
Evershifter |
Anyone have any solid opinions, one way or the other, about the Musket Master archetype for the Gunslinger?
Thinking about playing one in an upcoming game, though it'll certainly start off as a sort of survival style game, so I may not have the luxury of being choosey about the firearm that I get to use. After a bit though, it should be fine.
Any songs of praise for a good decision?
Naysayers?
Fans of the Pistolero wish to weigh in?
Vanilla Gunslingers represent?

Starbuck_II |

Anyone have any solid opinions, one way or the other, about the Musket Master archetype for the Gunslinger?
Thinking about playing one in an upcoming game, though it'll certainly start off as a sort of survival style game, so I may not have the luxury of being choosey about the firearm that I get to use. After a bit though, it should be fine.
I think if you are going 2 handed guns: you need Musket master to reload as a free action. 1/attack a rd is not very good.
Benefit, you can shoot multiple scatter shots (hitting group of enemies multiple times) with a blunderbus.

Master_Crafter |
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Just taking the Musket master reduces the full round load time to a standard action, which is good, but at 3rd level you effectively reduce it again to a move action. Take Secret Stash or spend gold on alchemical paper cartridges reduces it again to a free action, which is great cause you get a full attack. Even without the alchemical cartridges, you can take a weapon with 2 barrels to get a second attack.
And all that with just 3 levels and one feat or some gold! Add in the feats necessary for the Snap Shot tree and you get a threat range of 15ft with your firearm.
Now, If you want some DPS, take a detour to go Monk of the Sacred Mountain (4lvls) for Bastion Stance, and now you can carry a Double Hackbut (2d12) without having to spend a full round to set up a cart or having to use anything to brace against. Add in one spell, Gravity Bow, to increase the effective size of your weapon by one and you are doing 4d12/hit (calculated using Combat Manager and PCGen). Finally take the Signature Deed (Dead Shot) feat, and if you ever just need to drop someone, your average damage will be ~74+Dex against a Touch AC of 16 with a range of 50 ft and a 15% crit chance (hello Massive Damage)! (Remember, if ANY of your attack rolls are a treat, you just confirm once, and nothing says it just applies to the extra damage from that attack.)
In other words, Musket master, built right, is a god!