
Ravingdork |

Initiative: A vehicle moves on its driver’s initiative. If a driver delays or readies an action, the vehicle goes out of control, and does nothing except take the uncontrolled action until it stops or someone becomes its new driver.
If I take a move action to "keep the vehicle going" AND THEN ready an action to do something else, does the vehicle really go out of control? If so, why? It may well end up being no different then me using my actions to control it from round to round.
More questions surely to come as I read my way through this section of the book.
Feel free to ask your own vehicle questions here.

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Initiative: A vehicle moves on its driver’s initiative. If a driver delays or readies an action, the vehicle goes out of control, and does nothing except take the uncontrolled action until it stops or someone becomes its new driver.
If I take a move action to "keep the vehicle going" AND THEN ready an action to do something else, does the vehicle really go out of control? If so, why? It may well end up being no different then me using my actions to control it from round to round.
'Dork, while I understand your question and the rationale behind it, I think that the concept is that the vehicle must continuously have a driver else it is out of control; this is implied. Vehicles move on the initiative of the driver. The first action taken must be to control the vehicle, a move action, or it is out of control. If you take that move action to control, and then ready an action, the vehicle is now on a separate initiative than the driver; it is no longer in control because the driver is no longer on the same on the same initiative and has to re-establish driving control, or someone else must take over control of the vehicle. A new driver taking control makes the driving actions, but not until the turn following his next turn. A choice had to be made by the designers about how fully the vehicle must be in control. By applying the rule regarding delay and ready, that eliminates action sequences that turn over control with less impact on the vehicles movement. The effect is that a change in driver, or a change in the initiative of the vehicle/driver pair via ready or delay, will always result in at least one turn of uncontrolled action.
While I don't see one on a first 30-second glance through the feats, I think it might be reasonable for there to be a feat that moderates the automatic uncontrolled action associated with changing drivers.

Ravingdork |

Ravingdork wrote:Initiative: A vehicle moves on its driver’s initiative. If a driver delays or readies an action, the vehicle goes out of control, and does nothing except take the uncontrolled action until it stops or someone becomes its new driver.
If I take a move action to "keep the vehicle going" AND THEN ready an action to do something else, does the vehicle really go out of control? If so, why? It may well end up being no different then me using my actions to control it from round to round.
'Dork, while I understand your question and the rationale behind it, I think that the concept is that the vehicle must continuously have a driver else it is out of control; this is implied. Vehicles move on the initiative of the driver. The first action taken must be to control the vehicle, a move action, or it is out of control. If you take that move action to control, and then ready an action, the vehicle is now on a separate initiative than the driver; it is no longer in control because the driver is no longer on the same on the same initiative and has to re-establish driving control, or someone else must take over control of the vehicle. A new driver taking control makes the driving actions, but not until the turn following his next turn. A choice had to be made by the designers about how fully the vehicle must be in control. By applying the rule regarding delay and ready, that eliminates action sequences that turn over control with less impact on the vehicles movement. The effect is that a change in driver, or a change in the initiative of the vehicle/driver pair via ready or delay, will always result in at least one turn of uncontrolled action.
While I don't see one on a first 30-second glance through the feats, I think it might be reasonable for there to be a feat that moderates the automatic uncontrolled action associated with changing drivers.
Except the driver's initiative doesn't change for readying an action. It changes when he TAKES the readied action.
If the trigger never occurs, his initiative never changes and he can resume acting on his normal initiative when his turn rolls around again (effectively wasting his standard action for the previous round). This is functionally no different than having never prepared an action in the first place. Yet, RAW says he loses control of the vehicle. It's totally nonsensical.

kantas |
I look at it this way 'dork...
if you're driving a car... the car moves on the same initiative as you... right?
you're driving you're controlling, you're making all the decisions for the car...
when you "ready" an action for something... IE "if Johnny the Imp moves to here, i'll shoot him" you're taking your attention away from driving the vehicle, and focusing on Johnny the Imp.
Because of this... your vehicle starts going all crazy like... if you're driving a car and you start staring off into space, thinking of Johnny the Imp, your car may very well veer off into the sunset / meridian. without control from you.
that happened because you "readied" the action... you stopped focusing on driving the vehicle and focused on Johnny the Imp, and his impeccable teeth.
great now all i can think about is a little imp smiling at me with pearly white teeth...
crap... i just got into an accident...