Matt Stich |
This is the Rock Candy Golem. Bask in its awesomeness. Also, check my math please. I'm fairly certain everything is right on it, but I'd like some feedback on the Rock Candy golem.
Rock Candy Golem CR 18
N Huge Construct
Init –1; Senses darkvision 60 ft., low-light vision;
Perception +0
Defense
AC 35 (-1 Dex, -2 Size, +28 Natural)
hp 174 (24d10+63)
Fort +15, Ref +14, Will +15
DR 15/Adamantine Immune construct traits, magic
Offense
Speed 30 ft.
Melee 4 slams +35 (2d10+15/19–20)
4 Power Attack Slams +29 (2d10+33/19-20)
Space 20 ft.; Reach 20 ft.
Special Attacks breath weapon, powerful blows
Statistics
Str 30, Dex 8 Con —, Int —, Wis 10, Cha 1
Base Atk +24; CMB +35; CMD 38
Feats: Power Attack, Toughness, Weapon Focus (slam), Improved Natural Attack, Improved Natural Armor, Improved Overrun, Greater Overrun, Improved Sunder, Greater Sunder, Critical Focus, Staggering Critical
Special Abilities
Powerful Blows (Ex): A Rock Candy golem inflicts one and a half times its Strength modifier and threatens a critical hit on a 19–20 with its slam attacks.
Immunity to Magic (Ex): A Rock Candy golem is immune to spells or spell-like abilities that allow spell resistance. In addition, certain spells and effects function differently against a Rock Candy golem:
A Shatter spell damages a Rock Candy golem as if it were crystalline.
A magical attack that deals fire damage ends any Slow effect and heals 1 point of damage per 3 points of damage it would otherwise deal
A magical attack that deals acid damage slows a Rock Candy golem for 3 rounds with no saving throw.
Flavor Shift: As a swift action once per round, a Rock Candy golem may change its flavor to suit a particular need. This also imbues the golem with a different power, as noted below. Any change in flavor replaces the previous ability, it does not overlap. Rock Candy golems are assumed to be pure sugar when created.
Pure Sugar: A Rock Cnady golem gains Heavy Fortification.
Cherry: A Rock Candy golem's natural attacks deal +1d6 fire damage, with an additional +2d10 on a critical hit.
Blue Raspberry: A Rock Candy golem's natural attacks deal +1d6 cold damage, with an additional +2d10 on a critical hit.
Lime: A Rock Candy golem's natural attacks deal +1d6 acid damage, with an additional +2d10 on a critical hit.
Lemon: A Rock Candy golem's natural attacks deal +1d6 electricity damage, with an additional +2d10 on a critical hit.
Orange: A Rock Candy golem gains Fast Healing 15.
Grape: A rock Candy golem increases one size category to Gargantuan. It gains a +4 bonus to its Strength score, a -2 to its Dexterity score, and its natural attacks deal 3d10 base damage.
Black Licorice: Rarely do Rock Candy golems go black. Black Licorice Rock Candy golems gain the effects of all flavors.
Poison |
Hahaha this is so awesome!! Though its hp seems pretty low for a CR 18 creature. Bump it up to mid-200 range, give it a Sticky Hold (semi-automatic sunder/disarm of some sort perhaps) and it might be beautiful, even.
But because it's a mindless creature, it doesn't gain any feats (save bonus feats). Also no good save means it should have saving throws of +8/+7/+8.
Matt Stich |
Hahaha this is so awesome!! Though its hp seems pretty low for a CR 18 creature. Bump it up to mid-200 range, give it a Sticky Hold (semi-automatic sunder/disarm of some sort perhaps) and it might be beautiful, even.
But because it's a mindless creature, it doesn't gain any feats (save bonus feats). Also no good save means it should have saving throws of +8/+7/+8.
Thank you, sir, I overlooked that I guess. The reason it's hp is low is cause it's a construct and doesn't have a con score, only set bonus hp.
All the golems have kind of low hp for their CR. The Iron golem only has 130 for a CR 13 while the average is 180. there's only a 6 HD difference in CR 13 and 17 for golems.
Matt Stich |
adjusted Golem (stat block only, not abilities were changed):
edit: 4 slams = 4 arms in case anyone was wondering
Rock Candy Golem CR 18
N Huge Construct
Init –1; Senses darkvision 60 ft., low-light vision;
Perception +0
Defense
AC 35 (-1 Dex, -2 Size, +28 Natural)
hp 151 (24d10+63)
Fort +8, Ref +7, Will +8
DR 15/Adamantine Immune construct traits, magic
Offense
Speed 30 ft.
Melee 4 slams +34 (2d10+15/19–20)
Space 20 ft.; Reach 20 ft.
Special Attacks breath weapon, powerful blows
Statistics
Str 30, Dex 8 Con —, Int —, Wis 10, Cha 1
Base Atk +24; CMB +35; CMD 38