What fits in a hex


Kingmaker

Dark Archive

I remember when I looked this up hexes are rather large I think 700' x 700'

Now does a shop hex include 1 shop or many? Ditto a brothel or inn or tavern? Curios as to get a good picture of my city also how much a shop might cost to buy


Do you mean squares/blocks?

The city grid is specified as 750' x 750' per block, but it is assumed to have many regular housing buildings in the same block as another building.

Dark Archive

Leonal wrote:

Do you mean squares/blocks?

The city grid is specified as 750' x 750' per block, but it is assumed to have many regular housing buildings in the same block as another building.

So say a tavern square has one tavern but many buildings?


Jarazix wrote:
Leonal wrote:

Do you mean squares/blocks?

The city grid is specified as 750' x 750' per block, but it is assumed to have many regular housing buildings in the same block as another building.

So say a tavern square has one tavern but many buildings?

For example, or even several I'd say. 750^2 feet can hold quite a few buildings.

The text explains it like this: "A fair amount of additional residential structures are common amid most one- and two-block structures."


With the exception of a few items (Castle, Academy, for example), it really doesn't pay to think of a 'block' as belonging to a single building or even a single type of building. Don't try to 'map' your city based on that layout.

Instead, think of a Tavern 'block' as representing the results of your economic and legal policies resulting in Taverns opening in various neighborhoods throughout your city, or even as your policies simply helping to increase the business at those Taverns.

You didn't 'Buy a Tavern', you guided your economy, and dedicated some of your economic activity (BP) to make it more desirable to open a Tavern (for some buildings, like the castle, you likely paid more directly from the national treasury...BP are money...and they aren't)

TL;DR
Map your city the way you'd like, using the filled blocks as a general guideline of size and overall content, but don't worry about exact placement or size.


Ramarren wrote:

With the exception of a few items (Castle, Academy, for example), it really doesn't pay to think of a 'block' as belonging to a single building or even a single type of building. Don't try to 'map' your city based on that layout.

Instead, think of a Tavern 'block' as representing the results of your economic and legal policies resulting in Taverns opening in various neighborhoods throughout your city, or even as your policies simply helping to increase the business at those Taverns.

You didn't 'Buy a Tavern', you guided your economy, and dedicated some of your economic activity (BP) to make it more desirable to open a Tavern (for some buildings, like the castle, you likely paid more directly from the national treasury...BP are money...and they aren't)

TL;DR
Map your city the way you'd like, using the filled blocks as a general guideline of size and overall content, but don't worry about exact placement or size.

+1, and also how we play it.


I think of it more like zoning. A tavern block is probably 3-4 tavers in 1 area, surrounded by a bunch of houses. Its ver typical where I live to see 4+ taverns on 1 or 2 city blocks, and then not have annother one for 8-10 blocks arround. Its not like those are the only things arround though.

750x750 is about the size of 4 city blocks (at least in my area, where they tend to be ~.12x.6 miles/block) When you allocate something, I generally see it as a district with a higher level of that thing than normal.

Dark Archive

Good to know...so rather than being close to 50k gp a tavern likely costs 15-18k. I am wondering for if a character wants to buy their own buildings.

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