or the spell expires.
.......If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do....If the condition is not met before the spell duration expires, the activity is not performed.
edit:according to the invis spells targeted spells are attacks. It does not say targeted spells that cause direct harm are attacks. It just says targeted spells are attacks. There are a decent number of targeted spells that don't do direct damage so if they wanted those spells to not be counted it could have easily been stated. That also stops the invisible caster from spamming the party with mind control spells as a balancing act.
TarkXT |
The main thing I'm getting at here is that it doesn't say they have to go do it immediately. In fact, it gives them an hour per level to decide.
Sooooo the point of your argument is that the spell doesn't count because it doesn't work? You're essentially telling me I can do the activity whenever the heck I feel like it even beyond the duration of the spell. So why even cast it?
Again this is common sense. The spell doesn't give the capacity for the target to make the decision it says they do it period. All it does in that regard is allow the caster to enforce a trigger when the suggestion can take place. The way you describe the spell matches not a single precedent set by AP's, written encounters, or heck even other GM's I've talked to or played with.
Lastly if forcibly removing someone's will is not a harmful act then I'm a scientologist.
I'd like to note that there is in fact a tagline added to spells to determine immediately whether or not they're harmless. It's usually put in parenthesis called "harmless".
TarkXT |
edit:according to the invis spells targeted spells are attacks. It does not say targeted spells that cause direct harm are attacks. It just says targeted spells are attacks. There are a decent number of targeted spells that don't do direct damage so if they wanted those spells to not be counted it could have easily been stated. That also stops the invisible caster from spamming the party with mind control spells as a balancing act.
Or I'll just go with what he said. That works too.
Madcap Storm King |
As an example:
Bluff:That liquid over there is acid you should go swim in it.
Even if you believe it is water you are under no compulsion to go swim it, and you may just decide to walk away.suggestion spell:That liquid over there is acid you should go swim in it.
The spell compels you to go swim in it. The two are definitely not the same since the spells forces you into a specific action that may be harmful. It is an attack on the mind in the sense that it can control you where as bluff can not. <--In short the spell is form of magical mind control.suggestion: You influence the actions of the target creature by suggesting a course of activity (limited to a sentence or two). The suggestion must be worded in such a manner as to make the activity sound reasonable. Asking the creature to do some obviously harmful act automatically negates the effect of the spell.
The short version according to the PRD---> Suggestion: Compels subject to follow stated course of action.
The above is why bluff is not an attack. It can't make you do anything. It exerts no force over you in any manner. It justs hands out bad information. Suggestion can force you to act on bad information.
If you say something is acid go swim in it the spell immediately fails because that is unreasonable, except to something that wants to die or is immune to acid.
But I see your opinion now. I just guess the majority of people I know have been houseruling it to work that way because they also don't consider it an attack.
What if we say that the intent of the suggestion is what matters, here? Because suggesting that someone paint their toenails purple or doing something silly will never seem like an attack to me. The fact that it also doesn't force them to do it immediately makes it seem less like an attack, as opposed to command which is definitely a nonlethal offensive option, like disarming someone in combat.
Charm person is a bit more justifiable, but my main point here is the invisibility+aura thing. I guess it's harder to find an example of this now than I thought it would be.
Madcap Storm King |
Quote:The main thing I'm getting at here is that it doesn't say they have to go do it immediately. In fact, it gives them an hour per level to decide.Sooooo the point of your argument is that the spell doesn't count because it doesn't work? You're essentially telling me I can do the activity whenever the heck I feel like it even beyond the duration of the spell. So why even cast it?
Again this is common sense. The spell doesn't give the capacity for the target to make the decision it says they do it period. All it does in that regard is allow the caster to enforce a trigger when the suggestion can take place. The way you describe the spell matches not a single precedent set by AP's, written encounters, or heck even other GM's I've talked to or played with.
Lastly if forcibly removing someone's will is not a harmful act then I'm a scientologist.
I'd like to note that there is in fact a tagline added to spells to determine immediately whether or not they're harmless. It's usually put in parenthesis called "harmless".
You technically have to add the word "now" to the suggested sentence. If the guy can't paint his toenail purple, what's he going to do? Fall down into despair because he can't achieve his sudden sentence-long motivation? No, he continues on his way, looking for purple paint, and when he finds it he completes the task. Replace purple paint with some thing that they might want, such as a sword. If there is no sword, the suggestion doesn't fail, they just go on their way till they hit the sword even if it tells them to do it now.
But yeah, at this point it's obvious you're not willing to see things the way I see them, and that's fine. I'm not even arguing the same point anymore so I'm confused as to what the big deal is.
As far as removing free will being an attack... Eh? That's a hell of a slippery slope.
wraithstrike |
If you say something is acid go swim in it the spell immediately fails because that is unreasonable, except to something that wants to die or is immune to acid.
It is only unreasonable if they know it is acid. If they just see a liquid they will think it is water until they step in it.
But I see your opinion now. I just guess the majority of people I know have been houseruling it to work that way because they also don't consider it an attack.What if we say that the intent of the suggestion is what matters, here? Because suggesting that someone paint their toenails purple or doing something silly will never seem like an attack to me. The fact that it also doesn't force them to do it immediately makes it seem less like an attack, as opposed to command which is definitely a nonlethal offensive option, like disarming someone in combat.
Charm person is a bit more justifiable, but...
The issue is that it qualifies for the purpose of interacting with the invis spell and since this discussion is how things interact with the invis spell, specific trumps general even if a group would normally rule otherwise.
With that aside:
I would also consider myself to be attacked if someone tried to mind control me, and while suggestion is not as strong as charm or dominate it still takes control of you even without the invis spell it could still be considered an attack by many people. You don't have to do something that is quantifiable by numbers(hp damage, level drain), and so on for it to be an attack.
I don't consider making me(via spell) put on makeup a harmful thing, even if it is embarrassing, but an intrusion on the mind is no less an assault than one on the body. It seems the game designers look at it the same way or suggestion would have gotten a free pass.
Bothaag the Bardbarian |
Here's how I've always fixed this problem: The character getting charmed (or enchanted) notices that something is different (I've always portrayed characters as being at least vaguely aware of being affected by magic regardless) and, regardless of whether or not the spell succeeds, must have some way of identifying what it is that's affecting him. He can now see the invisible character (after all, how can he be enchanted if he doesn't know to be enchanted by). The other players, however, don't see the invisible character until they are attacked by him in some way. This allows them to recognize a new threat and see through the illusion of the invisibility spell.
Madcap Storm King |
Madcap Storm King wrote:
If you say something is acid go swim in it the spell immediately fails because that is unreasonable, except to something that wants to die or is immune to acid.
It is only unreasonable if they know it is acid. If they just see a liquid they will think it is water until they step in it.
Quote:
But I see your opinion now. I just guess the majority of people I know have been houseruling it to work that way because they also don't consider it an attack.What if we say that the intent of the suggestion is what matters, here? Because suggesting that someone paint their toenails purple or doing something silly will never seem like an attack to me. The fact that it also doesn't force them to do it immediately makes it seem less like an attack, as opposed to command which is definitely a nonlethal offensive option, like disarming someone in combat.
Charm person is a bit more justifiable, but...
The issue is that it qualifies for the purpose of interacting with the invis spell and since this discussion is how things interact with the invis spell, specific trumps general even if a group would normally rule otherwise.
With that aside:
I would also consider myself to be attacked if someone tried to mind control me, and while suggestion is not as strong as charm or dominate it still takes control of you even without the invis spell it could still be considered an attack by many people. You don't have to do something that is quantifiable by numbers(hp damage, level drain), and so on for it to be an attack.I don't consider making me(via spell) put on makeup a harmful thing, even if it is embarrassing, but an intrusion on the mind is no less an assault than one on the body. It seems the game designers look at it the same way or suggestion would have gotten a free pass.
I think their main reasoning was in case of something like what I was talking about with the Ravenloft monster, where it stayed invisible while bombarding you with effects.
The main thing here is that a lot of the (su) effects can't be considered effects that are attacks, like auras which imply some kind of defense, and despite people not being affected by them would turn invis off simply because there was another creature standing in their aura due to the way the effect works.
Diego Rossi |
. I don't think stealing something counts as an attack.
Where you put the limit?
Disarming someone count as an attack? After all it simply remove the weapon from his and, he don't suffer any "damage".
Sundering something is an attack? You are damaging a inanimate object. If you remove something from my person against my will it is not a action affecting me indirectly. It is a very direct action affecting me in a negative way.
@ Madcap Storm King
While I disagree with your premise as practically all your examples are attacks that directly affect a target, the invisibility spell has some weird problem.
If you have some damaging spell protecting your gear at home a thief trying to rob you and getting hurt by your protections can make it fail even if you are on another plane.
Our disagreement can be resolved only by a extremely accurate definition of what is an attack. Probably it would need several pages of text.
Something that generally should be not necessary as the intent of doing harm is the key part, and it is evident in almost all the situations you cited.
wraithstrike |
I think their main reasoning was in case of something like what I was talking about with the Ravenloft monster, where it stayed invisible while bombarding you with effects.The main thing here is that a lot of the (su) effects can't be considered effects that are attacks, like auras which imply some kind of defense, and despite people not being affected by them would turn invis off simply because there was another creature standing in their aura due to the way the effect works.
The issue with aura is they provide an immediate potential bad effect, just like a fireball would, but the difference is that you have to enter into melee, and the only reason a monster would move that close to you is to make you suffer from the aura since its arms are long enough to give you an item, assuming you are on friendly terms without subjecting you to it.
I don't agree with blanket grouping SU's into attacks or not attacks since some SU's provide DR or better AC. They would not be attacks.Things like death effects, would be an attack.
Auras do have an area affect and a monster can avoid you getting in it if it chooses to. I would not houserule them to not be attacks.
Even the monster than can steal spells can choose to not use the ability. It also does not have an immediate negative result which attacks do.
PS:I do wish it had been an aura, and I can see a GM ruling it as an attack or not doing so depending on how he views the ability.
wraithstrike |
wraithstrike wrote:. I don't think stealing something counts as an attack.Where you put the limit?
Disarming someone count as an attack? After all it simply remove the weapon from his and, he don't suffer any "damage".
Sundering something is an attack? You are damaging a inanimate object. If you remove something from my person against my will it is not a action affecting me indirectly. It is a very direct action affecting me in a negative way.
I think stealing should break invis, but I don't think it does by the rules unless you use the steal combat maneuver. For the purpose of this thread though I am only going by what I think the intention of the rules are, not what I would like for them to be. All CMB's break invis by the rules since they are attacks.
Madcap Storm King |
@ Diego Rossi
This is exactly my point: It's hard to tell what is an attack and what isn't with a lot of abilities with the supernatural descriptor. I guess most of the ones I'm thinking of are hard for me to come up with at the moment or in an older edition. But anyway my point is that you shouldn't lump them in with the "Spell is affecting someone as a target" portion of the spell because it results in things like what I'm about to explain.
@ Wraithstrike
My main purpose here was say a monster with an aura is walking through a building invisible. Another invisible creature walks into his aura. Since they are now in the area of the effect, if his aura is treated like a spell, he drops out of invisibility because, whether he wants to or not, he's using the effect on the creature. Meanwhile, the other guy is still invisible.
Actually, no. He's not invisible, he just runs down the hallway into the aura. That circumstance is one that I think is weird if we lump that in, especially since I think that any sleep effects that are (su) or something just as powerful are already covered by specific rulings.
I did think the X---- thing's effect would work the best for this. The real question with it is does stealing buff spells for itself count as an offensive action? (I am not expecting an answer here, just wondering out loud)
Interesting thing about that thing's ability: It steals spells as a swift action. Its ability can't work most fo the time unless someone tries readying a spell to cast on its turn or it readies by RAW. I did not play it like this. < My best attempt to illustrate that I'm not some kind of RAW monkey.
I'm of the opinion that this really needs errata'd, as well as what constitutes an attack. I've asked 3 people today if they considered suggestion/charm person an attack and NONE of them did. I didn't tell them about this conversation either, as that would have influenced the result.
And while I'm at it, stealth needs work as well.
wraithstrike |
@ Wraithstrike
My main purpose here was say a monster with an aura is walking through a building invisible. Another invisible creature walks into his aura. Since they are now in the area of the effect, if his aura is treated like a spell, he drops out of invisibility because, whether he wants to or not, he's using the effect on the creature. Meanwhile, the other guy is still invisible.
I see your point, but most of these monsters are very big, and I think what happens in an actual game is more important than trying to find a way to make an example work, even though by the rules the monster with the aura that won't turn off might be in trouble assuming he can sneak past anyone anyway. Being huge or larger is not the way to be stealthy.
I think that "swift action" is a typo and it should be immediate. As a swift action the ability is not all that impressive. <--I houseruled it into an immediate action for my game, the one time I used it.
The invis rules have always worked that way though. I think many people have a habit or partially reading abilities or learn something under a GM, and assume it is the rules, only to find it is a houserule. I am guilty of it also. It seems I learn some obscure(to me) rule every week.
As an example I never knew greater dispel magic gave you a +4 bonus when used as a counterspell.
What happens when you roll a nat 1 versus an AoE damaging spell is something I did know, but was a surprise to some very well versed posters.
That is why I like these boards though. Everyone gets to learn from someone else.
edit:stealth I agree with.
Eacaraxe |
1) Ranged legerdemain break invisibility, as far as the spell go. You are negatively affecting a target. It will not break stealth, but that is a different matter from the spell.
It will not break greater invisibility.
Okay, huge argument about this. I'll break down my position on this:
Ranged legerdemain, as a supernatural ability is neither a spell nor spell-like ability which means it is not subject to the same targeting rules as listed under invisibility. Though, it does target an attended object carried by a foe. Now, whether a component pouch is attended or not in combat is not up for debate as I see it: it's attended.
The rules for invisibility directly stating actions towards unattended objects does not break invisibility is not logically equal to a statement that actions directed towards attended objects breaks stealth. You're making assumptions based upon an omission: those assumptions may be reasonably-founded, but they are still assumptions that are, in the lack of a clearly-defined rule or errata, interpretation.
Whether theft classifies as indirect harm is very open to interpretation. It's important to note the examples of what classifies as "indirect harm" includes examples of the actions involved incurring damage as a direct, immediate consequence of that action, though linked to the invisible character's actions via chain of causation. That's already an extremely broad base for what determines indirect harm, especially considering theft does not incur damage as a direct, immediate consequence of the invisible character's action.
The point of clarification here is whether actions directed towards attended objects breaks stealth. The thing with combat maneuvers is that they are, for purposes of rules, attacks (being interchangeable with attacks and typically involving an inherently violent action) while sleight of hand is not.
Also key here is this statement, which no one seems to have brought up (emphasis mine):
Of course, the subject is not magically silenced, and certain other conditions can render the recipient detectable (such as swimming in water or stepping in a puddle).
This seems to cut to the "spirit of invisibility" argument some have made. In this case you'll note the use of the word detectable. Being detectable is by no means whatsoever equivalent to "breaking invisibility" in the sense the invisibility affect ceases. Now, in light of the fact the pick-pocketed character gets an opposed perception check to notice they are being pick-pocketed, it already has a built-in means of detection against an invisible pick-pocket. But, that does not necessarily cause the invisibility affect to cease.
So, as I read it, ranged legerdemain for sleight of hand is a supernatural ability that targets an attended object but does not do direct harm nor is an attack. Therefore, in the absence of a stated rule or errata it does not break stealth, but it makes the action detectable via the built-in perception check. However, it sorely needs clarification by the devs.
3) Your "total stealth modifier of +75 to stand still, +55 to move." include the invisibility bonus. Remove that and it become a way more manageable +35. The wizard will probably not make it, but other party members can.
Manageable by someone with the right race/class/feat/item selection perhaps. A DC 45, assuming an average roll by the assassin, to detect is still a freaking tough DC to meet at level 13 with the exception of something like an elf inquisitor with mega-wisdom and a couple feats sunk into raising perception.
Hide in Plain Sight (Su): At 8th level, an assassin can use the Stealth skill even while being observed.
Your assassin is using a ability 5 levels above the level you stated. Maybe your trick don't work so well if you follow the rules.
Oh, derp. Good catch. My original idea was a straight wizard/assassin, I threw in the trickster as an alternate idea and got them conflated somewhere along the lines, totally my fault. So, throw the trickster levels out and at level 13 you have a 5 wizard/8 assassin, who has everything you need including quiet death and HiPS, minus the limited dispels but still with the spell selection, with a comparable death attack save DC. Plus no "steal the component pouch" fracas to tip his hand before he death attacks.
The BEEG knowing his not signature spells smack of GM fiat.
I never said he did. Rather, in my original post I was going with the idea with intelligence-gathering, he'd know the signature spells, prep hard counters, then use dispel to fill the blanks. Really, if an enemy wizard knew a PC wizard's entire spell list why even bother with dispel and chancing losing a counter roll?
As far as people with ranks in spellcraft, I usually give my rogue and spy PC's and NPC's a few ranks. It helps for just that reason: if you're going to spy on a spellcaster, better you know what to look for than not. Anyone can roll to identify a spell with components (V, S, or M) or visible/ongoing effects as long as they have ranks in spellcraft (which RAW is full of crap on that one, I can't identify the spell of origin of black tentacles sprouting out of the ground grasping people?), they just may not be able to do anything with that information save relay it. It's simple to get a spy in a party for short periods of time or observe an outdoors encounter and have someone flee after watching the party buff.
Madcap Storm King |
Madcap Storm King wrote:
@ Wraithstrike
My main purpose here was say a monster with an aura is walking through a building invisible. Another invisible creature walks into his aura. Since they are now in the area of the effect, if his aura is treated like a spell, he drops out of invisibility because, whether he wants to or not, he's using the effect on the creature. Meanwhile, the other guy is still invisible.
I see your point, but most of these monsters are very big, and I think what happens in an actual game is more important than trying to find a way to make an example work, even though by the rules the monster with the aura that won't turn off might be in trouble assuming he can sneak past anyone anyway. Being huge or larger is not the way to be stealthy.
I think that "swift action" is a typo and it should be immediate. As a swift action the ability is not all that impressive. <--I houseruled it into an immediate action for my game, the one time I used it.
The invis rules have always worked that way though. I think many people have a habit or partially reading abilities or learn something under a GM, and assume it is the rules, only to find it is a houserule. I am guilty of it also. It seems I learn some obscure(to me) rule every week.
As an example I never knew greater dispel magic gave you a +4 bonus when used as a counterspell.
What happens when you roll a nat 1 versus an AoE damaging spell is something I did know, but was a surprise to some very well versed posters.
That is why I like these boards though. Everyone gets to learn from someone else.
edit:stealth I agree with.
Yes, I suppose so. Maybe something like the gremlins which have auras would be a better example. Pugwampi I believe have a negative affecting aura they can't turn off.
I was trying to justify this because of some things I half-remembered, but I guess it can go either way. It is a muddy area of the rules for a reason, because things are complicated being mostly non-standard effects.
I houseruled the hell out of that monster. It does not work as intended.
I am glad that we both got to learn something, I'm just sorry that it had to be full of unnecesary internet drama.
Like I've said time and time again, I've played this game for eight years and I'm still learning new rules.
Diego Rossi |
Note: I haven't read several posts, so maybe this is outdated, but:
For purposes of this spell, an attack includes any spell targeting a foe or whose area or effect includes a foe. Exactly who is a foe depends on the invisible character's perceptions. Actions directed at unattended objects do not break the spell. Causing harm indirectly is not an attack. Thus, an invisible being can open doors, talk, eat, climb stairs, summon monsters and have them attack, cut the ropes holding a rope bridge while enemies are on the bridge, remotely trigger traps, open a portcullis to release attack dogs, and so forth. If the subject attacks directly, however, it immediately becomes visible along with all its gear. Spells such as bless that specifically affect allies but not foes are not attacks for this purpose, even when they include foes in their area.
Those are all separated but interrelated statements.
a) For purposes of this spell, an attack includes any spell targeting a foe or whose area or effect includes a foe.
Self explanatory. Using the term effect would be better but it still work.
b) Exactly who is a foe depends on the invisible character's perceptions.
Not necessarily linked only to the spell part. It work to define who is a foe for all your actions as far as the Invisibility spell work.
Using Lay of hand on someone require a touch, if you are using it on a friend in combat it still require a touch attack but it will not break invisibility as you don't perceive him as a foe.
c) Actions directed at unattended objects do not break the spell.
Again self explanatory.
d) Causing harm indirectly is not an attack. Thus, an invisible being can open doors, talk, eat, climb stairs, summon monsters and have them attack, cut the ropes holding a rope bridge while enemies are on the bridge, remotely trigger traps, open a portcullis to release attack dogs, and so forth.
And here we start to diverge. For me stealing something from a person is causing harm and so it is an attack. Madcap and Wraithstrike seem to disagree even if in different ways.
e) If the subject attacks directly, however, it immediately becomes visible along with all its gear.
I.e.: target the guy with any effect causing harm (in the broader sense of the term) to him or include the target in a area of effect of something causing harm.
Even auras that give negative modifiers and other similar stuff count for this part of the spell description.
f) Spells such as bless that specifically affect allies but not foes are not attacks for this purpose, even when they include foes in their area.
Again self explanatory.
The mess is born of an attempt to avoid some shenanigans with spells while specifying that spells and actions indirectly affecting someone don't break invisibility, but the RAI to me seem very clear: if you target someone with the intent to cause harm to him the invisibility spell is broken.
Same thing is you purposefully use an AaE effect that includes a foe in it.
Note in this situation the two invisible and undetected guys passing near each other, each one with a "harmful" aura will not immediately become visible as they don't perceive he other guy as a foe.
The moment in which one of them perceive the other as a foe and keep his aura active to affect him he will become visible.
Eacaraxe |
a) For purposes of this spell, an attack includes any spell targeting a foe or whose area or effect includes a foe.
Self explanatory. Using the term effect would be better but it still work.
[...]
d) Causing harm indirectly is not an attack. Thus, an invisible being can open doors, talk, eat, climb stairs, summon monsters and have them attack, cut the ropes holding a rope bridge while enemies are on the bridge, remotely trigger traps, open a portcullis to release attack dogs, and so forth.
[...]
I.e.: target the guy with any effect causing harm (in the broader sense of the term) to him or include the target in a area of effect of something causing harm.
Even auras that give negative modifiers and other similar stuff count for this part of the spell description.[...]
The mess is born of an attempt to avoid some shenanigans with spells while specifying that spells and actions indirectly affecting someone don't break invisibility, but the RAI to me seem very clear: if you target someone with the intent to cause harm to him the invisibility spell is broken.
Same thing is you purposefully use an AaE effect that includes a foe in it.
See, there's a contradiction in there that, I'll grant, is clarified and muddied at the same time by the rules.
If the key is the intent to cause harm, then an action like cutting a rope, releasing attack dogs, summoning monsters who then attack, opening floodgates, et cetera ought to break stealth. Now, these are all things which due to the invisible character's action immediately incur damage, negative modifiers or a negative condition, which seems to be the bar for "harm" in this case which is a narrow definition. But, they don't break invisibility because the acting character is not directly incurring damage, negative modifiers or a negative condition despite obvious intent. The intent to cause harm only affects the determination between "friend and foe", not "direct versus indirect".
Pick-pocketing neither incurs damage, negative modifiers nor a negative condition. That action may directly target a foe's attended item, but is not harmful in the same sense I described above. Moreover, the deleterious effect is indirect; the pick-pocketer is taking an item, which is necessary only when casting spells with material components. That does not incur a concentration check, caster level check to successfully cast, negative modifiers on related checks, or directly prohibit spellcasting by way of a negative condition or effect.
It also needs to be said that auras are passive effects opposed to active effects. The invisibility rules strongly imply that to break invisibility, the invisible character must have taken an action (i.e. use an active effect) that causes harm. Passive effects such as auras do not require action be taken.
Moreover, this gets muddied in the case of ongoing magical effects. According to RAW, an invisible character can cast ice storm as long as there are no foes in its area of effect without breaking invisibility. Yet, if a foe enters ice storm's area of effect through no action of the caster's own the invisibility affect immediately ends. The same thing applies to a foe that sticks their hand in a wall of fire, (for whatever stupid reason) touches a prismatic sphere, or any other ongoing area-effect spell. The only absolution for this instance was the spell effect was initially created by action, even if the linkage between the caster and the harm incurred is indirect (it was the foe's action that incurred damage).
Now, as I said previously, sleight of hand breaking invisibility is certainly a reasonable interpretation of the rules and I fault no one for interpreting it such. I would hope people who interpret the rules as such can say the same for my position. That is why I also mentioned it sorely needs errata or an FAQ entry.
BigNorseWolf |
Pick-pocketing neither incurs damage, negative modifiers nor a negative condition. That action may directly target a foe's attended item, but is not harmful in the same sense I described above. Moreover, the
deleterious effect is indirect; the pick-pocketer is taking an item, which is necessary only when casting spells with material components.
ohmmmmmm
In D&D, you are your stuff. Your stuff is you.
Stuff you are holding gets your saving throws. Put a bar of iron on the ground, someone casts heat metal, it gets hot. Pick it up, cast the same spell, it gets a save.
Stuff you are wearing becomes more durable while you wear it. A backpack in the crosshairs of a fireball is toast. A backpack a high level fighter is wearing being hit with the same fireball is fine (99% of the time)
If you are protected from fire, your stuff is protected from fire, even stuff you picked up after you got the spell.
Targeting a creatures stuff is the same thing as targeting the creature.
BigNorseWolf |
BigNorseWolf wrote:Targeting a creatures stuff is the same thing as targeting the creature.That's nice, but you haven't explained how it incurs direct harm in the same sense invisibility's rules use.
As I said, pickpocketing does not directly incur damage, negative modifiers or negative conditions.
You don't need to directly harm someone to break invisibility, you just need to target them.
If you target them, and targeting their stuff is targeting them, then you've targeted them.
Targeting breaks invisibility.
Eacaraxe |
You don't need to directly harm someone to break invisibility, you just need to target them.
If you target them, and targeting their stuff is targeting them, then you've targeted them.
Targeting breaks invisibility.
Only, according to RAW, in the case of spells, spell-like abilities, physical attacks and combat maneuvers (as those count as physical attacks as well). Sleight of Hand is a skill check. Ranged legerdemain is a supernatural ability. Neither of those are spells, spell-like abilities, physical attacks or combat maneuvers. That causes the discussion to fall back on whether pick-pocketing causes "direct harm", which it does not.
As I said previously, that is a very specific set of positive statements regarding what does and does not break invisibility. The inclusion of positive statements excludes all others.
wraithstrike |
Eacaraxe wrote:BigNorseWolf wrote:Targeting a creatures stuff is the same thing as targeting the creature.That's nice, but you haven't explained how it incurs direct harm in the same sense invisibility's rules use.
As I said, pickpocketing does not directly incur damage, negative modifiers or negative conditions.
You don't need to directly harm someone to break invisibility, you just need to target them.
If you target them, and targeting their stuff is targeting them, then you've targeted them.
Targeting breaks invisibility.
Targeting has a specific term with invis. It references AoE's and target per the magic chapter. You are using the generic term which would also include targeting them for harm by cutting a rope on a bridge which would not break the spell.
Madcap Storm King |
BigNorseWolf wrote:Eacaraxe wrote:BigNorseWolf wrote:Targeting a creatures stuff is the same thing as targeting the creature.That's nice, but you haven't explained how it incurs direct harm in the same sense invisibility's rules use.
As I said, pickpocketing does not directly incur damage, negative modifiers or negative conditions.
You don't need to directly harm someone to break invisibility, you just need to target them.
If you target them, and targeting their stuff is targeting them, then you've targeted them.
Targeting breaks invisibility.
Targeting has a specific term with invis. It references AoE's and target per the magic chapter. You are using the generic term which would also include targeting them for harm by cutting a rope on a bridge which would not break the spell.
Yeah, spells all break it, harmless ones, daylight, any spell that targets a foe or includes it in its area.
Eacaraxe |
Targeting has a specific term with invis.
Indeed, it does. Let's examine it, emphasis mine:
The spell ends if the subject attacks any creature. For purposes of this spell, an attack includes any spell targeting a foe or whose area or effect includes a foe. Exactly who is a foe depends on the invisible character's perceptions. Actions directed at unattended objects do not break the spell. Causing harm indirectly is not an attack. Thus, an invisible being can open doors, talk, eat, climb stairs, summon monsters and have them attack, cut the ropes holding a rope bridge while enemies are on the bridge, remotely trigger traps, open a portcullis to release attack dogs, and so forth. If the subject attacks directly, however, it immediately becomes visible along with all its gear.
By the spell's own definition, sleight of hand does not qualify as an attack. It is not a spell, spell-like ability, attack action or combat maneuver. It is a skill check that requires a standard (or move) action. Moreover, in this particular instance it is supplemented by a supernatural ability, which is again not a spell, spell-like ability, attack action or combat maneuver. Now, targeting in invisibility's case only applies for the purposes of attack actions, combat maneuvers, spells and spell-like abilities, that is positively stated within the rules themselves; moreover, skill checks are distinctly and perhaps even deliberately omitted from this list of what is classified as an attack for the purposes of invisibility. That seems like a damned odd and telling omission to me in an otherwise fairly inclusive list.
Now, if I've missed some portion of the rules in which skill checks count as attacks, I'd love to see a citation so we can get past this entire tangent. But, as I said I can understand an interpretation that claims sleight of hand breaks stealth, which is why I've said repeatedly any ruling on this is RAI and an errata or FAQ entry is necessary to clarify this. Moreover, if indeed sleight of hand were classified as an attack, then ranged legerdemain would incur the -20 sniping stealth penalty for pickpocketing, which would be stated within the rules for ranged legerdemain. It does not.
Nor does sleight of hand do direct harm, direct harm in this case being an immediate incurrence of damage, negative modifier, or negative condition by the pickpocket. So, not only is sleight of hand not an attack, it's not even direct harm as typified in invisibility's rules!
So, the question here of "does this break invisibility?" is answered by a two prong test. The first prong is whether it is considered an attack, and it is not. The second prong is whether it incurs direct harm, and it does not. Considering sleight of hand fails both prongs of this test, the conclusion is that it does not break invisibility.
Yeah, spells all break it, harmless ones, daylight, any spell that targets a foe or includes it in its area.
I actually mentioned that previously, though in the context of an ice storm spell the AE of which a foe entered through no action of the caster's own.
Eacaraxe |
No. I'm not.
You're not; he was responding to me.
My point is that targeting in this case is irrelevant. That it targets an attended object is a foregone conclusion. The question is whether sleight of hand A) counts as an attack for the purposes of invisibility, and B) causes direct harm for the purposes of invisibility. Those are the two conditions that need be examined, here; "targeting" by invisibility's rules only comes into play in the case of attack actions, combat maneuvers, spells and spell-like abilities (and the last there is an interpretation, given invisibility's rules only state spells in the first place but omit spell-like abilities).
The question of targeting only enters play in the event sleight of hand A) is considered an attack, or B) causes direct harm. In which case, the question of targeting is irrelevant as either of those conditions break invisibility by merit of the spell's description.
If sleight of hand is neither A) considered an attack under invisibility's special definition, nor B) a source of direct harm, then targeting is irrelevant as it is not an action that triggers the end of the effect by the spell's own description. This is my basic assertion in this discussion.
Diego Rossi |
Invisibility wrote:The spell ends if the subject attacks any creature.By the spell's own definition, sleight of hand does not qualify as an attack. It is not a ... attack action or combat maneuver.
Stop right here.
Notice the difference?The spell speak of "attacking a creature", you speak of "a attack action".
The first is a term of the English language, the second is a specific game term.
The two are not the same thing.
As long as you use the two terms as if they were interchangeable you are speaking of something different from the spell limitations.
The spell go to great length to exclude some specific form of attack (those that do indirect harm) and to include other (spells that affect the a foe) even when they don't do harm (if you cast chaos hammer against a chaotic creature your invisibility is broke, even if you don't do any damage).
Think about that a bit.
So, the question here of "does this break invisibility?" is answered by a two prong test. The first prong is whether it is considered an attack, and it is not. The second prong is whether it incurs direct harm, and it does not. Considering sleight of hand fails both prongs of this test, the conclusion is that it does not break invisibility.
Your first prong fail the moment you equate attack (colloquial English) to attack action (game term).
It the rules meaning was an attack action the game term would have been used.The second depend heavily on your definition of harm. You prefer a very narrow definition, I think we should use a broad definition.
Eacaraxe |
As long as you use the two terms as if they were interchangeable you are speaking of something different from the spell limitations.
The spell go to great length to exclude some specific form of attack (those that do indirect harm) and to include other (spells that affect the a foe) even when they don't do harm (if you cast chaos hammer against a chaotic creature your invisibility is broke, even if you don't do any damage).
Yes, that also includes oddities such as breaking invisibility if a foe wanders into the area of effect of an ongoing spell after it's cast. I would further a guess that definition is written such to include hostile spells that do not incur damage, negative modifiers or negative conditions yet are deleterious such as, for example, charm person or suggestion.
Your first prong fail the moment you equate attack (colloquial English) to attack action (game term).
It the rules meaning was an attack action the game term would have been used.
I'm conflating nothing, here. I'm using the spell's own definition of attack:
For purposes of this spell, an attack includes any spell targeting a foe or whose area or effect includes a foe... If the subject attacks directly, however, it immediately becomes visible along with all its gear.
In this case, the definition of "attack" which by the rules is the sole purview of attack actions (whether it's an AoO, full attack, touch attack delivery for a spell, or any action requiring an attack roll) and by extension combat maneuvers, is extended to include spells which target a foe or include a foe in its area of effect. That's it. A skill check is not an attack roll.
You can check this yourself easily: does an arcane trickster who uses ranged legerdemain to pick-pocket break stealth? Does ranged legerdemain incur the -20 sniping penalty to re-stealth? If indeed sleight of hand were considered an attack, then the answer to both those questions would be yes. It, in fact, does neither...because it's not an attack.
The second depend heavily on your definition of harm. You prefer a very narrow definition, I think we should use a broad definition.
All right, let's use a broad definition for argument's sake (which, by the way, does not impact my position a narrow definition of harm is necessary and supported by the spell's description). It's still indirect, given it only impacts actions taken by the caster in an ancillary fashion; nothing precludes the wizard from using a secondary pouch, casting spells that do not require material components, or using the eschew materials feat. The pickpocket is neither incurring damage, negative modifiers nor imparting a negative condition.
EDIT: As a side note, I started a thread about this under rules questions so we can discontinue the threadjack. We'll see what comes of that.
Kuma |
Teleport makes high level play much more interesting. Because of teleport you can spend three weeks crafting badly needed gear upgrades (or paying to have them crafted) and then arrive at your destination at the same time you would have if you'd taken a ship.
You can also jaunt back and forth from unprotected locations. Rope trick? Why bother? Just go home for the night and return to that dank crypt in the morning.
If your plot relies on a long trip, that's unfortunate, because long trips are boring. When playing through overland travel at low levels I often stare into space and wish for death. Why in the world would I subject myself to extra percentile rolls for random encounters and lots of discussion of overland travel speeds? Boom, we're there. The cultists expected us to come through the only pass and set up an ambush in the mountains? Well nuts to them, looks like the temple is only half-guarded when the party arrives. :P
skrahen |
Teleport makes high level play much more interesting. Because of teleport you can spend three weeks crafting badly needed gear upgrades (or paying to have them crafted) and then arrive at your destination at the same time you would have if you'd taken a ship.
You can also jaunt back and forth from unprotected locations. Rope trick? Why bother? Just go home for the night and return to that dank crypt in the morning.
If your plot relies on a long trip, that's unfortunate, because long trips are boring. When playing through overland travel at low levels I often stare into space and wish for death. Why in the world would I subject myself to extra percentile rolls for random encounters and lots of discussion of overland travel speeds? Boom, we're there. The cultists expected us to come through the only pass and set up an ambush in the mountains? Well nuts to them, looks like the temple is only half-guarded when the party arrives. :P
....
Reminds me of a story our rogue actually spotted the scrying sensor and didn't say anything to anyone else....didn't realize the significance I guess wizard(me) marked the spot with arcane marks and memorized the area, then we popped home.....When we came back for day (three I think) the teleport trap....errg darkness arrows, slime, I got downed on that first round, though later I was informed the teleport trap would pop us back there anyway if we try to leave like that...
Anyway moral of the story: be very careful with teleports. Don't let the bad guys know where you are going to show up Teleport trap covers 13 40ft cubes at the minimum. CYA