Tougher Monk?


Homebrew and House Rules

Silver Crusade

Pathfinder Adventure Path Subscriber

What changes if one changes Monk to the following:

HD: d10
BaB: +1/Level.

Remove: Maneuver Training

Change: Flurry of Blows - The monk is treated as having 2 weapon fighting when fighting unarmed or with a monk weapon.

Does this tip the monk too far the other way?

For the record: I think the monk works fine as is, I've played one, my players have played monks, and we all have had fun with the class. A friend of mine is building a half-orc luchador for a campaign using the monk.

I'm just curious if this simplification of the class would be easier to play (I have a player who keeps getting confused by the math).


If I were to fix the Monk class, I would go about shifting its class features so that it can focus solely on Wis- much like how Paladin can now drop Wis in favour of higher Cha. Say, "spend a Ki point, replace Wis for unarmed/monk weapon attack and damage rolls for 1 minute" or something like that.

Monk already acts as though it had a full BAB progression for the purpose of using Flurry of Blows and combine that with Maneuver Training, I don't think there's a real need for a better BAB progression with PF monk.

Liberty's Edge

Poison wrote:

If I were to fix the Monk class, I would go about shifting its class features so that it can focus solely on Wis- much like how Paladin can now drop Wis in favour of higher Cha. Say, "spend a Ki point, replace Wis for unarmed/monk weapon attack and damage rolls for 1 minute" or something like that.

Monk already acts as though it had a full BAB progression for the purpose of using Flurry of Blows and combine that with Maneuver Training, I don't think there's a real need for a better BAB progression with PF monk.

Not to dispute the claim, but a lot of Monk builds seem to suggest grabbing Vital Strike ASAP. Actually having a higher BAB would let them do this earlier.

Of course, I've never played a Monk, just looked at builds, so I guess I don't know sh*t first hand :D

Grand Lodge

One house rule I use is giving Monks an additional +1 AC at level 1... its a small thing in the long run but it helps keep them alive for their first few levels.


Ah, Vital Strike. I suppose a better BAB progression does help in qualifying for feats faster.

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