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First off, my apologies if this issue has been dealt with already. After a quick troll of the boards I wasn't able to find anything about it. The issue is about tumbling through threatened spaces. If I'm going to tumble past opponents A, B and C, who are all standing in a line with 5' between each of them do I make one Acrobatics check vs. their highest CMD+4 or do I make a check for A at CMD, check for B at CMD+2, and then a check for C at CMD+4? From what I can tell from the book it would be the latter option of three separate checks. However, those in my local group have told me that its the former; one check at highest CMD+4. I can't find anything to support that theory unless you wildly misinterpret the chart and its accompanying text. Or am I missing something?

General Chaos |

RAW is one chance each at DC, DC+2, DC+4
Personally to keep things fast I do a reversal, and you only keep rolling if you fail. DC+4, then +2, then DC. Usually my players are high enough level to avoid everything or nothing anyway. Works escpecially well when moving through a surrounded, occupied space: +9 (or higher) then +2 then +0.

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RAW is one chance each at DC, DC+2, DC+4
Personally to keep things fast I do a reversal, and you only keep rolling if you fail. DC+4, then +2, then DC. Usually my players are high enough level to avoid everything or nothing anyway. Works escpecially well when moving through a surrounded, occupied space: +9 (or higher) then +2 then +0.