| Quandary |
| 2 people marked this as FAQ candidate. |
The Shielded Fighter Archetype really needs a line just giving it a blanket ability to ignore 2WF pre-reqs for Shield Feats, e.g. Shield Bash, Shield Master, Bashing Finish all have 2WF as a pre-req, yet the schtick of the Shielded Fighter is that they can fight ´sword and board´ without using 2WF (they just don´t gain extra attacks without using 2wF). Probably something saying they count as having 2WF for pre-reqs of Feats which mention Shield in the title or descripton, or something like that...
Re: overbearing onslaught: it isn´t clear HOW, or with what actions you can Overrun multi targets... using the same action as normal over-run? what about other abilities that specify one over-run target, i.e. charge thru? I´ve seen it suggested that these work great together, and they do IF they work together... I just I´m just not sure about the supporting wording for that.
The Feat Elemental Fist uses the name Elemental Strike to refer to itself in it´s own description. It also doesn´t specifiy what attacks it applies to... ie. Unarmed Strikes only?
That also applies to other Feats like Punishing Strike, Touch of Serenity, and other Stunning Fist replacements, they need to specifiy UAS if that is the intent, i.e. no Greatswords.
Elven Accuracy (Combat)
Benefit: If you miss due to concealment when making a ranged attack with a longbow or shortbow (including composite bows), you can reroll your miss chance roll one time to see if you actually hit.
Does the ´one time´ caveat, rather than simply allowing a re-roll, mean that this DOESN´T stack with any other concealment re-rolls that a character might have available?
Following Step (Combat)
Benefit: When using the Step Up feat to follow an adjacent foe, you may move up to 10 feet.
The RAW of this ability would seem to be that when an adjacent opponent 5´ steps away, you can move 10´ feet. Either this is a very niche ability, allowing you some minor further maneuvering that isn´t relevant to threatening that opponent, or the RAI is that you can ALSO use this 10´ Step Up when the opponent moves 10´ away (which isn´t normally a 5´ step). ???
Greater/Improved Blind Fight
It seems like there is a loop-hole of GBF treating FulL Concealment as PartialConcealment feeding back into IBF´s ability to ignore Partial Concealment (or even into the GBF´s reiteration of the same rule). I believe RAI is that you are forced to roll this Partial Concealment, albeit with the best of 2 rolls. Either that should be directly stated, or stated that GBF supersedes IBF, which seems the intent given that GBF is repeating the same stuff about completely ignoring Partial Concealment.
Go Unnoticed
Benefit: During the first round of combat, flat-footed opponents are considered not to have noticed you yet for the purposes of Stealth skill checks, allowing you to make a Stealth check that round to hide from them.
What does this DO? Is this ability letting you Stealth without concealment? If not, and you still need concealment to stealth, what is it doing exactly? Since if you CAN find Concealment to Stealth with, what do you need this ability for?
Dervish Dance and other ´Free Hand´ dependent abilities
¨You cannot use this feat if you are carrying a weapon or shield in your off hand.¨ is somewhat different wording than ´have a free hand´. Does ´have a free hand´ allow Bucklers, but Dervish Dance DOESN¨T allow Bucklers? Or are Bucklers OK with Dervish Dance also?
In Harm's Way (Combat)
: While using the aid another action to improve an adjacent ally's AC, you can intercept a successful attack against that ally as an immediate action, taking full damage from that attack and any associated effects (bleed, poison, etc.). A creature cannot benefit from this feat more than once per attack.
1st: What does the last line MEAN? If you intercepted the attack, it´s intercepted, why would anybody WANT it to be intercepted more than once? Is the intent here to mean ´cannot benefit more than once per ATTACKER, or per ACTION (i.e. Full Attack Action)? That is assuming somebody has multiple immediate actions available to do so in the first place.
2nd: When you intercept an attack, does that mean it automatically hits your own AC and beats any Concealment you have, or does the attack need to beat those to have any effect on you?
Ki Throw (Combat)
Benefit: On a successful unarmed trip attack against a target your size or smaller, you may throw the target prone...
´unarmed trip attack´ isn´t defined elsewhere in the rules. IS unarmed strike secretly a trip weapon? Per the Trip FAQ, would that mean that weapon-specific bonus to UAS would apply to Trip when UAS is used to deliver it?
Swift Aid (Combat)
Benefit: As a swift action, you can attempt the aid another action, granting your ally either a +1 bonus on his next attack roll or a +1 bonus to his AC.
How should this intereact with other effects changing the bonus of Aid Another? Should it equal half the modified normal Aid Other? Shoud arithmetical modification (+x) apply on top of the +1? Should direct replacements (+X instead of normal) apply fully to this Swift Aid?
| Stynkk |
Elven Accuracy (Combat)
Benefit: If you miss due to concealment when making a ranged attack with a longbow or shortbow (including composite bows), you can reroll your miss chance roll one time to see if you actually hit.
Does the ´one time´ caveat, rather than simply allowing a re-roll, mean that this DOESN´T stack with any other concealment re-rolls that a character might have available?
I'd assume you'd get one roll for whatever power you are referring and one roll for Elven Accuracy. But, it would depend what other powers your referencing. You can't be referring to Blind Fight as that only applies to Melee.
Greater/Improved Blind Fight
It seems like there is a loop-hole of GBF treating FulL Concealment as PartialConcealment feeding back into IBF´s ability to ignore Partial Concealment (or even into the GBF´s reiteration of the same rule). I believe RAI is that you are forced to roll this Partial Concealment, albeit with the best of 2 rolls. Either that should be directly stated, or stated that GBF supersedes IBF, which seems the intent given that GBF is repeating the same stuff about completely ignoring Partial Concealment.
Just because GBF treats total concealment as if it were partial concealment doesn't make it Normal Concealment for the sake of rules interactions - only for GBF. You have to overcome Total Concealment (which you treat as 20% instead of 50%). You ignore Concealment (normally 20% which you treat as 0).
Go Unnoticed
Benefit: During the first round of combat, flat-footed opponents are considered not to have noticed you yet for the purposes of Stealth skill checks, allowing you to make a Stealth check that round to hide from them.
What does this DO? Is this ability letting you Stealth without concealment? If not, and you still need concealment to stealth, what is it doing exactly? Since if you CAN find Concealment to Stealth with, what do you need this ability for?
Stealth: People are observing you using any of their senses (but typically sight), you can't use Stealth. Against most creatures, finding cover or concealment allows you to use Stealth.
If you are being observed you need to get cover or concealment to then use stealth. If you have Go Unnoticed you don't need to find anything to use stealth as you are "unnoticed" - just make your stealth check. Basically it's just stealth is easier during combat for the first round. That's my reading anyway.
| Quandary |
Quandary wrote:I'd assume you'd get one roll for whatever power you are referring and one roll for Elven Accuracy. But, it would depend what other powers your referencing. You can't be referring to Blind Fight as that only applies to Melee.
Elven Accuracy (Combat)
Benefit: If you miss due to concealment when making a ranged attack with a longbow or shortbow (including composite bows), you can reroll your miss chance roll one time to see if you actually hit.
Does the ´one time´ caveat, rather than simply allowing a re-roll, mean that this DOESN´T stack with any other concealment re-rolls that a character might have available?
I´m just referencing how other re-roll powers in general are written, because AFAIK they never say ´re-roll one time´, they just say ´re-roll the check´. Thus... this is different, so one might believe that it works differently. I´m not sure if the RAI here is to be different, or that the different ´one time´ wording ´just happened´ and there isn´t any intended difference (i.e. you can stack re-rolls as much as you want, as long as no action limitations are used up by doing so).
Quandary wrote:Just because GBF treats total concealment as if it were partial concealment doesn't make it Normal Concealment for the sake of rules interactions - only for GBF. You have to overcome Total Concealment (which you treat as 20% instead of 50%). You ignore Concealment (normally 20% which you treat as 0).Greater/Improved Blind Fight
It seems like there is a loop-hole of GBF treating FulL Concealment as PartialConcealment feeding back into IBF´s ability to ignore Partial Concealment (or even into the GBF´s reiteration of the same rule)...
OK, I agree that´s what I think the RAI here is, but GBF never says ´you treat Full Concealment as Partial for X purposes´ it says you treat it as Partial Concealment, i.e. for ALL purposes. Even your quote ´you treat it as Partial for GBF´ doesn´t hold up, because internal to GBF you could read Full Concealment being shifted to Partial Concealment which is then automatically bypassed. This is hardly such a big deal in terms of balance, since re-rolling 20% miss-chance results in less than 1/20 chance of failure (4%), but it´s just a case where the rules could be a bit clearer what they actually mean.
Quandary wrote:If you are being observed you need to get cover or concealment to then use stealth. If you have Go Unnoticed you don't need to find anything to use stealth as you are "unnoticed" - just make your stealth check.Go Unnoticed
What does this DO? Is this ability letting you Stealth without concealment? If not, and you still need concealment to stealth, what is it doing exactly? Since if you CAN find Concealment to Stealth with, what do you need this ability for?
If that´s the intent, that works and makes sense. It just seems obvious to call out or summarize the main function/intention of the ability, i.e. ´you don´t need Concealment or Cover to Stealth during Surprise Rounds´, yet for whatever reason that wasn´t done. ...Or rather, I can see how the author thought they were clearly summarizing it´s effect/benefit (saying you CAN stealth on surprise round), but it just wasn´t all that clear in actual practice (it lacked the contrast with what specific situations you COUDN´T normally stealth in, i.e. what specific rules it was bypassing). Of note: There is no ´Normal´ line listing how the actions function without the Feat.
Starglim
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In Harm's Way (Combat)
: While using the aid another action to improve an adjacent ally's AC, you can intercept a successful attack against that ally as an immediate action, taking full damage from that attack and any associated effects (bleed, poison, etc.). A creature cannot benefit from this feat more than once per attack.
1st: What does the last line MEAN? If you intercepted the attack, it´s intercepted, why would anybody WANT it to be intercepted more than once? Is the intent here to mean ´cannot benefit more than once per ATTACKER, or per ACTION (i.e. Full Attack Action)? That is assuming somebody has multiple immediate actions available to do so in the first place.
2nd: When you intercept an attack, does that mean it automatically hits your own AC and beats any Concealment you have, or does the attack need to beat those to have any effect on you?
1st: Beats me
2nd: It means what the feat says it means: you take full damage.Ki Throw (Combat)
Benefit: On a successful unarmed trip attack against a target your size or smaller, you may throw the target prone...
´unarmed trip attack´ isn´t defined elsewhere in the rules. IS unarmed strike secretly a trip weapon? Per the Trip FAQ, would that mean that weapon-specific bonus to UAS would apply to Trip when UAS is used to deliver it?
You can trip without a weapon and usually you would do so if not wielding a trip weapon. An unarmed trip attack is a trip attack delivered without using a trip weapon.
Swift Aid (Combat)
Benefit: As a swift action, you can attempt the aid another action, granting your ally either a +1 bonus on his next attack roll or a +1 bonus to his AC.
How should this intereact with other effects changing the bonus of Aid Another? Should it equal half the modified normal Aid Other? Shoud arithmetical modification (+x) apply on top of the +1? Should direct replacements (+X instead of normal) apply fully to this Swift Aid?
RAW probably requires the third option: if some other effect increases your aid another bonus to +X, then Swift Aid gives +X.
Since a swift action also allows the feat-holder to take his own action, removing the usual cost of aid another, I'd prefer either the adjusted bonus to be halved (rounding down as normal) or no interaction, always granting only +1 from Swift Aid.
| Stynkk |
@Elven Accuracy vs other re-rolls:
Basically, if you make a ranged attack for a bow, you can re-roll if you miss for concealment. The "one time clause" is actually included in the Original Blind-Fight (below).
Blind Fight:
In melee, every time you miss because of concealment (see Combat), you can reroll your miss chance percentile roll one time to see if you actually hit.
@Greater Blind-Fight:
Benefit: Your melee attacks ignore the miss chance for less than total concealment, and you treat opponents with total concealment as if they had normal concealment (20% miss chance instead of 50%). You may still reroll a miss chance percentile roll as normal.
You treat the opponents as if... they do not lose their concealment and gain a new type of concealment, for you (and you only) their concealment is treated as if it is a step lower (but it is not actually lowered).
Why bother with this hair splitting? If this was not the case then Greater Blind Fight would negate concealment entirely (as you said before) because it would lower the concealment to Partial Concealment and then the miss chance would reduce to 0 due to Improved/Greater Blind-Fight.
That being said, could they have worded these better? Absolutely.
| Skylancer4 |
In Harm's Way (Combat)
: While using the aid another action to improve an adjacent ally's AC, you can intercept a successful attack against that ally as an immediate action, taking full damage from that attack and any associated effects (bleed, poison, etc.). A creature cannot benefit from this feat more than once per attack.
1st: What does the last line MEAN? If you intercepted the attack, it´s intercepted, why would anybody WANT it to be intercepted more than once? Is the intent here to mean ´cannot benefit more than once per ATTACKER, or per ACTION (i.e. Full Attack Action)? That is assuming somebody has multiple immediate actions available to do so in the first place.
2nd: When you intercept an attack, does that mean it automatically hits your own AC and beats any Concealment you have, or does the attack need to beat those to have any effect on you?
1) It means a creature that was "protected", the original target of the attack, is unable to be affected by the feat by someone else after the initial use by an ally. IE you cannot chain multiple people with the feat together to avoid damage from another attack. My guess would be to keep someone from taking multiple hits during a full round "attack" action. Taking it further I could also see a caster provoking an attack of opportunity from multiple opponents being limited to one ally giving the benefit. Regardless it could definitely be cleaned up with some better terminology.