| Some call me Tim |
...of a halfling rogue tumbling through an enemy's square, up steep stairs, in the dark, at full speed?
Using rectal extraction at the table I said -18 to the roll, but I wanted to double check those numbers. Player thought I was being a bit harsh, personally, I was thinking I was giving them a break. Anyway, having a chance to pick through the rules I find:
OK, enemy's square is 5 + CMD
stairs is DC + 4 (pg 415)
blinded is -4 to the check (so, effectively also DC + 4) (pg. 443)
Tumbling at 'full' speed DC + 10. Which is still halved due to difficult terrain (up steep stairs).
So, I still end up with effectively 23 + CMD to tumble 20 feet as a double move.
Blinded moving at full speed also requires a DC 10 to move faster than half speed. (I forgot this but unlikely to matter because said halfling rogue had +20 acrobatics).
Did I miss anything?
| Some call me Tim |
No matter what in a desperate gamble it is still better to give it a shot than too not.
Which is why I gave a very high DC (in this case it was 46 total I think.) As a player, I hate when GMs say 'impossible' so, I always try to give a DC even if it is really high. I was curious what other GMs thought, if I was being unreasonable or it should have been a different DC.
I just pulled the -18 kinda out of thin air (-10 for full speed was easy, but I decided double the "DM's best friend" circumstance modifier for blind and also for terrain; so two times -2 = -4 for each for 'really' difficult). It wasn't until after the game I pulled out the books and checked and was a bit surprised to see that -18 appeared to be exactly the correct modifier.