Ranger Homebrew


Homebrew and House Rules


here's my ranger Homebrew.

Swordsmasher's Ranger

I reworked a bunch of stuff, got rid of spells, added more combat feats and changed them around some.

Also, I took Jump out of Acrobatics, and Added it, Climb, and Swim to Athletics.

Some of the feats in the combat style feats list are also homebrew, but basically (not complete writeups):

Rapid Strike: works like rapid shot but with a melee weapon.
Flurry Strike: as a standard action you can make an attack with your main and off-hand weapon.
Combat Archery, Combat Rifleman: Allow the user to shoot at a target without provoking an attack of opportunity.

and I wrapped Point Blank Shot and Precise Shot into one feat, which I called Precise Shot.

here's a preview

Rifleman: If the Ranger selects rifleman weapon style, he gains proficiency with two-handed firearms and begins play with a battered blunderbuss or musket, and only he knows how to use it properly. All other creatures treat his gun as if it had the broken condition. If the weapon already has the broken condition, it does not work at all for anyone else trying to use it. This starting weapon can only be sold for scrap (it's worth 4d10 gold when sold).
The ranger can choose from the following list whenever he gains a combat style feat: Amateur Gunslinger, Deadly Aim, Focused Shot, Precise Shot, Rapid Reload, and Weapon Focus. At 6th level, he adds Combat Rifleman and Improved Precise Shot to the list. At 9th level he adds Disengaging Shot and Pinpoint Targeting.

Hunter (Ex): A number of times per day equal to the Ranger's Wisdom modifier, the ranger can name a creature as a Favored Enemy (see the Ranger Favored Enemies table). Naming a creature as a favored enemy requires a swift action. The ranger gains a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against his favored enemies. Likewise, he gets a +2 bonus on weapon attack and damage rolls against them. A ranger may make Knowledge skill checks untrained when attempting to identify these creatures. If the ranger chooses humanoids or outsiders as a favored enemy, he must also choose an associated subtype (such as elves for Humanoids, or fire for outsiders). (Note that there are other types of humanoid to choose from—those called out specifically on the table below are merely the most common.) If a specific creature falls into more than one category of favored enemy, the ranger's bonuses do not stack; he simply uses whichever bonus is higher.

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Enjoy!!!

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