MCWoD points based magic conversion, any tips?


Conversions


Pathfinder Adventure Path, Rulebook Subscriber

Has anyone tweaked with a points based magic system? I know the new ultimate magic has a hybrid points/vancian system but it seems to have alot of the limitations of both vancian and points based magic w/o giving much of the advantages of either.

Now, if you have ever looked for a AWESOME freeform magic for 3.5 based game, I would highly recomend the magic chapter from Monte Cooks WoD conversion (I think the chapter was written by Robin Laws).

I have no problem going in and making spells the long way, reading out of the book, but does anyone know, is there any rule of thumb when compairing original 3.5 spells to PF? I know pc's and monsters are more powerful in PF, was wondering if spells got that same bump across the board, or is magic still kind of at original 3.5 power levels.

Much thanks for any adivice.


15 points per level of Components...

If you're planning on doing this for all spellcasting classes, you're going to have to be very specific about what Rotes each class have available to them. You may even need to ban particular components from specific classes... A cleric, for example with this system may be way too overpowered...

Best bet may be to slightly adjust the Mage class in MCWoD with different paths as archetypes... I like the ones that are there, but you could add in such other paths as Evoker, Diviner, Abjurer, Elementalist, etc, based on the school specialists of old...

Just a couple thoughts while I have a little time... I'll be back to pipe in some more later... ;)


Pathfinder Adventure Path, Rulebook Subscriber
icarr757 wrote:

Has anyone tweaked with a points based magic system? I know the new ultimate magic has a hybrid points/vancian system but it seems to have alot of the limitations of both vancian and points based magic w/o giving much of the advantages of either.

Now, if you have ever looked for a AWESOME freeform magic for 3.5 based game, I would highly recomend the magic chapter from Monte Cooks WoD conversion (I think the chapter was written by Robin Laws).

I have no problem going in and making spells the long way, reading out of the book, but does anyone know, is there any rule of thumb when compairing original 3.5 spells to PF? I know pc's and monsters are more powerful in PF, was wondering if spells got that same bump across the board, or is magic still kind of at original 3.5 power levels.

Much thanks for any adivice.

Shameless bump hoping for more feeback

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