Quick "Throw Anything" Clarification


Rules Questions

Liberty's Edge

Throw Anything (Combat)
You are used to throwing things you have on hand.
Benefit: You do not suffer any penalties for using an
improvised ranged weapon. You receive a +1 circumstance
bonus on attack rolls made with thrown splash weapons.
Normal: You take a –4 penalty on attack rolls made with
an improvised weapon.

This feat does nothing to reduce penalties for throwing oversize weapons right? eg a Human throwing a large longsword would normally suffer -4 for improvised throwing weapon and -2 for it being too big for him but if he had throw anything it would only take away the -4 for improvised not the -2 for oversized.
Also, can he even use a large two handed weapon (say a large greatsword)?

The reason I ask is that our previous DM ruled that our Alchemist who picked up a Giant's greataxe could throw it with no penalties resulting in him having a 3d6 ranged weapon that he wasn't proficient in with no minuses to the roll giving him a massive damage boost at the start of combat. I have a feeling that the same player is thinking about making a build specifically around throwing weapons that are bigger than he is for the campaign I'm starting up. While this is a cool idea, I'm fairly sure that there should be some restrictions floating around that weren't there last time this was done. Pretty much, the way I read the rules, a Medium Alchemist with throw anything can throw any medium sized weapon with no penalty, a large light or one handed with a -2 and a huge light weapon with a -4 penalty (assuming no range increments and no throwing into combat penalties). I'm just making sure I have this right before I start throwing rulings around


Hi! Let's see if I can help shed some light on this for you.

Firstly, Throw Anything can not apply to any Weapon. An improvised weapon has the following description:

Improvised Weapons:

Spoiler:

Sometimes objects not crafted to be weapons nonetheless see use in combat. Because such objects are not designed for this use, any creature that uses an improvised weapon in combat is considered to be nonproficient with it and takes a –4 penalty on attack rolls made with that object. To determine the size category and appropriate damage for an improvised weapon, compare its relative size and damage potential to the weapon list to find a reasonable match. An improvised weapon scores a threat on a natural roll of 20 and deals double damage on a critical hit. An improvised thrown weapon has a range increment of 10 feet.

Secondly, a character throwing a weapon they are not Proficient in simply takes a -4 non proficiency penalty.

Thirdly, the Medium Alchemist could not hold a Large Great Axe (Two Handed Large Weapon) at all. They could only hold (and throw) a Large One Handed Weapon with an additional -4 to their attack roll.

Weapon Size:

Spoiler:

Every weapon has a size category. This designation indicates the size of the creature for which the weapon was designed.

A weapon's size category isn't the same as its size as an object. Instead, a weapon's size category is keyed to the size of the intended wielder. In general, a light weapon is an object two size categories smaller than the wielder, a one-handed weapon is an object one size category smaller than the wielder, and a two-handed weapon is an object of the same size category as the wielder.

Inappropriately Sized Weapons: A creature can't make optimum use of a weapon that isn't properly sized for it. A cumulative –2 penalty applies on attack rolls for each size category of difference between the size of its intended wielder and the size of its actual wielder. If the creature isn't proficient with the weapon, a –4 nonproficiency penalty also applies.

The measure of how much effort it takes to use a weapon (whether the weapon is designated as a light, one-handed, or two-handed weapon for a particular wielder) is altered by one step for each size category of difference between the wielder's size and the size of the creature for which the weapon was designed. For example, a Small creature would wield a Medium one-handed weapon as a two-handed weapon. If a weapon's designation would be changed to something other than light, one-handed, or two-handed by this alteration, the creature can't wield the weapon at all.

Liberty's Edge

For the first two points, I'd probably end up house ruling it in since they aren't crafted to be throwing weapons I would make them improvised if they were being thrown and normal when being wielded, I might stack the penalties (-4 non-proficiency, -4 throwing something that isn't designed for it) and force the guy to take a proficiency feat in whatever weapon he plans on hurling around. Essentially makes the build a bit more specific and stops other characters doing the same stuff without taking an extra feat. Nice to get a second opinion on the RAW of it, at least now I can tell the players that it is a house-rule and not RAW if I allow it.

For the third point, isn't it only a -2 for wielding an inappropriately sized weapon?

Spoiler:

Inappropriately Sized Weapons: A creature can't make optimum use of a weapon that isn't properly sized for it. A cumulative –2 penalty applies on attack rolls for each size category of difference between the size of its intended wielder and the size of its actual wielder. If the creature isn't proficient with the weapon, a –4 nonproficiency penalty also applies.

I'm glad I got it right about not being able to use a large two handed weapon at all, can I just get some extra clarification on the following.
Medium Character can use
Tiny Two Handed weapon (as a light weapon) with a -4 penalty
Small One Handed weapon (as a light weapon) with a -2 penalty
Small Two Handed weapon (as a one handed weapon) with a -2 penalty
Any Medium weapon normally
Large One-Handed weapon (as a two handed weapon) with a -2 penalty
Large Light weapon (as a one handed weapon) with a - 2 penalty
Huge Light weapon (as a two handed weapon) with a -4 penalty

That's how I interpret the RAW, please correct me if I'm wrong here

Essentially my Throw Anything Alchemist would be able to throw a Large Bastard Sword at -4(house ruled improvised throwing weapon) -4(non-proficient) -2 (inappropriate size) for a total of -10 2d8 thrown weapon
Throw anything would get rid of the improvised -4 and weapon proficiency would get rid of the other -4 leaving him at -2 for a 2d8 thrown weapon but if he then tries to throw a Huge Kama he gets -4 for non proficiency and -4 size for a total of -8 (whereas anyone without TA gets a -12 because of my house-ruling)


You don't have to house rule it. A strictly melee weapon is an object that was not crafted to be a ranged weapon, so the feat can apply in this instance.
But you are stacking non-proficiency penalties as the -4 from improvised weapons is a non-proficiency penalty. You are either proficient or you're not. You can't be doubly non-proficient.
So your Throw Anything Alchemist would be able to throw a Large Bastard Sword at -4 non-profiency and -2 inappropriately sized (total -6) for 10ft. dealing 2d8/x2. With the feat, the alchemist could throw it for -2.


The White wrote:

I'm glad I got it right about not being able to use a large two handed weapon at all, can I just get some extra clarification on the following.

Medium Character can use
Tiny Two Handed weapon (as a light weapon) with a -4 penalty
Small One Handed weapon (as a light weapon) with a -2 penalty
Small Two Handed weapon (as a one handed weapon) with a -2 penalty
Any Medium weapon normally
Large One-Handed weapon (as a two handed weapon) with a -2 penalty
Large Light weapon (as a one handed weapon) with a - 2 penalty
Huge Light weapon (as a two handed weapon) with a -4 penalty

That's how I interpret the RAW, please correct me if I'm wrong here.

Yes, you're correct. If we assume a medium creature in our example.

Medium Creature with a Large Sized weapon = -2
Medium Creature with a Huge Sized weapon = -4
Medium Creature with a Small Sized weapon = -2
Medium creature with a Tiny Sized weapon = -4

A medium character can use a Light Huge Weapon, One Handed Large Weapon, One handed Small Weapon, Two Handed Small Weapon, Two Handed Tiny Weapon


The Sandpoint Devil wrote:
You don't have to house rule it. A strictly melee weapon is an object that was not crafted to be a ranged weapon, so the feat can apply in this instance.

The rules are nebulous here:

Thrown Weapons: The wielder applies his Strength modifier to damage dealt by thrown weapons (except for splash weapons). It is possible to throw a weapon that isn't designed to be thrown (that is, a melee weapon that doesn't have a numeric entry in the Range column on Table: Weapons), and a character who does so takes a –4 penalty on the attack roll. [this would be in addition to the non-proficiency] Throwing a light or one-handed weapon is a standard action, while throwing a two-handed weapon is a full-round action. Regardless of the type of weapon, such an attack scores a threat only on a natural 20 and deals double damage on a critical hit. Such a weapon has a range increment of 10 feet.

Does this count as an Improvised Weapon per the rules key word? I'm not convinced. But, it seems the rules are already taking into account your house rule.

Liberty's Edge

Hmm, trust players to come up with something that is just strange enough to not be quite covered by the rules. I definitely think Stynkk got it right that the -4 for throwing a non-throwing weapon stacks with not knowing how to use it in the first place (let's face it, throwing a sword is hard if you know how to handle it, throwing it when you can't use it properly to begin with is going to be damn near impossible). I guess it's up for interpretation weather it definitively counts as an improvised weapon in that case since it never comes right out and says it but it does kind of hint at it. There's probably enough wiggle room there for it to work how I'm thinking.

Thanks for the input guys. Much appreciated.

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