
Carina Stigard |

Carina Stigard wrote:Can probably get a little more if I throw in Bull Strength and make myself huge with Enlarge Person --> I would be one scary sorcereress thenHeh, no one would mess with you becomeing a huge humanoid that can cast spells and have a decent strength bonus too.
Damn - looked it up, it says that enlarge person does not work in conjunction with other growth stuff. Not sure if it would work with Power of Giants or not. Would be cool though - for the best comparison, the Cloud Giant is the smallest Huge giant and is 18 feet tall and 5000 lbs -- hehehe, you wouldn't want to offend me and call me a big girl.
Strength --> 10 +4(transmutation) +6(Power of Giants) +6(Orc-bloodline) +4(Bull Strength spell) + 2(Enlarge Person) = 32 Strength
--> Light load would be about 650lbs, heavy load of 2000lbs
-->+16 attack and damage rolls, and a BAB of +20/+15/+10/+5
If I used transformation, I would not be able to cast spells according to the transformation spell
Think I will have to get one of those suits of Folding Plate, its a brooch, no, it is +1 full plate

The Hermit Ganit D'Artain |

Seems like you're planning to focusing on enchantment spells. Looks like our casters are pretty selfless with their spell selections, Cambyl and Bronwyn have been very helpful in the past with things like bless and inspire courage. Makes me wish Hunter's Bond wasn't so far away. I'm such a freeloader.

Carina Stigard |

Seems like you're planning to focusing on enchantment spells. Looks like our casters are pretty selfless with their spell selections, Cambyl and Bronwyn have been very helpful in the past with things like bless and inspire courage. Makes me wish Hunter's Bond wasn't so far away. I'm such a freeloader.
Actually, except for Enlarge Person, those are all Orc Bloodline spells or powers:
The rage of your ancestors burns within you, and the taint of savage orc blood flows through your veins. Your anger is never far from the surface, giving you strength and driving you to seek greater power.
Class Skill: Survival.
Bonus Spells: burning hands (3rd), bull’s strength (5th), rage (7th), wall of fire (9th), cloudkill (11th), transformation (13th), delayed blast fireball (15th), iron body (17th), meteor swarm (19th).
Bonus Feats: Diehard, Endurance, Great Fortitude, Intimidating Prowess, Improved Overrun, Power Attack, Toughness, Widen Spell.
Bloodline Arcana: You gain the orc subtype, including darkvision 60 feet and light sensitivity. If you already have darkvision, its range increases to 90 feet. Whenever you cast a spell that deals damage, that spell deals +1 point of damage per die rolled.
Bloodline Powers: You are heir to the bestial power of the great orc warlords of the past. You feel their rage in your blood, and must take care lest the urge to despoil and destroy consumes you.
Touch of Rage (Sp): At 1st level, you can touch a creature as a standard action, giving it a morale bonus on attack rolls, damage rolls, and Will saving throws equal to 1/2 your sorcerer level (minimum 1) for 1 round. You can use this ability a number of times per day equal to 3 + your Charisma modifier.
Fearless (Ex): At 3rd level, you gain a +4 bonus on saving throws made against fear and a +1 natural armor bonus. At 9th level, you lose your light sensitivity, gain immunity to fear, and your natural armor bonus increases to +2.
Strength of the Beast (Ex): At 9th level, you gain a +2 inherent bonus to your Strength. This bonus increases to +4 at 13th level, and to +6 at 17th level.
Power of Giants (Sp): At 15th level, you may grow to Large size as a standard action. At this size you gain a +6 size bonus to Strength, a –2 penalty to Dexterity, a +4 size bonus to Constitution, and a +4 natural armor bonus. You may return to your normal size as a standard action. You may remain in this size for up to 1 minute per character level per day; this duration does not need to be consecutive, but it must be used in 1 minute increments.
Warlord Reborn (Su): At 20th level, you become a true orc warlord of legend. You gain immunity to fire and DR 5/—. Once per day, you can cast transformation as a spell-like ability using your sorcerer level as your caster level.
I do need to get more spells to strengthen/support the rest of you other than straight attack spells though. Which would be easier if not for the fact that I get spells really slow.

The Hermit Ganit D'Artain |

Ah, I see. Well there's the expanded arcana feat. May help out down the line? Of course it would be better to take it around 5th-9th lvls

Carina Stigard |

Ah, I see. Well there's the expanded arcana feat. May help out down the line? Of course it would be better to take it around 5th-9th lvls
I must have looked at feats a dozen times (and there are a ton of them), and never seen Expanded Arcana. Definitely take it at level 8 (for 2 level 3 spells) or 10 (2 level 4 spells) or something like that. I hate losing feats, but for the bonus spells, it might be worth it.
Really, if you read my long background, she only learned about her powers a few weeks ago when she first started having these witch-doctor (orc) dreams. Naturally the orc taught her only attack spells. That will change soon, just gotta figure out how to come up with creative dreams.

Carina Stigard |

If you would get some buff spells (such as haste, for example) you could always describe the dreams as massive battles, the fervor rising on the warriors through the battle-drums of the orc witch-doctor, etc.
I will figure it out, should be fun - first we need another 1000 or so exp so that she can have a reason to learn from her dreams.

The Hermit Ganit D'Artain |

It's pretty funny that our first random encounter is nonviolent. From a meta standing it's nice to have those little critters give us a hand but a lvl up would be super, haha.
Haste is amazing. If no caster want to take it as a spell I'll probably buy some boots of speed when I've got the money.

Jameson Addercop IV |

I'm running two APs right now and from what I've seen Paizo does an excellent job of allowing for story XP equivalent to what you would get for fighting your way through something. Having not read Kingmaker I couldn't tell you if that's the case here but I'm sure the encounter was about testing the reactions of everybody and granting XP for not fighting them.

DM Aron Marczylo |

I'm running two APs right now and from what I've seen Paizo does an excellent job of allowing for story XP equivalent to what you would get for fighting your way through something. Having not read Kingmaker I couldn't tell you if that's the case here but I'm sure the encounter was about testing the reactions of everybody and granting XP for not fighting them.
And for making the diplomacy rolls to encourage them to help you. It was a house rule first to my knowledge by Alex in his games before we heard of pathfinder and the APs allow the same think. Like at the begining you would've gotten experience for just killing Happs and subduing the bandits or taking them all non-leathal.
It makes sense though as you actively roleplayed to try and make him feel welcome.

The Hermit Ganit D'Artain |

If I understand this correctly the ride check allows my mount to fight? Or is that the Handle Animal check to have it use the attack command? Both are free actions.
I think it would be the Handle Animal skill to get your horse to fight. It says that it the animal will perform the trick on it's next action so if, by the grace of God, this worg survives for a second round, it will be hoofed in the mouth.
The above is just me guessing from what I read so it may be best to wait for someone who has experience with mounted combat to agree or disagree accordingly.

Jameson Addercop IV |

The way I think it works is a ride check DC 5 to guide with knees, which I can't fail. Ride check DC 10 to fight while on the mount, and then a Handle Animal DC 10 to have it use a trick, in this case Attack any Creature. I assume it's next action is the one it takes to charge at the worg.

The Hermit Ganit D'Artain |

Yeah I don't know for sure, the rules for Mounted Combat don't really say much for your horse's actions. It says that when your mount charges you get the lance bonus but it doesn't say specifically if the horse gets an attack at the end of the charge.
To me it seems like ride checks to guide with your knees and fight on a combat trained mount are where the charge comes from and the handle animal give the horse an attack of it's own. I'm sure you can cruise the message boards here and find out for certain.
I've given all of my paladins a weapon bond just to avoid mounted combat in the past, but I've been looking into mounted archery for later levels so I've had the pages fresh on hand.

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If the mount is combat trained, the only checks you need to make are-
DC5 ride with knees (usually auto-pass)
DC10 Ride check to attack in the same turn as the mount.
DC10 HA check to make the horse 'attack', assuming it knows the attack trick.
Best to get auto-pass on these 3 ASAP as a cavalier. Lack of ACP on your ride checks usually means it can be done by 4th/5th level assuming a modest dex.

Lukan Swane "Swaney" |

Hmmm I need some help. I've been torn about my favored class bonus. In the APG, as a human fighter, I can get +1 CMD against any two combat maneuvers, but I'm not sure if its worth the extra 1 HP. I mean, HP is universal goodness, while having a defensive bonus against, lets say, tripping and grappling is very situational. What do you guys think I should do? Grab the HP or the CMD?

DM Aron Marczylo |

Well it depends. If you think You'll be fighting skills fighters who'll be doing saunders, disarming, tripping and the like then it'll be worth a lot, however you could argue the same against creatures who might grapple or trip you, but then again hitpoins are something you'll always require to I agree with Sir Bronwyn and Cambyl.

Carina Stigard |

Guess it depends on how you plan on playing. I have seen characters who love using whips and spiked scarves to continuously trip opponents. While only doing minimal damage, if you can take an opponent fighter or mage out by knocking him down and giving your companions regular AoO hits when they try to stand back up, it would be a great ploy. On the other hand, if it is just that Lukan wants to wrestle with people, probably not as useful.
In this group since Lukan is principally the front line defense, I say get the hp up and maybe use feats on defense/AC skills so that he never gets his. That way the artillery and calvary can slaughter the enemy from afar and the flanks.

The Hermit Ganit D'Artain |

A bonus to CMD for Trip and Grapple is pretty useful. Just think of all those monsters who have imp grab or other similar special attacks. If you keep yourself from being dragged into some poisonous, rending, chewy beast you could serve as a better bulwark. But keep in mind you're playing a fighter so you get a feat every level. If you need HP you can always take toughness. Stalwart Defender is a pretty amazing Tank Prc if that's the direction you were planning on building Lukan for the future. It's not just for dwarves anymore!
Btw, James - I'm probably going to steal your battle post format. It seems like it would be really helpful to keep all that updated info handy. Nice work.

Lukan Swane "Swaney" |

A bonus to CMD for Trip and Grapple is pretty useful. Just think of all those monsters who have imp grab or other similar special attacks. If you keep yourself from being dragged into some poisonous, rending, chewy beast you could serve as a better bulwark. But keep in mind you're playing a fighter so you get a feat every level. If you need HP you can always take toughness. Stalwart Defender is a pretty amazing Tank Prc if that's the direction you were planning on building Lukan for the future. It's not just for dwarves anymore!
Btw, James - I'm probably going to steal your battle post format. It seems like it would be really helpful to keep all that updated info handy. Nice work.
Thanks everyone for their input. Ganit, I think you argue the side of me that is winning over the side argued by pretty much the rest of the group. I've been in too many situations where creatures can just pick you up and toss you around like a rag doll, making you useless for the rest of the fight. Now freedom of movement can easily change that, but I'm not sure if that's on anyone's "to get" spell list and the ring is ridiculously expensive (for the right reasons).
I could change later on if I find that I am being grappled or tripped later on, but that would reduce the effectiveness of getting it at an early level. Right now if I decide to take it at level 2, I'll have a +19 to my CMD for trip and grapple at level 20, which may be a bit overkill, but it will dam well stop anything from trying those maneuvers - minus some gargantuan creature. And I can always take a feat to get more HP.
Ultimately I think I am still undecided =). I'll have to see where it goes.
As for the Stalwart Defender, that PrC is amazing. I'll be keeping it in mind as we progress further. Since most of the AP so far has been in open space, the Stalwart Defender wouldn't be that advantageous. Seems like they would do better in close quarters or with an ability that draws enemies towards them. My build is built around dealing enough damage to draw the enemies attention while still having enough AC and defense to take the hits.

Lukan Swane "Swaney" |

Haha, what a coincidence with the frogs. This is where that + to CMD would come in handy. Are there any special rules if you attack a creature that has an ally grappled? Can you accidentally hit your ally? I was looking for the ruling, but I couldn't find one. I thought that you had a 50/50 chance to accidentally hit any creature in the grapple?

The Hermit Ganit D'Artain |

Haha seriously. I think that the grappled condition gives a -4 to dex and a -2 on all attacks except grapple. That should apply to both the frog and Bronwyn but hopefully the attack I just made against that grappling frog killed it. I didn't realize that James was unable to attack or I would have gone after the one that bit him.

Lukan Swane "Swaney" |

Haha seriously. I think that the grappled condition gives a -4 to dex and a -2 on all attacks except grapple. That should apply to both the frog and Bronwyn but hopefully the attack I just made against that grappling frog killed it. I didn't realize that James was unable to attack or I would have gone after the one that bit him.
Yeah and the next time we throw it down you'll have to beat my massive CMD =P

Jameson Addercop IV |

I'll do a better job specifying the results of my rolls. Without a Dex boosting item that won't be an autopass for me until level 4 unless I take Skill Focus: Ride at level 3.
Planning on 2 levels of Fighter next so I can get some extra feats. Without the Gendarme Archetype available I wouldn't get Spirited Charge until around 6 or 9 otherwise.

DM Aron Marczylo |

Haha seriously. I think that the grappled condition gives a -4 to dex and a -2 on all attacks except grapple. That should apply to both the frog and Bronwyn but hopefully the attack I just made against that grappling frog killed it. I didn't realize that James was unable to attack or I would have gone after the one that bit him.
Only the frog who bit him would have the grappled condition, but the one with the tongue on Sir Bronwyn wasn't considered grappled due to the tonge. Would've been nasty as if the frogs had their round to act without dying it would've swallowed Sir Bronwyn whole.

DM Aron Marczylo |

Ah, crazy grapple rules. One day I'll remember them all :)
Will be difficult. Loads of monsters have slightly different variations of the rules like the frogs with their tongues. :)
Group has completed killing the last boss and wrapped up some stuff. They're chooseing between people now and this new part of CotCT is when the proverbial s@** hits the fan. Harder than before.

Carina Stigard |

Group has completed killing the last boss and wrapped up some stuff. They're chooseing between people now and this new part of CotCT is when the proverbial s&%& hits the fan. Harder than before.
So, they are not sure whether the dwarven battering ram will be as effective?

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The Hermit Ganit D'Artain wrote:Ah, crazy grapple rules. One day I'll remember them all :)Will be difficult. Loads of monsters have slightly different variations of the rules like the frogs with their tongues. :)
Group has completed killing the last boss and wrapped up some stuff. They're chooseing between people now and this new part of CotCT is when the proverbial s%++ hits the fan. Harder than before.
Its really more your choice than ours Aron. My vote is mostly for the spherewalker, although as stated in the games OOC thread, I admire the balls it takes to submit a Calistrian into our game after the history we've had with them! :)

Carina Stigard |

Its really more your choice than ours Aron. My vote is mostly for the spherewalker, although as stated in the games OOC thread, I admire the balls it takes to submit a Calistrian into our game after the history we've had with them! :)
Ok - so I guess I now need to go back and read the CotCT 1 IC to see what exactly your previous Calistrian did to offend everyone. Remember, Llyra is more of the revenge and retribution angle than the lust side.
Hope my choice of deity will not be my downfall in the voting.

Curnach Daveck |

Alexander Kilcoyne wrote:
Its really more your choice than ours Aron. My vote is mostly for the spherewalker, although as stated in the games OOC thread, I admire the balls it takes to submit a Calistrian into our game after the history we've had with them! :)
Ok - so I guess I now need to go back and read the CotCT 1 IC to see what exactly your previous Calistrian did to offend everyone. Remember, Llyra is more of the revenge and retribution angle than the lust side.
We've had problems with both angles; the revenge and retribution guy tried to 'stealthily' kill the person we were apprehending in broad daylight, saying our characters shouldn't be able to see what was happening because he had his back to us. He then essentially rage quitted.

Carina Stigard |

We've had problems with both angles; the revenge and retribution guy tried to 'stealthily' kill the person we were apprehending in broad daylight, saying our characters shouldn't be able to see what was happening because he had his back to us. He then essentially rage quitted.
Interesting - although I think there is a major difference between revenge and evil - and that seems more on the evil side. Also, at this level, such tactics are synonymous with suicide, so I do not think that it would make for a very enjoyable game or longevity as a player. I know that you guys - or at least you and Brenn - have been at it for almost 14 months now and are dedicated to the AP.
In my view, the revenge and retribution can be stretched fairly broadly. Also, backstabbing and killing with stealth is not really Calistria. For her, it would be a carefully thought out plan to inflict the maximum realization on her target of his wrong. There is a reason why Llyra is neutral and not chaotic - hard to really support a party when you are chaotic, especially CN or CE.
Either way, I hope you consider her, I had fun putting the background together and would enjoy working with your group. --> If not, let me know if you have any openings in any more campaigns as I am looking to get into 1-2 more games.
I guess to really respond to your note - retribution need not be instant death. Actually, if you know that you are in a lawful land - say Cheliax - then having a person who values their independence put in jail might actually be better retribution than a knife in the back. Not that a knife in the back does not have its place.

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Either way, I hope you consider her, I had fun putting the background together and would enjoy working with your group.
The background was very good and a good read; its probably the only reason I considered voting for a Calistrian :P. Really though, its Aron's decision. No more trying to make the players decide Aron ;).

Carina Stigard |

The background was very good and a good read; its probably the only reason I considered voting for a Calistrian :P. Really though, its Aron's decision. No more trying to make the players decide Aron ;).
Well then, where did I put my Ring of DM Control. <-- Click link.

The Hermit Ganit D'Artain |

Thanks for posting a link to Amazon Carina. I checked my recommendations and came to realize that the 7th hardcover of The Walking Dead comes out in like three weeks!!! My girlfriend and I are probably going to split up over the ‘who gets to read it first’ argument. We’ll settle our differences just in time for Skyrim’s release and then never see each other again.

The Hermit Ganit D'Artain |

It's excellent. There will sometimes be 2 or 3 issues without a single zombie then BAM! OVERRUN! It's nuts. The author does a really great job in developing most of the characters to a point where you get attached. He also makes it pretty clear that he isn’t afraid to kill off major players at the drop of a hat so when you see one of your favorites in a tight spot it gets a little intense. I highly recommend it, it’s the comic that made me gain respect people who read comics.
Oct 16 season 2 starts on AMC and I’m excited to see what direction they’re going with it. They’ve deviated enough from the graphic novels so that those who read them don’t know exactly how things will play out.

DM Aron Marczylo |

Took me a while but I've finally come to a decision on what character to take on for CoTCT. Though it took a while as thr three of you had very good backstories.
However as I have to choose only 1 then I choose: Llyra Bjorgan
Your skills need to be checked though as I just looked at them and you have int as +0, however the intelligence on your abilities is 12 which should be a bonus of +1. Those are the first ones I noticed.
Loved all the backstories that were submitted and shame you didn't make the cut, but it was very tough.
Head to the OOC and I'll come up with a way to introduce you.

Carina Stigard |

Took me a while but I've finally come to a decision on what character to take on for CoTCT. Though it took a while as thr three of you had very good backstories.
However as I have to choose only 1 then I choose: Llyra Bjorgan
Your skills need to be checked though as I just looked at them and you have int as +0, however the intelligence on your abilities is 12 which should be a bonus of +1. Those are the first ones I noticed.
Loved all the backstories that were submitted and shame you didn't make the cut, but it was very tough.
Head to the OOC and I'll come up with a way to introduce you.

Jameson Addercop IV |

My attack was great, my attempt to ride the horse not so much. Now the decision. Ride away and charge again on turn 3 or just stand and deliver. Against those attacks I'm inclined to wheel out and back at it but I don't want it to start eating everybody else while I'm playing Mongol warrior.

Jameson Addercop IV |

Am I correct that the UC material was not allowed during character creation? I am really kicking myself for not taking the Gendarme archetype right now since it fits my desired concept.
Is there any way to change this up and take said archetype? It would swap out a Teamwork feat I've never used for Ride-By-Attack and a different bonus feat progression. If it's not allowed then no worries I'll just take a few levels of fighter to grab Ride-By-Attack and Spirited Charge and work my way from there.

DM Aron Marczylo |

*urgh* got owned on the first round. Hey Aron, if I get healed, can I still act on this round?
Nah, unfortunatly after getting knocked into -7 he stepped forward and so you're in his space, though you could still attack from the group with the penalties.