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Been enjoying the read so far. I've a question or two, so let me start by saying "Here there be spoilers."
(taking 20 for a total Stealth modifier of +34)" Am I mistaken or can they not 'take 20' for steath?
The Hazzard on page 32, does the negative energy heal Nalthezzar if he's caught in it?
Edit: FYI the text refers to 'coldfire wrappings' on pg 28, they're on page 29.

Brandon Hodge Contributor |

Thank you for the kind words, Matthew! Glad to hear you're enjoying the read! I'll spoil the answers for those who haven't!
Stalkers:
The +20 modifier is a byproduct of the invisible stalkers' natural invisibility ability, and I'm not sure why the "take 20" verbiage snuck in during development. But check out the Bestiary listing for the creature and you'll see that they do indeed gain a +20 to Stealth checks when moving...it isn't the same as taking 20, but the net result is the same.
Negative Energy Burst:
The necromantic energies released by the lab's destruction is plain'ol negative energy, and does indeed heal Nalthezzar! Fun! I imagine him lashing out in desperate attempts, his fate unfolding as he destroys his lab to last just a few rounds more. =-)
Be sure and let me know what you think!
And that "head" pun, while most likely unintentional, is damn funny.

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Wow, just wow... Learned a new and bizarre thing from SoG today. Check out The Mellified Man legend.
--Vrock Candy

Brandon Hodge Contributor |

Pretty cool, eh? I thought some folks would like that one, and Rob's delicate hand when it comes to minor details like that is why he and I work so well together as designer and developer!