
ThatEvilGuy |

I appear to be in the minority, but I was severely disappointed by UC.
1. The 3.5 frenzier berserker is back as a barbarian archetype. I move this be banned from PFS play effective immediately.
2. The 3.5 dervish is back as a bard archetype. However, they lose the ability to affect allies with inspire courage, competence, etc, but don't gain anything to offset this nerfing.
3. The UM book focused on spellcasters and said non-spellcasters would be addressed in UC, but this book has almost as much crunch for caster types (Alchemist, Bard, Cleric, Druid, Inquisitor, Magus and Wizard) as it does for the neglected fighter types.
Frenzied Berserker, as in you can't kill me while I unleash ungodly amounts of damage on you and give all my allies my class ability 'zerker?

Irulesmost |

I appear to be in the minority, but I was severely disappointed by UC.
1. The 3.5 frenzier berserker is back as a barbarian archetype. I move this be banned from PFS play effective immediately.
2. The 3.5 dervish is back as a bard archetype. However, they lose the ability to affect allies with inspire courage, competence, etc, but don't gain anything to offset this nerfing.
3. The UM book focused on spellcasters and said non-spellcasters would be addressed in UC, but this book has almost as much crunch for caster types (Alchemist, Bard, Cleric, Druid, Inquisitor, Magus and Wizard) as it does for the neglected fighter types.
Knee jerk response? Little bit weird how you say frenzied berserker should be banned immediately (presumably due to being overpowered? Correct me if I'm wrong), and moments later, complain about martial types (including, say, Bbn) not getting as much love as they should.
Also, all the 3/4 caster/BAB/HD classes SHOULD get crunch in UC. And UM said non-spellcasters would be addressed in UC. They were addressed in UC, as you admit. I...don't get the point you're trying to make. That content for martial classes should be mutually exclusive with content for casting classes? Because that leaves 4, maybe 5 classes (Rogue, Fighter, Barbarian, Cav, and YMMV on Monk). That's not enough to constitute a 256-pager.
*shrug*
It all seems very strange to me, and I like my fighter-types virtually to the exclusion of playing any others.

ThatEvilGuy |

It all seems very strange to me, and I like my fighter-types virtually to the exclusion of playing any others.
Same here. It's why I've been looking forward to this book above all others. I have a cavalier concept that I'm hoping to build using the options in this book and have wanted to merge the monk and magus together in a character ever since the idea was seeded in my brain by Might of the Magus and am hoping that a few options in this book can help make that a viable reality, as opposed to just something neat in flavor.

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Knee jerk response? Little bit weird how you say frenzied berserker should be banned immediately (presumably due to being overpowered? Correct me if I'm wrong), and moments later, complain about martial types (including, say, Bbn) not getting as much love as they should.
No, I believe she means (from a description of the archetype I saw) that because the FB has a chance to attack allies in addition to enemies, and PVP is not allowed in PFS.

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Irulesmost wrote:Knee jerk response? Little bit weird how you say frenzied berserker should be banned immediately (presumably due to being overpowered? Correct me if I'm wrong), and moments later, complain about martial types (including, say, Bbn) not getting as much love as they should.No, I believe she means (from a description of the archetype I saw) that because the FB has a chance to attack allies in addition to enemies, and PVP is not allowed in PFS.
Yeah, that's not like a negative energy Cleric PC channeling energy and hitting an ally for whatever reason ;)

Irulesmost |

Irulesmost wrote:Knee jerk response? Little bit weird how you say frenzied berserker should be banned immediately (presumably due to being overpowered? Correct me if I'm wrong), and moments later, complain about martial types (including, say, Bbn) not getting as much love as they should.No, I believe she means (from a description of the archetype I saw) that because the FB has a chance to attack allies in addition to enemies, and PVP is not allowed in PFS.
Mm. Fair enough, I can see how that'd be obnoxious. Get your hyper-DPR barbarian going straight wild on people without even getting dominated... To be fair, the chance is pretty low. It offers a save, and then you get confused, which doesn't result in attacking allies very often (only at the worst possible moment ;p)

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I appear to be in the minority, but I was severely disappointed by UC.
1. The 3.5 frenzier berserker is back as a barbarian archetype. I move this be banned from PFS play effective immediately.
2. The 3.5 dervish is back as a bard archetype. However, they lose the ability to affect allies with inspire courage, competence, etc, but don't gain anything to offset this nerfing.
3. The UM book focused on spellcasters and said non-spellcasters would be addressed in UC, but this book has almost as much crunch for caster types (Alchemist, Bard, Cleric, Druid, Inquisitor, Magus and Wizard) as it does for the neglected fighter types.
You're reacting a little harshly.
(1) First of all, nothing from UC is OK for PFS play as of yet, unless I greatly misunderstand how they document their allowed sources. Secondly, it's a barbarian who, when raging, sometimes (!) succumbs to a sort of battle-haze and, if his allies are foolish enough to stand right next to him, he might attack them. This hardly needs to be banned from PFS. It's not PvP any more than the confusion spell is PvP.
(2)"Dervish dancers gain the inspire courage, inspire greatness, and inspire heroics bardic performance types as battle dances, but these only provide benefit to the dervish dancer himself." It's a selfish bard, I fail to see the problem. They also gain the opportunity at late levels to use a full attack with a move action. That's pretty great, and definitely better than Soothing Performance, which it replaces. Dervish Dancer is a really good option IMO, one that I can't WAIT to play. Closest thing to a bladesinger that we have to date.
(3) This was communicated beforehand. Also, the Fighter, Barbarian, and Monk archetypes outweigh the casting classes you mentioned. This is before Rogue, Ranger, Cavalier, or Paladin archetypes. There's a LOT more stuff for martials in this book than true casters, as it should be.
Maybe take a few days to read the book before deciding you're disappointed with it? I don't know, just a suggestion, and of course you're welcome to your opinion.

Jim Groves Contributor, RPG Superstar 2010 Top 4 |

This was communicated beforehand. Also, the Fighter, Barbarian, and Monk archetypes outweigh the casting classes you mentioned. This is before Rogue, Ranger, Cavalier, or Paladin archetypes. There's a LOT more stuff for martials in this book than true casters, as it should be.
If I might add to Jeremiziah's excellent points...
Not every class cast spells, but every class 'fights'. Combat isn't confined to just any one type of character. So while the emphasis should be (and is) on the martial classes, it's not unreasonable to see a little value for everyone.

KrispyXIV |

Thank you all for giving us spoilers.
There was mention in diminshed spellcasting for a number of magus archetypes, can someone explain what this mean? 4 level of spellcasting instead of 6? less spell per day? something else?
Ultimate Magic had Diminished Spellcasting on the Cloistered Cleric. It may be similar to that.

F. Castor |

Katana,
Exotic Weapon 1-Handed
Martial Weapon 2-Handed1d8, 18-20x2, Deadly special quality.
Deadly? What is that?
On another note, it has been mentioned that the Kensai loses all armor proficiencies, as well as the ability to ignore the arcane spell failure of the various armors. Does he gain anything to help him survive in a fight? I am asking because between being more or less unable to wear armor and losing one spell slot per level, one might say that his defensive capabilities, and to be more precise his AC, suffer quite a bit.

KrispyXIV |

Dr.Candycane wrote:Katana,
Exotic Weapon 1-Handed
Martial Weapon 2-Handed1d8, 18-20x2, Deadly special quality.
Deadly? What is that?
On another note, it has been mentioned that the Kensai loses all armor proficiencies, as well as the ability to ignore the arcane spell failure of the various armors. Does he gain anything to help him survive in a fight? I am asking because between being more or less unable to wear armor and losing one spell slot per level, one might say that his defensive capabilities, and to be more precise his AC, suffer quite a bit.
Magus' have Mirror Image and good action economy, as well as UMD as a class skill (for mage armor). I dont see it being all THAT huge an issue :P

Xum |

I was trying to leave a little bit to the imagination! Especially since 'Deadly' is only a +4 to the Fort DC on a Coup de Grace.
The Kensai gains the 'Canny Defense' ability of the Duelist. Which is to add INT to AC.
I'm assuming Kensai is a Magus Archetype. What does he lose aside from armor proficiency?

Cheapy |

leo1925 wrote:Ultimate Magic had Diminished Spellcasting on the Cloistered Cleric. It may be similar to that.Thank you all for giving us spoilers.
There was mention in diminshed spellcasting for a number of magus archetypes, can someone explain what this mean? 4 level of spellcasting instead of 6? less spell per day? something else?
One less spell per day per level, IIRC.

Cheapy |

Dr.Candycane wrote:I'm assuming Kensai is a Magus Archetype. What does he lose aside from armor proficiency?I was trying to leave a little bit to the imagination! Especially since 'Deadly' is only a +4 to the Fort DC on a Coup de Grace.
The Kensai gains the 'Canny Defense' ability of the Duelist. Which is to add INT to AC.
Spell Recall and Knowledge Pool, and some others.

KrispyXIV |

I'm guessing this has some relation to a new mechanic in the book for finishing moves or some such. Otherwise that seems not so good.
Thats on top of its strait up superiority to at least one exotic weapon in Adventurers Armory (the 18-20 longsword that is the rhoka), with an option for martial two handing.
The Katana is, IMO, mechanically exactly where it needs to be.

Cheapy |

Dorje Sylas wrote:It's more than rhoka and urumi get.Justin Franklin wrote:I'm guessing this has some relation to a new mechanic in the book for finishing moves or some such. Otherwise that seems not so good.Xum wrote:+4 on coup de grace.Dr.Candycane wrote:Deadly special quality.and this is?
Urumi gets Distracting, which helps with Feints.

Cheapy |

Justin Franklin wrote:I'm guessing this has some relation to a new mechanic in the book for finishing moves or some such. Otherwise that seems not so good.Xum wrote:+4 on coup de grace.Dr.Candycane wrote:Deadly special quality.and this is?
Nope, finishing moves are all things that occur when you get someone to <0 HP.

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Jadeite wrote:Urumi gets Distracting, which helps with Feints.Dorje Sylas wrote:It's more than rhoka and urumi get.Justin Franklin wrote:I'm guessing this has some relation to a new mechanic in the book for finishing moves or some such. Otherwise that seems not so good.Xum wrote:+4 on coup de grace.Dr.Candycane wrote:Deadly special quality.and this is?
Ah. It didn't in the Inner Sea World Guide which I used as a reference. That makes the katana still better than the rhoka, at least till the next revision of that weapon.
I wonder why they didn't include that change in the AA errata.Does the gendarme really deal x4 damage on a mounted lance charge? That seems rather strong for a low level character.

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Secondly, it's a barbarian who, when raging, sometimes (!) succumbs to a sort of battle-haze and, if his allies are foolish enough to stand right next to him, he might attack them. This hardly needs to be banned from PFS. It's not PvP any more than the confusion spell is PvP.
The problem is that frenzied berserker and the latest version are not compatible with organized play. You get confused and start killing player characters who are prohibited from fighting back. The rogue or other character who was taking advantage of a flank is now a potential target for the raging barbarian.
"At the end of this round, and each round thereafter, she CAN ATTEMPT a new saving throw to end the confusion effect." [My emphasis].
You now have an infinitely raging barbarian because they can voluntarily fall their initial Will saving throw to become confused and they do not have to attempt to make another saving throw. Since the rounds while confused don't count against the daily limit, you can rage 24/7. It's great for the barbarian, but it sucks for anyone else who has the misfortune to be at the same table.

Xum |

Jeremiziah wrote:Secondly, it's a barbarian who, when raging, sometimes (!) succumbs to a sort of battle-haze and, if his allies are foolish enough to stand right next to him, he might attack them. This hardly needs to be banned from PFS. It's not PvP any more than the confusion spell is PvP.The problem is that frenzied berserker and the latest version are not compatible with organized play. You get confused and start killing player characters who are prohibited from fighting back. The rogue or other character who was taking advantage of a flank is now a potential target for the raging barbarian.
"At the end of this round, and each round thereafter, she CAN ATTEMPT a new saving throw to end the confusion effect." [My emphasis].
You now have an infinitely raging barbarian because they can voluntarily fall their initial Will saving throw to become confused and they do not have to attempt to make another saving throw. Since the rounds while confused don't count against the daily limit, you can rage 24/7. It's great for the barbarian, but it sucks for anyone else who has the misfortune to be at the same table.
Sounds AWESOME!
And I'll tell you more jus stay one square further away from the Barbarian then the enemy, not really THAT hard. And even if you DON'T there is only a 25% chance of him attacking you, so.... piece of cake really.

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Ravingdork wrote:Jim Groves wrote:How do you become a contributor?Cheapy wrote:Did they contact you about writing for it?They not only contacted 0gre, but he is a bona fide contributor. I can attest.Jim and I were both in RPGSS in 2010 and we were tapped along with a few others to do some work. In my case I think there was more to it than just RPG SS but it's definitely a huge inroad.
To put thing in perspective, of the designers for Ultimate Combat:
Dennis Baker, Jesse Benner, Benjamin Bruck, Brian J. Cortijo, Jim Groves, Tim Hitchcock, Richard A. Hunt, Colin McComb, Jason Nelson, Tom Phillips, Patrick Renie, Sean K Reynolds, and Russ Taylor
The ones I've bolded are former RPG SS contestants. Sean and Patrick are Paizo employees, and Brian, Colin, and Tim have a long history of freelancing.
Congratulations!

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No, gendarme get x4 at 20th level.
In this case, how is it different from this?
Supreme Charge (Ex): At 20th level, whenever the cavalier makes a charge attack while mounted, he deals double the normal amount of damage (or triple if using a lance). In addition, if the cavalier confirms a critical hit on a charge attack while mounted, the target is stunned for 1d4 rounds. A Will save reduces this to staggered for 1d4 rounds. The DC is equal to 10 + the cavalier's base attack bonus.
(Although some people think, that a 20th level cavalier with spirited charge and a lance deal x5 damage on a charge.)

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The problem is that frenzied berserker and the latest version are not compatible with organized play. You get confused and start killing player characters who are prohibited from fighting back. The rogue or other character who was taking advantage of a flank is now a potential target for the raging barbarian.
"At the end of this round, and each round thereafter, she CAN ATTEMPT a new saving throw to end the confusion effect." [My emphasis].
You now have an infinitely raging barbarian because they can voluntarily fall their initial Will saving throw to become confused and they do not have to attempt to make another saving throw. Since the rounds while confused don't count against the daily limit, you can rage 24/7. It's great for the barbarian, but it sucks for anyone else who has the misfortune to be at the same table.
I understood all that, but I'm sure nobody will voluntarily forego their saving throw if doing so will harm an ally. Not spending rage rounds is great and all, but killing your own party is really, really stupid. It might happen by accident a few times, but I can't see it becoming a trend. And I really can't see how it's much different from confusion, where the same circumstances can already occur.

Xum |

Xum wrote:Spell Recall and Knowledge Pool, and some others.Dr.Candycane wrote:I'm assuming Kensai is a Magus Archetype. What does he lose aside from armor proficiency?I was trying to leave a little bit to the imagination! Especially since 'Deadly' is only a +4 to the Fort DC on a Coup de Grace.
The Kensai gains the 'Canny Defense' ability of the Duelist. Which is to add INT to AC.
Sounds extremelly steep...

Cheapy |

They stated there were a spread or sorcerer options.
Can you share what they might be?
Specifically sorcerer? A feat that lets you use your blood-line powers through unarmed attacks. Use for Monk/Sorcerer multiclassers, I guess. Or Dragon Disciples.
Not-specificically sorcerer but still useful? Quite a few.
Note that there's a feat that lets you use feats with improved unarmed strike as a pre-req with Natural Attacks.

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The problem is that frenzied berserker and the latest version are not compatible with organized play. You get confused and start killing player characters who are prohibited from fighting back. The rogue or other character who was taking advantage of a flank is now a potential target for the raging barbarian.
"At the end of this round, and each round thereafter, she CAN ATTEMPT a new saving throw to end the confusion effect." [My emphasis].
You now have an infinitely raging barbarian because they can voluntarily fall their initial Will saving throw to become confused and they do not have to attempt to make another saving throw. Since the rounds while confused don't count against the daily limit, you can rage 24/7. It's great for the barbarian, but it sucks for anyone else who has the misfortune to be at the same table.
Simple, for PFS, the barbarian *must* make that will save. No waiving it. One sentence removes your concern.
Edit: Or allow the other characters to attack the barbarian. 3-5 on one should solve that problem :-)

Cheapy |

Cheapy wrote:Sounds extremelly steep...Xum wrote:Spell Recall and Knowledge Pool, and some others.Dr.Candycane wrote:I'm assuming Kensai is a Magus Archetype. What does he lose aside from armor proficiency?I was trying to leave a little bit to the imagination! Especially since 'Deadly' is only a +4 to the Fort DC on a Coup de Grace.
The Kensai gains the 'Canny Defense' ability of the Duelist. Which is to add INT to AC.
If the kensai confirms a critical hit, he can instead spend
2 points from his arcane pool to increase his weapon’s
critical multiplier by 1. This ability replaces spell recall.
They also get Weapon Mastery.
A kensai using a falcata can do x5 damage at level 20 on a crit, which they get 20% of the time. They also get to add Int damage against flat footed enemies, and treats his BAB = Class Levels for purposes of qualifying for Critical Feats.
Oh, and they qualify as fighters - 3 for fighter feats.
That ain't to steep of a cost for all that, if you ask me.

Zark |

I understood all that, but I'm sure nobody will voluntarily forego their saving throw if doing so will harm an ally. Not spending rage rounds is great and all, but killing your own party is really, really stupid. It might happen by accident a few times, but I can't see it becoming a trend. And I really can't see how it's much different from confusion, where the same circumstances can already occur.
+1
Any feat that lets (all) Monks move and use flurry or partial flurry.Any feat that let fighters and/or other melee classes move and make more than one attack. (I'm not meaning move and full attack, just move + more than one attack.)
Any feat that lets fighters (or any other class) have more skills per level?
I know there are archetypes that give some classes more skill points or let them move and make more than one attack. I just want to know if there are feat that give these options.
from what I've read so far UC looks nice :-)

Cheapy |

I heard there was a fighter archetype called unbreakable, what is the concept there. also the barbarian archetype titan mauler what is that?
Unbreakable: Very, very hard to kill fighter. They gain Die Hard, heroic defiance, and heroic recovery, he gains Stalwart (evasion, but for Will / Fort), etc. Gives up weapon training.
Titan Mauler: Becomes good at using weapons larger than herself, but only gains Power Attack as if using a one-handed weapon. Eventually can treat herself as using Enlarge Person while raging.