GMT's Jade Regent OOC Discussion


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I also use the "Look at me I'm speaking in character!" when I post as Kythas in another PbP, but I am the only one in that group to use the quotation marks, so I'll likely let them go for this PbP unless DM Todd would have otherwise. =D

Same deal with the Oh my! I can't believe he's taking off his pants!! when I'm only thinking about things.

Of course the gnome will be a lot more like That's a pretty neat holy symbol she's wearing, I'd wonder if she'd miss it if I just borrowed it for awhi... Oh-oh... Thinking out loud again!!!


The crafting ammo bit is part of the Gunsmithing feat - and it specifically says a Gunsmith crafts ammunition at 10% of the base price.

The base price depends on whether or not guns are "Emerging" (base prices as per the book), "Commonplace" (25% of listed price in the book, all guns are martial) or "Everywhere" (10% of listed price in the book).

Since Dreaming Warforged went Ranger, I guess I'm a wizard. Let's pack the guns. Literally.

For RPing, I do italics for descriptions, "Quotation bold" for dialogue and am trying to ween off of personal thoughts (though when it does happen, it is an italicized boldness extravaganza)


Hey Patcher, as I said, I still have my wizard ready. No pressure, I like them both. Just make sure you play something you like.


Dreaming Warforged wrote:
Hey Patcher, as I said, I still have my wizard ready. No pressure, I like them both. Just make sure you play something you like.

I like both as well. I'm fine sticking with a wizard - though it depends on GM Todd's take on guns, ammunition and crafting in the end.


All right. I've reviewed the rules and think I'm going to go with firearms as "Emerging" and will definitely allow you to craft bullets pre-game, so to speak, at the 10% crafting price.

I'm really excited to see how the gunslinger plays - I just hope it doesn't blow up in our faces. Both literally and figuratively!


Alright, thank you very much.

I'll make sure to add as much flavour as I can. I will need some time to get comfortable with my character, though...


Heya GMT, thinking about dipping into rogue next level for the trapfinding and whatnot. Will probably snag 2 levels in a row (2-3) and get evasion and both the trap abilities. Any advice or concerns?


Kallista Firebloom wrote:
Heya GMT, thinking about dipping into rogue next level for the trapfinding and whatnot. Will probably snag 2 levels in a row (2-3) and get evasion and both the trap abilities. Any advice or concerns?

I'm not GMT, but I would point out that a noticeable 'drawback' is the increased delay in Base Attack Bonus. Progressing into rogue as your 2nd level will mean your BAB is still +0 until level 3.


I support it. Theo is right, you'll be docking your BAB in exchange for skills, but I'm not really sure you were going to be much of a force to be reckoned with ont he battlefield, so having those out-of-combat skills will likely come in handy.


I'll do it then! Not really overly concerned about the BAB at the moment, I plan to bump her dex to 14 at level 4 to support the Rogue abilities and take both Point Blank Shot (Rogue Combat Trick) and Precise Shot (3rd level feat) with her at level 3 to increase her competence with the shortbow quickly to make up for it. Maybe even Rapid Shot at level 5 so she can sing and shoot 2 arrows per round. The 6 extra rounds of bardic performance from her 1st feat should tide her over until she gets back situated in Bard again.

So her immediate future will be as follows.
1. Bard
2. Rogue
3. Rogue
4. Bard
5. Bard

Which should take us to the next chapter of the AP, assuming it advances 3-4 levels like the Kingmaker one does. (Which is the only AP I've read besides the first book of the Carrion Crown AP)

One last question, I've mainly played Wizards, Druids and Rangers, and even though I've been on the DM side of the screen most of my career, I haven't got a huge amount of experience playing Skill monkeys on the other side. So the question is, is the Arcane Trickster worth investing levels into or should she stay straight Bard? I like either idea.


Well, for sure you're kissing your BAB goodbye. And it's down to four skill points.

I don't know that what you get in exchange makes it worthwhile. You have to figure out your angle from the start. For example, taking Rapid Shot probably wouldn't make sense then.


Male Human Monk (Flowing Monk) 1st

I agree that Arcane Trickster seems lackluster for the most part mechanically. The Ledgermain is decent, but the good abilities come late, so we're talking 13th or 14th level. If you have a concept, the go for it, but if its a mechanical choice, I think its a downgrade from both bard and rogue. Either way, go with whatever's fun.


Ok, nixing the Arcane Trickster then!
I figure her BAB will be back on track at level 5 (+3, same as if she stayed pure Bard) given her small size bonus of +1, she'll be ok for the level 2-4 spread where she'd be a point behind.
I'm looking mostly at the Disable Device as a class skill, the ability to disable magical traps and the Evasion to add to her survival and usefulness.
She'll continue straight Bard from level 4 on.

Thanks a bunch for the input!


I apologise for my infrequent replies. I am currently not in a good place in my life, neither physically or mentally. I'll try to post whenever necessary, but I don't have the energy right now to be the initiator for conversations or interactions.


Male Human Monk (Flowing Monk) 1st
Sevastien Theodorus wrote:
I apologise for my infrequent replies. I am currently not in a good place in my life, neither physically or mentally. I'll try to post whenever necessary, but I don't have the energy right now to be the initiator for conversations or interactions.

I'm sorry to hear that :( I hope we can make a fun experience for you then, give you a little bright spot when the world goes gray. :)


Kallista is ready to throw out a combination of +11 Diplomacy and a bribe of Rusty Dragon food to get us in the door if it comes to that.


Forgot to rid Kallista of the Chain Shirt and Light Shield from her initial days as a Cleric.

Updated AC to match her Leather Armor.


Good deal. Though you're going to need a little more diplomacy than that now, thanks to Nik'o's little trick.


GM_Todd wrote:
Good deal. Though you're going to need a little more diplomacy than that now, thanks to Nik'o's little trick.

Hehehee! How does 29 do? LOL

The little sneak attacked us anyway, but I wish my elf ranger had that kind of luck with Diplomacy over in Patcher's Serpent Skull thread! :)


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Just hope I didn't heal the little blighter up too much :P


Yeah - I'm not sure what I would have done with a Nat 20. The bastard wasn't ever supposed to come peacefully.

And Tobar, a 19 is a pretty nice little heal score. Good job. And sorry.


Male Human Monk (Flowing Monk) 1st

Couple more questions, do we track xp or the gm or both?

I was thinking about taking Lucky Halfling (with good saves I think it would be useful) at 3rd, so with Tobar's caravan bond and the luck domain ability do you guys think it would still be worth it or is the feat better spent elsewhere? It's once per day for an ally within 30 feet.

Would anyone consider using teamwork feats? I've never got a chance to use them in a game and like the concept.

This is alot of fun so far!


I ask that you, the players keep track.

I will reward the party with teamwork feat points at junctures in the game, so you don't need to spend any of your own feats on them.

I'm glad you're having fun!

RPG Superstar 2010 Top 32

GM_Todd wrote:
I will reward the party with teamwork feat points at junctures in the game, so you don't need to spend any of your own feats on them.

That my friend is an awesome idea that I may just yoink for my own game.


Decided to stay straight Bard.
I just can't find a way to make the Rogue levels fit.


I apologise for my infrequent and short posting, from the beginning of this campaign and for the future. I am currently encumbered with real life, and things will likely not settle down until next weekend. I will try to post once a day, but I might not find the time. If I don't, I apologise.


No worries Theo. We'll play you as the strong, silent type and I can PCDM you during combat if necessary.

Be well.


All right everyone. You've already arrived at your first "step" reward for leveling up. Declare which class you are taking for your second level and choose one of the three rewards below:

1. Saving throw
2. Skill points
3. Special (Whatever class bonuses you get at level-up)

As you'll notice, I haven't included the Hit Dice/hit points/base attack bonus reward, as I think in the first level, it overpowers the players a little too much. Plus, after your first devastating combat, I don't think you need to be overpowered.

Please update your character sheet in your profile with the reward included and post here to tell us (me) which you've chosen.

Let me know if you have any questions.


Not in use

Tobar will be taking another level of Cleric

Assuming that 'Special' includes spells, that is his choice. Which nets me an extra 1st level spell, and 0th level orison.


Special does equal spells. Which spell tickles your fancy?


Sevastien Theodorus has gained a quarter level! He has gained 6 SKILL POINTS!

+1 Rank to Profession (Cook)!
+1 Rank to Spellcraft!
+1 Rank to Knowledge (Geography)!
+1 Rank to Knowledge (History)!
+2 Ranks to Linguistics!
Theo has learned Dwarwen! He can now discuss ale and mountains with dwarves!
Theo has learned Infernal! He can now make deals with devils to sell his allies!


Not in use

Tobar has put on Magic Weapon and Create Water to his current spell selections for the day (though I assume he cannot access them until tomorrow)


Male Human Monk (Flowing Monk) 1st

Just for future reference, what do Flurry, Fast Movement, AC Bonus, and Unarmed Damage fall under? Are they Special or come with the HD/HP/BAB option? Also does the skill points include the point you get from a favored class level? I looked on the SKR article but didn't see specifics.

Anyhow, I'll choose Skills: 5 skill points (including Favored Class)

+1 Stealth
+1 Perception
+1 Acrobatics
+1 Ride
+1 Craft: Calligraphy

Woots!


Kallista will take a second level in Bard and go for the special as well.

That will be one each 0-level and 1st level known and one extra first level spell per day. (I'll take Ghost Sound for the 0-level and Silent Image for the 1st-level.)

Also added Versatile Performance and Well-Versed to Kallista's sheet.

Does she also get the +2 rounds of Bardic Performance or does that actually chime in at 2nd level? (I always assumed 2nd level itself when using this progression in irl games)


I think she should get them. All class-based benefits are rewarded via the step rewards (at least in my games). It's only the "general" advancements such as feats and attribute bonuses that are only accessible via actual level ups.

Does that make sense?


GM_Todd wrote:

I think she should get them. All class-based benefits are rewarded via the step rewards (at least in my games). It's only the "general" advancements such as feats and attribute bonuses that are only accessible via actual level ups.

Does that make sense?

Makes sense to me! I'll add +2 rounds of music to her as well then! Also can I replace Ghost Sound with Message for her cantrip? I didn't realize she can use Ghost Sound from her racial. (And twice a day too if she expends her trait power.)


Male Human Monk (Flowing Monk) 1st

Anyone else use Herolab? I can mess around with temporary bonuses and penalties and make the character work properly using the step advancement system, but I was wondering if anyone knew of an easier method. The Special stuff will be the only real difficult part.


Nope to the HeroLab, but I've looked at trying it out.

What are we going to do with the Cloak?


Not in use

It's yours Kallista.... assuming it matches your colour scheme?


Tobar Pannell wrote:
It's yours Kallista.... assuming it matches your colour scheme?

Haha!

She's more of a blue sorta gal, but brown is also good. Brings out the fiery colors in her hair.

She'll happily accept and don it unless someone else would rather have it.


Nik'o chose skills:

+1 Acrobatics
+1 Climb
+1 Handle Animal
+1 Knowledge (geography)
+1 Perception
+1 Swim
+1 Swim

I'll have a harder time posting this week. I'll do my best to keep up.


No worries Nik'o. Me too. We'll press on, though!


Sorry everyone. Crazy week. I'll be back soon!


I won't have internet for a while. I hope it's only for the day.


In the unlikely event that the Hurricane approaching my city takes out my posting capacity, (I live in Nashua NH, US.) and combat occurs, Kallista will focus on casting Sleep first to neutralize any threat quickly that can be affected by it, and resort to Inspire Courage on subsequent rounds, alternating between shooting her bow at stragglers that aren't engaged in melee and/or using Cure Light Wounds to heal injured friends.
She won't hesitate to use her (heavily padded) Diplomacy skill to diffuse any encounter she thinks can be solved without violence.

Feel free to have her bug Nami about his hat, Theo about his firearm, Nik'o about his (largely imagined) violent streak and Tobar about anything else.


Still no connection at home... Might take a while. I'll do my best from work, but it's much harder.


Male Human Monk (Flowing Monk) 1st

Hope everyone made it through the storm safely and that your power gets back online soon. :)


We barely got hit up here in NH.
Everyone was preparing for a Cat1 or Tropical Storm and thankfully all we got was some minor flooding and a few 40mph gusts of wind.
Power flickered maybe 3-4 times throughout the day.


Still no connection at home. Furthermore, I'll be away, most likely from Friday to Tuesday, probably unable to post for most of it.


Is this game still on? Todd, if you could give us a sign.

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