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Teh Lurv |
![Belkar Bitterleaf](http://cdn.paizo.com/image/avatar/Avatar_Belkar.jpg)
Hey everyone,
Two of my friends and I are dusting off Council of Thieves book 2 to try and get back to finishing the AP (we puttered out near the end of that module). The party will just be me and my friend, and we decided to try out a new party for this reboot. My friend's PC will be damage oriented, so I decided to build a PC that can function as the tank & primary healer.
I want to play a class I haven't played with before which excludes Clerics & Paladins. An Oracle of Battle sounded like a fun class to try. I also want to roll a Dwarf despite the sub-optimal choice for this class.
The DM is starting us at 4th level with 25point buy to help offset being a small party.
Here is what I have so far:
Dwarf Oracle of Battle
Curse: Either Tongues or Haunted
Stats:
str:17(+1)=18
dex:12(-)=12
con:14(+2)=16
int:10 (-)=10
wis:8(+2)=10
cha:15(-2)=13
I'm having a tough time figuring out how my character should progress. From what I read from other Oracle threads, the popular strat for battle is to focus on Trip Maneuver Mastery. I'm wondering if that strat translates well to a small party like the one I'm in. I'm also wondering if it'd be worth sword & boarding with this PC or going two handed, especially with the ample use of Enlarge Person.
Finally, anyone have an opinion of the Dual Cursed Archetype. I read the Misfortune revelation, and the repeated ability to force a re-roll of everyone you meet 1/day sounds pretty sweet. Losing Enlarge Person as a bonus spell to me seems a bigger con than taking on an extra curse. I was wondering if anyone had any experience with that archetype.