
Magnu123 |

Hey All. I'm just looking for some feedback on my homebrew race. It's supposed to be an amalgam of all the base races. (I won't get into the backstory, but I wanted the best parts of each race mashed into one.) Let me know If this is too powerful to be the standard CR 1/3 of a base race and what changes I should make. Note also that I didn't give racial bonus/penalty to an ability score to help balance it, was this wise?
Protoss Racial Traits
Protoss gain no racial bonuses or penalties to their ability scores.
Medium: Protoss are Medium creatures and have no bonuses or penalties due to their size.
Slow and Steady: Protoss have a base speed of 20 feet, but their speed is never modified by armor or encumbrance.
Protoss Luck: Protoss receive a +1 racial bonus on all saving throws.
Keen Senses: Protoss receive a +2 racial bonus on Perception skill checks.
Ferocity: Once per day, when a Protoss is brought below 0 hit points but not killed, he can fight on for one more round as if disabled. At the end of his next turn, unless brought to above 0 hit points, he immediately falls unconscious and begins dying.
Protoss Magic: A Protoss with a Charisma of 11 or higher gains the following spell-like abilities: 1/day—dancing lights, ghost sound, prestidigitation, and speak with animals. The caster level for these effects is equal to the Protoss’ level. The DC for these spells is equal to 10 + the spell’s level + the Protoss’ Charisma modifier.

tlc_web tlc_web |
Slow and Steady: Protoss have a base speed of 20 feet, but their speed is never modified by armor or encumbrance.
While I don't tsee this as unbalanced necessarily, slow and steady denotes to me a race with short legs but very thick and dense body. If you see the Protoss as looking closer to dwarves than humans, then this is fine. If you are envisioning a more human shape, I would probably go with dwarven resistance to poisons instead.