Building Yoda


Conversions


So I was wondering what the forumites would do if they were going to build Yoda in the fantasy setting. I was personally thinking magus or soulknife ontop of using a Blue or a Goblin.

And with that, what kind of things would you add to be thematically appropriate? How would you add insane jumping ability, using high dex effectively in combat, etc?


I'm pretty sure people are going to be dumb about this and tell you to play another game that does it better... like a Star Wars rpg. Also, I'm sure someone will move this to the "Conversion" part of the messageboards, too. Just a warning. ;)


He looks like a PF goblin. Definitely a goblin.

Dark Archive

Well, do you want original movies Yoda, or prequels Yoda? That's two different builds.

Also, don't make him a goblin just because he's green. Make a custom race: small sized, -2 str +2 wis +2 cha. Psionic is definitely a good thing to look into though, so similar to a blue would be good.


Either one. I wanted to make an interesting character that was actually viable. Like a melee character that does "cool" flips and stuff.

I was thinking about refluffing hydraulic bull rush and stuff as force effects, flinging people across the room and stuff.

While being small

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I was thinking magus because I could use spell combat to buff myself in combat. Say I strike the first time, cast jump on myself. Strike the second time, cast haste. Then start flipping and jumping all over the place with insanely buffed acrobatics.

And then wild talent from the blue could be used to get the fluff of calming oneself (getting psionically focused) and get some feats for that, like one that increasing speed by 10 feet while maintaining focus and a one time burst of 30 feet movement for expending it.


so, what does he do? he can jump quite fast and high, he can wield a sword and he can reflect balls of lightning, oh and with count Doku he uses telikinesis. Oh and he can see some of the future or something like that.

So we have: Fighter/Wizard (he might not learn directly from books, but that's only because he knows them all by heart). Perhaps some monk levels.

Oh and he is most definitly a goblin, have you seen his mad eyes in the old trilogy?

So Goblin Fighter/Wizard with lots of spellmastery, scry , telikinesis spell and a custom spell to use snatch arrows on ranged touch attack spells. He got good athletics and knowledge skills.


Goblin Magus Kensai Spellblade. Granted its only a dagger, but maybe you can get a feat or item to enhance it to a longsword or bastard sword.


He could probably take a few levels of monk with the archetype from UM.


Good ideas everyone! Wouldn't monk + fighter/wizard or magus make this character rather MAD though? Or would the monk just be a dip.

Also, is there a trait that makes acrobatics a class skill?


I personally think you could go full monk with the Qiqqong Monk archetype,perhaps with a dip of magus.

And if you need acrobatics for a fighter,you could take Cad or something,or just take a dip in monk.


If I were to do it, I think I would start by finding a version of him in the d20 Star Wars books and attempt to "convert" where possible. Also, you might be able to get away with some type of template. Not sure which though. But that might be a way to avoid dipping into various classes.


Soulknife warsoul yeah... or giftedblade one


Is Gestalt on the table?

I'd go Magus // Psion [Generalist] with a focus on Psychokinesis and Psychometabolism.

Minimum level 13 to be able to use Energy Conversion [The feat he displayed when he absorbed Dooku's Force Lightning and sent it back at him.

Liberal use of the Expanded Knowledge feat to steal good stuff off the Psychic Warrior's Power List.


Magus Hexcrafter. take the Flight Hex to represent his crazy acrobatics.


I say Goblin Oracle, Ancestors Mystery, Haunted Curse

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