
Notsonoble |

I built a PDF Expanded Settlement Sheet a while back (but never posted it) I'm trying to get away from the fillable pdf's because they get a)huge, and b)clunky. But I've also been using Obsidian Portal a lot lately and because of that I built a template for PFRPG Settlements based on that sheet.
Here's a Preview and the code is below.
|/3. !http://paizo.com/image/product/catalog/PZO/PZOCOMPATIBILITYE_360.jpeg!| Pathfinder Settelment Template|
|For Obsidian Portal|
|By Notsonoble|<small>*GENERAL INFO:*</small>
|<small>*Name:*</small>|_Name_|<small>*Also Known As:*</small>|_AKA_|<small>*Is Part of*:|_Realm or Region_|<small>*Alignment:*</small>|_Align_|
|<small>*Setting:*</small>|_Setting_|<small>*Role:*</s mall>|_Role_|<small>*Type:*|_Size_|<small>*Danger*</small >|_Value_|
<hr /><small>*MODIFIRES:*</small>
|<small>*CORRUPTION:*</small>|00|<small>*CRIME:*</smal l>|00|<small>*ECONOMY:*|00|<small>*LAW:*</small>|00|&l t;small>*LORE:*</small>|00||<small>*SOCIETY:*</small>| 00|
<small>*QUALITIES AND DISADVANTAGES:*</small>
|_Enter Quality_|_Enter Quality_|_Enter Quality_|_Enter Quality_|
|_Enter Quality_|_Enter Quality_|_Enter Quality_|_Enter Quality_|
|_Enter Quality_|_Enter Quality_|_Enter Quality_|_Enter Quality_|
<hr /><small>*DEMOGRAPHICS:*</small>
|{background:#ddd}. <small>*Government:*</small>|{background:#ddd}. _Enter Government Type_|<small>*Population:*</small>|_Enter Number and Race_|_Enter Number and Race_|_Enter Number and Race_|
|{background:#ddd}. <small>*Government Alignment:*</small>|{background:#ddd}. _Gvt Align_|{background:#ddd}. <small>*Population Alignment*</small>|{background:#ddd}. _Pop Align_|_Enter Number and Race_|_Enter Number and Race_|
<hr /><small>*MARKETPLACE:*</small>
||<small>*MINOR ITEMS:*</small>|<small>*VALUE:*</small>|<small>*MED IUM ITEMS:*</small>|<small>*VALUE:*</small>|<small>*MAJ OR ITEMS:*</small>|<small>*VALUE:*</small>|
|={background:#ddd}. <small>*BASE VALUE:*</small>|_Enter Item_|_Value_|_Enter Item_|_Value_|_Enter Item_|_Value_|
|={background:#ddd}. _Enter B Value_|_Enter Item_|_Value_|_Enter Item_|_Value_|_Enter Item_|_Value_|
|={background:#ddd}. <small>*PURCHASE LIMIT:*</small>|_Enter Item_|_Value_|_Enter Item_|_Value_|_Enter Item_|_Value_|
|={background:#ddd}. _Enter P Limit_</small>|_Enter Item_|_Value_|_Enter Item_|_Value_|_Enter Item_|_Value_|
|={background:#ddd}. <small>*SPELLCASTING:*</small>|_Enter Item_|_Value_|_Enter Item_|_Value_|_Enter Item_|_Value_|
|={background:#ddd}. _Enter Spell Level Available_</small>|_Enter Item_|_Value_|_Enter Item_|_Value_|_Enter Item_|_Value_|
||_Enter Item_|_Value_|_Enter Item_|_Value_|_Enter Item_|_Value_|
|<small>*NOTES:*</small>|\6. _Any economic notes Any economic notes Any economic notes Any economic notes Any economic notes Any economic notes_|
<hr /><small>*NOTABLE NPCS:*</small>
|<small>*NAME*</small>|<small>*ROLE*</small>|<sm all>*ALIGNMENT*</small>|<small>*CLASSES & LEVELS*</small>|<small>*HP*</small>|
|_Enter Name as Character Page Link_|_Enter Role_|_Enter Align_|_Enter C&L_|_Enter HP_|
|_Enter Name as Character Page Link_|_Enter Role_|_Enter Align_|_Enter C&L_|_Enter HP_|
|_Enter Name as Character Page Link_|_Enter Role_|_Enter Align_|_Enter C&L_|_Enter HP_|
|_Enter Name as Character Page Link_|_Enter Role_|_Enter Align_|_Enter C&L_|_Enter HP_|
|_Enter Name as Character Page Link_|_Enter Role_|_Enter Align_|_Enter C&L_|_Enter HP_|
<hr /><small>*FACTIONS:*</small>
|<small>*NAME*</small>|<small>*ROLE*</small>|<sm all>*ALIGNMENT*</small>|<small>*LEADER*</small>|<sm all>*MEMBER COUNT*</small>|
|_Enter Name as Character Page Link_|_Enter Role_|_Enter Align_|_Enter Leader_|_Enter Count_|
|_Enter Name as Character Page Link_|_Enter Role_|_Enter Align_|_Enter Leader_|_Enter Count_|
|_Enter Name as Character Page Link_|_Enter Role_|_Enter Align_|_Enter Leader_|_Enter Count_|
|_Enter Name as Character Page Link_|_Enter Role_|_Enter Align_|_Enter Leader_|_Enter Count_|
|_Enter Name as Character Page Link_|_Enter Role_|_Enter Align_|_Enter Leader_|_Enter Count_|
<hr /><small>*LOCATIONS:*</small>
|<small>*NAME*</small>|<small>*ROLE*</small>|<sm all>*Description*</small>|
|_Enter Name_|_Enter Role_|_Enter Description_|
|_Enter Name_|_Enter Role_|_Enter Description_|
|_Enter Name_|_Enter Role_|_Enter Description_|
|_Enter Name_|_Enter Role_|_Enter Description_|
|_Enter Name_|_Enter Role_|_Enter Description_|
<hr /><small>*REFERENCES:*</small>
_Enter any reference other reference page links like maps or stories here_

The Eel |

Absolutely borrowing this. Thanks! Templates are the best thing for this code noob. I couldn't html code my way out of a wet paper sack. You should try to get this listed with the other community made templates on the A Totally Unofficial Help & Tips FAQ.

Notsonoble |

Here's one for an Item page:
Here's what it looks like:
_Fluffy description_<span style="color:white; background:black;"><small>*ITEM TITLE*</small></span>
*Aura* _aura_; *CL* _caster level_
*Slot* _body slot_; *Price* _value in gp_; *Weight* _weight_
<small>*DESCRIPTION*</small>
_A sentence or two about the item's abilities_
<small>*CONSTRUCTION*</small>
*Requirements* _feats, spells, materials_; *Cost* _price for creation_

Notsonoble |

http://www.obsidianportal.com/campaigns/helpful-pathfinder-templates/charac ters/charactersample
Here's the next one I'm working on. This one's a bit on the odd side and here's why.
1. Obsidian Portal has a system for "character sheets" but their dynamic templates don't print very pretty.
2. It's huge, and thanks to OP's use of the "textile" pseudo-coding, there's some very bad coding in it at the moment. So finding where to change information can be kinda crummy at this point.
3. Even though it's designed to print, it still at the moment requires you to copy the data to MSWord or OOWriter to print well, and even then you have to tweak it once you copy it over.
So, honestly if you don't care about being able to print character sheets from OP. This template is not worth much. If you do want a printable character sheet on OP, try it and let me know where it gives you the most grief, I'll try to improve on it.
I haven't posted the code yet because I'm looking into some online space and putting the code for these templates in files for people to download. More on that later.

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Step 3 - Generate Settlements
A. Location
Site...................................d20
Proximity to Resources
Mineral...............................1
Farmland/forest...................2
Labour................................3
Water (power).....................4
Wind (power).......................5
Boundary of Environmental Transition
Forest - Tundra.....................6
Water - Coast......................7
Desert - Plain........................8
Foothills - Mountains...............9
Swamp - Dry Land.................10
Route Node/Nexus
Cross Road/Rest Stop.............11
Trail/Waterway.....................12
River Crossing/ Fork................13
Defensible Position
D*@&....................................14
Mound.................................15
Hill......................................16
Mountain..............................17
Riverbend.............................18
Gorge/Ravine........................19
Pass.....................................20
B. Purpose
Function..............................d12
Dispersed holdings.....................1
Local market............................2
Industrial.................................3
Commercial...............................4
Mining.....................................5
Administrative...........................6
Culture/education......................7
Ecclesiastical............................8
Primary Residence......................9
Resort......................................10
Port.......................................11
Residential...............................12
Description
Dispersed holdings – isolated independent farms with a selection of skills necessary to support their independent nature. There is little social interaction <Farm, Plantation, Ranch, and Dairy-farm>.
Local market – a centralized community focussed on the collection and distribution of local produce. This type of community can function in isolation while access to a communication network is vital for the export of surplus produce <Granary, Barrel maker, Marketplace, Smokehouse>.
Industrial – a community concerned primarily with the processing of raw materials into manufactured goods. Some will specialize in a single end-product. They have access to the resources necessary to process raw materials including labour, power (water for mills). Industrial communities require a communication network to function <Mill(water/wind/slave), Charcoal Furnace, Potter’s Kiln, Glass Furnace, Smelter, Distillery>.
Commercial – a community involved in trade and financial activities (banking and money lending). They do not require traded produce to pass through the town and may be sophisticated enough to deal in document based trade and financial transactions. A communication network is critical to the survival of this community <Guild Hall, Bank, Moneylender, Roadside Inn, and Tavern>.
Mining – this is involved in the extraction of minerals. It will be located where the minerals are and that can be anywhere. It requires access to a communication network <Clay pit, Stone Quarry, Peat Diggings, Salt Mine, Open Cut Pit, Obsidian Scrounge, Mining tunnels>.
Administrative – this is the seat of government, whether the capital city or a local administration. This community will sit at a centre of a provincial or national communication network <Parliament, Council Hall, Fortress, Castle>.
Culture/education – these are centred on universities and colleges. They are centres of learning and have a selection of appropriate crafts to support the development, recording, and storage of information. There is some need for access to a communication network <University, School, Bard’s College, Wizard’s Tower, Theatre, Arena>.
Ecclesiastical – religious centres drawing pilgrimage, or housing religious associations or shrines. These require access to a communication network <Church, Temple, Shrine, Sacred Grove, Altar, Religious School, Abbey, Monastery, Synod Council, Paladin’s Training Hall, Barrow, Burial Mound, Crypt, and Graveyard>.
Primary Residence – this is the residence of a Ruler (Whether President, Emperor, King, Duke or Baron). It is a palace or castle and requires some access to a communication network <Castle, Palace, Keep, Whitehouse>.
Resort – baths, recreational districts, retreats. They require a favourable geographical location that provides both safety and healing. Resorts function on a communication network <Bathhouse, Boarding Houses, Bed & Breakfast, Recreational Lake District, and Public Gardens>.
Port – located on the coast as a fishing community, a centre of sea trade and travel or located on a river for the movement of goods and people by river. A port requires communication networks that extend over water and land <Fishing Village, Ferry, Boathouse, Ocean port, River Port, Siding, harbour, Docks>.
Residential – these are designed to provide urban peoples with housing away from polluted, corrupted, or expensive urban centres. This specialization requires a second specialized centre in close proximity <Estates, Manor Houses, Suburbs, Ghetto, and Shanty Towns>.
C. Debris of Previous Settlement
When settlements are abandoned, due to what ever reason, many components are left behind. These components are often the hardest to remove (they are also characteristic of the settlement purpose) and will last centuries beyond the abandonment of the settlement.
d8....Ruins
1......Carved Stone Obelisk, Steele, Monument, and Statue.
2......Mine, Quarry, Smelter Pottery Kiln, and Blacksmith’s Forge, Charcoal Production Furnace.
3......Stone Well, Irrigation Canal, Agricultural Field, and Plantation Crop.
4......Stone Docks, Bridge, Stone Paved Road, Causeway.
5......Cemetery, Barrow Mound, Outdoor Altar Stone, Shrine, Buried or Concealed Temple, Druid Grove, Ancient Tree, Ring of large Stones.
6......Signal Tower, Watch Tower, Lighthouse.
7......Fortified Cave, Bunker, Dungeon, Torture Chamber, Underground Laboratory, City Sewer, Catacombs.
8......Castle Ruin, Foundations, Fitted Stone or Re-used Rock Wall, Chimney, Fireplace, Partially-buried Brickwork.

The Eel |

http://www.obsidianportal.com/campaigns/helpful-pathfinder-templates/charac ters/charactersample
Here's the next one I'm working on. This one's a bit on the odd side and here's why.
1. Obsidian Portal has a system for "character sheets" but their dynamic templates don't print very pretty.
2. It's huge, and thanks to OP's use of the "textile" pseudo-coding, there's some very bad coding in it at the moment. So finding where to change information can be kinda crummy at this point.
3. Even though it's designed to print, it still at the moment requires you to copy the data to MSWord or OOWriter to print well, and even then you have to tweak it once you copy it over.
So, honestly if you don't care about being able to print character sheets from OP. This template is not worth much. If you do want a printable character sheet on OP, try it and let me know where it gives you the most grief, I'll try to improve on it.
I haven't posted the code yet because I'm looking into some online space and putting the code for these templates in files for people to download. More on that later.
Did you take the page down already? I'm getting a 404 error. I really don't care about printablity, but I'd love to see something simple and easy to fill out. Somewhere between a stat block style and the (not very great) dynamic template that's on there. That thing's just an eyesore. I wish I could see yours.

Notsonoble |

http://www.obsidianportal.com/campaigns/helpful-pathfinder-templates/charac ters/charactersample
Sorry, somehow there was a space in the middle of the url.
And it's still doing it, between the c and the t in /characters/ the message board is adding a space for no good reason.
try this
Notsonoble |

I'll be switching to dropbox public text files for distribution for a while. It does a better job of keeping the code intact.That looks great! Can you link the code? Or post the code? Or send it to me on OP? Same name as here, just with an underscore between words.. the_eel
Thanks, and keep it up!
Edit: Copy/Paste of what you linked almost works. Only the skills get messed up.

The Eel |

Awesome. Looks good on a test page, so far. It is pretty massive, though. That would be my only negative feedback. I guess since my players will have their own sheet in front of them while we play, I really only need this info for my own reference. That being what it is, I really only need the basic info, thus need a smaller sheet template. I'll try to go through and parse out some of the stuff, play around with what you wrote, and see if I can cobble together something that works for me. I'll let you know if I come up with anything.
Thanks again!