Ultimate Combat PDF just released


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sieylianna wrote:

I appear to be in the minority, but I was severely disappointed by UC.

1. The 3.5 frenzier berserker is back as a barbarian archetype. I move this be banned from PFS play effective immediately.

2. The 3.5 dervish is back as a bard archetype. However, they lose the ability to affect allies with inspire courage, competence, etc, but don't gain anything to offset this nerfing.

3. The UM book focused on spellcasters and said non-spellcasters would be addressed in UC, but this book has almost as much crunch for caster types (Alchemist, Bard, Cleric, Druid, Inquisitor, Magus and Wizard) as it does for the neglected fighter types.

Frenzied Berserker, as in you can't kill me while I unleash ungodly amounts of damage on you and give all my allies my class ability 'zerker?


sieylianna wrote:

I appear to be in the minority, but I was severely disappointed by UC.

1. The 3.5 frenzier berserker is back as a barbarian archetype. I move this be banned from PFS play effective immediately.

2. The 3.5 dervish is back as a bard archetype. However, they lose the ability to affect allies with inspire courage, competence, etc, but don't gain anything to offset this nerfing.

3. The UM book focused on spellcasters and said non-spellcasters would be addressed in UC, but this book has almost as much crunch for caster types (Alchemist, Bard, Cleric, Druid, Inquisitor, Magus and Wizard) as it does for the neglected fighter types.

Knee jerk response? Little bit weird how you say frenzied berserker should be banned immediately (presumably due to being overpowered? Correct me if I'm wrong), and moments later, complain about martial types (including, say, Bbn) not getting as much love as they should.

Also, all the 3/4 caster/BAB/HD classes SHOULD get crunch in UC. And UM said non-spellcasters would be addressed in UC. They were addressed in UC, as you admit. I...don't get the point you're trying to make. That content for martial classes should be mutually exclusive with content for casting classes? Because that leaves 4, maybe 5 classes (Rogue, Fighter, Barbarian, Cav, and YMMV on Monk). That's not enough to constitute a 256-pager.

*shrug*

It all seems very strange to me, and I like my fighter-types virtually to the exclusion of playing any others.


Irulesmost wrote:


It all seems very strange to me, and I like my fighter-types virtually to the exclusion of playing any others.

Same here. It's why I've been looking forward to this book above all others. I have a cavalier concept that I'm hoping to build using the options in this book and have wanted to merge the monk and magus together in a character ever since the idea was seeded in my brain by Might of the Magus and am hoping that a few options in this book can help make that a viable reality, as opposed to just something neat in flavor.

Shadow Lodge

Irulesmost wrote:
Knee jerk response? Little bit weird how you say frenzied berserker should be banned immediately (presumably due to being overpowered? Correct me if I'm wrong), and moments later, complain about martial types (including, say, Bbn) not getting as much love as they should.

No, I believe she means (from a description of the archetype I saw) that because the FB has a chance to attack allies in addition to enemies, and PVP is not allowed in PFS.

Silver Crusade

Pathfinder Adventure Path Subscriber
Eric Clingenpeel wrote:
Irulesmost wrote:
Knee jerk response? Little bit weird how you say frenzied berserker should be banned immediately (presumably due to being overpowered? Correct me if I'm wrong), and moments later, complain about martial types (including, say, Bbn) not getting as much love as they should.
No, I believe she means (from a description of the archetype I saw) that because the FB has a chance to attack allies in addition to enemies, and PVP is not allowed in PFS.

Yeah, that's not like a negative energy Cleric PC channeling energy and hitting an ally for whatever reason ;)


Eric Clingenpeel wrote:
Irulesmost wrote:
Knee jerk response? Little bit weird how you say frenzied berserker should be banned immediately (presumably due to being overpowered? Correct me if I'm wrong), and moments later, complain about martial types (including, say, Bbn) not getting as much love as they should.
No, I believe she means (from a description of the archetype I saw) that because the FB has a chance to attack allies in addition to enemies, and PVP is not allowed in PFS.

Mm. Fair enough, I can see how that'd be obnoxious. Get your hyper-DPR barbarian going straight wild on people without even getting dominated... To be fair, the chance is pretty low. It offers a save, and then you get confused, which doesn't result in attacking allies very often (only at the worst possible moment ;p)


The barbarian would act under "confusion" - that's not against the rules of PFS

Liberty's Edge

sieylianna wrote:

I appear to be in the minority, but I was severely disappointed by UC.

1. The 3.5 frenzier berserker is back as a barbarian archetype. I move this be banned from PFS play effective immediately.

2. The 3.5 dervish is back as a bard archetype. However, they lose the ability to affect allies with inspire courage, competence, etc, but don't gain anything to offset this nerfing.

3. The UM book focused on spellcasters and said non-spellcasters would be addressed in UC, but this book has almost as much crunch for caster types (Alchemist, Bard, Cleric, Druid, Inquisitor, Magus and Wizard) as it does for the neglected fighter types.

You're reacting a little harshly.

(1) First of all, nothing from UC is OK for PFS play as of yet, unless I greatly misunderstand how they document their allowed sources. Secondly, it's a barbarian who, when raging, sometimes (!) succumbs to a sort of battle-haze and, if his allies are foolish enough to stand right next to him, he might attack them. This hardly needs to be banned from PFS. It's not PvP any more than the confusion spell is PvP.

(2)"Dervish dancers gain the inspire courage, inspire greatness, and inspire heroics bardic performance types as battle dances, but these only provide benefit to the dervish dancer himself." It's a selfish bard, I fail to see the problem. They also gain the opportunity at late levels to use a full attack with a move action. That's pretty great, and definitely better than Soothing Performance, which it replaces. Dervish Dancer is a really good option IMO, one that I can't WAIT to play. Closest thing to a bladesinger that we have to date.

(3) This was communicated beforehand. Also, the Fighter, Barbarian, and Monk archetypes outweigh the casting classes you mentioned. This is before Rogue, Ranger, Cavalier, or Paladin archetypes. There's a LOT more stuff for martials in this book than true casters, as it should be.

Maybe take a few days to read the book before deciding you're disappointed with it? I don't know, just a suggestion, and of course you're welcome to your opinion.


Dare I ask the million gold question...

What is the katana like in Pathfinder?


Pathfinder Rulebook Subscriber
ThatEvilGuy wrote:

Dare I ask the million gold question...

What is the katana like in Pathfinder?

And here I thought it would be, "Who IS the Mysterious Stranger?"

Because thats what I want to know!

Contributor, RPG Superstar 2010 Top 4

Jeremiziah wrote:
This was communicated beforehand. Also, the Fighter, Barbarian, and Monk archetypes outweigh the casting classes you mentioned. This is before Rogue, Ranger, Cavalier, or Paladin archetypes. There's a LOT more stuff for martials in this book than true casters, as it should be.

If I might add to Jeremiziah's excellent points...

Not every class cast spells, but every class 'fights'. Combat isn't confined to just any one type of character. So while the emphasis should be (and is) on the martial classes, it's not unreasonable to see a little value for everyone.


Thank you all for giving us spoilers.
There was mention in diminshed spellcasting for a number of magus archetypes, can someone explain what this mean? 4 level of spellcasting instead of 6? less spell per day? something else?

RPG Superstar 2010 Top 32

Sigh, cant wait for email. :)


Pathfinder Rulebook Subscriber
leo1925 wrote:

Thank you all for giving us spoilers.

There was mention in diminshed spellcasting for a number of magus archetypes, can someone explain what this mean? 4 level of spellcasting instead of 6? less spell per day? something else?

Ultimate Magic had Diminished Spellcasting on the Cloistered Cleric. It may be similar to that.


Katana,
Exotic Weapon 1-Handed
Martial Weapon 2-Handed

1d8, 18-20x2, Deadly special quality.

Diminished Spellcasting,
1 less spell of each level than normal.


Dr.Candycane wrote:
Deadly special quality.

and this is?


Dr.Candycane wrote:

Katana,

Exotic Weapon 1-Handed
Martial Weapon 2-Handed

1d8, 18-20x2, Deadly special quality.

Deadly? What is that?

On another note, it has been mentioned that the Kensai loses all armor proficiencies, as well as the ability to ignore the arcane spell failure of the various armors. Does he gain anything to help him survive in a fight? I am asking because between being more or less unable to wear armor and losing one spell slot per level, one might say that his defensive capabilities, and to be more precise his AC, suffer quite a bit.


Cheapy wrote:

There is a feat that lets Gunslingers add all their damage together before applying DR.

That helps.

Hey, cool, that's from the Order of the Black Hand gun using PrC I posted here a while back.

What's it called?


Pathfinder Rulebook Subscriber
F. Castor wrote:
Dr.Candycane wrote:

Katana,

Exotic Weapon 1-Handed
Martial Weapon 2-Handed

1d8, 18-20x2, Deadly special quality.

Deadly? What is that?

On another note, it has been mentioned that the Kensai loses all armor proficiencies, as well as the ability to ignore the arcane spell failure of the various armors. Does he gain anything to help him survive in a fight? I am asking because between being more or less unable to wear armor and losing one spell slot per level, one might say that his defensive capabilities, and to be more precise his AC, suffer quite a bit.

Magus' have Mirror Image and good action economy, as well as UMD as a class skill (for mage armor). I dont see it being all THAT huge an issue :P


I was trying to leave a little bit to the imagination! Especially since 'Deadly' is only a +4 to the Fort DC on a Coup de Grace.

The Kensai gains the 'Canny Defense' ability of the Duelist. Which is to add INT to AC.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Xum wrote:
Dr.Candycane wrote:
Deadly special quality.
and this is?

+4 on coup de grace.


Cainus wrote:
Cheapy wrote:

There is a feat that lets Gunslingers add all their damage together before applying DR.

That helps.

Hey, cool, that's from the Order of the Black Hand gun using PrC I posted here a while back.

What's it called?

Clustered Shot.


Dr.Candycane wrote:

I was trying to leave a little bit to the imagination! Especially since 'Deadly' is only a +4 to the Fort DC on a Coup de Grace.

The Kensai gains the 'Canny Defense' ability of the Duelist. Which is to add INT to AC.

I'm assuming Kensai is a Magus Archetype. What does he lose aside from armor proficiency?


KrispyXIV wrote:
leo1925 wrote:

Thank you all for giving us spoilers.

There was mention in diminshed spellcasting for a number of magus archetypes, can someone explain what this mean? 4 level of spellcasting instead of 6? less spell per day? something else?
Ultimate Magic had Diminished Spellcasting on the Cloistered Cleric. It may be similar to that.

One less spell per day per level, IIRC.


Xum wrote:
Dr.Candycane wrote:

I was trying to leave a little bit to the imagination! Especially since 'Deadly' is only a +4 to the Fort DC on a Coup de Grace.

The Kensai gains the 'Canny Defense' ability of the Duelist. Which is to add INT to AC.

I'm assuming Kensai is a Magus Archetype. What does he lose aside from armor proficiency?

Spell Recall and Knowledge Pool, and some others.


Justin Franklin wrote:
Xum wrote:
Dr.Candycane wrote:
Deadly special quality.
and this is?
+4 on coup de grace.

I'm guessing this has some relation to a new mechanic in the book for finishing moves or some such. Otherwise that seems not so good.

Dark Archive

Dorje Sylas wrote:
Justin Franklin wrote:
Xum wrote:
Dr.Candycane wrote:
Deadly special quality.
and this is?
+4 on coup de grace.
I'm guessing this has some relation to a new mechanic in the book for finishing moves or some such. Otherwise that seems not so good.

It's more than rhoka and urumi get.


Pathfinder Rulebook Subscriber
Dorje Sylas wrote:
I'm guessing this has some relation to a new mechanic in the book for finishing moves or some such. Otherwise that seems not so good.

Thats on top of its strait up superiority to at least one exotic weapon in Adventurers Armory (the 18-20 longsword that is the rhoka), with an option for martial two handing.

The Katana is, IMO, mechanically exactly where it needs to be.


Perhaps the new go-to weapon for a Str based half-elf magus?


Pathfinder Rulebook Subscriber
ThatEvilGuy wrote:
Perhaps the new go-to weapon for a Str based half-elf magus?

+1 average damage over a scimitar as opposed to +2 to will saves?

I wouldn't, but hey.


Jadeite wrote:
Dorje Sylas wrote:
Justin Franklin wrote:
Xum wrote:
Dr.Candycane wrote:
Deadly special quality.
and this is?
+4 on coup de grace.
I'm guessing this has some relation to a new mechanic in the book for finishing moves or some such. Otherwise that seems not so good.
It's more than rhoka and urumi get.

Urumi gets Distracting, which helps with Feints.


Dorje Sylas wrote:
Justin Franklin wrote:
Xum wrote:
Dr.Candycane wrote:
Deadly special quality.
and this is?
+4 on coup de grace.
I'm guessing this has some relation to a new mechanic in the book for finishing moves or some such. Otherwise that seems not so good.

Nope, finishing moves are all things that occur when you get someone to <0 HP.

Dark Archive

Cheapy wrote:
Jadeite wrote:
Dorje Sylas wrote:
Justin Franklin wrote:
Xum wrote:
Dr.Candycane wrote:
Deadly special quality.
and this is?
+4 on coup de grace.
I'm guessing this has some relation to a new mechanic in the book for finishing moves or some such. Otherwise that seems not so good.
It's more than rhoka and urumi get.
Urumi gets Distracting, which helps with Feints.

Ah. It didn't in the Inner Sea World Guide which I used as a reference. That makes the katana still better than the rhoka, at least till the next revision of that weapon.

I wonder why they didn't include that change in the AA errata.

Does the gendarme really deal x4 damage on a mounted lance charge? That seems rather strong for a low level character.

Grand Lodge

Jeremiziah wrote:
Secondly, it's a barbarian who, when raging, sometimes (!) succumbs to a sort of battle-haze and, if his allies are foolish enough to stand right next to him, he might attack them. This hardly needs to be banned from PFS. It's not PvP any more than the confusion spell is PvP.

The problem is that frenzied berserker and the latest version are not compatible with organized play. You get confused and start killing player characters who are prohibited from fighting back. The rogue or other character who was taking advantage of a flank is now a potential target for the raging barbarian.

"At the end of this round, and each round thereafter, she CAN ATTEMPT a new saving throw to end the confusion effect." [My emphasis].

You now have an infinitely raging barbarian because they can voluntarily fall their initial Will saving throw to become confused and they do not have to attempt to make another saving throw. Since the rounds while confused don't count against the daily limit, you can rage 24/7. It's great for the barbarian, but it sucks for anyone else who has the misfortune to be at the same table.


No, gendarme get x4 at 20th level.

sielianna: Calm Emotions. Both the spell, and you :)


sieylianna wrote:
Jeremiziah wrote:
Secondly, it's a barbarian who, when raging, sometimes (!) succumbs to a sort of battle-haze and, if his allies are foolish enough to stand right next to him, he might attack them. This hardly needs to be banned from PFS. It's not PvP any more than the confusion spell is PvP.

The problem is that frenzied berserker and the latest version are not compatible with organized play. You get confused and start killing player characters who are prohibited from fighting back. The rogue or other character who was taking advantage of a flank is now a potential target for the raging barbarian.

"At the end of this round, and each round thereafter, she CAN ATTEMPT a new saving throw to end the confusion effect." [My emphasis].

You now have an infinitely raging barbarian because they can voluntarily fall their initial Will saving throw to become confused and they do not have to attempt to make another saving throw. Since the rounds while confused don't count against the daily limit, you can rage 24/7. It's great for the barbarian, but it sucks for anyone else who has the misfortune to be at the same table.

Sounds AWESOME!

And I'll tell you more jus stay one square further away from the Barbarian then the enemy, not really THAT hard. And even if you DON'T there is only a 25% chance of him attacking you, so.... piece of cake really.

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

0gre wrote:
Ravingdork wrote:
Jim Groves wrote:
Cheapy wrote:
Did they contact you about writing for it?
They not only contacted 0gre, but he is a bona fide contributor. I can attest.
How do you become a contributor?

Jim and I were both in RPGSS in 2010 and we were tapped along with a few others to do some work. In my case I think there was more to it than just RPG SS but it's definitely a huge inroad.

To put thing in perspective, of the designers for Ultimate Combat:

Dennis Baker, Jesse Benner, Benjamin Bruck, Brian J. Cortijo, Jim Groves, Tim Hitchcock, Richard A. Hunt, Colin McComb, Jason Nelson, Tom Phillips, Patrick Renie, Sean K Reynolds, and Russ Taylor

The ones I've bolded are former RPG SS contestants. Sean and Patrick are Paizo employees, and Brian, Colin, and Tim have a long history of freelancing.

Congratulations!

Dark Archive

Cheapy wrote:
No, gendarme get x4 at 20th level.

In this case, how is it different from this?

Quote:
Supreme Charge (Ex): At 20th level, whenever the cavalier makes a charge attack while mounted, he deals double the normal amount of damage (or triple if using a lance). In addition, if the cavalier confirms a critical hit on a charge attack while mounted, the target is stunned for 1d4 rounds. A Will save reduces this to staggered for 1d4 rounds. The DC is equal to 10 + the cavalier's base attack bonus.

(Although some people think, that a 20th level cavalier with spirited charge and a lance deal x5 damage on a charge.)

Liberty's Edge

sieylianna wrote:

The problem is that frenzied berserker and the latest version are not compatible with organized play. You get confused and start killing player characters who are prohibited from fighting back. The rogue or other character who was taking advantage of a flank is now a potential target for the raging barbarian.

"At the end of this round, and each round thereafter, she CAN ATTEMPT a new saving throw to end the confusion effect." [My emphasis].

You now have an infinitely raging barbarian because they can voluntarily fall their initial Will saving throw to become confused and they do not have to attempt to make another saving throw. Since the rounds while confused don't count against the daily limit, you can rage 24/7. It's great for the barbarian, but it sucks for anyone else who has the misfortune to be at the same table.

I understood all that, but I'm sure nobody will voluntarily forego their saving throw if doing so will harm an ally. Not spending rage rounds is great and all, but killing your own party is really, really stupid. It might happen by accident a few times, but I can't see it becoming a trend. And I really can't see how it's much different from confusion, where the same circumstances can already occur.

Dark Archive

They stated there were a spread or sorcerer options.
Can you share what they might be?


Cheapy wrote:
Xum wrote:
Dr.Candycane wrote:

I was trying to leave a little bit to the imagination! Especially since 'Deadly' is only a +4 to the Fort DC on a Coup de Grace.

The Kensai gains the 'Canny Defense' ability of the Duelist. Which is to add INT to AC.

I'm assuming Kensai is a Magus Archetype. What does he lose aside from armor proficiency?
Spell Recall and Knowledge Pool, and some others.

Sounds extremelly steep...


Souphin wrote:

They stated there were a spread or sorcerer options.

Can you share what they might be?

As far as I've heard, there's one feat for sorcerers and it doesn't work for all bloodlines.


Souphin wrote:

They stated there were a spread or sorcerer options.

Can you share what they might be?

Specifically sorcerer? A feat that lets you use your blood-line powers through unarmed attacks. Use for Monk/Sorcerer multiclassers, I guess. Or Dragon Disciples.

Not-specificically sorcerer but still useful? Quite a few.

Note that there's a feat that lets you use feats with improved unarmed strike as a pre-req with Natural Attacks.

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

sieylianna wrote:

The problem is that frenzied berserker and the latest version are not compatible with organized play. You get confused and start killing player characters who are prohibited from fighting back. The rogue or other character who was taking advantage of a flank is now a potential target for the raging barbarian.

"At the end of this round, and each round thereafter, she CAN ATTEMPT a new saving throw to end the confusion effect." [My emphasis].

You now have an infinitely raging barbarian because they can voluntarily fall their initial Will saving throw to become confused and they do not have to attempt to make another saving throw. Since the rounds while confused don't count against the daily limit, you can rage 24/7. It's great for the barbarian, but it sucks for anyone else who has the misfortune to be at the same table.

Simple, for PFS, the barbarian *must* make that will save. No waiving it. One sentence removes your concern.

Edit: Or allow the other characters to attack the barbarian. 3-5 on one should solve that problem :-)


I heard there was a fighter archetype called unbreakable, what is the concept there. also the barbarian archetype titan mauler what is that?

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

Dr.Candycane wrote:

Katana,

Exotic Weapon 1-Handed
Martial Weapon 2-Handed

1d8, 18-20x2, Deadly special quality.

*swoon* Exactly the damage/crit range/type I hoped for. With the bonus of Deadly.

+4 on coup de gracie? "I'm Connor McLeod of the Clan McLeod, and I approve this message."


Xum wrote:
Cheapy wrote:
Xum wrote:
Dr.Candycane wrote:

I was trying to leave a little bit to the imagination! Especially since 'Deadly' is only a +4 to the Fort DC on a Coup de Grace.

The Kensai gains the 'Canny Defense' ability of the Duelist. Which is to add INT to AC.

I'm assuming Kensai is a Magus Archetype. What does he lose aside from armor proficiency?
Spell Recall and Knowledge Pool, and some others.
Sounds extremelly steep...
Quote:

If the kensai confirms a critical hit, he can instead spend

2 points from his arcane pool to increase his weapon’s
critical multiplier by 1. This ability replaces spell recall.

They also get Weapon Mastery.

A kensai using a falcata can do x5 damage at level 20 on a crit, which they get 20% of the time. They also get to add Int damage against flat footed enemies, and treats his BAB = Class Levels for purposes of qualifying for Critical Feats.

Oh, and they qualify as fighters - 3 for fighter feats.

That ain't to steep of a cost for all that, if you ask me.


Matthew Morris wrote:
"I'm Connor McLeod of the Clan McLeod, and I approve this message."

Hahahaha, nice one!


Jeremiziah wrote:


I understood all that, but I'm sure nobody will voluntarily forego their saving throw if doing so will harm an ally. Not spending rage rounds is great and all, but killing your own party is really, really stupid. It might happen by accident a few times, but I can't see it becoming a trend. And I really can't see how it's much different from confusion, where the same circumstances can already occur.

+1

Any feat that lets (all) Monks move and use flurry or partial flurry.
Any feat that let fighters and/or other melee classes move and make more than one attack. (I'm not meaning move and full attack, just move + more than one attack.)
Any feat that lets fighters (or any other class) have more skills per level?
I know there are archetypes that give some classes more skill points or let them move and make more than one attack. I just want to know if there are feat that give these options.
from what I've read so far UC looks nice :-)


northbrb wrote:
I heard there was a fighter archetype called unbreakable, what is the concept there. also the barbarian archetype titan mauler what is that?

Unbreakable: Very, very hard to kill fighter. They gain Die Hard, heroic defiance, and heroic recovery, he gains Stalwart (evasion, but for Will / Fort), etc. Gives up weapon training.

Titan Mauler: Becomes good at using weapons larger than herself, but only gains Power Attack as if using a one-handed weapon. Eventually can treat herself as using Enlarge Person while raging.

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