Paired Opportunists + Improved Trip: Are we doing it right?


Rules Questions


In the game I am currently playing, the fighter and my character (a paladin) have the Paired Opportunists teamwork feat. We wanted try them out and see if the benefits were worth taking a teamwork feat. We both took the feat when we reached 3rd level. I figured I would be next to him most of the time (since out of all our characters, he and I are the only melee combat oriented characters and I am the only person in the party capable of healing with the parties newly bought wand of Cure Light Wounds in one hand, and a short sword in the other) so taking a teamwork feat in which we were adjacent to each other just seemed to make the most sense.

The fighter also has Improved Trip and uses a khopesh.

So he will run up to an enemy, and in most cases, trip it. I will follow behind and stand beside him and attack the enemy. Since the enemy is prone, he has a negative -4 to AC versus melee attacks. This makes it pretty likely I will hit him.

Then when the enemy tries to stand up, we are able to make an attack of opportunity that receives a +4.

I believe the way it works (from reading other threads) is the person provoking the attack of opportunity is still considered to be prone, so we effectively receive a +8 to hit. If we happen to roll a critical threat, we receive an effective +8 to confirm it.

Since we are 3rd level, we are able to do this to a lot of things.

I basically want to know if we are doing this right and welcome everyone's opinions on the matter.


Captain Deathbeard wrote:

In the game I am currently playing, the fighter and my character (a paladin) have the Paired Opportunists teamwork feat. We wanted try them out and see if the benefits were worth taking a teamwork feat. We both took the feat when we reached 3rd level. I figured I would be next to him most of the time (since out of all our characters, he and I are the only melee combat oriented characters and I am the only person in the party capable of healing with the parties newly bought wand of Cure Light Wounds in one hand, and a short sword in the other) so taking a teamwork feat in which we were adjacent to each other just seemed to make the most sense.

The fighter also has Improved Trip and uses a khopesh.

So he will run up to an enemy, and in most cases, trip it. I will follow behind and stand beside him and attack the enemy. Since the enemy is prone, he has a negative -4 to AC versus melee attacks. This makes it pretty likely I will hit him.

Then when the enemy tries to stand up, we are able to make an attack of opportunity that receives a +4.

I believe the way it works (from reading other threads) is the person provoking the attack of opportunity is still considered to be prone, so we effectively receive a +8 to hit. If we happen to roll a critical threat, we receive an effective +8 to confirm it.

Since we are 3rd level, we are able to do this to a lot of things.

I basically want to know if we are doing this right and welcome everyone's opinions on the matter.

Sounds exactly right. The key is that you understand that the AoO he provokes by standing up happens before the act of getting up, so you can't triplock him by tripping him every time he provokes.

Sounds like a pretty decent use of the teamwork feat if you have one person specializing in trip and can talk both parties into taking the feat. Just watch out when your GM starts giving you untrippable enemies.


Lute Solo wrote:

Sounds exactly right. The key is that you understand that the AoO he provokes by standing up happens before the act of getting up, so you can't triplock him by tripping him every time he provokes.

That was probably where I heard they are still considered prone when you get the attack of opportunity.

Lute Solo wrote:
Sounds like a pretty decent use of the teamwork feat if you have one person specializing in trip and can talk both parties into taking the feat. Just watch out when your GM starts giving you untrippable enemies.

I would hope she wouldn't punish us for using a good idea, but I would understand at the same time.


Captain Deathbeard wrote:
Lute Solo wrote:

Sounds exactly right. The key is that you understand that the AoO he provokes by standing up happens before the act of getting up, so you can't triplock him by tripping him every time he provokes.

That was probably where I heard they are still considered prone when you get the attack of opportunity.

Lute Solo wrote:
Sounds like a pretty decent use of the teamwork feat if you have one person specializing in trip and can talk both parties into taking the feat. Just watch out when your GM starts giving you untrippable enemies.
I would hope she wouldn't punish us for using a good idea, but I would understand at the same time.

that is why the guy on ground needs to roll a acrobatics check to tumble past you all and then stand up


Tharg The Pirate King wrote:
Captain Deathbeard wrote:
Lute Solo wrote:

Sounds exactly right. The key is that you understand that the AoO he provokes by standing up happens before the act of getting up, so you can't triplock him by tripping him every time he provokes.

That was probably where I heard they are still considered prone when you get the attack of opportunity.

Lute Solo wrote:
Sounds like a pretty decent use of the teamwork feat if you have one person specializing in trip and can talk both parties into taking the feat. Just watch out when your GM starts giving you untrippable enemies.
I would hope she wouldn't punish us for using a good idea, but I would understand at the same time.
that is why the guy on ground needs to roll a acrobatics check to tumble past you all and then stand up

Which would be a full round action to move 5 feet away and have the DC increased by 5. Their action is gone and we just have to 5 foot adjust and try again next round.


Captain Deathbeard wrote:
Tharg The Pirate King wrote:
Captain Deathbeard wrote:
Lute Solo wrote:

Sounds exactly right. The key is that you understand that the AoO he provokes by standing up happens before the act of getting up, so you can't triplock him by tripping him every time he provokes.

That was probably where I heard they are still considered prone when you get the attack of opportunity.

Lute Solo wrote:
Sounds like a pretty decent use of the teamwork feat if you have one person specializing in trip and can talk both parties into taking the feat. Just watch out when your GM starts giving you untrippable enemies.
I would hope she wouldn't punish us for using a good idea, but I would understand at the same time.
that is why the guy on ground needs to roll a acrobatics check to tumble past you all and then stand up
Which would be a full round action to move 5 feet away and have the DC increased by 5. Their action is gone and we just have to 5 foot adjust and try again next round.

ouch now i see why there are so many trip builds.. well at least they made a feat for this in UC

Monkey Style feat from Ultimate Combat


Tharg The Pirate King wrote:
ouch now i see why there are so many trip builds..

Trip's excellent, if, and this can be a very campaign dependent big if, you're encountering enemies that can be (realistically) tripped.

In a game with mostly human/humanoid enemies it's very solid. In a very monster-centric game it tends to shine a lot less.

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