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Hi,
I hope I put this in the right section.
I'm currently running a Kingmaker game. One of my players is playing a half-orc ranger with the natural weapon fighting style, and after reading some of the posts on the boards, found out about Feral Combat Training and how it would help his character.
He's going to take some levels of Monk (after building a garrison and starting his own "school") and look into the Feral Combat Training Feat for his claws and his teeth (half-orc with the "toothy" trait).
He noticed that there weren't any monk archetypes or new rules that allowed Monks to take Feral Combat Training or the new Style feats as monk bonus feats.
He's asked if I can house rule it so he can take Feral Combat Training as a bonus feat.
Part of me thinks "no worries, a feats a feat", and he's willing to take all of the prerequisites, so that's pretty good.
The other part thinks "they didn't give style feats or feral combat training as monk bonus feats for a reason".
Can someone help?

Maezer |
There is a monk archetype that gives style feats (master of many styles). I don't think there is much of power shift in allow access (so long as the prerequisites are met).
And I personally think Feral Combat training is a very weak feat. I really don't think a stunning "bite" or elemental "bite" have any real advantage of the unarmed strike. And if he already has a Bite/Claw/Claw attack routine flurrying because fairly unattractive. Though I suppose it lets you leverage Greater Natural Weapon a bit, but still no more than it does for the unarmed strike already.
I'd let him have them. Though I personally don't think the clawing/biting monk fits the lawful theme real well baring the Martial Artist archetype.