My custom classes


Homebrew and House Rules


Hi all, big pathfinder fan here :D

I've been running campaigns in my own world for a few years now, and designed a few custom classes to fill out areas that I felt were lacking. One of them has been thoroughly playtested by my avid group of players, but the other three, not so much.

So, I was wondering if I could get some feedback from some of you chaps and chapettes :D

You can find the classes on my site, here:

http://www.aielundsaga.com/classes.html

The spellblade (reworked 3.5 duskblade) is the one that's been played almost all the way through to level 20 (the player is at 16th now), but the other three have yet to be properly tested.

So, if you've the time and inclination, have a look and see what you think. I'm mostly concerned about balance, being too strong/weak etc.

Arr!


This has nothing to do with your classes, but I like your nether elves. They would be a very good replacement for the Drow in my setting, and I would like to use them.


Spyder25 wrote:
This has nothing to do with your classes, but I like your nether elves. They would be a very good replacement for the Drow in my setting, and I would like to use them.

Ah yes, they could use testing too lol.

I've had a nether PC before, and he seemed to enjoy it. And yes, they're a good alternative to drow, because I found them to be a little overpowered (even the non-nobles).

I think the Nether elves are pretty nicely balanced, but by all means try them out and let me know :)


Awesome! I won't be starting my game soon like I hoped I'd be able to, but as soon as I do, I'll let you know how it went.


I also like your Nether Elves. kinda remind me of the evil Dread Elves from the X-Crawl Earth. I was looking at creating a world in a Renaissance setting, and though I like the gunslinger, it doesn't really fit. I will be giving the Fusileer a look.

Another thing about races, you are doing the opposite of me. I have gnomes, but no halflings. Gnomes as an offshoot of dwarves, not fey in nature. If anything, I would give the standard gnomish abilities to elves, instead.


xorial wrote:
Another thing about races, you are doing the opposite of me. I have gnomes, but no halflings. Gnomes as an offshoot of dwarves, not fey in nature. If anything, I would give the standard gnomish abilities to elves, instead.

Interesting :) I think the gnomes, if done right, could be a very good race, but generally I'm not a fan - FR scarred me pretty badly I think, they were like the clowns of the D&D world.

And yes the gunslinger is basically a cowboy hehe, I think the fusilier fits better in a 1500's world (and my gun rules have arquebuses instead of muskets).

Oh, and the gunpowder traps I've made in the gunpowder rules section haven't been tested at all, so I've no idea if the numbers are right, so use with caution (if you do!)


Just updated the Fusilier - the language for some abilities is clearer, and the Focused shot is now for one attack, not an entire round.


Our local friday night game group experienced a full party wipe at the claws of an ancient red dragon, so we're starting from 1st level again. As such, I reviewed my Shaman and Relic Hunter classes and posted the updated versions on my site here. One of my players is trying out the Relic Hunter, so that one's covered (it's much better than it was)!


Savant1974 wrote:

Hi all, big pathfinder fan here :D

I've been running campaigns in my own world for a few years now, and designed a few custom classes to fill out areas that I felt were lacking. One of them has been thoroughly playtested by my avid group of players, but the other three, not so much.

So, I was wondering if I could get some feedback from some of you chaps and chapettes :D

You can find the classes on my site, here:

http://www.aielundsaga.com/classes.html

The spellblade (reworked 3.5 duskblade) is the one that's been played almost all the way through to level 20 (the player is at 16th now), but the other three have yet to be properly tested.

So, if you've the time and inclination, have a look and see what you think. I'm mostly concerned about balance, being too strong/weak etc.

Arr!

Hey there! First, I love the concept and am pretty much onboard with the Relic Hunter as written. I have a character in mind for whom I think this class would be a good match. My suggestions/tweaks would be as follows:

SKILLS: I think Appraise, Craft and Swim would be appropriate class skills. Additionally, I can see an argument to be made for Acrobatics, Disable Device, Escape Artistry, Stealth and Survival although you may want to make these available as options to be selected from a recurring level-based class feature.

WEAPON PROFICIENCY: I would add whip, hand crossbow and light pick for certain.

CLASS FEATURES: I would like to see them capable of 2nd-level spells -- so many of which could really add to the flavor of the class -- while still keeping them from flinging out fireballs and lighting bolts sans items. Another thought is at some level give them Dual-Wand Wielding as a feat. It's not in Pathfinder yet, but this class seems like it would be the one to bring it,

Anyway, that's just my opinion based on some random ideas.

Dark Archive

I really like elflings, buut feel the +2 wis should be +2 dex, and i'd give them something thats nott the feat fleet. Maybe agile maneuvers or the feat to ignore 5 ft of difficult terrain


You may want to look at the Fusilier that is in Super Genius Games' Ultimate Options: Grit and Gunslingers. It is a very good supplement, along with the class.


Looked at your original link and I cant seem to find the Relic Hunter PDF. I remember looking at it before and I really loved the concept.

Where's the file? Did you remove it or am I just blind and not seeing it?

Thanks.

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