
DM Patcher |

Alright, so let's get this show on the road! Let me summarise what we've decided so far.
Players
Ævux - Darche Schneider (Kincade/Felpurr? Alchemist)
Saint Caleth - Coross Kelson (Human Magus)
Qi - Frum Cruss (Gnome Rogue)
Shane Gifford - Zachary McDonald (Tiefling Sorcerer)
Yucala - Lucca (Human Inquisitor)
Edgar Lamoureux - Skender Ruggova (Human Soulknife)
Harmor - ??? (??? Cleric)
Start of Adventure
In the adventure academy (name to be decided upon), the researcher Frum Cruss has been studying odd minerals in a cave system at the root of the mountain. Having shared the fruits of his research with Professor Schneider, the two of them have managed to arrange an expedition with four of the school's pupils: Zachary, Skender, Lucca and Coross. However, the terms of condition for the expedition is that one of the school's healers join them. ??? (Harmor) was equally interested in this mysterious foundings, and joins them in this expedition.
(just the generic prologue)
Known facts
All characters have a crystal each - they are all eeriely similar.
I might have missed something, but I am admittedly a little tired, heh. Feel free to remind me.

Lucca Dante |

I believe Lucca isn't a student, just someone who came to the academy because the voices in his head told him to.
I'm a student. A relatively new student, maybe I didn't go through all the technical legalities to join- but I am a student.
And I'll have you know that there aren't voices in my head. There's a Voice. One. And it didn't tell me to come, we decided on it- together. Mostly, I decided on it.

Rafael Ler'it |

@Harmor, I am loving your dedication here and even if you can only do an hour a day I still want you in this seven-man party.
Thanks.
Harmor, if you feel your trait is also weak in compare we'll buff yours as well.
I'm happy with it.
Male Human (Taldan) Cleric 1
LN Medium Humanoid (Human)
Init +0; Senses Perception +3
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DEFENSE
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AC 14, touch 10, flat-footed 14. . (+4 armor)
hp 8 (1d8)
Fort +2, Ref +0, Will +5
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OFFENSE
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Spd 30 ft.
Melee Quarterstaff +0 (1d6/20/x2)
Spell-Like Abilities Artificer's Touch (6/day)
Cleric Spells Known (CL 1, 0 melee touch, 0 ranged touch):
1 (2/day) Comprehend Languages, Bless, Command (DC 14)
0 (at will) Stabilize, Read Magic, Detect Magic
--------------------
STATISTICS
--------------------
Str 10, Dex 10, Con 10, Int 16, Wis 16, Cha 14
Base Atk +0; CMB +0; CMD 10
Feats Scribe Scroll, Selective Channeling
Traits Caretaker, Focused Mind
Skills Acrobatics -2, Climb -2, Escape Artist -2, Fly -2, Heal +8, Knowledge: Arcana +7, Knowledge: History +7, Knowledge: Religion +7, Knowledge: The Planes +7, Profession: Librarian +7, Ride -2, Spellcraft +7, Stealth -2, Swim -2
Languages Common, Draconic, Terran, Undercommon
SQ Aura (Ex), Channel Positive Energy 1d6 (5/day) (DC 12) (Su), Cleric Domain: Construct, Cleric Domain: Memory, Knowledge Variant Channeling (±1 Sacred), Recall (+3) (6/day) (Su), Spontaneous Casting
Combat Gear Chain Shirt, Quarterstaff; Other Gear Backpack (1 @ 1 lbs), Chalk, 1 piece (5), Fishhook, Flint and steel, Holy symbol, wooden: LN, Pathfinder Chronicle, Pouch, belt (8 @ 0 lbs)
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TRACKED RESOURCES
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Artificer's Touch (1d6+0) (6/day) (Sp) - 0/6
Channel Positive Energy 1d6 (5/day) (DC 12) (Su) - 0/5
Recall (+3) (6/day) (Su) - 0/6
--------------------
SPECIAL ABILITIES
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Artificer's Touch (1d6+0) (6/day) (Sp) Melee touch attack deals 1d6+0 damage to objects or constructs, bypassing 1 hardness.
Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Channel Positive Energy 1d6 (5/day) (DC 12) (Su) A good cleric can channel positive energy to heal the living and injure the undead; an evil cleric can channel negative energy to injure the living and heal the undead.
Cleric Domain: Construct Associated Domain: Artifice
Cleric Domain: Memory Associated Domain: Knowledge
Focused Mind +2 to Concentration checks
Knowledge Variant Channeling (±1 Sacred) Knowledge & Perception bonus/Intelligence damage
Recall (+3) (6/day) (Su) Touched creature can retry a failed knowledge check with a +3 bonus
Selective Channeling Exclude targets from the area of your Channel Energy.
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.
--------------------
Rafael Ler'it is a researcher and under-professor at the academy. At 28 he is an accomplished librarian in religious, arcane, history, and the planes. He stumbled upon the crystals while exploring the ruins of a temple. He has since been enthralled with crystals, so much so that his divine connection has been altered.
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Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.
Male Horse, Pony
NN Medium Animal
Init +1; Senses Low-Light Vision, Scent; Perception +5
--------------------
DEFENSE
--------------------
AC 11, touch 11, flat-footed 10. . (+1 Dex)
hp 13 (2d8+4)
Fort +5, Ref +4, Will +0
--------------------
OFFENSE
--------------------
Spd 30 ft.
Melee Hooves x2 (Horse, Pony) +2 x2 (1d3+1/20/x2)
--------------------
STATISTICS
--------------------
Str 13, Dex 13, Con 14, Int 2, Wis 11, Cha 4
Base Atk +1; CMB +2; CMD 13 (17 vs. Trip)
Feats Endurance, Run
Tricks Attack [Trick], Combat Riding [Trick], Come [Trick], Defend [Trick], Down [Trick], Guard [Trick], Heel [Trick]
Skills Acrobatics -2, Climb -2, Escape Artist -2, Fly -2, Perception +5, Ride -2, Stealth -2, Swim -2
Languages
SQ Combat Riding [Trick]
Other Gear Bedroll, Blanket, winter, Canvas (sq. yd.) (5), Case, map or scroll (10 @ 0 lbs), Case, map or scroll (empty), Chalkboard, Cheese, hunk of, Chest, Small (33 @ 27 lbs), Crowbar, Grappling hook, Hammer, Mug/Tankard, clay, Paper (sheet) (10), Piton (3), Rope, hempen (50 ft.), Saddle (Pack), Shaving kit, Soap, Bar (50 uses), Spade or shovel, Tent, Small, Torch (2), Vial, iron (10), Wandermeal (per serving) (10), Waterskin
--------------------
TRACKED RESOURCES
--------------------
. . -none-
--------------------
SPECIAL ABILITIES
--------------------
Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Endurance +4 to a variety of skill checks. Sleep in L/M armor with no fatigue.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Run You run faster than normal.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.
The Pathfinder Chronicle I'm carrying are all my notes I believe I need during this expedition. Not sure which Knowledge (knowledge Arcane perhaps), it should add a bonus to or if you want to just say its related to the crystals?
Here's the description:
Pathfinder Chronicle
Cost 50 GP
Category Adventuring Gear
Weight 1lb
Numerous volumes and editions of the Pathfinder Chronicle exist. When used as a reference (an action typically takes 1d4 full rounds of search the text), a Pathfinder Chronicle grants a +2 circumstance bonus on a specific Knowledge check. Each Pathfinder Chronicle grants this bonus to a different type of Knowledge, but regardless of which type that particular chronicle is focused on, the overall cost of the book remains the same.
Appears In: Inner Sea World Guide

Skender Ruggova |

Can I ask what timezone you're all in?
GMT-5/EST.
Shane Gifford/ Zachary McDonald is also in EST.
Also, for the next few days, and a few days next week, I have school. While I may periodically check in, provided I have the chance, I won't be able to stay on for any extended period of time.

DM Patcher |

DM Patcher wrote:
Can I ask what timezone you're all in?GMT-5/EST.
Shane Gifford/ Zachary McDonald is also in EST.
Also, for the next few days, and a few days next week, I have school. While I may periodically check in, provided I have the chance, I won't be able to stay on for any extended period of time.
That's quite alright. Thank you for informing us.

Zachary McDonald |

Zachary McDonald wrote:I believe Lucca isn't a student, just someone who came to the academy because the voices in his head told him to.I'm a student. A relatively new student, maybe I didn't go through all the technical legalities to join- but I am a student.
And I'll have you know that there aren't voices in my head. There's a Voice. One. And it didn't tell me to come, we decided on it- together. Mostly, I decided on it.
I was just teasing you about the voices, crazy. Though thanks for clarification on your student status; you said before that you were staying in the dorm, so I guess that should have given it away to me.

Skender Ruggova |

Skender Ruggova wrote:That's quite alright. Thank you for informing us.DM Patcher wrote:
Can I ask what timezone you're all in?GMT-5/EST.
Shane Gifford/ Zachary McDonald is also in EST.
Also, for the next few days, and a few days next week, I have school. While I may periodically check in, provided I have the chance, I won't be able to stay on for any extended period of time.
I'll be able to stay on for extended periods of time after 2 pm EST, just not earlier in the day. After that, I've got like another 8 hours.

Rafael Ler'it |

Can I ask what timezone you're all in? I'm GMT +1 / CET.
GMT +7 (US/Pacific, PST)
If you guys want to host an image for others to see I use these two free services:
ImageShack - http://www.imageshack.us/
imgur - http://imgur.com/
I don't know what tools you guys use for mapping, I found a couple but not sure which is best.

Rafael Ler'it |

@DM Patcher: Will you be keeping 'handouts' in your GM profile for us like this?

Rafael Ler'it |

Is there any use for me to keep a map?
I've seen other threads use something very basic like Excel sheets.
I'm curious what others have experienced or what is best practice or preference?
Oh and these are the maps sites I found:

DM Patcher |

I already mimick DM Zyren's style in regards of profiles (In fact, I'm Nieve in that very profile you linked). The question is if I have time to make maps and such - and if I'll make maps of sufficient quality. I'll look into it - though right now I just woke up and I always need an hour or so to activate that part of my brain.

Rafael Ler'it |

I'd gladly map, but you'll need to provide dimensions so I can make it accurate, unless you want me to just 'ballpark' it?
Have you tried any of those links above? They will allow you to create maps pretty quickly. There's also a free one on WoTC's website.
Tomorrow I'll be busy in the evening. I will be able to post tomorrow morning if its brief. I then won't be able to post until early Saturday morning.
Its 9:22pm when I wrote this.
@All: A quick way to find the next post is to go to your character's profile, click on the Posts tab and then click on the Time next to your name. This will take you to that post instead of trying to find the post in the list of other posts in the main discussion threads.

Rafael Ler'it |

I submitted the maps to the DM to review (that's why they are in DM only spoilers). Once DM Patcher approves them she'll show us - we been going back and forth making sure everything is in the correct location.
We think we have everything setup correctly for the start of Round 02.
Bare with us as we get used to all this.
The map Legend is pretty obvious; luckily each of our characters start with a different letter.
When moving your character please keep the format as follows:
Rafael moves from L-8 to K-8
or
Rafael moves from L8 to J7 then to G7
99% of the time it should be clear that you'll avoid AoO, but if its not clear be sure add additional coordinates to your moves.
If anyone is curious, I started using http://www.yeoldemapmaker.com/ but I still had to bring the image into Corel Paint Shop Pro to add our names. So I said, screw it and just created a new PSPIMAGE from scratch.
Layer: Info
Layer: Enemies
Layer: Players
Layer: Environment
Layer: Map Indexes
Layer: Mat
Everything is on a separate layer and is a vector so I can re-edit it. Since I full control of the image I can add whatever we want (like fireballs, lava, water hazards, etc...).
I can still use the yeoldmapmaker images and just add them as layers to our existing one as needed.

Rafael Ler'it |

Rafael Ler'it |

Do you guys like the map like this with white circles for us or with our portraits like this?
I can also put an image for the creatures we fight, but if we do then I can't label them (too small) and you would have to describe which one you're hitting if its not obvious (e.g. I'm hitting the enemy in N9 with my bow, vs. I'm hitting E4 with my bow).
Also do you guys prefer a more "battlemat" approach or a more realistic approach to the map? I can add much more detail like Cavern walls that actually look like a cavern wall instead of a straight thick line?
Really the sky is the limit - don't ask me to make animated gifs - they take too long to make.