Homebrew Race Balance Check


Homebrew and House Rules


Hey All. I'm just looking for some feedback on my homebrew race. It's supposed to be an amalgam of all the base races. (I won't get into the backstory, but I wanted the best parts of each race mashed into one.) Let me know If this is too powerful to be the standard CR 1/3 of a base race and what changes I should make. Note also that I didn't give racial bonus/penalty to an ability score to help balance it, was this wise?

Protoss Racial Traits
Protoss gain no racial bonuses or penalties to their ability scores.
Medium: Protoss are Medium creatures and have no bonuses or penalties due to their size.
Slow and Steady: Protoss have a base speed of 20 feet, but their speed is never modified by armor or encumbrance.
Protoss Luck: Protoss receive a +1 racial bonus on all saving throws.
Keen Senses: Protoss receive a +2 racial bonus on Perception skill checks.
Ferocity: Once per day, when a Protoss is brought below 0 hit points but not killed, he can fight on for one more round as if disabled. At the end of his next turn, unless brought to above 0 hit points, he immediately falls unconscious and begins dying.
Protoss Magic: A Protoss with a Charisma of 11 or higher gains the following spell-like abilities: 1/day—dancing lights, ghost sound, prestidigitation, and speak with animals. The caster level for these effects is equal to the Protoss’ level. The DC for these spells is equal to 10 + the spell’s level + the Protoss’ Charisma modifier.


Magnu123 wrote:

Slow and Steady: Protoss have a base speed of 20 feet, but their speed is never modified by armor or encumbrance.

While I don't tsee this as unbalanced necessarily, slow and steady denotes to me a race with short legs but very thick and dense body. If you see the Protoss as looking closer to dwarves than humans, then this is fine. If you are envisioning a more human shape, I would probably go with dwarven resistance to poisons instead.

Dark Archive

i'd give them +2 to any 1 score

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