Acrobatics - Tumbling question


Rules Questions

Scarab Sages

First off, my apologies if this issue has been dealt with already. After a quick troll of the boards I wasn't able to find anything about it. The issue is about tumbling through threatened spaces. If I'm going to tumble past opponents A, B and C, who are all standing in a line with 5' between each of them do I make one Acrobatics check vs. their highest CMD+4 or do I make a check for A at CMD, check for B at CMD+2, and then a check for C at CMD+4? From what I can tell from the book it would be the latter option of three separate checks. However, those in my local group have told me that its the former; one check at highest CMD+4. I can't find anything to support that theory unless you wildly misinterpret the chart and its accompanying text. Or am I missing something?

Dark Archive

I believe it is one roll and then you check it against each opponents CMD.


You roll against every enemy and every enemy after the first adds a +2 to the DC.


RAW is one chance each at DC, DC+2, DC+4

Personally to keep things fast I do a reversal, and you only keep rolling if you fail. DC+4, then +2, then DC. Usually my players are high enough level to avoid everything or nothing anyway. Works escpecially well when moving through a surrounded, occupied space: +9 (or higher) then +2 then +0.

Dark Archive

General Chaos wrote:

RAW is one chance each at DC, DC+2, DC+4

Personally to keep things fast I do a reversal, and you only keep rolling if you fail. DC+4, then +2, then DC. Usually my players are high enough level to avoid everything or nothing anyway. Works escpecially well when moving through a surrounded, occupied space: +9 (or higher) then +2 then +0.

Yep, here is the FAQ on it.


Thanks everyone! Love to debunk the rules lawyers at my group.

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