Arcane casters with spellbooks


Pathfinder Society

Liberty's Edge 2/5

I looked at the FAQ cocerning gaining more spells for your spellbook and wanted to get a clarification.

If during a adventure i come across a spell on a scroll i can copy into my book, i can (time permitting and DM consent) copy the spell into my spellbook. This removes the spell from the scroll and i have to pay the cost and make the spellcraft roll. I can also afterwards buy a scroll of a spell and do the same. Is this all correct?

Also, what if i come across a spellbook with spells in it? Can I do the same and spend the money and make the spellcraft roll? If it isnt on the chronicle sheet i cant copy it after the adventure can I? Once you go to next adventure for sure you cannot do it.

Paizo Employee 5/5 * Developer

Garret Candoor wrote:

I looked at the FAQ cocerning gaining more spells for your spellbook and wanted to get a clarification.

If during a adventure i come across a spell on a scroll i can copy into my book, i can (time permitting and DM consent) copy the spell into my spellbook. This removes the spell from the scroll and i have to pay the cost and make the spellcraft roll. I can also afterwards buy a scroll of a spell and do the same. Is this all correct?

Also, what if i come across a spellbook with spells in it? Can I do the same and spend the money and make the spellcraft roll? If it isnt on the chronicle sheet i cant copy it after the adventure can I? Once you go to next adventure for sure you cannot do it.

Yes, you can scribe a scroll you find in an adventure to your spellbook. If you fail the spellcraft roll you can later buy that scroll and try again. In fact you can buy any scroll you can afford and have access to (via fame or chronicle) and roll in front of a GM to scribe.

You can do this with spellbooks you find. Even other players' spellbooks. If you do not scribe the spells, though, you cannot try again thereafter. I do not believe that there are any chronicles with spellbooks containing spells. Without that on your chronicle, you'd not have access to it thereafter. You'd still have the scroll buying option for those spells, though.

Grand Lodge 2/5

Alorha wrote:
Yes, you can scribe a scroll you find in an adventure to your spellbook. If you fail the spellcraft roll you can later buy that scroll and try again. In fact you can buy any scroll you can afford and have access to (via fame or chronicle) and roll in front of a GM to scribe.

If you fail that check you cannot try that spell again until you put a rank in Spellcraft, right?

Paizo Employee 5/5 * Developer

Mark Garringer wrote:
Alorha wrote:
Yes, you can scribe a scroll you find in an adventure to your spellbook. If you fail the spellcraft roll you can later buy that scroll and try again. In fact you can buy any scroll you can afford and have access to (via fame or chronicle) and roll in front of a GM to scribe.
If you fail that check you cannot try that spell again until you put a rank in Spellcraft, right?

Correct!

Core pg 219 wrote:
If the check fails, the wizard cannot understand or copy the spell. He cannot attempt to learn or copy that spell again until he gains another rank in Spellcraft. If the spell was from a scroll, a failed Spellcraft check does not cause the spell to vanish.

But you still get to hold onto a scroll you've purchased (not one you found, though... you'd have to buy that)

Liberty's Edge 2/5

Alright then i get it. So what if the DM says you cannot copy any spells from the found spellbook from the adventure because you have no time. Can it be assumed that you have some time during the adventure you do it or DM fiat?

Paizo Employee 5/5 * Developer

Garret Candoor wrote:
Alright then i get it. So what if the DM says you cannot copy any spells from the found spellbook from the adventure because you have no time. Can it be assumed that you have some time during the adventure you do it or DM fiat?

Well, the GM is the arbiter of everything in game. Some missions may indeed not give the few hours, but most GMs should. If your GM is adamant, though, that's her decision, and it should be respected. Few GMs do things arbitrarily. They want the game to be as much fun as you do. Give them the benefit of the doubt on something like this.


If the spells in a captured spellbook do not appear on the chronicle as purchasable scrolls, then you cannot learn those spells.

As for time to copy, it just has to be done before the end of the session and with the GM present, just like purchasing items or attempts at clearing conditions, not during the course of the scenario itself. Though there will probably be some GMs that say otherwise, since technically all items found are turned in to the Society at the end of the adventure and you would no longer have the scroll available to copy without buying it.

Liberty's Edge 4/5 5/55/5 **

Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber
Enevhar Aldarion wrote:
If the spells in a captured spellbook do not appear on the chronicle as purchasable scrolls, then you cannot learn those spells.

ok... umm... Why do you say that?

Liberty's Edge 4/5

Enevhar Aldarion wrote:
If the spells in a captured spellbook do not appear on the chronicle as purchasable scrolls, then you cannot learn those spells.

I beg to differ. You won't EVER see any first level spells or cantrips listed as scrolls on a Chronicle, since they are Always Available, but they WOULD be available to copy from a captured spellbook.

If the spells are listed out as being in a spellbook, and the PC gains access to that spellbook, they can make the attempt, with proper expenditures of time and money, to add that spell to their spellbook.

Paizo Employee 5/5 * Developer

Enevhar Aldarion wrote:
If the spells in a captured spellbook do not appear on the chronicle as purchasable scrolls, then you cannot learn those spells.

I've never seen a rule that says that


Enevhar Aldarion wrote:

If the spells in a captured spellbook do not appear on the chronicle as purchasable scrolls, then you cannot learn those spells.

As for time to copy, it just has to be done before the end of the session and with the GM present, just like purchasing items or attempts at clearing conditions, not during the course of the scenario itself. Though there will probably be some GMs that say otherwise, since technically all items found are turned in to the Society at the end of the adventure and you would no longer have the scroll available to copy without buying it.

This does not appear to support your argument at all:

FAQ wrote:

How can wizards, witches, magi, and alchemists learn new spells or formulae?

Pages 219–220 in the Pathfinder RPG Core Rulebook discuss how to handle a wizard’s spellbook, but Pathfinder Society makes one adjustment to these rules: a wizard does not have to purchase a scroll found during the course of a scenario in order to copy that scroll into her spellbook. The wizard only needs to spend the time, succeed on the appropriate checks, and spend the amount of gold listed on the table on page 219 of the Pathfinder RPG Core Rulebook. Keep in mind that the process of copying a spell from a magic scroll into a wizard’s spellbook removes the spell from the copied scroll, turning it into a blank piece of normal parchment.

The normal rules for finding items during the course of a scenario are that they can be used during the scenario but must be purchased after the scenario in order to be kept. This clarification for wizards and their spellbooks is the singular exception to the gear rules.

An alchemist can likewise copy spells from scrolls found during a scenario into his formula book as detailed on page 28 of the Advanced Player's Guide.

Similarly, a witch PC's familiar can learn spells from another witch's familiar or from scrolls found during the course of a scenario, as detailed on page 68 of the Advanced Player's Guide.

Magi follow the same rules in copying spells to their spellbooks as wizards in all ways save that they use the magus spell list to determine if they may learn a spell, instead of the sorcerer/wizard spell list.

If a wizard, witch, magus, or alchemist PC is adventuring with another PC who could teach them a spell, those PCs may exchange spells on their own terms as long as they make the proper skill checks and their trading of arcane secrets does not interfere with the flow of the game, at the GM's discretion.

If you don't find a scroll of a given spell during the course of an adventure, you have to buy the scroll to learn it. An NPC isn't just going to give you access to his spells for free, and purchasing a scroll of that spell represents the cost of gaining access to his spellbook.

Any spell or formula learned must be accounted for on a scenario's Chronicle sheet in the "Conditions Gained" section.

Grand Lodge 4/5 5/55/5 ***

Callarek wrote:


I beg to differ. You won't EVER see any first level spells or cantrips listed as scrolls on a Chronicle, since they are Always Available, but they WOULD be available to copy from a captured spellbook.

Just a nit-pick, but there are a lot of always available items listed on chronicles, so it would not surprise me to find 1st level scrolls listed.


Wow, I guess I was wrong that I did not have to state the obvious that 0 and 1st level spells would not be included in my statement. And as for spells of higher level, I realized that I somehow left off "for just the scribing cost". There, does that help?

Paizo Employee 5/5 * Developer

Enevhar Aldarion wrote:
Wow, I guess I was wrong that I did not have to state the obvious that 0 and 1st level spells would not be included in my statement. And as for spells of higher level, I realized that I somehow left off "for just the scribing cost". There, does that help?

I still don't see where you got your "no captured spellbook unless on a chronicle" idea. So long as it's in scenario, you're golden. It's true you don't get to keep trying with the spellbook, but that's much like scrolls in-scenario. You just can't obtain the book afterwards.

Liberty's Edge 4/5 5/5 ** Venture-Captain, Texas—Waco

Alorha wrote:
I still don't see where you got your "no captured spellbook unless on a chronicle" idea.

That was the system used back in Season 0. If you ever played Blood of Dralkard Manor before it was retired you'd see thirteen scrolls listed on the chronicle, all 2nd and 3rd level spells. Those were the spells from the two captured wizard spellbooks, and were not found as scrolls in the scenario. Luckily Season 1 brought the policy in line with the rules: "You can copy from another wizard's spellbook if you make your Spellcraft check for each spell and pay the material cost." This works with other wizards (or magi) in your party, plus captured spellbooks. Normally it wouldn't happen between scenes in a scenario unless you had a lengthy boat trip, but it should be allowed as the scenario is wrapped up.

Grand Lodge 1/5

Alorha wrote:
Mark Garringer wrote:
Alorha wrote:
Yes, you can scribe a scroll you find in an adventure to your spellbook. If you fail the spellcraft roll you can later buy that scroll and try again. In fact you can buy any scroll you can afford and have access to (via fame or chronicle) and roll in front of a GM to scribe.
If you fail that check you cannot try that spell again until you put a rank in Spellcraft, right?

Correct!

Core pg 219 wrote:
If the check fails, the wizard cannot understand or copy the spell. He cannot attempt to learn or copy that spell again until he gains another rank in Spellcraft. If the spell was from a scroll, a failed Spellcraft check does not cause the spell to vanish.
But you still get to hold onto a scroll you've purchased (not one you found, though... you'd have to buy that)

Umm, incorrect! At least on my copy of CRB. I downloaded my latest copy of CRB June 2012. It reads as follows on that same page 219:

CRB wrote:
If the check fails, the wizard cannot understand or copy the spell. He cannot attempt to learn or copy that spell again until one week has passed. If the spell was from a scroll, a failed Spellcraft check does not cause the spell to vanish.

So you do not have to wait till you level. Just wait a week. Not sure how that would play out in PFS time, before or after the scenario.

Liberty's Edge 4/5 *

Akeela Valerian, the Wolf wrote:


So you do not have to wait till you level. Just wait a week. Not sure how that would play out in PFS time, before or after the scenario.

I believe the general rule is things that can be done less often than every day are done once per scenario, so you could try again after the next session.

Dark Archive 5/5

Pathfinder Adventure, Adventure Path, Maps Subscriber

You can try again between-scenario things as long as the GM is willing to hold the session open.

Grand Lodge 2/5 RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

You people ever heard of Take 10? Just don't attempt to scribe something you couldn't get with a Take 10. Then you can auto-succeed and not waste table time (the whole point of the Take 10 mechanic).

5/5 **** Venture-Captain, Massachusetts—Central & West

1 person marked this as a favorite.
Jiggy wrote:
You people ever heard of Take 10? Just don't attempt to scribe something you couldn't get with a Take 10. Then you can auto-succeed and not waste table time (the whole point of the Take 10 mechanic).

Pfft. I scribe from scrolls in a pit of snakes. The thrill and excitement of not being able to take my time keeps it exciting.

Grand Lodge 2/5 RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

Two words for you, David:

Thrill issues.

The Exchange 5/5

1 person marked this as a favorite.
Jiggy wrote:
You people ever heard of Take 10? Just don't attempt to scribe something you couldn't get with a Take 10. Then you can auto-succeed and not waste table time (the whole point of the Take 10 mechanic).

Huh? somebody call me?

Grand Lodge 1/5

Jiggy wrote:
You people ever heard of Take 10? Just don't attempt to scribe something you couldn't get with a Take 10. Then you can auto-succeed and not waste table time (the whole point of the Take 10 mechanic).

Groovy. What about taking ten when scribing from another player's spellbook in PFS? I had my GM last time tell me I didn't know what I would be doing in a week or two, so I could not make multiple attempts to scribe from the other player's spellbook.

The Exchange 5/5

Akeela Valerian, the Wolf wrote:
Jiggy wrote:
You people ever heard of Take 10? Just don't attempt to scribe something you couldn't get with a Take 10. Then you can auto-succeed and not waste table time (the whole point of the Take 10 mechanic).
Groovy. What about taking ten when scribing from another player's spellbook in PFS? I had my GM last time tell me I didn't know what I would be doing in a week or two, so I could not make multiple attempts to scribe from the other player's spellbook.

You do not need to be able to re-try an action to take 10 on it. That's part of the take 20 requirement. So, by the rules, the judge should not have dis-allowed you from takeing 10 on scribing from another players spellbook in Pathfinder.

Grand Lodge 4/5

What nosig said. Here's the rule from the PRD:

Quote:

Taking 10

When your character is not in immediate danger or distracted, you may choose to take 10. Instead of rolling 1d20 for the skill check, calculate your result as if you had rolled a 10. For many routine tasks, taking 10 makes them automatically successful. Distractions or threats (such as combat) make it impossible for a character to take 10. In most cases, taking 10 is purely a safety measure—you know (or expect) that an average roll will succeed but fear that a poor roll might fail, so you elect to settle for the average roll (a 10). Taking 10 is especially useful in situations where a particularly high roll wouldn't help.

Emphasis mine.

The Exchange 5/5

nosig wrote:
Akeela Valerian, the Wolf wrote:
Jiggy wrote:
You people ever heard of Take 10? Just don't attempt to scribe something you couldn't get with a Take 10. Then you can auto-succeed and not waste table time (the whole point of the Take 10 mechanic).
Groovy. What about taking ten when scribing from another player's spellbook in PFS? I had my GM last time tell me I didn't know what I would be doing in a week or two, so I could not make multiple attempts to scribe from the other player's spellbook.
You do not need to be able to re-try an action to take 10 on it. That's part of the take 20 requirement. So, by the rules, the judge should not have dis-allowed you from takeing 10 on scribing from another players spellbook in Pathfinder.

Perhaps there was some other reason the Judge felt you should not be allowed to T10 on the scribing skill check, and you did not understand him correctly?

Otherwise, if able, please go back to him and as tackfully as possible, ask him to double check on this himself. That is, if you feel it would help with future events where two spellcasters are shairing spells.

Grand Lodge 1/5

nosig wrote:
nosig wrote:
Akeela Valerian, the Wolf wrote:
Jiggy wrote:
You people ever heard of Take 10? Just don't attempt to scribe something you couldn't get with a Take 10. Then you can auto-succeed and not waste table time (the whole point of the Take 10 mechanic).
Groovy. What about taking ten when scribing from another player's spellbook in PFS? I had my GM last time tell me I didn't know what I would be doing in a week or two, so I could not make multiple attempts to scribe from the other player's spellbook.
You do not need to be able to re-try an action to take 10 on it. That's part of the take 20 requirement. So, by the rules, the judge should not have dis-allowed you from takeing 10 on scribing from another players spellbook in Pathfinder.

Perhaps there was some other reason the Judge felt you should not be allowed to T10 on the scribing skill check, and you did not understand him correctly?

Otherwise, if able, please go back to him and as tackfully as possible, ask him to double check on this himself. That is, if you feel it would help with future events where two spellcasters are shairing spells.

Wait, you want me to hit him with tacks!?!

Thanks guys!

The Exchange 5/5

Akeela Valerian, the Wolf wrote:
nosig wrote:
nosig wrote:
Akeela Valerian, the Wolf wrote:
Jiggy wrote:
You people ever heard of Take 10? Just don't attempt to scribe something you couldn't get with a Take 10. Then you can auto-succeed and not waste table time (the whole point of the Take 10 mechanic).
Groovy. What about taking ten when scribing from another player's spellbook in PFS? I had my GM last time tell me I didn't know what I would be doing in a week or two, so I could not make multiple attempts to scribe from the other player's spellbook.
You do not need to be able to re-try an action to take 10 on it. That's part of the take 20 requirement. So, by the rules, the judge should not have dis-allowed you from takeing 10 on scribing from another players spellbook in Pathfinder.

Perhaps there was some other reason the Judge felt you should not be allowed to T10 on the scribing skill check, and you did not understand him correctly?

Otherwise, if able, please go back to him and as tackfully as possible, ask him to double check on this himself. That is, if you feel it would help with future events where two spellcasters are shairing spells.

Wait, you want me to hit him with tacks!?!

Thanks guys!

ah... yeah, something like that.

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