How obvious is the ritual for a Summoner to summon an eidolon?


Rules Questions


If you are engaged in conversation, for instance (non-combat situation), and decide to try to summon your eidolon, how clear a threat is it?
Is there any any of bluffing it, pretending that is not what you are doing?
Basically does it initiate combat? And if so is there any way of preventing that?


Well it takes 1 minuet , but it is really up to the GM. Is it a candle lite ritual with summoner circles and chatter? Or more meditation and calling up inner power.

No clear rules one way or the other, my gut says it is clear ya are doing something mystical, but as always ask your GM.


It takes a full minute and is a ritual that puts a glowing mark on you -- not exactly subtle.


seekerofshadowlight wrote:
Well it takes 10 mins,

1 minute is not 10 minutes.


Abraham spalding wrote:
seekerofshadowlight wrote:
Well it takes 10 mins,
1 minute is not 10 minutes.

yeah I fixed that, not sure what I was thinking there honestly.


No problem just wanted to be sure.


"1 minute ritual" seems to imply more than a little obvious preparation, in all honesty. If I close my eyes and think about "ritual", I see candles, symbols drawn on the ground, painstaking procedures, special ingredients, proper timing (dusk, dawn, certain stellar alignments, etc.)...it just doesn't strike me as something that can be done unobtrusively, or on the fly. Most importantly, it strikes me as something that is obviously happening, and in fact, CAN be interrupted.

...but that's just my take on it. It would be nice if Paizo clarified whether the ritual takes 1 minute including preparations, or if the ritual takes one minute once the preparations have been made. It IS kind of a grey area...


Interzone wrote:

If you are engaged in conversation, for instance (non-combat situation), and decide to try to summon your eidolon, how clear a threat is it?

Is there any any of bluffing it, pretending that is not what you are doing?
Basically does it initiate combat? And if so is there any way of preventing that?

Typically when something takes a set period of time, you need to be devoting yourself to it. Like a casting time of 1 round, you actually need to be "casting" for that round and if interrupted would lose the spell, or in this case need to start over. If you are spending your time talking and doing other actions, you wouldn't be paying attention to the summoning ritual would you? At worst you could use the rules for concentrating on a spell I suppose, but during that minute time there would be plenty of rolls and chances to fail. As for identifying it, all it would take is a knowledge roll, similar to casting a spell and unless you had some ability that allowed you to hide what you are doing (in 3.5 there was an ability to cast in secret I believe) it wouldn't be possible.


I knew it takes constant concentration, but I figured talking is a free action generally...
I know it would be very clear that you were doing SOMETHING, just wondering if there was any way to pretend it was something else...
Like picture somebody is talking to you and you are like "Oh, that's interesting, go on. Oh don't mind me, I'm just doing a special purification ritual, to cleanse the soil here, nothing to be concerned about." How easy would it be for someone to catch on? I assume a Knowledge check of some kind, perhaps Spellcraft although it is not technically a spell, being a Supernatural ability, just not sure what kind of a DC it would be...
Basically what I am wondering is how specialized would the knowledge of how the ritual works be?
Obviously someone inherently paranoid is going to be suspicious automatically, too.
Any thoughts on a DC?

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