Fudging Rolls


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TriOmegaZero wrote:
Just treat everything I say as a lie.

(Hands TOZ the cake)

(returns to planning next week's BadWrongFun)

Grand Lodge

Zaranorth wrote:
TriOmegaZero wrote:
Just treat everything I say as a lie.
I see what you did there.

Did you? Did you really?


Dren Everblack wrote:


Also in my defense, I only fudge if I think I can do so without it being noticed.

Exactly HOW is this a defense?

It just boggles my mind.

It's not the getting noticed part that's wrong here, it's the basic act. There's a reason that you don't want to get noticed. At some level you realize that it's not the right thing to be doing, and being noticed would make you have to face it. Thus you conclude that being noticed is the problem...

There is a difference between the following two occurrences when a PC is getting reincarned (as it was given as an example):

1. "Oh look I rolled 00 DM's choice.. I'll give you this that you wanted" (Meanwhile the real roll was 99).

2. "Hey you wanted to be this, I'll let you come back at that".

Now personally I wouldn't care for either of these, but I find that there's absolutely no reason to take choice 1 over choice 2. Choice 2 is at the very least being honest with everyone, even if it's not kosher.

-James

Liberty's Edge

I love the term "BadWrongFun" as it's used on these boards.

The implicit definition of it is: "You're telling me that the way I'm having fun is bad and wrong, which is a moronic statement, because I'm having fun doing it."

However, this in and of itself is silly. Of course you can be having fun, and yet be doing something bad and wrong. Hundreds of examples immediately spring to mind. Any number of recreational drugs fall into this category, as does riding around drunk in your car, as does a number of like-minded kids picking on weaker/smaller kids at the playground. These are just a few examples. We're human beings. We don't all get the most pleasure out of the most cherubic experiences. We're flawed. It's actually pretty cool.

In the context of this discussion, BadWrongFun is a logical fallacy of the worst order. Some of us are saying "You're headed down a road that could cause unnecessary tension amongst your gaming group, and more importantly, your friends", and the response is "BadWrongFun!".

Well, actually, yeah. BadWrongFun. It's all BadWrongFun and games until somebody's character doesn't get a roll flubbed for them that got flubbed for the last guy, and they get ticked off and leave the group. That's what we're talking about. We're actually trying to help, even if some of us aren't the most diplomatic rats in the pack.

For my part, I sincerely hope it continues to go your way, and nobody gets ticked off and leaves your group over it. Do I prefer to not incur the risk of that happening? Absolutely.

Owner - House of Books and Games LLC

Jeremiziah wrote:

I love the term "BadWrongFun" as it's used on these boards.

The implicit definition of it is: "You're telling me that the way I'm having fun is bad and wrong, which is a moronic statement, because I'm having fun doing it."

However, this in and of itself is silly. Of course you can be having fun, and yet be doing something bad and wrong. Hundreds of examples immediately spring to mind. Any number of recreational drugs fall into this category, as does riding around drunk in your car, as does a number of like-minded kids picking on weaker/smaller kids at the playground. These are just a few examples. We're human beings. We don't all get the most pleasure out of the most cherubic experiences. We're flawed. It's actually pretty cool.

In the context of this discussion, BadWrongFun is a logical fallacy of the worst order. Some of us are saying "You're headed down a road that could cause unnecessary tension amongst your gaming group, and more importantly, your friends", and the response is "BadWrongFun!".

Well, actually, yeah. BadWrongFun. It's all BadWrongFun and games until somebody's character doesn't get a roll flubbed for them that got flubbed for the last guy, and they get ticked off and leave the group. That's what we're talking about. We're actually trying to help, even if some of us aren't the most diplomatic rats in the pack.

For my part, I sincerely hope it continues to go your way, and nobody gets ticked off and leaves your group over it. Do I prefer to not incur the risk of that happening? Absolutely.

Congratulations!

(Hands Jeremiziah the You Have Won The Internet Award)

Frankly, I think I'm pretty safe here. I've been running games since 1982 in all incarnations of D&D since the blue box, I've been running games at conventions since 2003, and the only feedback I've ever gotten (both directly and indirectly) has been positive. People have fun.

This is especially important in a convention setting, where you as a GM have to remember that it is NOT your game; it is the players' game, as they are the paying customers and you're the one with the free ride.

So, yeah, call it BadWrongFun if you want, and I'll continue to call myself Captain of the BadWrongFun League. And hey, it doesn't even involve running people over with cars or Charles Manson!


james maissen wrote:


Exactly HOW is this a defense?

It just boggles my mind.

It's not the getting noticed part that's wrong here, it's the basic act. There's a reason that you don't want to get noticed. At some level you realize that it's not the right thing to be doing, and being noticed would make you have to face it. Thus you conclude that being noticed is the problem...

There is a difference between the following two occurrences when a PC is getting reincarned (as it was given as an example):

1. "Oh look I rolled 00 DM's choice.. I'll give you this that you wanted" (Meanwhile the real roll was 99).

2. "Hey you wanted to be this, I'll let you come back at that".

Now personally I wouldn't care for either of these, but I find that there's absolutely no reason to take choice 1 over choice 2. Choice 2 is at the very least being honest with everyone, even if it's not kosher.

-James

James, I get it - you don't approve. I get it you are all about 100% honesty all the time.

I have clearly stated that my players and I have a clearly defined understanding that this is how we play. They know I will sometimes fudge, they want that, and they have told me that they do not want to know when I am doing it.

Again, I get that this is alien and wrong to you, and that we don't even play the same game.

So be it.

Liberty's Edge

gbonehead wrote:

Congratulations!

(Hands Jeremiziah the You Have Won The Internet Award)

Frankly, I think I'm pretty safe here. I've been running games since 1982 in all incarnations of D&D since the blue box, I've been running games at conventions since 2003, and the only feedback I've ever gotten (both directly and indirectly) has been positive. People have fun.

This is especially important in a convention setting, where you as a GM have to...

Not trying to win the internet. Just trying to help out the community.

But of course you know that, because you utterly ignored that part of what I said.

The hobby is at a point in it's history where almost everyone you're going to talk to on a messageboard about the hobby has been in the hobby for awhile. It's a base assumption that I make, and doubly so when I'm talking to someone with a purple border.

I respect your experience. I also have some experience. Experience is not the subject in this thread, although it does have some peripheral value. I would agree that someone with as much experience as you or I is less likely to make bad decisions with where and when to fudge rolls than someone who's new at the hobby. Maybe even exponentially less likely.

That doesn't decrease the validity of the recommendation to let the dice fall where they may, and when possible, GM without a screen. I don't like seeing tables break up or friends fight. This is one of the few in-game things that can make that happen. Why risk it? That's my point. I'm speaking more to people who might visit this thread in the future with open minds than I am to people who are set in their ways.

Also, I didn't make the Manson comment, or the running people over with cars comment. That was snorter and TOZ respectively.


Jeremiziah wrote:
And you're only a liar if, when a player directly asks you "is that really what the dice said?", you respond "yes", when it wasn't.

Wouldn't that be related to a GM's skill and honesty more than an ancillary decision to fudge?

I mean, if a player came to me during character generation and asked if it would be a good idea to play a wizard and I said "yes", knowing the game's campaign setting was a boreal waste populated by barbarian tribes who hunt and murder wizards, I've lied to a player and done them a grave disservice. The same could be said of playing a demihuman in a highly prejudicial and racist game setting, or a paladin in a strongly lawful evil-aligned setting. Or if I outright said dragons were extinct or never existed in a game setting, then slapped the PC's in the face with a dragon encounter every few game sessions without justification. Really, the list of examples here goes on.

Meanwhile, a GM can fudge and be honest about it. I fudge and I don't lie to my players about it; I won't volunteer the information, but if questioned I'll be frank about why I did it, how it fit into mechanics and the greater scheme of things, and what I think should be done in its wake. That's because I'm an honest GM, even if while wearing the GM hat I'm a devious, deceptive and manipulative bastard. That's why my players trust me to make and run a fun game, even if the rules have to be thrown out the window from time to time.

Again, that's an example that has little if anything to do with fudging, but everything to do with the quality of a given GM. Regardless what more anti-fudging people would argue, while those are not mutually exclusive they are very different topics.

Quote:

In the context of this discussion, BadWrongFun is a logical fallacy of the worst order. Some of us are saying "You're headed down a road that could cause unnecessary tension amongst your gaming group, and more importantly, your friends", and the response is "BadWrongFun!".

Well, actually, yeah. BadWrongFun. It's all BadWrongFun and games until somebody's character doesn't get a roll flubbed for them that got flubbed for the last guy, and they get ticked off and leave the group. That's what we're talking about. We're actually trying to help, even if some of us aren't the most diplomatic rats in the pack.

Except what those claiming "BadWrongFun" are defending is an accepted and endorsed part of the ruleset. It's been in the game since 1e and as others have noted, the game's creators up to and including Gygax himself have written entire articles on its purpose and proper use. Like it or not, it's in the game.

Important to note there is "proper use". Like every GM tool, it can be improperly used. That's the sign of an inexperienced or poor GM, not an endemic problem of the tool itself. Since we're already using hyperbolic, tangentially-related real-life examples, let's say I go rob a liquor store with a shotgun and shoot the guy behind the register. Did the firearm kill the guy? Am I legally culpable for that death or is the firearm? A firearm is just a tool, who uses it and how it is used with what intent is key, and determines the ethics and permissibility of its use. What in that previous statement cannot be said of fudging?

What the anti-fudging camp is advocating -- in the name of adherence to rules -- is in itself a deviation from the very rules they're trying to uphold as supreme! Moreover, some are making the claim their deviation is morally or ethically superior to the rules themselves, and casting aspersions on people who actually do use a tool that's endorsed by RAW. How is that not a fundamental contradiction to the very ethical position the militantly anti-fudging claim?

That's the problem here, and why BadWrongFun comes into it. The militantly anti-fudging here are living in their glass castle, confident in their inherent superiority, and breaking out the trebuchets. Now, people who don't like it can house rule it out. Please, by all means do so. But don't treat a house rule as inherently superior and misguidedly use it to beat people over the head with it when what you ought to be going after is shoddy GM'ing itself rather than a tool.

Scarab Sages

TriOmegaZero wrote:
I object to being called a cheater for fudging the dice for the same reason I would object to being called a murderer for running someone over with my car. Yes, it can be true, but not always.

If you only did it the once, and only because he jumped out in front of you, then, I forgive you.

If you chased him round four blocks, knocked him over, then reversed over him a few times, just to be sure?
Hmmmm.
And then did the same thing again, next week?
Several times in the same night?

Dark Archive

Pathfinder Adventure Subscriber

I'm waiting for somebody to mention Hitler or the Nazis so that we can invoke Godwin's Law as well as BadWrongFun ;)

Everything is proceeding just as planned....


Dren Everblack wrote:
james maissen wrote:


Exactly HOW is this a defense?

-James

James, I get it - you don't approve. I get it you are all about 100% honesty all the time.

It was an honest question.

Your defense was 'I don't think I'll get caught'!

Yeah I think that we do agree.. this is alien and wrong to me, and it does seem like we don't even play the same game.

Ah well, take care,

James


james maissen wrote:

It was an honest question.

Your defense was 'I don't think I'll get caught'!
Yeah I think that we do agree.. this is alien and wrong to me, and it does seem like we don't even play the same game.
James

The defense was not simply that I don't think I will get caught. The defense was that we have an agreement (the players and I) that I will only fudge if I don't get caught.

Not because I fear being caught up to no good, but because that is what they want. They want me to fudge occasionaly if it is not obvious.


james maissen wrote:

It was an honest question.

Your defense was 'I don't think I'll get caught'!

That question has been answered by myself and at least one other person in previous posts, some of which made well before you began to post yourself, which is why that question is not being treated with due seriousness. We're past this point in the discussion, as would anyone who has been reading posts and giving them due thought.

The answer is to preserve suspension of disbelief, by the way.


It seems the pro-cheating opposition is just having some trouble owning up to what they're doing-cheating and lying. I understand they have negative connotations, but how much do you want to have it sugar coated?

The rules say this weapon does 1d8+22 damage (arbitrary figures) and you roll an 8 (30) but that would kill a player, so instead you fudge it to be a 1 (23). Unless you say "Oops, did too much damage, I'm just going to turn that into a 1" you are committing a lie by omission, and not obeying the basic principles of the game (rolling dice to simulate thousands of unforeseen factors in an unbiased manner) ergo cheating.

You can come up with a nice name for it, or deny it, or whatever, but it doesn't change facts.

So, to reiterate, the proper tool to overcome this death by statistical anomaly while refraining from cheating/lying would be a house rule. We use action points. One use of action points is using multiples to turn a killing blow into putting you 1 point from the brink of death and giving the healer a chance to stabilize you. Another is using an action point to re-roll a natural 1, somewhat mitigating the string of bad rolls in the anecdote up thread.

The outcome still has weight, the players don't feel cheated by an undying boss or an unkillable player among other problems, but they have tools on their own, written into the rules of the game, to combat unwanted statistical aberrations.


Dren Everblack wrote:
james maissen wrote:

It was an honest question.

Your defense was 'I don't think I'll get caught'!
Yeah I think that we do agree.. this is alien and wrong to me, and it does seem like we don't even play the same game.
James

The defense was not simply that I don't think I will get caught. The defense was that we have an agreement (the players and I) that I will only fudge if I don't get caught.

Not because I fear being caught up to no good, but because that is what they want. They want me to fudge occasionaly if it is not obvious.

I guess what doesn't make sense to me here is that they want you to fudge unless you get caught. The condition on which you fudge isn't ascertained until after the act. Like feel free to drive drunk as long as you don't kill anyone-the moment you do it's already too late to stop.

Also, if they know you're fudging (somewhere, somewhen) it seems very irrational to me to be vehement about not knowing when. I just can't wrap my head around that mindset it's so alien.


Possibly apropos: I just bought a copy of Sam Harris' new book, Lying, in which he purportedly will make a case for radical honesty as a better social strategy than telling white lies. That's a tall order, but I look forward to seeing what he has to say.


Kirth Gersen wrote:
Possibly apropos: I just bought a copy of Sam Harris' new book, Lying, in which he purportedly will make a case for radical honesty as a better social strategy than telling white lies. That's a tall order, but I look forward to seeing what he has to say.

That's interesting, and personally I find myself edging ever more towards that extreme position.


meatrace wrote:


I guess what doesn't make sense to me here is that they want you to fudge unless you get caught. The condition on which you fudge isn't ascertained until after the act. Like feel free to drive drunk as long as you don't kill anyone-the moment you do it's already too late to stop.

Also, if they know you're fudging (somewhere, somewhen) it seems very irrational to me to be vehement about not knowing when. I just can't wrap my head around that mindset it's so alien.

It really is not that hard to understand. If I determinine that the player will know I am fudging, then I don't do it. So far in my current campaign I have not done it.

Irrational to you or not that is how we like it. I don't think everyone finds the concept so alien to wrap their heads around. For instance the people I play with, also known as my friends. And a few people in this thread and on this site. Oh and the game designers.


Playing with a GM who fudges is like going to see a magic show. Some people will vehemently object to going to watching such a performance. Of the people who do enjoy magic shows or GM fudging, they want the performer to be good at what they do, deceiving the audience. If what they do is blatantly obvious it ruins the 'magic'. That is why fudging should not be obvious, because that's just a poor show. Neither GMs nor Illusionists are insinuating that their audience is stupid, they are just doing their best to provide entertainment.

People who fudge, may or may not provide an enjoyable game, but that does not make them morally ambiguous. It's a game and what happens inside of the game should not affect anything outside of the game, and if it does you have some major issues in real life to take care of.

People who hide information or even lie about information are also not terrible people. If your friend or spouse asked you about all of your private information and all of your passwords in a public area, would you spill your soul and connections?

People are forgetting that there is a reasonable amount of acceptable deception in society.


meatrace wrote:
Kirth Gersen wrote:
Possibly apropos: I just bought a copy of Sam Harris' new book, Lying, in which he purportedly will make a case for radical honesty as a better social strategy than telling white lies. That's a tall order, but I look forward to seeing what he has to say.
That's interesting, and personally I find myself edging ever more towards that extreme position.

I can tell you'll have fun when a wife or girlfriend asks you whether she looks fat (or some such) in her outfit.


Ion Raven wrote:

Playing with a GM who fudges is like going to see a magic show. Some people will vehemently object to going to watching such a performance. Of the people who do enjoy magic shows or GM fudging, they want the performer to be good at what they do, deceiving the audience. If what they do is blatantly obvious it ruins the 'magic'. That is why fudging should not be obvious, because that's just a poor show. Neither GMs nor Illusionists are insinuating that their audience is stupid, they are just doing their best to provide entertainment.

People who fudge, may or may not provide an enjoyable game, but that does not make them morally ambiguous. It's a game and what happens inside of the game should not affect anything outside of the game, and if it does you have some major issues in real life to take care of.

People who hide information or even lie about information are also not terrible people. If your friend or spouse asked you about all of your private information and all of your passwords in a public area, would you spill your soul and connections?

People are forgetting that there is a reasonable amount of acceptable deception in society.

I really appreciate your analogy, thank you.

I guess the issue is for me whether we're going to see a magic act or not. I don't see the game in those terms, or at least not quite analogously. It still comes down to accepting being deceived. When it's on a stage it's legerdemain, in the streets it's pickpocketing. When I agree to participate in a participatory storytelling and tactical combat game, and this is just me speaking personally, I expect candor and honesty.

As to your final statement, I agree, or at least it is that way with other people. If deception is acceptable in your group, then by all means deceive away, but I enjoy it much more when we don't.


Bill Dunn wrote:
meatrace wrote:
Kirth Gersen wrote:
Possibly apropos: I just bought a copy of Sam Harris' new book, Lying, in which he purportedly will make a case for radical honesty as a better social strategy than telling white lies. That's a tall order, but I look forward to seeing what he has to say.
That's interesting, and personally I find myself edging ever more towards that extreme position.
I can tell you'll have fun when a wife or girlfriend asks you whether she looks fat (or some such) in her outfit.

I realize this was meant in jest, but I DO have a girlfriend (of 7 1/2 years) and she expects me to be honest. And I am, and we move on.


Ion Raven wrote:
Playing with a GM who fudges is like going to see a magic show.

Not quite -- the best magicians are always up front about it being sleight of hand -- witness Houdini, the Amazing Randi, and Criss Angel practically begging their audiences to understand that there are no magic powers at work. Hell, Penn and Teller go so far as to tell the audience how their tricks work.

That's a far cry from a GM who thinks he can magically save the characters' lives at will without anyone ever being the wiser.

A better analogy is that a fudging GM is like watching movies with CGI car chases. They're fake as hell, but purport to be real, and the audience is happy to delude themselves into thinking as much. Judging from Vin Diesel's popularity, the formula has a lot going for it. Personally, though, I'll stick with "Bullitt" and "Death Proof" -- I like when there's a real car involved in the car chase.


james maissen wrote:
Dren Everblack wrote:


Also in my defense, I only fudge if I think I can do so without it being noticed.

Exactly HOW is this a defense?

It just boggles my mind.

It's not the getting noticed part that's wrong here, it's the basic act. There's a reason that you don't want to get noticed. At some level you realize that it's not the right thing to be doing, and being noticed would make you have to face it. Thus you conclude that being noticed is the problem...

There is a difference between the following two occurrences when a PC is getting reincarned (as it was given as an example):

1. "Oh look I rolled 00 DM's choice.. I'll give you this that you wanted" (Meanwhile the real roll was 99).

2. "Hey you wanted to be this, I'll let you come back at that".

Now personally I wouldn't care for either of these, but I find that there's absolutely no reason to take choice 1 over choice 2. Choice 2 is at the very least being honest with everyone, even if it's not kosher.

-James

Here's why there is a significant difference between the two, I made the decision that 99-100 is GM Choice, not that the entire thing is GM Choice. I essentially just made a houserule at the time. I see it as fudging because in another situation, I may have allowed Troglodyte. I removed a single option that the player didn't even know was there (he doesn't look up spells that others are casting).

Choice 1 allowed for 13 other options while Choice 2 is simply choosing the result. As I have said, a few times now, had he rolled something else he would have had to keep it. I I'm running a world with no elves, and he rolls an elf for reincarnate, am I obligated to keep it as GM or can I cheat and change it?


Jeremiziah wrote:

I love the term "BadWrongFun" as it's used on these boards.

The implicit definition of it is: "You're telling me that the way I'm having fun is bad and wrong, which is a moronic statement, because I'm having fun doing it."

However, this in and of itself is silly. Of course you can be having fun, and yet be doing something bad and wrong. Hundreds of examples immediately spring to mind. Any number of recreational drugs fall into this category, as does riding around drunk in your car, as does a number of like-minded kids picking on weaker/smaller kids at the playground. These are just a few examples. We're human beings. We don't all get the most pleasure out of the most cherubic experiences. We're flawed. It's actually pretty cool.

In the context of this discussion, BadWrongFun is a logical fallacy of the worst order. Some of us are saying "You're headed down a road that could cause unnecessary tension amongst your gaming group, and more importantly, your friends", and the response is "BadWrongFun!".

Well, actually, yeah. BadWrongFun. It's all BadWrongFun and games until somebody's character doesn't get a roll flubbed for them that got flubbed for the last guy, and they get ticked off and leave the group. That's what we're talking about. We're actually trying to help, even if some of us aren't the most diplomatic rats in the pack.

For my part, I sincerely hope it continues to go your way, and nobody gets ticked off and leaves your group over it. Do I prefer to not incur the risk of that happening? Absolutely.

I've been running things like this for dozens of systems since 1979 without a problem. I don't think it's going to start now. If it does, then that type of player is probably not the type I want to play with. There are plenty of people I haven't enjoyed gaming with and I'm sure they felt the same way about me.

From what I can tell, we are all experienced GMs in this discussion. I think that we all have a lot of experience to bring and that is forming our opinions. None of us are wrong for the way we are gaming. I think it is wrong when someone tells me that I am wrong for the way I game.

Grand Lodge

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Snorter wrote:


If you only did it the once, and only because he jumped out in front of you, then, I forgive you.

I don't give a damn about your forgiveness. What I care about is being charged with murder instead of manslaughter.


meatrace wrote:

It seems the pro-cheating opposition is just having some trouble owning up to what they're doing-cheating and lying. I understand they have negative connotations, but how much do you want to have it sugar coated?

The rules say this weapon does 1d8+22 damage (arbitrary figures) and you roll an 8 (30) but that would kill a player, so instead you fudge it to be a 1 (23). Unless you say "Oops, did too much damage, I'm just going to turn that into a 1" you are committing a lie by omission, and not obeying the basic principles of the game (rolling dice to simulate thousands of unforeseen factors in an unbiased manner) ergo cheating.

You can come up with a nice name for it, or deny it, or whatever, but it doesn't change facts.

So, to reiterate, the proper tool to overcome this death by statistical anomaly while refraining from cheating/lying would be a house rule. We use action points. One use of action points is using multiples to turn a killing blow into putting you 1 point from the brink of death and giving the healer a chance to stabilize you. Another is using an action point to re-roll a natural 1, somewhat mitigating the string of bad rolls in the anecdote up thread.

The outcome still has weight, the players don't feel cheated by an undying boss or an unkillable player among other problems, but they have tools on their own, written into the rules of the game, to combat unwanted statistical aberrations.

There is no "pro-cheating position." I think that's the problem with this discussion. You are equating cheating with fudging. Have you ever played pinball? You can nudge the ball by bumping the machine and is encouraged. If you nudge it too much though, you lose that ball. Fudging is like this. You can nudge a little here and a little there but if you do it too much or too hard, the game will come to a halt.


Bob_Loblaw wrote:
james maissen wrote:
Dren Everblack wrote:


Also in my defense, I only fudge if I think I can do so without it being noticed.

Exactly HOW is this a defense?

It just boggles my mind.

It's not the getting noticed part that's wrong here, it's the basic act. There's a reason that you don't want to get noticed. At some level you realize that it's not the right thing to be doing, and being noticed would make you have to face it. Thus you conclude that being noticed is the problem...

There is a difference between the following two occurrences when a PC is getting reincarned (as it was given as an example):

1. "Oh look I rolled 00 DM's choice.. I'll give you this that you wanted" (Meanwhile the real roll was 99).

2. "Hey you wanted to be this, I'll let you come back at that".

Now personally I wouldn't care for either of these, but I find that there's absolutely no reason to take choice 1 over choice 2. Choice 2 is at the very least being honest with everyone, even if it's not kosher.

-James

Here's why there is a significant difference between the two, I made the decision that 99-100 is GM Choice, not that the entire thing is GM Choice. I essentially just made a houserule at the time. I see it as fudging because in another situation, I may have allowed Troglodyte. I removed a single option that the player didn't even know was there (he doesn't look up spells that others are casting).

Choice 1 allowed for 13 other options while Choice 2 is simply choosing the result. As I have said, a few times now, had he rolled something else he would have had to keep it. I I'm running a world with no elves, and he rolls an elf for reincarnate, am I obligated to keep it as GM or can I cheat and change it?

The real question is how simply fiating without rolling IE simply declaring you god powers and ignoring the rules of the spell is different than removing an undesirable option.

Though on a strange note was running a drow campaign and the cleric got reincarnated as a true elf. Proceeded to demand the druid get ready to cast it again and coup de grace herself voulantarily failing the save.


Talonhawke wrote:

The real question is how simply fiating without rolling IE simply declaring you god powers and ignoring the rules of the spell is different than removing an undesirable option.

Though on a strange note was running a drow campaign and the cleric got reincarnated as a true elf. Proceeded to demand the druid get ready to cast it again and coup de grace herself voulantarily failing the save.

For me, the difference is that I simply removed an option and decided to merge it with the GM Choice instead of Orc. Sure, it was an on-the-fly decision that fudged in the player's favor, but I could have just as easily had him come back as an orc if I only wanted to fudge the die by 1 point. I went for the "more fun" option.

Had he actually rolled an elf, I would have allowed him to return as a drow since that was his original race. If he had come back as a half-elf, he would have been half-drow. All of them require some fudging and the all make sense.


Bob_Loblaw wrote:


There is no "pro-cheating position." I think that's the problem with this discussion. You are equating cheating with fudging. Have you ever played pinball? You can nudge the ball by bumping the machine and is encouraged. If you nudge it too much though, you lose that ball. Fudging is like this. You can nudge a little here and a little there but if you do it too much or too hard, the game will come to a halt.

Wow. Just...wow. No, sorry, cheating is cheating no matter how much you sugar coat it. The fact that you are in hard denial about your blatant lying and cheating to your players doesn't change the situation.

Grand Lodge

This is like an abortion debate with lesser consequences. You can't take a side without being attacked.

Dark Archive

I'm going to start this by admitting that I have not read all the posts in this thread. I apologize.

I just got back from a game where the DM rolled everything in plain view, and several times one or all of our characters were at death's door. It was scary, but it was also tremendous fun. Our level 1 characters were cowering and terrified of this crazy owlbear with 3 natural attacks (shredded my character, taking me down from full to -8 with one full attack), but when we beat it, it was freaking awesome.

All the more awesome because the monsters were being dangerous, and the DM was trying to kill us. That said, it may not have been so awesome if we'd been slaughtered, but I'm still glad he was rolling in front of us, because the story is much better.

Grand Lodge

Kirth Gersen wrote:
Possibly apropos: I just bought a copy of Sam Harris' new book, Lying, in which he purportedly will make a case for radical honesty as a better social strategy than telling white lies. That's a tall order, but I look forward to seeing what he has to say.

I'll have to pick it up myself. I look forward to the day when such a strategy can be practiced without risking your life.

Edit: Ooo, I can get it on Kindle and start reading tonight!

Scarab Sages

I'll probably be ignored since I'm not personally attacking anyone, but oh well. :P

I've played a grand total of 3 d20 RPG sessions in my life, so the implicit rules are new to me. I am a veteran of many strategy games and rougelikes (ASCII games where 99% of characters die with no reload or resurrection chance) and I wouldn't want to play a game where the die rolls are fudged to save me. If it made clear, formally or otherwise, in advance where this is being done so I can avoid it, I don't have a "moral" problem. If I don't get this chance I will feel cheated and if it happen regularly I'll probably stop playing in the genre.

That may be part of the problem when organized play is involved. In a friendly group either way is fine as long as everyone agrees on the rules in advance. In a group with different GM's I could have somebody 'fudge' and change the rules on me in ways I never agreed to and I would feel cheated and deceived. I doubt I would bother playing if the result is just GM fiat.

This is supposed to be an adventure, you are trawling dungeons full of God-knows what, it is going to be risky. Death isn't always glorious and you can die from a random arrow as well as in a climatic boss fight. That is the world I mentally live in and somebody mucking with reality to make it fit the fairy-tale he wants to tell would not make an interesting game for me.

Obviously other people want other things, and so long as the rules are clearly spelled out in advance with everyone consenting I see no problem. The problem comes when the GM fudges 'secretly' and I never get a chance to know he does it, which to me means I'm not getting to play the game by the rules I signed up to, I would see it as a deceitful bait and switch which would quickly sour me on the whole genre. I can play chess or Age of Rifles or Dungeon Crawl: Stone Soup where the rules are understood if sometimes harsh and anything can happen, not just what the GM thinks makes a good story. I'm playing a game and a contest against the elements and foes, not listening to Cinderella with a guaranteed 'they all live happily ever' before you read the first word.

Scarab Sages

Again, I'm new so I don't know all the 'unwritten conventions'. As long as everyone understands going in that the GM either will or will not fudge I don't think there is any ground for accusing anyone of acting in bad faith or cheating. Cheating usually implies breaking rules agreed to without the consent of the other people playing. If ignoring die rolls is recognized as a prerequisite of the GM by the other players, it can't be reasonably called cheating. Now if the GM said he wouldn't fudge and then goes ahead and does it, that would be lying and probably cheating.

I think the key disagreement is it usually isn't agreed explicitly in advance if fudging is a legitimate GM right or not. People understand different things and feel they are being duped when their assumptions turn out wrong. If this becomes a bone of contention I would strongly advise being open about the fact that you 'fudge' (even if not on which rolls) since making sure everyone has a clear agreement on the rules in advance helps a lot in avoiding disputes. Here I suspect different people thought they signed up for different things.

That said, if it is that common it is a serious turn-off for me and I'll probably be seriously reconsidering PFS play, though maybe if I can find a group where it is understood no such thing will take place it won't matter for me.


Jeraa wrote:

When I DM, I fudge dice rolls if it makes for a better story. No one wants to spend an entire campaign working to defeat the Big Bad only to die to a mook right before the final battle. Its also a really crappy ending if in the boss fight the final boss dies to a single spell in the first round.

I disagree with both of these points.

If the PCs don't ALWAYS have a real risk of beling lost, then there is no point to hit points, rolls, AC, or any other carefully considered quality on the character sheet. That includes the room right before the final boss. If you lose a PC that close to the end, let the player try to kill off his former party by controlling the minions. Sometimes, evil wins and the player fails. Failure needs to always be an option.

If your final boss is taken down in one round, you need to chose your bosses and environments better. If the players use thier carefully crafted characters to defeat your best laid plans, congratulate them on a job well done and learn from your mistakes. Players NEED to know the GM isn't nerfing thier characters abilities and items.


Only caught up with this discussion last night. It reminds me of a situation four or five years ago, where I was in a long-running campaign. The guy running it was brilliant but definitely a member of the 'non-fudging' fraternity. We happened to be crossing a swollen river and the GM decided that we should all make ride rolls to do so. One incredibly bad roll followed another - someone fell in, a rescue was attempted, then someone else got swept away, and so on and so on, until everyone bar one character drowned. I can vividly remember GM's quiet panic as we started dying one after another, but he just couldn't bring himself to say 'You know what, this is stupid, forget it - you all cross the river,' and then move on to something more meaningful. Contrary to what some have suggested in this thread, I didn't feel particularly empowered by my own death, that I was telling 'my' story rather than the ref's - to me the dice was just getting in the way of common sense. What I was feeling was a very real sense of ten wasted months playing because of the GM's dogmatism. Not my idea of 'fun'.

Grand Lodge

I'm looking forward to everyone's analysis of Wrex's anecdote.

Shadow Lodge

Excellent. Your tears are like wine to me.


When I started this thread, I had no idea anyone even considered fudging and cheating synonymous, much less the intensity to which they would tell me how wrong and bad of a person I am for fudging a little here and there.

I feel like I could better accept the non-fudging stance if those defending it weren't being so illogical about what they're saying - that basically to fudge is to rip the rulebook up because you're "clearly" not worried about what you're supposed to do. I've heard a few times that if you're going to ignore the die roll result, then don't even roll. Isn't that doing exactly what you consider fudging to be: going against the rules; the difference here is that the fudging GM might actually take the roll, in the event it suits the story well enough?

Fudging can be bad without being this monstrosity of an act. Honestly, I think that refusing on any grounds to fudge is a poor decision, leading to more restrictive gameplay (see Wrex's example above), but I'm not shoving "UR DOIN IT WRONG" down anyone's throat.

Now, for those who are being a bit more reasonable, I still say fudging is not cheating. Maybe the reason you think that is that it's hard to define cheating and fudging at the same time separately.

Grand Lodge

Snorter wrote:


I honestly thought you were playing both sides in this thread, as devils advocate.
I was under the impression that you, Kirth, and the other Texans were firmly entrenched in the camp of 'let the dice fall where they may'.
I've no intention of baiting you, so if anything I've said has offended you, I apologise.

To tell the truth, I kind of lost track of where I was on the it. Too many threads at once, I think.

Apology accepted, and offered in turn. The cursing was mean for emphasis, not insult.

I argue a lot of different viewpoints. Whichever one happens to seize my fancy at the time. Often, I do play the devil's advocate. It's fun to try using arguments I don't agree with.

In this case, I'm both for and against it. I can play in Kirth's game with little problem, even when the dice decide an outcome that saddens me, because I love stories where the heroes win. What my position has been the entire time is, whichever side you choose, be consistent in it, and do not degrade the other. If your group has the rule 'no fudging' then let there be no fudging. If the rule is 'the DM may fudge' then by all means use it. If you take issue with your groups rules, bring it up for discussion.

But don't call them horrible people because of it.

I am an accomplished liar. I've done it since I was in grade school. Once I got old enough to understand it, I certainly felt the conflict that james has harped on in his arguments. I've been working through it for quite some time.

I know what I am. And it infuriates me when people tell me otherwise.

Scarab Sages

Akritas wrote:
That said, if it is that common it is a serious turn-off for me and I'll probably be seriously reconsidering PFS play, though maybe if I can find a group where it is understood no such thing will take place it won't matter for me.

Where are you based?

I can't speak for other countries, but I don't think the UK PFS GMs have any qualms killing PCs.

I've had two scenarios where I bled out to 1hp above death, and I've forfeited my wages at least twice to raise another PC.
In 'The Grand Melee', we had a level 3(?) PC nailed from full hp to dead in the first shot of the first encounter, five minutes into the session.
'The Dalsine Affair' saw a different level 3(?) PC dropped from full hp to KO from a sneak attack, twice, in the first round of two successive battles in the same session. Just wrong place at the wrong time. The GM was very apologetic about it, but explained his reasons for targetting him, and threw the dice out in the open (the number of dice alone was enough to worry him).
We did still have a laugh about it, including the poor sap that got nobbled.

Grand Lodge

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TriOmegaZero wrote:
I know what I am. And it infuriates me when people tell me otherwise.

Anecdote:
My best friend and fellow soldier shot himself in the head while staying in my spare bedroom. He was in the middle of a rough divorce proceeding, and couldn't stay in the barracks and keep his housing allowance.

After the memorial, I called his widow to work out some things, among which was something about his X-box system. Somehow his son had gotten the idea that daddy had one and he was going to get it. I tried to explain that he had never had one that we knew of, and everything of his had been turned over to the casualty assistance officer.

For pretty much the entire phone conversation, she insinuated that I had stolen my friend's X-box.

My wife said it was the only time she has ever seen me come close to losing my temper.

So yeah, I don't like being wrongfully accused.

Silver Crusade

Pathfinder Adventure Path Subscriber
TriOmegaZero wrote:
TriOmegaZero wrote:
I know what I am. And it infuriates me when people tell me otherwise.

** spoiler omitted **

So yeah, I don't like being wrongfully accused.

Granted, if your daily job is about killing people, you shouldn't expect that one to be a joyride.

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