Undead Lord advice


Advice


Starting Serpents Skull and was kind of thinking about making an Undead Lord, figure some expendable skellies should help the loot scarity.

Looking for advice on Feats, God choices and must have spells.

Also any advice on how to scare up Onyx for animate dead.

Was thinking for feats as a human...
1st Spell Focus (Necro), Improved Channel
3rd Versatile Channel? (if anyone knows of a neutral god that gives undead)
5th Undead Master
7th Power Attack? (I have half way decent physicals)
9th Selective Channel?
10th Quick Channel? (Undead Lord Bonus)

Stats are Str 15 Dex 13 Con 14 Int 13 Wis 18 Cha 16

Party is an inquisitor of Gorum, A bear Druid, a Hedgewitch, and a ranged Ranger.


I would take a look at Classic Horrors Revisted, on page 55, if you're allowed to those books. There are more variants in there for skeletons, including spell casting, archery, and elemental skeletons. It's pretty sweet.


I'm sure how I'd make Spell Casting or Archery work, humanoid undead dont get class levels, making 1 HD archers seems weak.

Figure I will make my corpse companion a Bloody Skeleton so that they just bounce back.

Wondering if there are any feats that I'm missing, the more I think about it, Power attack may be wasted.


Humanoids do gain HD howver and class levels merely convert to that. Archery skeletons are pretty good.

As for my advice about undead lord? Don't take undead lord. You get better just from your second domain. Don't worry about having undead straight up at 1st level they're not that great at that level.


SRD wrote:
Hit Dice: A skeleton drops any HD gained from class levels and changes racial HD to d8s. Creatures without racial HD are treated as if they have 1 racial HD. If the creature has more than 20 Hit Dice, it can't be made into a skeleton by the animate dead spell. A skeleton uses its Cha modifier (instead of its Con modifier) to determine bonus hit points.

Is there are different rule in Classic Horrors, cause that's what it says on the srd.

And seeing as loot looks to be scarce, getting a free undead from Corpse Companion seems like a good deal, if I had expectations of standard wealth by level I get that it would be different.


Andy Ferguson wrote:

Starting Serpents Skull and was kind of thinking about making an Undead Lord, figure some expendable skellies should help the loot scarity.

Looking for advice on Feats, God choices and must have spells.

Also any advice on how to scare up Onyx for animate dead.

Was thinking for feats as a human...
1st Spell Focus (Necro), Improved Channel
3rd Versatile Channel? (if anyone knows of a neutral god that gives undead)
5th Undead Master
7th Power Attack? (I have half way decent physicals)
9th Selective Channel?
10th Quick Channel? (Undead Lord Bonus)

Stats are Str 15 Dex 13 Con 14 Int 13 Wis 18 Cha 16

Party is an inquisitor of Gorum, A bear Druid, a Hedgewitch, and a ranged Ranger.

Neutral deities (or non-deity divine patrons) that don't have a Pharasma-complex:

Hanspur (The Water Rat) - favored weapon is the trident, chaotic neutral, and domains are Chaos, Death, Travel, and Water.
Shkya the Many (an Eldest of the First World) - favored weapon is the light mace, true neutral, and domains are Death, Destruction, Madness, and magic.


Without spoiling serpents skull I will tell you all the campaign path's are written with the idea of WBL so don't worry overly much by that. Plus If having onyx is a concern get rich parents and get 900 gold worth of onyx.

The spellcasting variant of skeletons uses the bodies original caster level.

As for undead types the only humanoids to concern yourself with are giants or similar creatures. They have massive bonuses to strength and you can make them fast zombies with remarkable ease. A fast zombie troll should be something to be feared.

Honestly the gods suggested above by necromancer are pretty amazing. So consider those. The Madness domain alone is far and above the undead lord's capabilities. Personally I'd take Urgathoa and snatch ferocity so I can back up my undead with smites and power attack

Plus if you plan on channeling alot the following feats are pretty much expected. Here's how I'd lay it out.

Bonus:
1st:Spell Focus (necromancy), Command Undead
3rd: Selective Channel
5th: Undead Master
7th: Leadership (if you can. otherwise substitute for quick channel)
9th+ Your choice.

As for positive energy channelling there's no excuses for you to need ot do it. You have a group full of potential healers. Split the load.

Now here is an alternate school of thought. Screw the archetype, and the death domain in general. Cleric's can be necromancers without either Death domain or undead lord domain. Being a cleric of Gorum that raises his fallen enemies to continue fighting for the glory of Gorum is very flavorful not to mention metal as hell.

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