
BornofHate |

So I had a game session last night in which the LN monk collapsed the skull of a bandit pleading for his life.
OBVIOUSLY this is not a LG choice, but again the monk is LN. According to the charter (law) the punishment for banditry is death. So was this action breaking alignment or should I assume that this is business as usual?
What would be an appropriate punishment for this character if he broke alignment?
(Personally I think it's a bit early for the whole atonement route seeing as the PCs are level 2. Stripping his monk powers would also greatly hurt the group because I only have two PCs.
(As a side note: does anyone else have a problem with PCs not caring to interrogate NPCs? I know they eventually will learn to interrogate them but geeze don't ya want a little clue as to what to do next? Lol)

Ironicdisaster |
Sounds to me like he's playing a character that falls squarely on the "law" part of lawful neutral. Strict adherence to the letter of the law is, I think, an acceptable LN action. Personally, I wouldn't worry about it unless he starts bending the law.
My 2 cents and all.
Yeah, sounds like LN behavior to me. Was it extreme? You bet! Mean? Yup. Chaotic? Nope.

bittergeek |

Best the bandit could hope for from a LN character was capture, a brief statement of the law, and execution as appropriate for the culture. So at most the monk saved 15 minutes and some wear and tear on equipment, the bandit was essentially already dead. Barely worth mentioning unless someone in the party actually intended to let the bandit go. (Or turn the bandit over to someone else for inevitable death and console themself that it wasn't them that killed him, really.)

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*insert any generic Judge Dredd quote here*
Totally within his alignment / chartered authority. Mercy is not a necessity of a Lawful Neutral alignment. Sure, others will begin to think of him as a hardcase, but he's not violating anything there.
Like "I'am the Law!!" Boot to the head.